A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Semi-Official Gallery [WIPS]

Page 238 of 285 Go to page: · 1 · ... · 235 · 236 · 237 · [238] · 239 · 240 · 241 · ... · 285 · Prev · Next
Author Topic: Semi-Official Gallery [WIPS] (9951 messages, Page 238 of 285)
Moderators: Dennis

Halonimator
Joined: Dec 15, 2014


Posted: Mar 29, 2016 09:58 PM    Msg. 8296 of 9951       
Hey guys, I made a mimic of the Halo CE blam! engine that i will never release for you...

Language C-C++

Quote: --- Original message by: beaucephal
Quote: --- Original message by: Super Flanker
Mari seems to be the only exception to this. Which is why it is my favourite realtime texture app. Its quick and easy but your takeaway feels a lot more unique.


Mari costs over $2,000. Also, there's no real qualitative reason why you couldn't achieve similar results with Substance or Quixel, as you're essentially authoring everything yourself. I Mean yeah, if you just use Substance's preset shaders of course it's going to look generic, but that's not really the fault of the app.


I use zbrush and photoshop extended for 3d texturing&painting.
Edited by Halonimator on Mar 29, 2016 at 10:01 PM


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Mar 29, 2016 10:31 PM    Msg. 8297 of 9951       
3dcoat is a fantastic choice for texturing.


samnwck
Joined: Sep 4, 2014


Posted: Mar 30, 2016 08:10 AM    Msg. 8298 of 9951       
Quote: --- Original message by: Super Flanker
Quote: --- Original message by: samnwck
I like it quite a bit. I've got more experience in Substance Designer but Painter is great too. My first jaunt I modeled, uv'd, and textured this rock all in the course of about 4 hours: https://www.artstation.com/artwork/v9Xo6
https://cdn1.artstation.com/p/assets/images/images/001/713/017/large/sam-nowicki-rockarch1.jpg?1451498766

It's really fast! I need to learn how to use it better though honestly, but that gives you a sense of the kind of results you can get with it really quick!


Which is the problem with those sort of realtime paint apps.

Substance, quixel suite.

E.T.C.

A quick an easy way to get a texture on your model but it leaves a pretty generic result.

Mari seems to be the only exception to this. Which is why it is my favourite realtime texture app. Its quick and easy but your takeaway feels a lot more unique.


I would have to disagree with this as far as substance goes. Quixel I will say that holds true. I think substance allows you to get 60-70% of your model quickly textured to a fairly high degree, but it still affords you the ability to get in fine tuned details that you paint exactly where they need to be to get it perfectly polished. As far as software optimized for game development goes, I think it's the future honestly.

I have seen great things done with Mari as well, though it's generally used for movie production when you 40-50 4k maps per model. I personally wasn't thrilled with Mari, though I never gave it much of a shot either...


Lateksi
Joined: Jan 1, 2010


Posted: Mar 30, 2016 09:37 AM    Msg. 8299 of 9951       
Wow good job, better than dano 2.0


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Apr 1, 2016 08:14 PM    Msg. 8300 of 9951       


I did some work for the Halo Online HUD that I'm porting:

I may choose to bend it upwards instead of pinching it in toward the center.


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Apr 1, 2016 08:28 PM    Msg. 8301 of 9951       
Quote: --- Original message by: Jesse
http://oi68.tinypic.com/2zxqg09.jpg

I did some work for the Halo Online HUD that I'm porting:

I may choose to bend it upwards instead of pinching it in toward the center.


Looks nice, I agree with bending up.


