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Author Topic: Semi-Official Gallery [WIPS] (9951 messages, Page 239 of 285)
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Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Apr 7, 2016 07:00 PM    Msg. 8331 of 9951       
Quote: --- Original message by: R93_Sniper
Quote: --- Original message by: sparky
Nodes are usually cubes and markers are usually spheres.


Nodes are almost never cubes. Markers and Nodes do different things sparky, you of all people should know this


They can be set to cubes but almost no one ever does this, this includes importers too.

Doesn't matter, its more of a nit picking thing anyway.


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Apr 7, 2016 07:23 PM    Msg. 8332 of 9951       
Quote: --- Original message by: Super Flanker
Quote: --- Original message by: R93_Sniper
Quote: --- Original message by: sparky
Nodes are usually cubes and markers are usually spheres.


Nodes are almost never cubes. Markers and Nodes do different things sparky, you of all people should know this


They can be set to cubes but almost no one ever does this, this includes importers too.

Doesn't matter, its more of a nit picking thing anyway.


No it totally matters. There's totally a reason its spheres.


Fulsam
Joined: May 11, 2008

Importing Didney.wrl...


Posted: Apr 7, 2016 07:40 PM    Msg. 8333 of 9951       
If people care enough, it's totally doable to add an option to change the type of primitives the nodes and markers are imported as. But for now, I'm just trying to mimic Bluestreak's importer, which imported them as spheres (Though the spheres were different colors for each type, IIRC).


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Apr 7, 2016 07:43 PM    Msg. 8334 of 9951       
Quote: --- Original message by: Fulsam
If people care enough, it's totally doable to add an option to change the type of primitives the nodes and markers are imported as. But for now, I'm just trying to mimic Bluestreak's importer, which imported them as spheres (Though the spheres were different colors for each type, IIRC).

Nodes were green and 20cm across, markers were blur and 10cm across.


Fulsam
Joined: May 11, 2008

Importing Didney.wrl...


Posted: Apr 7, 2016 08:07 PM    Msg. 8335 of 9951       
That, and the size was user-adjustable for both (Though 20cm and 10cm are the default values for Nodes and Markers respectively).
Edited by Fulsam on Apr 7, 2016 at 08:09 PM


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Apr 9, 2016 06:09 AM    Msg. 8336 of 9951       
Quote: --- Original message by: Super Flanker
Quote: --- Original message by: R93_Sniper
Quote: --- Original message by: sparky
Nodes are usually cubes and markers are usually spheres.


Nodes are almost never cubes. Markers and Nodes do different things sparky, you of all people should know this


They can be set to cubes but almost no one ever does this, this includes importers too.

Doesn't matter, its more of a nit picking thing anyway.


No joke, I always make my markers square blocks just for kicks.

Anyway, I got the top part of the Online HUD in-game:
https://www.dropbox.com/s/nxatdhaealln8no/haloce%202016-04-01%2023-00-11-19.png?dl=0
Edited by Jesse on Apr 9, 2016 at 06:10 AM


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Apr 9, 2016 06:19 AM    Msg. 8337 of 9951       
Quote: --- Original message by: Jesse

Quote: --- Original message by: Super Flanker
Quote: --- Original message by: R93_Sniper
Quote: --- Original message by: sparky
Nodes are usually cubes and markers are usually spheres.


Nodes are almost never cubes. Markers and Nodes do different things sparky, you of all people should know this


They can be set to cubes but almost no one ever does this, this includes importers too.

Doesn't matter, its more of a nit picking thing anyway.


No joke, I always make my markers square blocks just for kicks.

Anyway, I got the top part of the Online HUD in-game:
https://www.dropbox.com/s/nxatdhaealln8no/haloce%202016-04-01%2023-00-11-19.png?dl=0
Edited by Jesse on Apr 9, 2016 at 06:10 AM




The visr warp is way too....squishy? Can't really put it into words.

