
Advancebo
Joined: Jan 14, 2008
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Posted: Mar 6, 2010 12:51 PM
Msg. 316 of 9951
Quote: --- Original message by: Spartan_094Quote: --- Original message by: Advancebo Lies. I tried compiling a 2048x2048 with 32 bit color.
Resulting tag size was 22 megabytes. Very unnecessary to compile it at 32-bit color. 2048x2048 is not even needed. derp derp derp even a 512x512 (or even a 256x256) will do with 32-bit. It isn't even that high-res from the screenshot. Do it right next time. Edited by Spartan_094 on Mar 6, 2010 at 12:44 PM Nah, 1024 will do. Considering how close it will be to the player after I finish something up.
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Mar 6, 2010 01:22 PM
Msg. 317 of 9951
Quote: --- Original message by: AdvanceboQuote: --- Original message by: Spartan_094Quote: --- Original message by: Advancebo Lies. I tried compiling a 2048x2048 with 32 bit color.
Resulting tag size was 22 megabytes. Very unnecessary to compile it at 32-bit color. 2048x2048 is not even needed. derp derp derp even a 512x512 (or even a 256x256) will do with 32-bit. It isn't even that high-res from the screenshot. Do it right next time. Edited by Spartan_094 on Mar 6, 2010 at 12:44 PM Nah, 1024 will do. Considering how close it will be to the player after I finish something up. You're going to make it closer? well if you make it more visible make sure you don't put it backwards this time because even from far away as a smaller looking earth, It didn't take much for me to see that it was backward.
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Spartan_094
Joined: Jan 8, 2008
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Posted: Mar 6, 2010 01:49 PM
Msg. 318 of 9951
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Mar 6, 2010 02:10 PM
Msg. 319 of 9951
It looks bad.
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Spartan_094
Joined: Jan 8, 2008
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Posted: Mar 6, 2010 02:41 PM
Msg. 320 of 9951
Quote: --- Original message by: Higuy It looks bad. Don't look at me. I blame bungie. It's also compiled at 32-bit.
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Mar 6, 2010 02:44 PM
Msg. 321 of 9951
What's with all the orange spots? on the edges. I just think it needs to look techier.
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Ninjadude
Joined: Jun 22, 2008
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Posted: Mar 6, 2010 03:10 PM
Msg. 322 of 9951
In the game theirs a lot of cloud cover and snow, so it dosen't look so bad.
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Mar 6, 2010 03:29 PM
Msg. 323 of 9951
Way too much contrast.
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Mar 6, 2010 04:32 PM
Msg. 324 of 9951
What is it supposed to to be showing? the ring? It looks hideous, the bitmap looks "blocky" and like something from super nes.
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Spartan_094
Joined: Jan 8, 2008
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Posted: Mar 6, 2010 08:21 PM
Msg. 325 of 9951
Quote: --- Original message by: eliteslasher What's with all the orange spots? on the edges. I just think it needs to look techier. The open flames since halo is being reconstructed lot of fire and flames to weld things toghter and such Quote: --- Original message by: UnevenElefant5 Way too much contrast. Bungie sucks. Quote: --- Original message by: Maniac1000 What is it supposed to to be showing? the ring? It looks hideous, the bitmap looks "blocky" and like something from super nes. The ring being re-built. It's blocky because it is being rebuilt in squares.
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Mar 6, 2010 08:26 PM
Msg. 326 of 9951
I much prefer a more detailed texture, the stock one looks 100 times better than that imo.
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Advancebo
Joined: Jan 14, 2008
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Posted: Mar 7, 2010 08:57 PM
Msg. 327 of 9951
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Mar 7, 2010 09:00 PM
Msg. 328 of 9951
Quote: --- Original message by: Spartan_094Quote: --- Original message by: UnevenElefant5 Way too much contrast. Bungie sucks. Uhh, tone down the contrast. Don't leave it looking like that just because that's how Bungie did it. It looks really bad right now.
