
Halonimator
Joined: Dec 15, 2014
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Posted: Mar 29, 2016 09:58 PM
Msg. 8296 of 9951
Hey guys, I made a mimic of the Halo CE blam! engine that i will never release for you... Language C-C++ Quote: --- Original message by: beaucephalQuote: --- Original message by: Super Flanker Mari seems to be the only exception to this. Which is why it is my favourite realtime texture app. Its quick and easy but your takeaway feels a lot more unique. Mari costs over $2,000. Also, there's no real qualitative reason why you couldn't achieve similar results with Substance or Quixel, as you're essentially authoring everything yourself. I Mean yeah, if you just use Substance's preset shaders of course it's going to look generic, but that's not really the fault of the app. I use zbrush and photoshop extended for 3d texturing&painting. Edited by Halonimator on Mar 29, 2016 at 10:01 PM
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Mar 29, 2016 10:31 PM
Msg. 8297 of 9951
3dcoat is a fantastic choice for texturing.
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samnwck
Joined: Sep 4, 2014
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Posted: Mar 30, 2016 08:10 AM
Msg. 8298 of 9951
Quote: --- Original message by: Super FlankerWhich is the problem with those sort of realtime paint apps. Substance, quixel suite. E.T.C. A quick an easy way to get a texture on your model but it leaves a pretty generic result. Mari seems to be the only exception to this. Which is why it is my favourite realtime texture app. Its quick and easy but your takeaway feels a lot more unique. I would have to disagree with this as far as substance goes. Quixel I will say that holds true. I think substance allows you to get 60-70% of your model quickly textured to a fairly high degree, but it still affords you the ability to get in fine tuned details that you paint exactly where they need to be to get it perfectly polished. As far as software optimized for game development goes, I think it's the future honestly. I have seen great things done with Mari as well, though it's generally used for movie production when you 40-50 4k maps per model. I personally wasn't thrilled with Mari, though I never gave it much of a shot either...
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Lateksi
Joined: Jan 1, 2010
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Posted: Mar 30, 2016 09:37 AM
Msg. 8299 of 9951
Wow good job, better than dano 2.0
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Apr 1, 2016 08:14 PM
Msg. 8300 of 9951
I did some work for the Halo Online HUD that I'm porting: I may choose to bend it upwards instead of pinching it in toward the center.
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Apr 1, 2016 08:28 PM
Msg. 8301 of 9951
Quote: --- Original message by: Jessehttp://oi68.tinypic.com/2zxqg09.jpg I did some work for the Halo Online HUD that I'm porting: I may choose to bend it upwards instead of pinching it in toward the center. Looks nice, I agree with bending up.
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DOOM899
Joined: Jul 23, 2013
{DM} [gamesmaster] if i can ill help maybe
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Posted: Apr 2, 2016 06:45 PM
Msg. 8302 of 9951
Quote: --- Original message by: Jessehttp://oi68.tinypic.com/2zxqg09.jpg I did some work for the Halo Online HUD that I'm porting: I may choose to bend it upwards instead of pinching it in toward the center. wow nice
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not giraffe
Joined: Jul 17, 2014
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Posted: Apr 3, 2016 05:07 AM
Msg. 8303 of 9951
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SOI_7
Joined: Mar 23, 2012
Welcome to the true man's world
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Posted: Apr 3, 2016 04:52 PM
Msg. 8304 of 9951
I hope Jesse-Senpai will notice me: This IS NOT for CE
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Apr 3, 2016 07:07 PM
Msg. 8305 of 9951
When ya gonna tag dat? Looked quite nice
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Apr 3, 2016 08:27 PM
Msg. 8306 of 9951
Outer rim is way to curvy and the health bar doesn't match the rest of the icons.
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Apr 4, 2016 09:49 AM
Msg. 8307 of 9951
Which secret project is that for?
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Apr 4, 2016 09:59 AM
Msg. 8308 of 9951
Those scanlines look very nice. Too bad they can't be done dynamically in CE (but I assume they can for the intended project.)
How did you create your visor edge fade? I'm always curious to learn a new method.
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SOI_7
Joined: Mar 23, 2012
Welcome to the true man's world
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Posted: Apr 4, 2016 11:17 AM
Msg. 8309 of 9951
Quote: --- Original message by: Jesse Those scanlines look very nice. Too bad they can't be done dynamically in CE (but I assume they can for the intended project.)