Nade counter has a lot of wasted space on the left and it also feels like it is intruding upon the top visr guideline.

Also the shield meter is a a little too low in IMO.


Edited by Super Flanker on Apr 9, 2016 at 06:27 AM


basekiller
Joined: Apr 9, 2016


Posted: Apr 9, 2016 08:16 AM    Msg. 8338 of 9951       
Quote: --- Original message by: Super Flanker

Quote: --- Original message by: Jesse

Quote: --- Original message by: Super Flanker
Quote: --- Original message by: R93_Sniper
Quote: --- Original message by: sparky
Nodes are usually cubes and markers are usually spheres.


Nodes are almost never cubes. Markers and Nodes do different things sparky, you of all people should know this


They can be set to cubes but almost no one ever does this, this includes importers too.

Doesn't matter, its more of a nit picking thing anyway.


No joke, I always make my markers square blocks just for kicks.

Anyway, I got the top part of the Online HUD in-game:
https://www.dropbox.com/s/nxatdhaealln8no/haloce%202016-04-01%2023-00-11-19.png?dl=0
Edited by Jesse on Apr 9, 2016 at 06:10 AM


https://photos-5.dropbox.com/t/2/AABbbqXHlJZzSJFPpXN8G1egmK-5K4jZgzRQsG3kP0NRgQ/12/220464819/png/32x32/3/1460214000/0/2/haloce%202016-04-01%2023-00-11-19.png/ENis46UBGNfhASAHKAc/8icCW14YAO-E8thdIb9lAmN7wXCEXzis9eTvLHruPT4?size_mode=3&size=1024x768

The visr warp is way too....squishy? Can't really put it into words.

Nade counter has a lot of wasted space on the left and it also feels like it is intruding upon the top visr guideline.

Also the shield meter is a a little too low in IMO.

http://img15.hostingpics.net/pics/933643unspecified1.png
Edited by Super Flanker on Apr 9, 2016 at 06:27 AM
nice work


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Apr 10, 2016 02:53 AM    Msg. 8339 of 9951       
Quote: --- Original message by: Super Flanker

Quote: --- Original message by: Jesse

Quote: --- Original message by: Super Flanker
Quote: --- Original message by: R93_Sniper
Quote: --- Original message by: sparky
Nodes are usually cubes and markers are usually spheres.


Nodes are almost never cubes. Markers and Nodes do different things sparky, you of all people should know this


They can be set to cubes but almost no one ever does this, this includes importers too.

Doesn't matter, its more of a nit picking thing anyway.


No joke, I always make my markers square blocks just for kicks.

Anyway, I got the top part of the Online HUD in-game:
https://www.dropbox.com/s/nxatdhaealln8no/haloce%202016-04-01%2023-00-11-19.png?dl=0
Edited by Jesse on Apr 9, 2016 at 06:10 AM


https://photos-5.dropbox.com/t/2/AABbbqXHlJZzSJFPpXN8G1egmK-5K4jZgzRQsG3kP0NRgQ/12/220464819/png/32x32/3/1460214000/0/2/haloce%202016-04-01%2023-00-11-19.png/ENis46UBGNfhASAHKAc/8icCW14YAO-E8thdIb9lAmN7wXCEXzis9eTvLHruPT4?size_mode=3&size=1024x768

The visr warp is way too....squishy? Can't really put it into words.

Nade counter has a lot of wasted space on the left and it also feels like it is intruding upon the top visr guideline.

Also the shield meter is a a little too low in IMO.

http://img15.hostingpics.net/pics/933643unspecified1.png
Edited by Super Flanker on Apr 9, 2016 at 06:27 AM


I thought my phone post didn't work. turns out it did :o

Anyway, yeah you're definitely right about the grenades and ammo section not matching with the visor. I was going to bend them upward, but that's so much work that I should do another time. I'm not too sure what you mean about the squishiness, but I'll figure something out.