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Mar 7, 2010 09:55 PM
Msg. 329 of 9951
Cebo it looks a bit too fat, just make it a tad bit skinnier. I don't remember there being that much room between that little wall that comes up at the top and the locking switch.
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Advancebo
Joined: Jan 14, 2008
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Posted: Mar 7, 2010 09:58 PM
Msg. 330 of 9951
The reference is from the iPod Nano user PDF guide. 
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Mar 7, 2010 10:08 PM
Msg. 331 of 9951
Easy as hell to make and not halo related.
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Advancebo
Joined: Jan 14, 2008
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Posted: Mar 7, 2010 10:11 PM
Msg. 332 of 9951
Quote: --- Original message by: Maniac1000 Easy as hell to make and not halo related. east to make, yes, but this is my first subd, and I was learning the basics to subd modeling. It's Halo related if I put this ingame.
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Geo
Joined: Mar 2, 2007
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Posted: Mar 7, 2010 10:32 PM
Msg. 333 of 9951
Looks mostly accurate. Although I'm pretty sure the control wheel in the middle is inset inward around the edges a bit, and then extruded outwards. Yours is just extruded outwards, and doesn't have the inset.
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Mar 7, 2010 10:54 PM
Msg. 334 of 9951
Quote: --- Original message by: Geo Looks mostly accurate. Although I'm pretty sure the control wheel in the middle is inset inward around the edges a bit, and then extruded outwards. Yours is just extruded outwards, and doesn't have the inset. told you so advancebo. [18:38] Jesse: nice nano [18:38] Avalanche™: inorite [18:38] Jesse: but the wheel is sunk inward [18:38] Jesse: the inner butten is cupped [18:38] Jesse: but otherwise [18:38] Jesse: i like it [18:38] Jesse: alot [18:39] Jesse: specially the top [18:39] Avalanche™: wah [18:39] Jesse: <3 [18:39] Avalanche™: the wheel is extruded out [18:39] Avalanche™: ty [18:39] Jesse: i know [18:39] Jesse: but its a tiiiiiny bit inward in the real ipod [18:39] Jesse: and the center button is cupped BUTTEN!
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Mar 7, 2010 11:23 PM
Msg. 335 of 9951
Oh, just went and looked at my 2nd Gen Nano:
Nevermind, you've got it right and pretty accurate. Good job I suppose, as simple as it probably was to make.
Try something harder now, so you can better experiment with the tools and see the things it [Sub D modeling] can do in your hands.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Mar 8, 2010 12:11 AM
Msg. 336 of 9951
Script written Wednesday + Thursday. http://www.xfire.com/video/240863/What this is, if you cant tell from my hyper-clicking, is it replicates a search and destroy game, minus the bomb. When you die, you spectate your allies, and you can toggle through them by clicking the primary trigger. Obvious bugs: "Dead body" floats above the ground, and FP model can't be seen from AI when spectating.
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Mar 8, 2010 12:45 AM
Msg. 337 of 9951
Wow this looks really cool!
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Mar 8, 2010 12:51 AM
Msg. 338 of 9951
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Advancebo
Joined: Jan 14, 2008
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Posted: Mar 8, 2010 06:22 AM
Msg. 339 of 9951
Quote: --- Original message by: jesseQuote: --- Original message by: Geo Looks mostly accurate. Although I'm pretty sure the control wheel in the middle is inset inward around the edges a bit, and then extruded outwards. Yours is just extruded outwards, and doesn't have the inset. told you so advancebo. [18:38] Jesse: nice nano [18:38] Avalanche™: inorite [18:38] Jesse: but the wheel is sunk inward [18:38] Jesse: the inner butten is cupped [18:38] Jesse: but otherwise [18:38] Jesse: i like it [18:38] Jesse: alot [18:39] Jesse: specially the top [18:39] Avalanche™: wah [18:39] Jesse: <3 [18:39] Avalanche™: the wheel is extruded out [18:39] Avalanche™: ty [18:39] Jesse: i know [18:39] Jesse: but its a tiiiiiny bit inward in the real ipod [18:39] Jesse: and the center button is cupped BUTTEN! Ah, I see now what you guys mean. I did scale the center button down by a little, but I guess its not very noticeable. Quote: --- Original message by: SFloyd Your welcome Advancebo. Thanks :P Quote: --- Original message by: Gamma927Script written Wednesday + Thursday. http://www.xfire.com/video/240863/What this is, if you cant tell from my hyper-clicking, is it replicates a search and destroy game, minus the bomb. When you die, you spectate your allies, and you can toggle through them by clicking the primary trigger. Obvious bugs: "Dead body" floats above the ground, and FP model can't be seen from AI when spectating. You forgot the actual bomb planting :|
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Dwood
Joined: Oct 23, 2007
Judge Ye Therefore
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Posted: Mar 8, 2010 11:31 AM
Msg. 340 of 9951
Ive made it so scripters can detect any keyboard press they want. If anyone wants a test build to do neat stuff let me know.
