
Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
|
Posted: Apr 17, 2016 01:10 PM
Msg. 8366 of 9951
Quote: --- Original message by: lolslayerQuote: --- Original message by: altis94 He's not banned (yet), he just changed his profile text to that. As always flanker with his crazy awesome mind huh?
|
|
|

not giraffe
Joined: Jul 17, 2014
|
Posted: Apr 18, 2016 06:30 PM
Msg. 8367 of 9951
|
|
|

Nickster5000
Joined: Dec 11, 2010
|
Posted: Apr 18, 2016 06:37 PM
Msg. 8368 of 9951
It was funny the first time, but now its just getting plain silly and stupid.
|
|
|

not giraffe
Joined: Jul 17, 2014
|
Posted: Apr 18, 2016 06:46 PM
Msg. 8369 of 9951
Quote: --- Original message by: Nickster5000 It was funny the first time, but now its just getting plain silly and stupid. It was never supposed to be anything but silly and stupid.
|
|
|

Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
|
Posted: Apr 18, 2016 06:49 PM
Msg. 8370 of 9951
Quote: --- Original message by: raffgieQuote: --- Original message by: Nickster5000 It was funny the first time, but now its just getting plain silly and stupid. It was never supposed to be anything but silly and stupid. OMG how can this be rated silly and stupid??? I LOVE IT. pls don't stop giraffe!
|
|
|

Halonimator
Joined: Dec 15, 2014
|
Posted: Apr 18, 2016 08:43 PM
Msg. 8371 of 9951
Quote: --- Original message by: Super FlankerQuote: --- Original message by: raffgieQuote: --- Original message by: Nickster5000 It was funny the first time, but now its just getting plain silly and stupid. It was never supposed to be anything but silly and stupid. OMG how can this be rated silly and stupid??? I LOVE IT. pls don't stop giraffe! I want it for my maps.
|
|
|

Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
|
Posted: Apr 18, 2016 09:51 PM
Msg. 8372 of 9951
Quote: --- Original message by: HalonimatorQuote: --- Original message by: Super FlankerQuote: --- Original message by: raffgieQuote: --- Original message by: Nickster5000 It was funny the first time, but now its just getting plain silly and stupid. It was never supposed to be anything but silly and stupid. OMG how can this be rated silly and stupid??? I LOVE IT. pls don't stop giraffe! I want it for my maps. You are unworthy.
|
|
|

Halonimator
Joined: Dec 15, 2014
|
Posted: Apr 18, 2016 10:37 PM
Msg. 8373 of 9951
SECOND PART OF MY SP PROYECT FOR HCE AND H2V -Based on the covenant,halo,requiem,deltahalo and regret. -Im using CMT tags. -Still wip.(Placeholder scenerys) -Also i find a way to make ai and some scripts to work in H2V. Edited by Halonimator on Apr 18, 2016 at 10:41 PM
|
|
|

Nickster5000
Joined: Dec 11, 2010
|
Posted: Apr 18, 2016 11:43 PM
Msg. 8374 of 9951
Quote: --- Original message by: HalonimatorSECOND PART OF MY SP PROYECT FOR HCE AND H2V http://i63.tinypic.com/jjtovo.jpg http://i65.tinypic.com/24xfkb7.jpg -Based on the covenant,halo,requiem,deltahalo and regret. -Im using CMT tags. -Still wip.(Placeholder scenerys) -Also i find a way to make ai and some scripts to work in H2V. Edited by Halonimator on Apr 18, 2016 at 10:41 PM Looking cool man. Keep up the good work.
|
|
|

MrCool
Joined: Aug 17, 2012
Keep it clean
|
Posted: Apr 19, 2016 12:12 AM
Msg. 8375 of 9951
Quote: --- Original message by: rangerDangerQuote: --- Original message by: HalonimatorSECOND PART OF MY SP PROYECT FOR HCE AND H2V http://i63.tinypic.com/jjtovo.jpg http://i65.tinypic.com/24xfkb7.jpg -Based on the covenant,halo,requiem,deltahalo and regret. -Im using CMT tags. -Still wip.(Placeholder scenerys) -Also i find a way to make ai and some scripts to work in H2V. Edited by Halonimator on Apr 18, 2016 at 10:41 PM  Edited by MrCool on Apr 19, 2016 at 12:14 AM
|
|
|