How did you create your visor edge fade? I'm always curious to learn a new method. Well, it's the same technique that 343i used for their HUD. They basically played with the RGB channels in an attempt to get a VHS-like look. I have firstly drawn the visor edges, then I have duplicated the layer three times, obtaining four identical layers. The first layer, which is the colored one, should have an "Overlay" blending mode. The other three layers should be full white. Then, in each layer, you need to delete all but one RGB channel, so that you have a red, green and blue copy of the visor edges. Their blending mode should be "Exclusion". Now is the tricky part: since the three layers fully overlap each other, you should still see a full white result. Move the red layer about 1-2 pixels away from the others, and do the same with the blue layer, but in the opposite direction (I recommend a diagonal shift, so red goes towards top-right and blue towards bottom-left). Now apply a gaussian blur to all the four layers, and reduce their opacity. The colored layer (the one with the "Overlay" blending mode) should be more opaque than the others. For this concept, the main layer uses a 70% value, and the other three a 18% value, but you can play with them and see how it comes out Quote: --- Original message by: altis94 Which secret project is that for? Nothing that I can freely discuss here, unluckily, since it would be off-topic (it's not Halo related)
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Apr 4, 2016 08:20 PM
Msg. 8310 of 9951
Quote: --- Original message by: rangerDangerThese are honestly very cringy and not a second goes by without me gagging immensely. >find mocap file >apply mocap file >render
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Apr 5, 2016 06:08 AM
Msg. 8311 of 9951
Quote: --- Original message by: MatthewDrattQuote: --- Original message by: rangerDangerThese are honestly very cringy and not a second goes by without me gagging immensely. >find mocap file >apply mocap file >render That's the beauty of it though. An atoms worth of effort for an eternities worth of reward. (or lol'ing)
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not giraffe
Joined: Jul 17, 2014
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Posted: Apr 5, 2016 06:53 PM
Msg. 8312 of 9951
Quote: --- Original message by: rangerDangerThese are honestly very cringy and not a second goes by without me gagging immensely. I get it. You're still mad because I don't acknowledge you. Well then, here is the attention you wanted. I don't usually reply to boring people, but you seem desperate.
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Apr 6, 2016 01:03 AM
Msg. 8313 of 9951
Quote: --- Original message by: rangerDanger Don't flatter yourself, I just genuinely dislike pop culture. wow dude, what a buzzkill
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Apr 6, 2016 01:20 AM
Msg. 8314 of 9951
Actually I don't either it's why I don't have a girlfriend yet
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not giraffe
Joined: Jul 17, 2014
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Posted: Apr 6, 2016 01:40 AM
Msg. 8315 of 9951
Quote: --- Original message by: rangerDanger Don't flatter yourself, I just genuinely dislike pop culture. I genuinely lack interest in conversing with you, so maybe crying to Altheros about how you feel inferior to me and Kirby isn't going to solve anything. Lose the inferiority complex and dullness, then you might keep my attention for more than a few minutes.
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BKTiel
Joined: Mar 18, 2014
strong independent bird needs no cage
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Posted: Apr 6, 2016 10:41 AM
Msg. 8316 of 9951
Quote: --- Original message by: MEGASEAN2812 Actually I don't either it's why I don't have a girlfriend yet clearly
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BKTiel
Joined: Mar 18, 2014
strong independent bird needs no cage
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Posted: Apr 6, 2016 06:40 PM
Msg. 8317 of 9951
I don't get it aren't you the guy who made sciophobia and said you were a marine or something
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Apr 6, 2016 07:32 PM
Msg. 8318 of 9951
We need a longer gangnam style.
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Apr 6, 2016 09:54 PM
Msg. 8319 of 9951
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Halonimator
Joined: Dec 15, 2014
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Posted: Apr 7, 2016 12:03 AM
Msg. 8320 of 9951
Mario bros biped for HCE: -Info: 16 bones, 7 markers, 1 region, 3 collision materials, ai acts like mario. -Custom animations -Modified n64 model -Custom collision -Also,full actor variant, unit and almost all animations (mimics) My secret easter egg for my mapEdited by Halonimator on Apr 7, 2016 at 12:20 AM
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Fulsam
Joined: May 11, 2008
Importing Didney.wrl...
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Posted: Apr 7, 2016 10:54 AM
Msg. 8321 of 9951
More work on the .gbxmodel importer for Blender.  It'll hopefully drop within the next few days. This will be the first version that you will be able to install as a blender Add-on, eliminating the need to run the script from the text editor. More options will be added eventually as I get each facet of the importer ported over and working. Not being able to bump my thread about this with updates makes me sad.