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shadowslayer123
Joined: Feb 22, 2009
Not the american average
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Posted: Mar 8, 2010 05:26 PM
Msg. 341 of 9951
if its not open sauce only, i would like to try, for a deployable weapons script im working on
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Mar 8, 2010 06:15 PM
Msg. 342 of 9951
Quote: --- Original message by: AdvanceboQuote: --- Original message by: Gamma927Script written Wednesday + Thursday. http://www.xfire.com/video/240863/What this is, if you cant tell from my hyper-clicking, is it replicates a search and destroy game, minus the bomb. When you die, you spectate your allies, and you can toggle through them by clicking the primary trigger. Obvious bugs: "Dead body" floats above the ground, and FP model can't be seen from AI when spectating. You forgot the actual bomb planting :| My concern isn't based upon the gametype itself, rather the spectating script. Quote: --- Original message by: Dwood Ive made it so scripters can detect any keyboard press they want. If anyone wants a test build to do neat stuff let me know. I'm not interested in Open Sauce. Everything I've done so far has been done using only the scripts provided by Bungie. Though it would be more interesting to do this with Open Sauce, and probably far easier, the primary and secondary mouse buttons are still my most preferred options for spectating. Edited by Gamma927 on Mar 8, 2010 at 06:18 PM
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Mar 23, 2010 02:51 PM
Msg. 343 of 9951
I dunno.
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ChocolateNugget
Joined: Sep 29, 2007
im your #1 fan !!
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Posted: Mar 24, 2010 01:44 AM
Msg. 344 of 9951
Neat, but it'd look cooler and more natural if you made the base a flood base instead. It'd also be a fun change in how maps are done.
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Codebrain
Joined: Sep 29, 2007
/meme
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Posted: Mar 24, 2010 02:07 AM
Msg. 345 of 9951
Quote: --- Original message by: Maniac1000 I dunno. Why do I feel like Ive seen this before... Was it a map back in the day that had 2401 Penitent Tangent flying around? Edit: Mind you Im talking about Halo CE, not Halo 2 and beyond. Edited by Codebrain on Mar 24, 2010 at 02:07 AM
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Cocaine
Joined: Mar 2, 2009
Can't stop napping.
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Posted: Mar 24, 2010 04:32 AM
Msg. 346 of 9951
Add cover , and an indoors area , then we could have a firefight arena.
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Bokito
Joined: Oct 31, 2007
Playing ODST since 09-21-09
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Posted: Mar 24, 2010 10:19 AM
Msg. 347 of 9951
I take it the textures are placeholder? Also, I don't think the curves fit too well if it's supposed to be forerunner themed, as it looks right now.
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Mar 24, 2010 10:38 AM
Msg. 348 of 9951
It will have cover, the textures and uvw's are crap and its really not forerunner, i dont think it even looks from the halo world. I was thinking about making a map especially for koth and oddball.
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Mar 24, 2010 11:35 AM
Msg. 349 of 9951
give it underground passage ways :p
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Mar 24, 2010 12:31 PM
Msg. 350 of 9951
There will be lots more to the map. Its around 10% modeled i guess.
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