
Mootjuh
Joined: Mar 12, 2008
Hilariously derailing oneliner
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Posted: May 5, 2016 06:44 PM
Msg. 8471 of 9951
Should've chosen UE4
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Halonimator
Joined: Dec 15, 2014
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Posted: May 5, 2016 08:59 PM
Msg. 8472 of 9951
Quote: --- Original message by: Mootjuh Should've chosen UE4 Why?
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: May 5, 2016 09:25 PM
Msg. 8473 of 9951
Quote: --- Original message by: HalonimatorQuote: --- Original message by: Mootjuh Should've chosen UE4 Why? better ngin
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DaLode
Joined: Oct 4, 2014
Ho ho hooooly doodle!
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Posted: May 6, 2016 01:50 AM
Msg. 8474 of 9951
If you want super realistic hair shaders then yes, by all means. "UE4 best njin". And why would you not want super realistic hair shaders? Oh and super realistic skin shaders.
Two great reasons to choose UE4 over Unity.
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OrangeJuice
Joined: Jan 29, 2009
I hand-paint bumpmaps! ❤ desaturate is baad
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Posted: May 6, 2016 03:29 AM
Msg. 8475 of 9951
Luckily you can program your own shaders Edited by OrangeJuice on May 6, 2016 at 03:30 AM
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lolslayer
Joined: Mar 21, 2015
https://www.youtube.com/watch?v=uMHbAKvPJkU
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Posted: May 6, 2016 11:49 AM
Msg. 8476 of 9951
Unreal is a great graphical engine, but I'm sure that all those awesome graphics look wierd on my low-poly models
Also, I've got a craptop so I'm more certain of playing my game with 60 FPS when using unity
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: May 6, 2016 12:39 PM
Msg. 8477 of 9951
Pretty sure unity's graphical optimization is pretty poor, but that could have changed with u5, so idk.
Also, unity's documentation, oh i mean "manual", feels so unintuitive to read through, but then again i feel like I've been spoiled by ue4's great documentation. Still better than CryEngine's disgusting docs
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: May 6, 2016 12:54 PM
Msg. 8478 of 9951
Quote: --- Original message by: R93_Sniper Pretty sure unity's graphical optimization is pretty poor, but that could have changed with u5, so idk.
Also, unity's documentation, oh i mean "manual", feels so unintuitive to read through, but then again i feel like I've been spoiled by ue4's great documentation. Still better than CryEngine's disgusting docs I really really like UE4, the documentation is great, an awesome answerhub and forums and so forth. Unfortunately though it has a lot of issues in recent versions with very simple things (like instanced objects variables resetting to default on 4.10, that was fun), functions available in c++ missing from blueprints and more. I'd also say it really depends on the project your doing. Sure if your building a nice PC shooter game, Unreal would probably be pretty good idea to stick with. Pretty much everything else though like 2d and mobile games, I'd stick to Unity as UE4 is really lacking in those areas unfortunately. And like Lodex pointed out, UE4 unfortunately seems to have a lot of development focus on adding in new (sometimes pointless) rendering techniques rather then focusing on bug fixes, polishing, and adding new features then can help programmers create better code for their games (at least via blueprint and not c++ ).
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SOI_7
Joined: Mar 23, 2012
Welcome to the true man's world
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Posted: May 6, 2016 01:45 PM
Msg. 8479 of 9951
Just to point out, it's not like you'll be able to run your game smoother simply because you developed it in Unity instead of UE4. It depends on how your models, your textures and your optimization are used.
I'm on Unity, never tried UE4, but I can definitely say that with the fifth version they did a world of improvements in terms of permormance and graphics. Consider that on the 5.3.3 version I was experiencing some framerate issues (like 25-20 fps), and with the 5.3.4 update now I have solid 30 fps for some weird magic they did. Don't yell on me because I'm developing a game on 30fps instead of 60fps, I still need to upgrade my computer
I'm gonna say, though, that if your GPU supports Directx12 and you're running Unity 5 on Windows 8 on purpose, you genuinely deserve a slap on your face
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: May 6, 2016 01:56 PM
Msg. 8480 of 9951
I have moved from the hek to the bf2 map editor.