EtchyaSketch
Joined: Apr 11, 2014
S P I N
|
Posted: Apr 19, 2016 12:37 AM
Msg. 8376 of 9951
It looks a little... Big. But other than that it does looks quite a bit better than the first maps you released.
|
|
|

not giraffe
Joined: Jul 17, 2014
|
Posted: Apr 19, 2016 02:08 AM
Msg. 8377 of 9951
Quote: --- Original message by: Super FlankerQuote: --- Original message by: raffgieQuote: --- Original message by: Nickster5000 It was funny the first time, but now its just getting plain silly and stupid. It was never supposed to be anything but silly and stupid. pls don't stop giraffe! https://www.youtube.com/watch?v=U7D6SPr1Guw
|
|
|

Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
|
Posted: Apr 19, 2016 07:25 AM
Msg. 8378 of 9951
Quote: --- Original message by: HalonimatorSECOND PART OF MY SP PROYECT FOR HCE AND H2V http://i63.tinypic.com/jjtovo.jpg http://i65.tinypic.com/24xfkb7.jpg -Based on the covenant,halo,requiem,deltahalo and regret. -Im using CMT tags. -Still wip.(Placeholder scenerys) -Also i find a way to make ai and some scripts to work in H2V. Edited by Halonimator on Apr 18, 2016 at 10:41 PM Bitmaps still have that purple tinge. <3 Edited by Super Flanker on Apr 19, 2016 at 07:26 AM
|
|
|

Halonimator
Joined: Dec 15, 2014
|
Posted: Apr 19, 2016 11:36 AM
Msg. 8379 of 9951
Quote: --- Original message by: Super FlankerQuote: --- Original message by: HalonimatorSECOND PART OF MY SP PROYECT FOR HCE AND H2V http://i63.tinypic.com/jjtovo.jpg http://i65.tinypic.com/24xfkb7.jpg -Based on the covenant,halo,requiem,deltahalo and regret. -Im using CMT tags. -Still wip.(Placeholder scenerys) -Also i find a way to make ai and some scripts to work in H2V. Edited by Halonimator on Apr 18, 2016 at 10:41 PM Bitmaps still have that purple tinge. <3 Edited by Super Flanker on Apr 19, 2016 at 07:26 AM It's the fog 
|
|
|

Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
|
Posted: Apr 19, 2016 12:18 PM
Msg. 8380 of 9951
Quote: --- Original message by: HalonimatorQuote: --- Original message by: Super FlankerQuote: --- Original message by: HalonimatorSECOND PART OF MY SP PROYECT FOR HCE AND H2V http://i63.tinypic.com/jjtovo.jpg http://i65.tinypic.com/24xfkb7.jpg -Based on the covenant,halo,requiem,deltahalo and regret. -Im using CMT tags. -Still wip.(Placeholder scenerys) -Also i find a way to make ai and some scripts to work in H2V. Edited by Halonimator on Apr 18, 2016 at 10:41 PM Bitmaps still have that purple tinge. <3 Edited by Super Flanker on Apr 19, 2016 at 07:26 AM It's the fog http://i68.tinypic.com/2wbvwcl.jpg Much better. Dem I wish we could have full h2ek. :(
|
|
|

Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
|
Posted: Apr 19, 2016 01:31 PM
Msg. 8381 of 9951
Quote: --- Original message by: HalonimatorQuote: --- Original message by: Super FlankerQuote: --- Original message by: HalonimatorSECOND PART OF MY SP PROYECT FOR HCE AND H2V http://i63.tinypic.com/jjtovo.jpg http://i65.tinypic.com/24xfkb7.jpg -Based on the covenant,halo,requiem,deltahalo and regret. -Im using CMT tags. -Still wip.(Placeholder scenerys) -Also i find a way to make ai and some scripts to work in H2V. For a split second, I thought that was a real picture. Edited by Halonimator on Apr 18, 2016 at 10:41 PM Bitmaps still have that purple tinge. <3 Edited by Super Flanker on Apr 19, 2016 at 07:26 AM It's the fog http://i68.tinypic.com/2wbvwcl.jpg
|
|
|