DOOM899
Joined: Jul 23, 2013

{DM} [gamesmaster] if i can ill help maybe


Posted: Apr 2, 2016 06:45 PM    Msg. 8302 of 9951       
Quote: --- Original message by: Jesse
http://oi68.tinypic.com/2zxqg09.jpg

I did some work for the Halo Online HUD that I'm porting:

I may choose to bend it upwards instead of pinching it in toward the center.
wow nice


not giraffe
Joined: Jul 17, 2014


Posted: Apr 3, 2016 05:07 AM    Msg. 8303 of 9951       


SOI_7
Joined: Mar 23, 2012

Welcome to the true man's world


Posted: Apr 3, 2016 04:52 PM    Msg. 8304 of 9951       
I hope Jesse-Senpai will notice me:



This IS NOT for CE


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Apr 3, 2016 07:07 PM    Msg. 8305 of 9951       
Quote: --- Original message by: SOI_7
I hope Jesse-Senpai will notice me:

http://i.imgur.com/aSYTLsD.png

This IS NOT for CE

When ya gonna tag dat? Looked quite nice


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Apr 3, 2016 08:27 PM    Msg. 8306 of 9951       
Quote: --- Original message by: SOI_7
I hope Jesse-Senpai will notice me:

http://i.imgur.com/aSYTLsD.png

This IS NOT for CE


Outer rim is way to curvy and the health bar doesn't match the rest of the icons.


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Apr 4, 2016 09:49 AM    Msg. 8307 of 9951       
Which secret project is that for?


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Apr 4, 2016 09:59 AM    Msg. 8308 of 9951       
Those scanlines look very nice. Too bad they can't be done dynamically in CE (but I assume they can for the intended project.)

How did you create your visor edge fade? I'm always curious to learn a new method.


SOI_7
Joined: Mar 23, 2012

Welcome to the true man's world


Posted: Apr 4, 2016 11:17 AM    Msg. 8309 of 9951       
Quote: --- Original message by: Jesse
Those scanlines look very nice. Too bad they can't be done dynamically in CE (but I assume they can for the intended project.)

How did you create your visor edge fade? I'm always curious to learn a new method.


Well, it's the same technique that 343i used for their HUD. They basically played with the RGB channels in an attempt to get a VHS-like look.

I have firstly drawn the visor edges, then I have duplicated the layer three times, obtaining four identical layers. The first layer, which is the colored one, should have an "Overlay" blending mode.

The other three layers should be full white. Then, in each layer, you need to delete all but one RGB channel, so that you have a red, green and blue copy of the visor edges. Their blending mode should be "Exclusion".

Now is the tricky part: since the three layers fully overlap each other, you should still see a full white result. Move the red layer about 1-2 pixels away from the others, and do the same with the blue layer, but in the opposite direction (I recommend a diagonal shift, so red goes towards top-right and blue towards bottom-left). Now apply a gaussian blur to all the four layers, and reduce their opacity.

The colored layer (the one with the "Overlay" blending mode) should be more opaque than the others. For this concept, the main layer uses a 70% value, and the other three a 18% value, but you can play with them and see how it comes out

Quote: --- Original message by: altis94
Which secret project is that for?


Nothing that I can freely discuss here, unluckily, since it would be off-topic (it's not Halo related)


MatthewDratt
Joined: Sep 11, 2010

TAKEDOWN IS OUT MattDratt.com


Posted: Apr 4, 2016 08:20 PM    Msg. 8310 of 9951       
Quote: --- Original message by: rangerDanger
Quote: --- Original message by: raffgie
https://www.youtube.com/watch?v=MCW2mMCplO4


These are honestly very cringy and not a second goes by without me gagging immensely.


>find mocap file
>apply mocap file
>render


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Apr 5, 2016 06:08 AM    Msg. 8311 of 9951       
Quote: --- Original message by: MatthewDratt
Quote: --- Original message by: rangerDanger
Quote: --- Original message by: raffgie
https://www.youtube.com/watch?v=MCW2mMCplO4


These are honestly very cringy and not a second goes by without me gagging immensely.


>find mocap file
>apply mocap file
>render


That's the beauty of it though. An atoms worth of effort for an eternities worth of reward. (or lol'ing)


not giraffe
Joined: Jul 17, 2014


Posted: Apr 5, 2016 06:53 PM    Msg. 8312 of 9951       
Quote: --- Original message by: rangerDanger
Quote: --- Original message by: raffgie
https://www.youtube.com/watch?v=MCW2mMCplO4


These are honestly very cringy and not a second goes by without me gagging immensely.