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: May 6, 2016 02:00 PM
Msg. 8481 of 9951
Quote: --- Original message by: Super Flanker I have moved from the hek to the bf2 map editor. ewwwwwwwwwwwwwwwww square maps it's actually not too bad to work with, i just never got the hang of it
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Halonimator
Joined: Dec 15, 2014
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Posted: May 6, 2016 02:36 PM
Msg. 8482 of 9951
Red = gameplay area.  main encounter around the rock and some minor encounters before the lagoon. But you can escape to explore and discover easter eggs. Edited by Halonimator on May 6, 2016 at 05:19 PM
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lolslayer
Joined: Mar 21, 2015
https://www.youtube.com/watch?v=uMHbAKvPJkU
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Posted: May 6, 2016 05:28 PM
Msg. 8483 of 9951
Quote: --- Original message by: SOI_7 I'm gonna say, though, that if your GPU supports Directx12 and you're running Unity 5 on Windows 8 on purpose, you genuinely deserve a slap on your face Oh well IDK about windows 10, I hear of alot of bad things about it
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Dontu
Joined: Oct 8, 2006
42
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Posted: May 6, 2016 08:52 PM
Msg. 8484 of 9951
I personally love to explore the maps and try to get into places that I wasn't necessarily supposed to. Its a fundamental aspect of exploration gameplay that is often left out or flattened in design. Nice to see you doing it. Don't be afraid to accent the cliff's 'rockiness' though.
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Halonimator
Joined: Dec 15, 2014
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Posted: May 8, 2016 03:39 PM
Msg. 8485 of 9951
first forerunner interior 
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: May 8, 2016 08:58 PM
Msg. 8486 of 9951
aside from the doors, it just looks like a box with a bunch of bevels?
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: May 8, 2016 09:20 PM
Msg. 8487 of 9951
gotta start somewhere
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: May 8, 2016 11:04 PM
Msg. 8488 of 9951
The room itself probably shouldn't be square.
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Storm
Joined: Dec 19, 2011
Send memes to www.loganpaul.com/cliffhanger
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Posted: May 9, 2016 08:39 AM
Msg. 8489 of 9951
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Halonimator
Joined: Dec 15, 2014
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Posted: May 9, 2016 12:36 PM
Msg. 8490 of 9951
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Lateksi
Joined: Jan 1, 2010
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Posted: May 9, 2016 02:07 PM
Msg. 8491 of 9951
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: May 9, 2016 04:38 PM
Msg. 8492 of 9951
not a bad start as far as I can see. Getting some serious hang em high and UNSC vibes from this.
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: May 9, 2016 04:43 PM
Msg. 8493 of 9951
Yeah, you better Finnish this map!
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samnwck
Joined: Sep 4, 2014
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Posted: May 9, 2016 11:09 PM
Msg. 8494 of 9951
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lolslayer
Joined: Mar 21, 2015
https://www.youtube.com/watch?v=uMHbAKvPJkU
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Posted: May 10, 2016 05:41 AM
Msg. 8495 of 9951
Looks neat, what are you going to use it for?
