
Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: May 24, 2016 04:48 PM
Msg. 8611 of 9951
Quote: --- Original message by: TheChunkierBeanWanted to learn Unity and C# more, so decided on working on a fun side project: http://i.imgur.com/S0Ielz6.jpg(No this isn't Installation 01 and no it's not cancelled.) Edited by TheChunkierBean on May 24, 2016 at 09:24 AM Halo 2 anniversary remastered confirmed.
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Halonimator
Joined: Dec 15, 2014
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Posted: May 25, 2016 01:38 AM
Msg. 8612 of 9951
Im editing the rooms, for example adding prisoner cells 
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lolslayer
Joined: Mar 21, 2015
https://www.youtube.com/watch?v=uMHbAKvPJkU
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Posted: May 25, 2016 02:15 AM
Msg. 8613 of 9951
Prisoner cells? In forerunner buildings?
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Storm
Joined: Dec 19, 2011
Send memes to www.loganpaul.com/cliffhanger
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Posted: May 25, 2016 07:09 AM
Msg. 8614 of 9951
Quote: --- Original message by: lolslayerPrisoner cells? In forerunner buildings? It can be rationalised as Flood holding cells
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lolslayer
Joined: Mar 21, 2015
https://www.youtube.com/watch?v=uMHbAKvPJkU
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Posted: May 25, 2016 09:21 AM
Msg. 8615 of 9951
Quote: --- Original message by: StormQuote: --- Original message by: lolslayerPrisoner cells? In forerunner buildings? It can be rationalised as Flood holding cells Oh yeah, would be logical for planet flood
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not giraffe
Joined: Jul 17, 2014
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Posted: May 26, 2016 03:07 AM
Msg. 8616 of 9951
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: May 26, 2016 06:28 PM
Msg. 8617 of 9951
Pink armour really set everything off lul.
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OrangeJuice
Joined: Jan 29, 2009
I hand-paint bumpmaps! ❤ desaturate is baad
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Posted: May 27, 2016 04:25 AM
Msg. 8618 of 9951
experimenting with hand-drawn 2D-stereoscope animation with working non-planar depth so I'm finally forcing myself to learn how to pose 3d models for rotoscoping -- Normally, the Colors3D program from the Nintendo eShop employs a primitive technique of using completely flat layers rendered at different heights. I cannot use that to make promising amounts of 3d depth. So I'm using dual-camera max renders instead and just painting over them in Krita, then compiling them as an MPO and looking at it with nintendo3DS -- --EDIT--  --nonplanar, as in 3D that doesn't just look like "flat cut-outs" placed at different depths Edited by OrangeJuice on May 27, 2016 at 05:52 AM
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lolslayer
Joined: Mar 21, 2015
https://www.youtube.com/watch?v=uMHbAKvPJkU
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Posted: May 27, 2016 04:53 AM
Msg. 8619 of 9951
Quote: --- Original message by: OrangeJuiceexperimenting with hand-drawn 2D-stereoscope animation with working non-planar depth so I'm finally forcing myself to learn how to pose 3d models for rotoscoping http://oi67.tinypic.com/6e3vj9.jpg--nonplanar, as in 3D that doesn't just look like "flat cut-outs" placed at different depths Edited by OrangeJuice on May 27, 2016 at 04:30 AM Cool :)
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not giraffe
Joined: Jul 17, 2014
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Posted: May 27, 2016 06:36 AM
Msg. 8620 of 9951
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Halonimator
Joined: Dec 15, 2014
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Posted: May 27, 2016 01:12 PM
Msg. 8621 of 9951
In this bsp one infested Autumn-class cruiser crashes ingame. Edited by Halonimator on May 27, 2016 at 01:14 PM
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: May 27, 2016 05:49 PM
Msg. 8622 of 9951
Quote: --- Original message by: OrangeJuice - circumcised - K.
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: May 27, 2016 08:20 PM
Msg. 8623 of 9951
What did I say the other time? Then again, you don't like listening anyways
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Halonimator
Joined: Dec 15, 2014
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Posted: May 27, 2016 10:06 PM
Msg. 8624 of 9951
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: May 27, 2016 11:51 PM
Msg. 8625 of 9951
ty
it looks like you tried writing something in those divots, and hilariously, it actually looks like you wrote "CMT" there. Are you just showing us a view of the vista that you wont really be able to see down in the trenches or is that the playable area and the trenches are actually death zones?
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Halonimator
Joined: Dec 15, 2014
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Posted: May 28, 2016 04:37 PM
Msg. 8626 of 9951
Cinematic object 
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lolslayer
Joined: Mar 21, 2015
https://www.youtube.com/watch?v=uMHbAKvPJkU
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Posted: May 29, 2016 12:19 PM
Msg. 8627 of 9951
I was working on cube-mapping in Game Maker this weekend, but it didn't really work out as of yet
I think I actually had found the way to do it without knowing, I thought it wasn't working so I reorganized the code and now it doesn't work anymore ;n;
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: May 29, 2016 02:29 PM
Msg. 8628 of 9951
Quote: --- Original message by: R93_Sniper ty
it looks like you tried writing something in those divots, and hilariously, it actually looks like you wrote "CMT" there. Are you just showing us a view of the vista that you wont really be able to see down in the trenches or is that the playable area and the trenches are actually death zones? Could be worse. Could be black. (Not a racist post.)