I get it. You're still mad because I don't acknowledge you. Well then, here is the attention you wanted. I don't usually reply to boring people, but you seem desperate.


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Apr 6, 2016 01:03 AM    Msg. 8313 of 9951       
Quote: --- Original message by: rangerDanger
Don't flatter yourself, I just genuinely dislike pop culture.


wow dude, what a buzzkill


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Apr 6, 2016 01:20 AM    Msg. 8314 of 9951       
Actually I don't either it's why I don't have a girlfriend yet


not giraffe
Joined: Jul 17, 2014


Posted: Apr 6, 2016 01:40 AM    Msg. 8315 of 9951       
Quote: --- Original message by: rangerDanger
Don't flatter yourself, I just genuinely dislike pop culture.

I genuinely lack interest in conversing with you, so maybe crying to Altheros about how you feel inferior to me and Kirby isn't going to solve anything. Lose the inferiority complex and dullness, then you might keep my attention for more than a few minutes.


BKTiel
Joined: Mar 18, 2014

strong independent bird needs no cage


Posted: Apr 6, 2016 10:41 AM    Msg. 8316 of 9951       
Quote: --- Original message by: MEGASEAN2812
Actually I don't either it's why I don't have a girlfriend yet


clearly


BKTiel
Joined: Mar 18, 2014

strong independent bird needs no cage


Posted: Apr 6, 2016 06:40 PM    Msg. 8317 of 9951       
I don't get it aren't you the guy who made sciophobia and said you were a marine or something


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Apr 6, 2016 07:32 PM    Msg. 8318 of 9951       
We need a longer gangnam style.


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Apr 6, 2016 09:54 PM    Msg. 8319 of 9951       
From Masterz's SPV3 twitch stream rn:
http://i.imgur.com/t1NsnNa.png


Halonimator
Joined: Dec 15, 2014


Posted: Apr 7, 2016 12:03 AM    Msg. 8320 of 9951       
Mario bros biped for HCE:
-Info: 16 bones, 7 markers, 1 region, 3 collision materials, ai acts like mario.
-Custom animations
-Modified n64 model
-Custom collision
-Also,full actor variant, unit and almost all animations (mimics)



My secret easter egg for my map



Edited by Halonimator on Apr 7, 2016 at 12:20 AM


Fulsam
Joined: May 11, 2008

Importing Didney.wrl...


Posted: Apr 7, 2016 10:54 AM    Msg. 8321 of 9951       
More work on the .gbxmodel importer for Blender.



It'll hopefully drop within the next few days. This will be the first version that you will be able to install as a blender Add-on, eliminating the need to run the script from the text editor.

More options will be added eventually as I get each facet of the importer ported over and working.

Not being able to bump my thread about this with updates makes me sad.


Halonimator
Joined: Dec 15, 2014


Posted: Apr 7, 2016 01:31 PM    Msg. 8322 of 9951       
Quote: --- Original message by: Bob Marley
Evolution is just too much. Not only we got arrogant talentless brown trash, we now have hipster fedora wearin' nintendo lovin' brown trash.


What's wrong with your brain. If i want to do this, let me do it, thats why i own my copy of HCE and PC.

Quote: --- Original message by: Fulsam
More work on the .gbxmodel importer for Blender.

https://dl.dropboxusercontent.com/u/8733190/importergui.PNG

It'll hopefully drop within the next few days. This will be the first version that you will be able to install as a blender Add-on, eliminating the need to run the script from the text editor.

More options will be added eventually as I get each facet of the importer ported over and working.

Not being able to bump my thread about this with updates makes me sad.


Might be able to import #markers and physics?
Edited by Halonimator on Apr 7, 2016 at 01:35 PM


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Apr 7, 2016 02:20 PM    Msg. 8323 of 9951       
Quote: --- Original message by: Halonimator

Quote: --- Original message by: Bob Marley
Evolution is just too much. Not only we got arrogant talentless brown trash, we now have hipster fedora wearin' nintendo lovin' brown trash.


