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Author Topic: Semi-Official Gallery [WIPS] (9951 messages, Page 244 of 285)
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Storm
Joined: Dec 19, 2011

Send memes to www.loganpaul.com/cliffhanger


Posted: May 11, 2016 03:19 AM    Msg. 8506 of 9951       


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: May 11, 2016 03:21 AM    Msg. 8507 of 9951       

I'm actually really liking the atmosphere you've created here. SP map?


Storm
Joined: Dec 19, 2011

Send memes to www.loganpaul.com/cliffhanger


Posted: May 11, 2016 03:48 AM    Msg. 8508 of 9951       
Quote: --- Original message by: Spartan314

I'm actually really liking the atmosphere you've created here. SP map?


Who knows? Certainly not me.


killzone64
Joined: Jun 9, 2010

sometimes i miss the chaos occasionally


Posted: May 11, 2016 04:25 AM    Msg. 8509 of 9951       
Annoyingly while i would like to show off more completed maps ive been working on i cant because ce3



Can anyone geuss what map im recreating here



Also, out of boredom i started this

Will it ever get finished? Meh, who knows
Edited by killzone64 on May 11, 2016 at 04:28 AM


Storm
Joined: Dec 19, 2011

Send memes to www.loganpaul.com/cliffhanger


Posted: May 11, 2016 04:27 AM    Msg. 8510 of 9951       
Quote: --- Original message by: killzone64
Annoyingly while i would like to show off more completed maps ive been working on i cant because ce3
https://media2.giphy.com/media/Zsxh9Cbq7VCy4/200_s.gif


Can anyone geuss what map im recreating here

http://puu.sh/nWvAZ/01dfee911a.png


A parody?


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: May 11, 2016 05:10 AM    Msg. 8511 of 9951       
Quote: --- Original message by: killzone64
Also, out of boredom i started this

Will it ever get finished? Meh, who knows
Edited by killzone64 on May 11, 2016 at 04:28 AM


Why are you utilizing an orthographic reference? You are sure to get no where with that scheme.


Quote: --- Original message by: Storm


Uv's or smoothing group splits need fixing in red. And the 2d shrubs are a little too 1999 for me.
Edited by Super Flanker on May 11, 2016 at 05:24 AM


lolslayer
Joined: Mar 21, 2015

https://www.youtube.com/watch?v=uMHbAKvPJkU


Posted: May 11, 2016 06:41 AM    Msg. 8512 of 9951       
Quote: --- Original message by: Super Flanker

Quote: --- Original message by: Stormhttp://img15.hostingpics.net/pics/336670fra.png


Uv's or smoothing group splits need fixing in red. And the 2d shrubs are a little too 1999 for me.
Edited by Super Flanker on May 11, 2016 at 05:24 AM


Even if Flanker is the biggest troll sometimes, he knows how to make maps :)

Also, I'm really liking the looks of your map Storm, would love to play SP on it


Halonimator
Joined: Dec 15, 2014


Posted: May 11, 2016 11:32 AM    Msg. 8513 of 9951       


what if we combine our proyects?


DaLode
Joined: Oct 4, 2014

Ho ho hooooly doodle!


Posted: May 11, 2016 11:57 AM    Msg. 8514 of 9951       
Quote: --- Original message by: Higuy
Not Halo related.

Grass simulator 2016

http://i.imgur.com/aSdMJ20.png

Been working on a grass material / mesh etc that blends with the landscape in ue4. LOD's are actually relatively close in this picture but tis very hard to notice :)


Blood Gulch HD.


Storm
Joined: Dec 19, 2011

Send memes to www.loganpaul.com/cliffhanger


Posted: May 11, 2016 07:06 PM    Msg. 8515 of 9951       
Quote: --- Original message by: Halonimator


what if we combine our proyects?


Absolutely not.


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: May 11, 2016 07:39 PM    Msg. 8516 of 9951       
Quote: --- Original message by: Super Flanker

Quote: --- Original message by: killzone64
Also, out of boredom i started this
http://puu.sh/nGMVz/d8c3dfc0a8.jpg
Will it ever get finished? Meh, who knows
Edited by killzone64 on May 11, 2016 at 04:28 AM


Why are you utilizing an orthographic reference? You are sure to get no where with that scheme.