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Halonimator
Joined: Dec 15, 2014
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Posted: Apr 7, 2016 01:31 PM
Msg. 8322 of 9951
Quote: --- Original message by: Bob Marley Evolution is just too much. Not only we got arrogant talentless brown trash, we now have hipster fedora wearin' nintendo lovin' brown trash. What's wrong with your brain. If i want to do this, let me do it, thats why i own my copy of HCE and PC. Quote: --- Original message by: FulsamMore work on the .gbxmodel importer for Blender. https://dl.dropboxusercontent.com/u/8733190/importergui.PNGIt'll hopefully drop within the next few days. This will be the first version that you will be able to install as a blender Add-on, eliminating the need to run the script from the text editor. More options will be added eventually as I get each facet of the importer ported over and working. Not being able to bump my thread about this with updates makes me sad. Might be able to import #markers and physics? Edited by Halonimator on Apr 7, 2016 at 01:35 PM
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Apr 7, 2016 02:20 PM
Msg. 8323 of 9951
Quote: --- Original message by: HalonimatorQuote: --- Original message by: Bob Marley Evolution is just too much. Not only we got arrogant talentless brown trash, we now have hipster fedora wearin' nintendo lovin' brown trash. What's wrong with your brain. If i want to do this, let me do it, thats why i own my copy of HCE and PC. Quote: --- Original message by: FulsamMore work on the .gbxmodel importer for Blender. https://dl.dropboxusercontent.com/u/8733190/importergui.PNGIt'll hopefully drop within the next few days. This will be the first version that you will be able to install as a blender Add-on, eliminating the need to run the script from the text editor. More options will be added eventually as I get each facet of the importer ported over and working. Not being able to bump my thread about this with updates makes me sad. Might be able to import #markers and physics? Edited by Halonimator on Apr 7, 2016 at 01:35 PM Markers fall under the node category.
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Apr 7, 2016 02:27 PM
Msg. 8324 of 9951
Nodes are bones (skin). Markers are effect location.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Apr 7, 2016 02:29 PM
Msg. 8325 of 9951
Quote: --- Original message by: Skidrow925 Nodes are bones (skin). Markers are effect location. I stand corrected. I got a little confused since they usually both utilize the same sphere primitive. Speaking of which it would actually be easier to differentiate between the two if both nodes and markers utilized seperate styles of primitives. Edited by Super Flanker on Apr 7, 2016 at 02:35 PM
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Apr 7, 2016 02:31 PM
Msg. 8326 of 9951
Quote: --- Original message by: Super FlankerQuote: --- Original message by: Skidrow925 Nodes are bones (skin). Markers are effect location. I stand corrected. EW, what kind of person stands st the computer? Especially with a laptop? (outside of mfg anyway, but those guys are weirdos anyway)
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Apr 7, 2016 02:47 PM
Msg. 8327 of 9951
Quote: --- Original message by: Skidrow925Quote: --- Original message by: Super FlankerQuote: --- Original message by: Skidrow925 Nodes are bones (skin). Markers are effect location. I stand corrected. EW, what kind of person stands at the computer? Especially with a laptop? (outside of mfg anyway, but those guys are weirdos anyway) What is mfg?
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Apr 7, 2016 03:20 PM
Msg. 8328 of 9951
Quote: --- Original message by: Super FlankerQuote: --- Original message by: Skidrow925Quote: --- Original message by: Super FlankerQuote: --- Original message by: Skidrow925 Nodes are bones (skin). Markers are effect location. I stand corrected. EW, what kind of person stands at the computer? Especially with a laptop? (outside of mfg anyway, but those guys are weirdos anyway) What is mfg? Manufacturing Or major failure gaming Depends on who you ask. Edited by Skidrow925 on Apr 7, 2016 at 03:21 PM
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Apr 7, 2016 05:55 PM
Msg. 8329 of 9951
Quote: --- Original message by: sparky Nodes are usually cubes and markers are usually spheres. Nodes are almost never cubes. Markers and Nodes do different things sparky, you of all people should know this
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killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
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Posted: Apr 7, 2016 06:33 PM
Msg. 8330 of 9951
Quote: --- Original message by: HalonimatorQuote: --- Original message by: Bob Marley Evolution is just too much. Not only we got arrogant talentless brown trash, we now have hipster fedora wearin' nintendo lovin' brown trash. What's wrong with your brain. If i want to do this, let me do it, thats why i own my copy of HCE and PC. all that dank weed brah... it makes you aggressive you know  anyways good to see updates on the blender stuff. the day i can export bsp's from blender will be a glorious one
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