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Storm
Joined: Dec 19, 2011
Send memes to www.loganpaul.com/cliffhanger
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Posted: May 10, 2016 05:48 AM
Msg. 8496 of 9951
 Edited by Storm on May 10, 2016 at 06:36 AM
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: May 10, 2016 05:58 AM
Msg. 8497 of 9951
Too much dirt and grime IMO even for something that "Had seen many hours of duty" Substance finger prints are too noticeable in also. In most cases artists prefer to give those sorts of details only a very slight opacity on the roughness map, in your case I think the highlight catches a little more of the oil residue more than I would like but too each their own. Should also point out that whilst it's kind of cool to include a HDRI in renders it completely distracts from the main point of the image which is your eotech 552. Personally I think it's cleaner to just stick to a solid BG colour in marmoset. Would like to see HighPoly model and lowpoly model complete with wireframe if possible. Edite: Found LP wireframe. Edited by Super Flanker on May 10, 2016 at 06:02 AMEdited by Super Flanker on May 10, 2016 at 06:04 AM
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samnwck
Joined: Sep 4, 2014
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Posted: May 10, 2016 11:00 AM
Msg. 8498 of 9951
Quote: --- Original message by: Super FlankerToo much dirt and grime IMO even for something that "Had seen many hours of duty" Substance finger prints are too noticeable in also. In most cases artists prefer to give those sorts of details only a very slight opacity on the roughness map, in your case I think the highlight catches a little more of the oil residue more than I would like but too each their own. Should also point out that whilst it's kind of cool to include a HDRI in renders it completely distracts from the main point of the image which is your eotech 552. Personally I think it's cleaner to just stick to a solid BG colour in marmoset. Would like to see HighPoly model and lowpoly model complete with wireframe if possible. Edite: Found LP wireframe. https://cdn1.artstation.com/p/assets/images/images/002/534/553/large/sam-nowicki-render7.jpg?1462846755Edited by Super Flanker on May 10, 2016 at 06:02 AMEdited by Super Flanker on May 10, 2016 at 06:04 AM So I decided to take a bit of the wear down a bit. I debated for a long time whether it was too noisy but yeah I'd have to agree. I wanted it to look like it had been shoved in the dirt for several months to a year before it was found so lots of environmental effects had had time to show. The thumbprints were also an issue too, before they were too difficult to see at all so I boosted them up a bit but I went a bit high so I brought them down a bit more so they're much more subtle now. I also went and changed it so only one of the photos has the HDRI environment. I liked the environment (because I thought it fit the theme well) but you were right, it was detracting from the focus which was the model. Anyways here's some new shots. Added in some new glass materials. And in different lighting conditions: Edited by samnwck on May 10, 2016 at 01:26 PM
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Fulsam
Joined: May 11, 2008
Importing Didney.wrl...
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Posted: May 10, 2016 12:20 PM
Msg. 8499 of 9951
Made a concept sketch of a door for a map based on a Marathon-class cruiser. 
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Halonimator
Joined: Dec 15, 2014
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Posted: May 10, 2016 05:58 PM
Msg. 8500 of 9951
It's not related with planet_flood_b Halonimator's castle October 31 201660$Edited by Halonimator on May 10, 2016 at 06:04 PM
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: May 10, 2016 07:10 PM
Msg. 8501 of 9951
Not Halo related. Grass simulator 2016 Been working on a grass material / mesh etc that blends with the landscape in ue4. LOD's are actually relatively close in this picture but tis very hard to notice :)
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: May 10, 2016 07:55 PM
Msg. 8502 of 9951
Quote: --- Original message by: Higuy Not Halo related. Welcome to the Halo CE forums
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: May 10, 2016 11:30 PM
Msg. 8503 of 9951
Quote: --- Original message by: MatthewDrattQuote: --- Original message by: Higuy Not Halo related. Welcome to the Halo CE forums Thanks! Who are you?
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Storm
Joined: Dec 19, 2011
Send memes to www.loganpaul.com/cliffhanger
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Posted: May 10, 2016 11:42 PM
Msg. 8504 of 9951
Quote: --- Original message by: HiguyQuote: --- Original message by: MatthewDrattQuote: --- Original message by: Higuy Not Halo related. Welcome to the Halo CE forums Thanks! Who are you? The local troll. Don't trust him with any of your projects. Especially cutscenes. He'll butcher them and leak errythang.
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lolslayer
Joined: Mar 21, 2015
https://www.youtube.com/watch?v=uMHbAKvPJkU
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Posted: May 11, 2016 02:18 AM
Msg. 8505 of 9951
Quote: --- Original message by: HiguyQuote: --- Original message by: MatthewDrattQuote: --- Original message by: Higuy Not Halo related. Welcome to the Halo CE forums Thanks! Who are you? Go back to Lumoria: Open Sauce at this instance!
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