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lolslayer
Joined: Mar 21, 2015
https://www.youtube.com/watch?v=uMHbAKvPJkU
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Posted: May 29, 2016 04:25 PM
Msg. 8629 of 9951
Ah nevermind, fixed cube mapping :D
There are still some oddities, but the reflection effect works so I'll probably upload a video of it tomorrow
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Kinnet
Joined: Dec 27, 2013
why are we still here? just to suffer?
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Posted: May 30, 2016 10:59 PM
Msg. 8630 of 9951
So i made something really cool, a realistic reload effect for the sniper rifle on my graphical mod. (better quality and audio): https://www.youtube.com/watch?v=WsksaSQL4hw what u guys think? Edited by Kinnet on May 30, 2016 at 11:01 PM
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Halonimator
Joined: Dec 15, 2014
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Posted: May 30, 2016 11:12 PM
Msg. 8631 of 9951
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: May 31, 2016 08:51 AM
Msg. 8632 of 9951
That's actually quite cool *thumbs up*
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: May 31, 2016 06:16 PM
Msg. 8633 of 9951
Well the first half of the reload is realistic. But props to you for trying anyhow.
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EmmanuelCD
Joined: Jan 7, 2015
End my suffering
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Posted: May 31, 2016 08:56 PM
Msg. 8634 of 9951
Fire efect, garbage, ready. Rips, rips everywhere
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Kinnet
Joined: Dec 27, 2013
why are we still here? just to suffer?
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Posted: Jun 1, 2016 10:11 AM
Msg. 8635 of 9951
not even close :P
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Perla117
Joined: Nov 10, 2014
The Last Italian On This Forum
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Posted: Jun 1, 2016 11:57 AM
Msg. 8636 of 9951
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jun 1, 2016 07:47 PM
Msg. 8637 of 9951
Quote: --- Original message by: rangerDangerQuote: --- Original message by: AlissArcanaQuote: --- Original message by: rangerDanger I haven't modded or played Halo in 3 years, what am I doing here. I should be on 4chan or something. Sure go ahead, we could use less narcissistic parasites like yourself. I don't think you know what narcissism or a parasite it. I know what narcissism or a parasite it.
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XxPopeAK49xX
Joined: Jan 31, 2016
It's better being a jerk.
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Posted: Jun 1, 2016 07:56 PM
Msg. 8638 of 9951
We are talking about the gravemind right?
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jun 2, 2016 02:29 PM
Msg. 8639 of 9951
Quote: --- Original message by: rangerDangerQuote: --- Original message by: Super Flanker I know what narcissism or a parasite it. Nice  It it isn't it? Okay I just ruined it.
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1bobsam1
Joined: Mar 18, 2010
I win. You lose.
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Posted: Jun 3, 2016 12:42 AM
Msg. 8640 of 9951
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lolslayer
Joined: Mar 21, 2015
https://www.youtube.com/watch?v=uMHbAKvPJkU
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Posted: Jun 3, 2016 02:58 AM
Msg. 8641 of 9951
Inspired by the patriottism of the_master I updated my profile to fit my dutch nationalist feelings, with a nice surprise in my MOTD
Well, that's what I've done lately
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Corpen
Joined: Aug 11, 2015
Sierra 612 - DIAC - "Why are we here?"
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Posted: Jun 3, 2016 05:19 AM
Msg. 8642 of 9951
Quote: --- Original message by: IOSAleXI am working on a Halo project in an other engine. http://i.imgur.com/H5oaY1M.png It's not much but I will have something soon. Again
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lolslayer
Joined: Mar 21, 2015
https://www.youtube.com/watch?v=uMHbAKvPJkU
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Posted: Jun 3, 2016 09:19 AM
Msg. 8643 of 9951
Quote: --- Original message by: IOSAleXI am working on a Halo project in an other engine. http://i.imgur.com/H5oaY1M.png It's not much but I will have something soon. Better then water simulator 2015 though What's up with your FPS? xD Also, the_master, I hope you were joking? xD Edited by lolslayer on Jun 3, 2016 at 09:20 AM
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Storm
Joined: Dec 19, 2011
Send memes to www.loganpaul.com/cliffhanger
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Posted: Jun 3, 2016 09:38 AM
Msg. 8644 of 9951
Quote: Random post by IOSAleX Seriously dude, don't post explicit content of stuff that you've done until it's at least 40% done so that way people will be more willing to aid you with your project.
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lolslayer
Joined: Mar 21, 2015
https://www.youtube.com/watch?v=uMHbAKvPJkU
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Posted: Jun 3, 2016 03:47 PM
Msg. 8645 of 9951
Quote: --- Original message by: The MasterQuote: --- Original message by: lolslayer Also, the_master, I hope you were joking? xD Edited by lolslayer on Jun 3, 2016 at 09:20 AM Kinda and kinda not, there was a spanish flag like that before the first republic back in the 19th century but they ended up using the red-yellow one http://i.ytimg.com/vi/jkjbD1ZqVLs/hqdefault.jpg Also spanish because Flandes rightful hispanorum imperium clay! I'm using the flag of the Netherlands, but those are indeed oddly like eachother xD
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