For now, I need to know if anyone has\can get this font for me?
https://www.myfonts.com/fonts/mvbfonts/solano-gothic-mvb/

I need it for purposes.


not giraffe
Joined: Jul 17, 2014


Posted: Apr 10, 2016 05:01 AM    Msg. 8340 of 9951       
https://www.youtube.com/watch?v=rVRmiKsLKIs




Quote: --- Original message by: Jesse
For now, I need to know if anyone has\can get this font for me?
https://www.myfonts.com/fonts/mvbfonts/solano-gothic-mvb/

Sent a PM.


Xander92
Joined: May 31, 2010

I`m Russian,you maggot.


Posted: Apr 10, 2016 05:43 AM    Msg. 8341 of 9951       
Quote: --- Original message by: Jesse

Quote: --- Original message by: Super Flanker
Quote: --- Original message by: R93_Sniper
Quote: --- Original message by: sparky
Nodes are usually cubes and markers are usually spheres.


Nodes are almost never cubes. Markers and Nodes do different things sparky, you of all people should know this


They can be set to cubes but almost no one ever does this, this includes importers too.

Doesn't matter, its more of a nit picking thing anyway.


No joke, I always make my markers square blocks just for kicks.

Anyway, I got the top part of the Online HUD in-game:
https://www.dropbox.com/s/nxatdhaealln8no/haloce%202016-04-01%2023-00-11-19.png?dl=0
Edited by Jesse on Apr 9, 2016 at 06:10 AM


Might be cool if you will ever consider ANSWERING ME on Steam.
nice Hud idea,makes it feel better than the original.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Apr 10, 2016 05:47 AM    Msg. 8342 of 9951       
Quote: --- Original message by: Xander92
Quote: --- Original message by: Jesse

Quote: --- Original message by: Super Flanker
Quote: --- Original message by: R93_Sniper
Quote: --- Original message by: sparky
Nodes are usually cubes and markers are usually spheres.


Nodes are almost never cubes. Markers and Nodes do different things sparky, you of all people should know this


They can be set to cubes but almost no one ever does this, this includes importers too.

Doesn't matter, its more of a nit picking thing anyway.


No joke, I always make my markers square blocks just for kicks.

Anyway, I got the top part of the Online HUD in-game:
https://www.dropbox.com/s/nxatdhaealln8no/haloce%202016-04-01%2023-00-11-19.png?dl=0
Edited by Jesse on Apr 9, 2016 at 06:10 AM


Might be cool if you will ever consider ANSWERING ME on Steam.
nice Hud idea,makes it feel better than the original.


Ah, sorry m8. My desktop is usually always on (it turns itself on in the middle of the night for some reason) and Steam auto-logs on, even though I'm almost never at my desktop. I'll check them in a bit. Btw, PMing me on halomaps is a surefire way to contact me.


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Apr 10, 2016 06:57 AM    Msg. 8343 of 9951       
Quote: --- Original message by: Jesse
My desktop is usually always on (it turns itself on in the middle of the night for some reason)

Win10?


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Apr 10, 2016 12:33 PM    Msg. 8344 of 9951       
Quote: --- Original message by: Spartan314
Quote: --- Original message by: Jesse
My desktop is usually always on (it turns itself on in the middle of the night for some reason)

Win10?


Nah WinNSA.

Speaking of jesse's annoying habits he does have a tendancy to ask you for possible involvements and collaborations in projects and such but then he decides to dissapear off of the face of the earth just when you are prepared to commit some time you've sacrificed from elsewhere.

Forgeworld was a good example.

Whatever doesn't matter just remember to answer your PM'S ppl.



Especially the marriage proposals.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Apr 10, 2016 09:04 PM    Msg. 8345 of 9951       
Quote: --- Original message by: Super Flanker
Quote: --- Original message by: Spartan314
Quote: --- Original message by: Jesse
My desktop is usually always on (it turns itself on in the middle of the night for some reason)

Win10?