What's wrong with your brain. If i want to do this, let me do it, thats why i own my copy of HCE and PC.

Quote: --- Original message by: Fulsam
More work on the .gbxmodel importer for Blender.

https://dl.dropboxusercontent.com/u/8733190/importergui.PNG

It'll hopefully drop within the next few days. This will be the first version that you will be able to install as a blender Add-on, eliminating the need to run the script from the text editor.

More options will be added eventually as I get each facet of the importer ported over and working.

Not being able to bump my thread about this with updates makes me sad.


Might be able to import #markers and physics?
Edited by Halonimator on Apr 7, 2016 at 01:35 PM


Markers fall under the node category.


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Apr 7, 2016 02:27 PM    Msg. 8324 of 9951       
Nodes are bones (skin). Markers are effect location.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Apr 7, 2016 02:29 PM    Msg. 8325 of 9951       
Quote: --- Original message by: Skidrow925
Nodes are bones (skin). Markers are effect location.


I stand corrected.

I got a little confused since they usually both utilize the same sphere primitive.

Speaking of which it would actually be easier to differentiate between the two if both nodes and markers utilized seperate styles of primitives.
Edited by Super Flanker on Apr 7, 2016 at 02:35 PM


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Apr 7, 2016 02:31 PM    Msg. 8326 of 9951       
Quote: --- Original message by: Super Flanker
Quote: --- Original message by: Skidrow925
Nodes are bones (skin). Markers are effect location.


I stand corrected.


EW, what kind of person stands st the computer? Especially with a laptop? (outside of mfg anyway, but those guys are weirdos anyway)


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Apr 7, 2016 02:47 PM    Msg. 8327 of 9951       
Quote: --- Original message by: Skidrow925
Quote: --- Original message by: Super Flanker
Quote: --- Original message by: Skidrow925
Nodes are bones (skin). Markers are effect location.


I stand corrected.


EW, what kind of person stands at the computer? Especially with a laptop? (outside of mfg anyway, but those guys are weirdos anyway)


What is mfg?


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Apr 7, 2016 03:20 PM    Msg. 8328 of 9951       
Quote: --- Original message by: Super Flanker
Quote: --- Original message by: Skidrow925
Quote: --- Original message by: Super Flanker
Quote: --- Original message by: Skidrow925
Nodes are bones (skin). Markers are effect location.


I stand corrected.


EW, what kind of person stands at the computer? Especially with a laptop? (outside of mfg anyway, but those guys are weirdos anyway)


What is mfg?


Manufacturing


Or major failure gaming


Depends on who you ask.
Edited by Skidrow925 on Apr 7, 2016 at 03:21 PM


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Apr 7, 2016 05:55 PM    Msg. 8329 of 9951       
Quote: --- Original message by: sparky
Nodes are usually cubes and markers are usually spheres.


Nodes are almost never cubes. Markers and Nodes do different things sparky, you of all people should know this


killzone64
Joined: Jun 9, 2010

sometimes i miss the chaos occasionally


Posted: Apr 7, 2016 06:33 PM    Msg. 8330 of 9951       
Quote: --- Original message by: Halonimator

Quote: --- Original message by: Bob Marley
Evolution is just too much. Not only we got arrogant talentless brown trash, we now have hipster fedora wearin' nintendo lovin' brown trash.


What's wrong with your brain. If i want to do this, let me do it, thats why i own my copy of HCE and PC.


all that dank weed brah... it makes you aggressive you know

anyways good to see updates on the blender stuff. the day i can export bsp's from blender will be a glorious one

 
Page 238 of 285 Go to page: · 1 · ... · 235 · 236 · 237 · [238] · 239 · 240 · 241 · ... · 285 · Prev · Next

 
Previous Older Thread    Next newer Thread







Time: Fri January 20, 2023 9:15 AM 1,078 ms.
A Halo Maps Website