Quote: --- Original message by: Stormhttp://img15.hostingpics.net/pics/336670fra.png


Uv's or smoothing group splits need fixing in red. And the 2d shrubs are a little too 1999 for me.
Edited by Super Flanker on May 11, 2016 at 05:24 AM


lolz we should have had you as a TSC:E tester


Storm
Joined: Dec 19, 2011

Send memes to www.loganpaul.com/cliffhanger


Posted: May 11, 2016 08:21 PM    Msg. 8517 of 9951       
Quote: --- Original message by: Masters1337

lolz we should have had you as a TSC:E tester


Shameless self-promotion at it's finest.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: May 11, 2016 08:27 PM    Msg. 8518 of 9951       
Quote: --- Original message by: Storm
Quote: --- Original message by: Masters1337

lolz we should have had you as a TSC:E tester


Shameless self-promotion at it's finest.


I don't think you understood what he was trying to say.


EmmanuelCD
Joined: Jan 7, 2015

End my suffering


Posted: May 11, 2016 08:28 PM    Msg. 8519 of 9951       
Quote: --- Original message by: Halonimator


what if we combine our proyects?


We should do sometime in the near future...


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: May 12, 2016 12:11 AM    Msg. 8520 of 9951       
I sort of started roughing out an actual plan for the HUD tutorial. As you can infer from the picture, I may call it the Halo HUD Bible (unless someone has a catchier name)



Storm
Joined: Dec 19, 2011

Send memes to www.loganpaul.com/cliffhanger


Posted: May 12, 2016 02:29 AM    Msg. 8521 of 9951       
HUDlo Bible???


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: May 12, 2016 07:38 PM    Msg. 8522 of 9951       
Quote: --- Original message by: Jesse
Quote: --- Original message by: Storm
Quote: --- Original message by: Masters1337

lolz we should have had you as a TSC:E tester


Shameless self-promotion at it's finest.


I don't think you understood what he was trying to say.


He wasn't a smart troll 5 years ago and he still isn't.


Halonimator
Joined: Dec 15, 2014


Posted: May 12, 2016 11:01 PM    Msg. 8523 of 9951       
this is the map where i test my tags.

Edited by Halonimator on May 12, 2016 at 11:02 PM


DaLode
Joined: Oct 4, 2014

Ho ho hooooly doodle!


Posted: May 13, 2016 01:07 AM    Msg. 8524 of 9951       
Your tags are very lucky.


Storm
Joined: Dec 19, 2011

Send memes to www.loganpaul.com/cliffhanger


Posted: May 13, 2016 02:33 AM    Msg. 8525 of 9951       
Quote: --- Original message by: Halonimator

this is the map where i test my tags.
http://i64.tinypic.com/2ptui46.jpg
Edited by Halonimator on May 12, 2016 at 11:02 PM


You should really test tags intended for specific maps in those maps. That way you can see how they interact with that specific environment and determine if they need tweaking or not.


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: May 13, 2016 03:06 AM    Msg. 8526 of 9951       
that's actually a pretty bad idea tbh.

For Weapons and Vehicles: Sort them for their given role and if they fill that role well without stepping out or feeling too overpowered, and feels nice with the rest of the tagset, then it should ideally work in any map setting.

For AI: Make a sample environment that has linear and sandbox styled moments, and then place and tweak your enemies accordingly. If they react as intended per section, you've done a good job


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: May 13, 2016 04:19 AM    Msg. 8527 of 9951       
Quote: --- Original message by: Deacialy
Quote: --- Original message by: Jesse
http://oi65.tinypic.com/102uxyw.jpg

You have beautiful handwriting. Let me play the song of my people. Let me serenade you.

Are you wet?


u disgust me


lolslayer
Joined: Mar 21, 2015

https://www.youtube.com/watch?v=uMHbAKvPJkU


Posted: May 13, 2016 05:41 AM    Msg. 8528 of 9951       
Quote: --- Original message by: Deacialy
Quote: --- Original message by: Jesse
http://oi65.tinypic.com/102uxyw.jpg

You have beautiful handwriting. Let me play the song of my people. Let me serenade you.

Are you wet?


5 days in the forums and already making a joke

You're getting used here pretty quick aren't you?


