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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Semi-Official Gallery [WIPS]

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Author Topic: Semi-Official Gallery [WIPS] (9951 messages, Page 11 of 285)
Moderators: Dennis

Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Mar 24, 2010 02:38 PM    Msg. 351 of 9951       
I think i agree, i will figure something else out.


Dennis

Joined: Jan 27, 2005

"We are made of starstuff.” ― Carl Sagan


Posted: Mar 24, 2010 04:38 PM    Msg. 352 of 9951       
Forerunner design is angular and/or beveled and covenant design is fluid with wide curves. That has componets of both which makes it seem out of place.


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Mar 24, 2010 04:58 PM    Msg. 353 of 9951       
Quote: --- Original message by: Dennis
Forerunner design is angular and/or beveled and covenant design is fluid with wide curves. That has componets of both which makes it seem out of place.

He should call it Garden.

Oh wait


The Programmer
Joined: Sep 30, 2009

I HATE WHITE PEOPLE!!!


Posted: Mar 24, 2010 09:09 PM    Msg. 354 of 9951       
Quote: --- Original message by: Higuy
Quote: --- Original message by: Dennis
Forerunner design is angular and/or beveled and covenant design is fluid with wide curves. That has componets of both which makes it seem out of place.

He should call it Garden.

Oh wait

How about Vectra! (just made that up a few seconds ago!)


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Mar 29, 2010 09:07 PM    Msg. 355 of 9951       


A MP BSP I am working on. Nothing except the structures are finalized. The terrain and cliffs aren't modeled properly yet and I expect to get to those some day. Some GOOD criticism would be nice.


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Mar 29, 2010 09:13 PM    Msg. 356 of 9951       
Quote: --- Original message by: Codebrain

Quote: --- Original message by: Maniac1000

I dunno.


Why do I feel like Ive seen this before...

Was it a map back in the day that had 2401 Penitent Tangent flying around?

Edit: Mind you Im talking about Halo CE, not Halo 2 and beyond.


Edited by Codebrain on Mar 24, 2010 at 02:07 AM


you mean this code brain?? http://hce.halomaps.org/index.cfm?fid=3200

also darkhalo is it a sand map?

Edited by Hydrogen on Mar 29, 2010 at 09:13 PM
Edited by Hydrogen on Mar 29, 2010 at 09:14 PM


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Mar 29, 2010 09:28 PM    Msg. 357 of 9951       
Quote: --- Original message by: DarkHalo003


A MP BSP I am working on. Nothing except the structures are finalized. The terrain and cliffs aren't modeled properly yet and I expect to get to those some day. Some GOOD criticism would be nice.


Looks a lot like structures in sandbox. I like it!


Ro0ster
Joined: Jan 21, 2008

is a rooster


Posted: Mar 29, 2010 09:54 PM    Msg. 358 of 9951       
The structures on outside look like the ones from the halo 1 campagin, I forget which map however.


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Mar 29, 2010 10:04 PM    Msg. 359 of 9951       
a30


Cocaine
Joined: Mar 2, 2009

Can't stop napping.


Posted: Mar 30, 2010 02:50 AM    Msg. 360 of 9951       
I understand that the map is a WIP , but if you haven't considered it yet , more structures might be appropriate , as well as hilly terrain.


Lateksi
Joined: Jan 1, 2010


Posted: Mar 30, 2010 05:24 AM    Msg. 361 of 9951       
Or if you want to keep the terrain flat add some of those stones in HangEmHigh for cover.


sleepy1212
Joined: Feb 4, 2009

sunnier than you www.quantumfusionclan.com


Posted: Mar 30, 2010 09:03 AM    Msg. 362 of 9951       
that central structure looks like one giant extrude. try out the 'cut' button.


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Mar 30, 2010 09:26 AM    Msg. 363 of 9951       
Quote: --- Original message by: Lateksi
Or if you want to keep the terrain flat add some of those stones in HangEmHigh for cover.


I think those would be too small for this map and anyway, I thought those are embeded in the map. If he has t make stuff it might as well be his own creation and not just a 5 sided object.


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Mar 30, 2010 04:50 PM    Msg. 364 of 9951       
Quote: --- Original message by: Cocaine
I understand that the map is a WIP , but if you haven't considered it yet , more structures might be appropriate , as well as hilly terrain.

The terrain will be semi-hilly. The main issue would be cliffs and smoothing some portions of the terrain for when I finally do get to working on it. Also, I haven't put it in CE at all yet (inorite) and I haven't gotten the chance to put down boulders, some trees, etc. For the most part, the map is pretty naked and needs some clothing.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Mar 30, 2010 06:09 PM    Msg. 365 of 9951       
You know you should add boulders and trees as scenery right?...


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Mar 30, 2010 08:28 PM    Msg. 366 of 9951       
Quote: --- Original message by: jesse
You know you should add boulders and trees as scenery right?...