Halonimator
Joined: Dec 15, 2014
|
Posted: Apr 20, 2016 01:08 AM
Msg. 8382 of 9951
Quote: --- Original message by: JesseQuote: --- Original message by: HalonimatorQuote: --- Original message by: Super FlankerQuote: --- Original message by: HalonimatorSECOND PART OF MY SP PROYECT FOR HCE AND H2V http://i63.tinypic.com/jjtovo.jpg http://i65.tinypic.com/24xfkb7.jpg -Based on the covenant,halo,requiem,deltahalo and regret. -Im using CMT tags. -Still wip.(Placeholder scenerys) -Also i find a way to make ai and some scripts to work in H2V. For a split second, I thought that was a real picture. Edited by Halonimator on Apr 18, 2016 at 10:41 PM Bitmaps still have that purple tinge. <3 Edited by Super Flanker on Apr 19, 2016 at 07:26 AM It's the fog http://i68.tinypic.com/2wbvwcl.jpg What?
|
|
|

not giraffe
Joined: Jul 17, 2014
|
Posted: Apr 20, 2016 07:27 AM
Msg. 8383 of 9951
|
|
|

Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
|
Posted: Apr 20, 2016 07:56 AM
Msg. 8384 of 9951
In an alternate dimension human and covenant forces wage dance battles. Edited by Super Flanker on Apr 20, 2016 at 12:40 PM
|
|
|

Halonimator
Joined: Dec 15, 2014
|
Posted: Apr 20, 2016 12:23 PM
Msg. 8385 of 9951
Quote: --- Original message by: Super FlankerQuote: --- Original message by: HalonimatorQuote: --- Original message by: Super FlankerQuote: --- Original message by: HalonimatorSECOND PART OF MY SP PROYECT FOR HCE AND H2V http://i63.tinypic.com/jjtovo.jpg http://i65.tinypic.com/24xfkb7.jpg -Based on the covenant,halo,requiem,deltahalo and regret. -Im using CMT tags. -Still wip.(Placeholder scenerys) -Also i find a way to make ai and some scripts to work in H2V. Edited by Halonimator on Apr 18, 2016 at 10:41 PM Bitmaps still have that purple tinge. <3 Edited by Super Flanker on Apr 19, 2016 at 07:26 AM It's the fog http://i68.tinypic.com/2wbvwcl.jpg Much better.
Dem I wish we could have full h2ek. :( Derp Edited by Halonimator on Apr 20, 2016 at 12:24 PM
|
|
|

DaLode
Joined: Oct 4, 2014
Ho ho hooooly doodle!
|
Posted: Apr 20, 2016 01:40 PM
Msg. 8386 of 9951
Quote: --- Original message by: HalonimatorSECOND PART OF MY SP PROYECT FOR HCE AND H2V http://i63.tinypic.com/jjtovo.jpg http://i65.tinypic.com/24xfkb7.jpg -Based on the covenant,halo,requiem,deltahalo and regret. -Im using CMT tags. -Still wip.(Placeholder scenerys) -Also i find a way to make ai and some scripts to work in H2V. Edited by Halonimator on Apr 18, 2016 at 10:41 PM I have to honestly say that looks like a decent start. Keep it up.
|
|
|

Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
|
Posted: Apr 20, 2016 04:58 PM
Msg. 8387 of 9951
Quote: --- Original message by: rangerDangerPlease, I'll do anything, please stop. Dude, never stop
|
|
|

R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
|
Posted: Apr 20, 2016 05:20 PM
Msg. 8388 of 9951
why does that mocap seem so...jittery?
Also props for using a better model.
|
|
|

not giraffe
Joined: Jul 17, 2014
|
Posted: Apr 20, 2016 05:35 PM
Msg. 8389 of 9951
Quote: --- Original message by: R93_Sniper why does that mocap seem so...jittery? It's not mocap. Also, at which parts and are you watching the video at 30fps or 60fps? I only notice irregular movements when he is using his hands to push himself back up from the ground. Edited by raffgie on Apr 20, 2016 at 06:11 PM
|
|
|

R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
|
Posted: Apr 20, 2016 06:51 PM
Msg. 8390 of 9951
at around 20-30 seconds in, the leg motions really seem to jitter, and as the arms move around the chest seems to jitter as it twists. it seemed more prominent in 30 but watching 60 its far less noticeable.
|
|
|

Banshee64
Joined: Dec 4, 2012
oify
|
Posted: Apr 20, 2016 07:58 PM
Msg. 8391 of 9951
Jesus Christ it really is perpetually 2009 on this forum..
|
|
|

xnx
Joined: Feb 12, 2013
h2 marine anims or i detonate the vest
|
Posted: Apr 20, 2016 10:44 PM
Msg. 8392 of 9951
I remember I don't like you but I can't remember why
|
|
|