Nah WinNSA.

Speaking of jesse's annoying habits he does have a tendancy to ask you for possible involvements and collaborations in projects and such but then he decides to dissapear off of the face of the earth just when you are prepared to commit some time you've sacrificed from elsewhere.

Forgeworld was a good example.

Whatever doesn't matter just remember to answer your PM'S ppl.



Especially the marriage proposals.


I quit because I saw Altis' Forge World :v

(can you blame me? His was far superior)

And yes, my desktop has Winderps Ten. I'd uninstall Steam from it, but I play GTA V on it sometimes. I'll set it to off-line mode or something.
Edited by Jesse on Apr 10, 2016 at 09:05 PM


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Apr 11, 2016 05:00 AM    Msg. 8346 of 9951       
Quote: --- Original message by: Jesse
And yes, my desktop has Winderps Ten.

I think I remember reading somewhere that Win10 would turn on the computer to install updates. Not 100% sure about it though. I'll see if there's a source somewhere.


Mootjuh
Joined: Mar 12, 2008

Hilariously derailing oneliner


Posted: Apr 11, 2016 08:35 AM    Msg. 8347 of 9951       
Just pull the plug when you turn it off.


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Apr 11, 2016 09:48 AM    Msg. 8348 of 9951       
Quote: --- Original message by: Spartan314
Quote: --- Original message by: Jesse
And yes, my desktop has Winderps Ten.

I think I remember reading somewhere that Win10 would turn on the computer to install updates. Not 100% sure about it though. I'll see if there's a source somewhere.


We have 7 machines running Windows 10 and I can safely say they have never turned themselves on.


SOI_7
Joined: Mar 23, 2012

Welcome to the true man's world


Posted: Apr 11, 2016 10:20 AM    Msg. 8349 of 9951       
Quote: --- Original message by: AlissArcana
My first attempt at a YouTube Poop using Storm's footage.


Needs more SeeS, SooS and similar


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Apr 11, 2016 07:26 PM    Msg. 8350 of 9951       
Quote: --- Original message by: Jesse

Quote: --- Original message by: Super Flanker
Quote: --- Original message by: Spartan314
Quote: --- Original message by: Jesse
My desktop is usually always on (it turns itself on in the middle of the night for some reason)

Win10?


Nah WinNSA.

Speaking of jesse's annoying habits he does have a tendancy to ask you for possible involvements and collaborations in projects and such but then he decides to dissapear off of the face of the earth just when you are prepared to commit some time you've sacrificed from elsewhere.

Forgeworld was a good example.

Whatever doesn't matter just remember to answer your PM'S ppl.



Especially the marriage proposals.


I quit because I saw Altis' Forge World :v

(can you blame me? His was far superior)

And yes, my desktop has Winderps Ten. I'd uninstall Steam from it, but I play GTA V on it sometimes. I'll set it to off-line mode or something.
Edited by Jesse on Apr 10, 2016 at 09:05 PM


Even if altis's was far superior it would have been nice if you had pm'd me to say "proyect cancelled".


Halonimator
Joined: Dec 15, 2014


Posted: Apr 11, 2016 08:39 PM    Msg. 8351 of 9951       
WIP model (no uvw map)




Edited by Halonimator on Apr 11, 2016 at 11:23 PM


EmmanuelCD
Joined: Jan 7, 2015

End my suffering


Posted: Apr 12, 2016 11:17 AM    Msg. 8352 of 9951       
Its for your flood map?


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Apr 12, 2016 04:08 PM    Msg. 8353 of 9951       
It looks like.....well....the stuff you usually excrete.


Halonimator
Joined: Dec 15, 2014


Posted: Apr 12, 2016 06:52 PM    Msg. 8354 of 9951       
Quote: --- Original message by: Super Flanker
It looks like.....well....the stuff you usually excrete.


It looks like.....well....your face.