No derp. That is what I was implying when I said boulders and trees and crap. Also, anyone know any good tuts on texturing BSPs that are Plane/Vert Modeled?


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Mar 30, 2010 11:06 PM    Msg. 367 of 9951       


I'm re-creating snow grove with the CMT spv2 weapons using my Halo 1 HUD copy... so far it's going along well. Will be unprotected (for my hud.)


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Mar 30, 2010 11:34 PM    Msg. 368 of 9951       
He did, didn't he? O.o

I see a BRG grenade icon at least.


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Mar 30, 2010 11:51 PM    Msg. 369 of 9951       
Quote: --- Original message by: jesse


I'm re-creating snow grove with the CMT spv2 weapons using my Halo 1 HUD copy... so far it's going along well. Will be unprotected (for my hud.)


JUST dont use the new biped lol..... remember more than half the community have bad gfx. thats why snow_grove_v2 was not played much because the biped stretched.


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Mar 31, 2010 02:08 AM    Msg. 370 of 9951       
Just something I am working on. Pretty simple right now. I just hope I can get some good lighting affects to work.

Obviously many flaws right now, but this is sort of what I am going for as far as looks. King of the kill on a small volcano. The map is just surrounded by cliffs too.





Edited by eliteslasher on Mar 31, 2010 at 02:08 AM


DEEhunter
Joined: Dec 16, 2006


Posted: Mar 31, 2010 03:30 AM    Msg. 371 of 9951       
Elite shaders


Advancebo
Joined: Jan 14, 2008


Posted: Mar 31, 2010 06:20 AM    Msg. 372 of 9951       
Doesn't look good with Yellow/Red


Bokito
Joined: Oct 31, 2007

Playing ODST since 09-21-09


Posted: Mar 31, 2010 07:29 AM    Msg. 373 of 9951       
Try to change to colors to the minor-style blue or something, and let's see how that looks.


Ninjadude
Joined: Jun 22, 2008


Posted: Mar 31, 2010 12:13 PM    Msg. 374 of 9951       
Quote: --- Original message by: Advancebo
looks good with Yellow/Red

ftfy


Dark
Joined: Nov 10, 2008


Posted: Mar 31, 2010 12:17 PM    Msg. 375 of 9951       
Quote: --- Original message by: Ninjadude
Quote: --- Original message by: Advancebo
looks good with Yellow/Red

ftfy

I agree it looks nice.


Dark
Joined: Nov 10, 2008


Posted: Mar 31, 2010 01:12 PM    Msg. 376 of 9951       
Quote: --- Original message by: tucker412
But it could look better.

It could always look better.


DEEhunter
Joined: Dec 16, 2006


Posted: Mar 31, 2010 02:01 PM    Msg. 377 of 9951       
It is a procedural shader so there are 2 color options in the shader settings that changes the diffuse based on the CC map.
All the shader coding is behind a simple to use shader GUI as seen here.

Edited by DEEhunter on Mar 31, 2010 at 02:30 PM


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Apr 3, 2010 10:29 PM    Msg. 378 of 9951       
Almost done with the model now, just some cliff area left. The textures are still WIP and generally speaking I'm still working on getting better terrain and better textures for the a30 structures. This will be here for the beta of the map, so if any of you are wondering why I textured it now, this is why.



DEEhunter
Joined: Dec 16, 2006


Posted: Apr 3, 2010 10:35 PM    Msg. 379 of 9951       
Bored, making random crap.


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Apr 3, 2010 10:38 PM    Msg. 380 of 9951       
Quote: --- Original message by: DEEhunter
Bored, making random crap.



uhhhhhhhhhhhh wtf is that exactly?


Geo
Joined: Mar 2, 2007


Posted: Apr 3, 2010 10:47 PM    Msg. 381 of 9951       
Its a weight. Usually used to balance a piece of machinery like a ski lift or a ghetto crane haha


DEEhunter
Joined: Dec 16, 2006


Posted: Apr 4, 2010 12:39 AM    Msg. 382 of 9951       
A loaf of bread caged due to its extreme hostility.
But really, its a construction weight. Also can be used as cover.


Advancebo
Joined: Jan 14, 2008


Posted: Apr 4, 2010 03:02 AM    Msg. 383 of 9951       
Or have it hang, and cut the line whens someone underneath.


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Apr 4, 2010 07:27 AM    Msg. 384 of 9951       
I don't think that metal would easily be cutting into the stone. Also the scratches on the metal look really unnatural.


Newbkilla
Joined: Mar 9, 2008

- Artist, Environment Artist, Level Designer -


Posted: Apr 7, 2010 03:13 PM    Msg. 385 of 9951       
Quote: --- Original message by: Higuy
I don't think that metal would easily be cutting into the stone. Also the scratches on the metal look really unnatural.


You're right. the scratches should be on the edges where the most wear is done. like the loop at the top. a crane or something would pick that up and it would sway, causing scratching. the edges on the bottom of the object because of it being dropped etc.

 
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