OrangeJuice
Joined: Jan 29, 2009
I hand-paint bumpmaps! ❤ desaturate is baad
|
Posted: Apr 21, 2016 01:24 AM
Msg. 8393 of 9951
Teaching myself how to create Compiled HTML HelpfilesI like the .chm format because you can carry it around on its own as a standalone eBook type thing, and there are readers for it on Mac, Linux, and Android. And it's super old, old enough that even windows 98 can read it. (No messy folder filled with tons of images and .html files, yaaay ! ) Thought I'd make a proof of concept: There'll be:
- animated GIFs
- Flowgraphs explaining how Halo looks at various textures and their channels
- Folder hierarchies
- Various example tutorials nested into easily identifiable folders
- Diagrams of textures shown at 3/4ths perspective stacked on top of eachother and how they look ingame
- Whatever else I am able to easily explain with Krita
- How to use multiple skies on the same BSP by dividing it with terrain portals
- Material types and how much health they have when flagged as "Breakable"
- How I was cramming lots of geometry into levels without ruining framerate on a standard-PCI 8300GS back when I was working on the Jail-type map... and highpoly hyrule I never mention anymore
... IF I ever work on this .chm file after today, that is. I am very out of touch with Halo CE since I haven't messed with the HEK in a long time. So I am re-learning A LOT. So a lot of it involves me taking tons of in-game screenshots and turning them into animated GIFs to explain how various Sapien and Guerilla values affect tags. Things like..saaaaay. " An animated gif that has a guerilla value on one side that changes and an ingame screenshot on the other side showing you the effect ", etc. I think there is a way to make the .chm file detect a computer's default locale and display different languages other than english. Edited by OrangeJuice on Apr 21, 2016 at 01:46 AMEdited by OrangeJuice on Apr 21, 2016 at 01:58 AM
|
|
|

Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
|
Posted: Apr 21, 2016 04:26 AM
Msg. 8394 of 9951
Get back to krita!
Srsly tho this sounds like a brilliant idea although I am curious as to what the final file size will be.
|
|
|

Halonimator
Joined: Dec 15, 2014
|
Posted: Apr 21, 2016 09:53 AM
Msg. 8395 of 9951
Quote: --- Original message by: Super Flanker Get back to krita!
Srsly tho this sounds like a brilliant idea although I am curious as to what the final file size will be. Will be this size.  New update: Edited by Halonimator on Apr 21, 2016 at 09:56 AM
|
|
|

Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
|
Posted: Apr 21, 2016 10:36 AM
Msg. 8396 of 9951
|
|
|

Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
|
Posted: Apr 21, 2016 01:37 PM
Msg. 8397 of 9951
Quote: --- Original message by: OrangeJuice
*words* I would soooooo love this for a HUD tutorial!
|
|
|

OrangeJuice
Joined: Jan 29, 2009
I hand-paint bumpmaps! ❤ desaturate is baad
|
Posted: Apr 21, 2016 02:48 PM
Msg. 8398 of 9951
Hopefully not too big. I plan on using visible-only index gifs, dot-matrix color schemes to save on file sizes where detail isn't needed in a graphic, etc. But after all, a compiled HTML file is literally a website in an 'LZW compressed archive' thingy. So it shouldn't be much bigger than an ebook.
Since there is a lot that I have never actually tried doing with halo anyways. Never made weaponry, Never made bipeds, Never made a GUI or HUD, Never customized the rasterizer(though this looks easy enough), etc. I just make bumpmaps and level geometry. So I do lots of research when adding to this helpfile. And on top of that, I'm only creating the markup right now. Just generating lots of empty HTML files, placing folders, rearranging folders, messing with the css stylesheet in notepad++, I only wrote that one Tags Overview.html as a proof of concept of how I would be explaining things
Still coming up with folders and topics to stuff into it though. I know I plan on putting a some other folders in the navpane: Engine Behavior +++ globals.globals And its importance +++ Heads Up Displays +++ Menu Interface +++ Rasterizer Behavior +++ String Lists +++ Font Rendering
Technical Overviews +++ .gbxmodel +++ .model_animations +++ .physics (probably needs a folder with lots of de-complicating -_- ) +++ etc. Edited by OrangeJuice on Apr 21, 2016 at 02:51 PM Edited by OrangeJuice on Apr 21, 2016 at 02:57 PM
|
|
|

Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
|
Posted: Apr 21, 2016 03:03 PM
Msg. 8399 of 9951
|
|
|

lolslayer
Joined: Mar 21, 2015
https://www.youtube.com/watch?v=uMHbAKvPJkU
|
Posted: Apr 21, 2016 05:55 PM
Msg. 8400 of 9951
Plz finish this map, just for once
|
|
|