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Apr 12, 2016 08:17 PM    Msg. 8355 of 9951       
Quote: --- Original message by: Halonimator
Quote: --- Original message by: Super Flanker
It looks like.....well....the stuff you usually excrete.


It looks like.....well....your face.


im 99.5% sure you don't know what his face looks like, and he's also right, It literally looks like a wall of poop. If you want to show off a BSP that's not unwrapped, render it with a blank 50% gray material, or use the UVWMap modifier and set it to box and something tiny so the texture tiles a bunch.


Halonimator
Joined: Dec 15, 2014


Posted: Apr 12, 2016 08:40 PM    Msg. 8356 of 9951       
Some retopology.


Edited by Halonimator on Apr 12, 2016 at 09:59 PM


not giraffe
Joined: Jul 17, 2014


Posted: Apr 13, 2016 02:46 AM    Msg. 8357 of 9951       


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Apr 13, 2016 04:46 AM    Msg. 8358 of 9951       
Quote: --- Original message by: Halonimator
Quote: --- Original message by: Super Flanker
It looks like.....well....the stuff you usually excrete.


It looks like.....well....your face.


You take crit well.


not giraffe
Joined: Jul 17, 2014


Posted: Apr 16, 2016 05:55 PM    Msg. 8359 of 9951       
A SAPP script I'm working on.

https://www.youtube.com/watch?v=5LuY63q9xnw


Halonimator
Joined: Dec 15, 2014


Posted: Apr 17, 2016 12:31 AM    Msg. 8360 of 9951       
More Hce SP




And starting H2 Sp proyect (and some mp maps)
Edited by Halonimator on Apr 17, 2016 at 12:34 AM


kirby_422
Joined: Jan 22, 2006

Apparently public enemy number 1?


Posted: Apr 17, 2016 12:39 AM    Msg. 8361 of 9951       
Quote: --- Original message by: raffgie
A SAPP script I'm working on.

https://www.youtube.com/watch?v=5LuY63q9xnw

So, it reads the vehicle tag for the seat label, then the gbx for the markers location (or, an enter for that seats marker if it exists), then calculates where that is in comparison to the pitch/yaw/roll, then if the player is within so and so WU of that location while pressing action, kick the current driver out, load a new one in?


not giraffe
Joined: Jul 17, 2014


Posted: Apr 17, 2016 04:39 AM    Msg. 8362 of 9951       
https://www.youtube.com/watch?v=FVeG6pfMimk




Quote: --- Original message by: kirby_422
reads the vehicle tag for the seat label

Yes, but not for the reason you're thinking. I read the animation tag to get the length of all exit animations for the vehicle. This way I can time it for everyone to be out of the vehicle at the same time. I kick everyone out because most servers don't allow multi team vehicles.

Quote: --- Original message by: kirby_422
then the gbx for the markers location, (or, an enter for that seats marker if it exists), then calculates where that is in comparison to the pitch/yaw/roll

No. It's easier to just read the x,y,z coordinates of the player currently within the vehicle (since it's attached to the seat marker) and the vehicle itself, and add them together.

Quote: --- Original message by: kirby_422
then if the player is within so and so WU of that location while pressing action, kick the current driver out, load a new one in?

Yes.


lolslayer
Joined: Mar 21, 2015

https://www.youtube.com/watch?v=uMHbAKvPJkU


Posted: Apr 17, 2016 12:01 PM    Msg. 8363 of 9951       
Little bit off topic

But is super flanker perma-banned, and what reason precisely?


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Apr 17, 2016 12:27 PM    Msg. 8364 of 9951       
He's not banned (yet), he just changed his profile text to that.


lolslayer
Joined: Mar 21, 2015

https://www.youtube.com/watch?v=uMHbAKvPJkU


Posted: Apr 17, 2016 12:43 PM    Msg. 8365 of 9951       
Quote: --- Original message by: altis94
He's not banned (yet), he just changed his profile text to that.


As always flanker with his crazy mind huh?

 
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