Mootjuh
Joined: Mar 12, 2008

Hilariously derailing oneliner


Posted: May 13, 2016 09:14 AM    Msg. 8529 of 9951       
Quote: --- Original message by: Halonimator

this is the map where i test my tags.
http://i64.tinypic.com/2ptui46.jpg
Edited by Halonimator on May 12, 2016 at 11:02 PM


I suggest using an empty foundry variant.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: May 13, 2016 09:41 AM    Msg. 8530 of 9951       
Quote: --- Original message by: Mootjuh
Quote: --- Original message by: Halonimator

this is the map where i test my tags.
http://i64.tinypic.com/2ptui46.jpg
Edited by Halonimator on May 12, 2016 at 11:02 PM


I suggest using an empty foundry variant.


I just use tutorial.


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: May 13, 2016 10:09 AM    Msg. 8531 of 9951       
Quote: --- Original message by: Super Flanker
Quote: --- Original message by: Mootjuh
Quote: --- Original message by: Halonimator

this is the map where i test my tags.
http://i64.tinypic.com/2ptui46.jpg
Edited by Halonimator on May 12, 2016 at 11:02 PM


I suggest using an empty foundry variant.


I just use tutorial.


Ewwww tutoriaaaaal

Am I the inly one with a custom made test bsp?


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: May 13, 2016 10:11 AM    Msg. 8532 of 9951       
Does Bigass count as a test bsp?


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: May 13, 2016 11:35 AM    Msg. 8533 of 9951       
Quote: --- Original message by: altis94
Does Bigass count as a test bsp?


No.


Storm
Joined: Dec 19, 2011

Send memes to www.loganpaul.com/cliffhanger


Posted: May 13, 2016 12:18 PM    Msg. 8534 of 9951       
Quote: --- Original message by: altis94
Does Bigass count as a test bsp?

Yes?


MatthewDratt
Joined: Sep 11, 2010

TAKEDOWN IS OUT MattDratt.com


Posted: May 13, 2016 12:19 PM    Msg. 8535 of 9951       
Quote: --- Original message by: altis94
Does Bigass count as a test bsp?


Possibly


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: May 13, 2016 05:19 PM    Msg. 8536 of 9951       
Quote: --- Original message by: Storm
Quote: --- Original message by: Halonimator

this is the map where i test my tags.
http://i64.tinypic.com/2ptui46.jpg
Edited by Halonimator on May 12, 2016 at 11:02 PM


You should really test tags intended for specific maps in those maps. That way you can see how they interact with that specific environment and determine if they need tweaking or not.



Yeah..... No. Test maps should be quick to test your crap, against multiple material IDs. Testing things on LAN won't teach you anything. You should also have easily accessible setups for console commands, so you can easily spawn effects, ai, whatevers quickly and multiple times.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: May 13, 2016 06:02 PM    Msg. 8537 of 9951       
Needs more polies


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: May 13, 2016 07:18 PM    Msg. 8538 of 9951       
Needs more Spearhead
Too soon?


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: May 13, 2016 08:45 PM    Msg. 8539 of 9951       
Quote: --- Original message by: IOSAleX
Quote: --- Original message by: Higuy
Not Halo related.

Grass simulator 2016

http://i.imgur.com/aSdMJ20.png

Been working on a grass material / mesh etc that blends with the landscape in ue4. LOD's are actually relatively close in this picture but tis very hard to notice :)



Water Simulator 2016


http://i.imgur.com/bk47Vjj.png


Nice, I've also been working on a water material too. In 4.12 there will screen space planar reflections, so looking forward to using them with water.


Storm
Joined: Dec 19, 2011

Send memes to www.loganpaul.com/cliffhanger


Posted: May 15, 2016 08:22 PM    Msg. 8540 of 9951       
Quote: --- Original message by: Masters1337
Quote: --- Original message by: Storm
Quote: --- Original message by: Halonimator

this is the map where i test my tags.
http://i64.tinypic.com/2ptui46.jpg
Edited by Halonimator on May 12, 2016 at 11:02 PM


You should really test tags intended for specific maps in those maps. That way you can see how they interact with that specific environment and determine if they need tweaking or not.



Yeah..... No. Test maps should be quick to test your crap, against multiple material IDs. Testing things on LAN won't teach you anything. You should also have easily accessible setups for console commands, so you can easily spawn effects, ai, whatevers quickly and multiple times.


You're absolutely right if you are talking about tags designed for a series of environments and arenas.

I just thought because this guy was posting tags for his single project I would mention that tags for specific maps should be tested on specific maps. I should clarify my position that those tags should be tested in those environemts as a release-level test, not first in-gaming of an object.

 
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