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Author Topic: CMT SPV2 A10 Public Beta (715 messages, Page 5 of 21)
Moderators: Dennis

caboose365
Joined: Nov 19, 2007

Sub Zero


Posted: Aug 5, 2009 01:36 PM    Msg. 141 of 715       
the design and presentation were great, i liked the new level addons. it added a whole new twist, but i have one complaint. PLEASE PLEASE raise damage for EVERY weapon in the game. i usually play on heroic and i emptied about 3 whole clips of the AR, SMG, spiker etc on brutes and elites just to get one kill. i was constantly running out of ammo and grenades. it made the mod no fun to play (in my opinion). so presentation: 9 outta 10, design: 8 outta 10, and gameplay: 3.5 outta 10. i hope you guys will fix this for the full release. other then that, my hats off to u
:D


ACoLOL
Joined: Nov 19, 2008

CMT


Posted: Aug 5, 2009 01:54 PM    Msg. 142 of 715       
Modacity is hosting it, and there are a variety of mirrors.

You don't ALL have to download it off of here.


chrisk123999
Joined: Aug 10, 2008

=CE= Chris [Captain] [=]


Posted: Aug 5, 2009 02:03 PM    Msg. 143 of 715       
Attempted to do a speed run, got stuck when the elevator wouldn't go up and climbing (why can we climb up the wall there anyway?) up the walls only left me at a non-loading BSP.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Aug 5, 2009 02:06 PM    Msg. 144 of 715       
You have to kill all the enemies before the elevator will work.


aklass
Joined: Jan 25, 2008


Posted: Aug 5, 2009 02:16 PM    Msg. 145 of 715       
Why are you blaming Il duce primo?

Edited by aklass on Aug 5, 2009 at 02:17 PM


Advancebo
Joined: Jan 14, 2008


Posted: Aug 5, 2009 02:48 PM    Msg. 146 of 715       
Cuz hes cool like that.


gamegodlazy
-
Screenshot Guru
-
Joined: Aug 17, 2006

Please pass the Panda Sauce to me


Posted: Aug 5, 2009 02:51 PM    Msg. 147 of 715       
Quote: --- Original message by: JLtheking
There were no plasma nades :(


?
Oke could someone just awnser me

Did the plasma trowing speed went up or is it just me because i havent played in a while


stennett
Joined: Dec 4, 2008


Posted: Aug 5, 2009 02:55 PM    Msg. 148 of 715       
Quote: --- Original message by: chrisk123999
Attempted to do a speed run, got stuck when the elevator wouldn't go up and climbing (why can we climb up the wall there anyway?) up the walls only left me at a non-loading BSP.

cool, i did a speed run in 14 mins. (with cheats , I'm not that good.. :P)


Advancebo
Joined: Jan 14, 2008


Posted: Aug 5, 2009 02:57 PM    Msg. 149 of 715       
Quote: --- Original message by: gamegodlazy
Quote: --- Original message by: JLtheking
There were no plasma nades :(


?
Oke could someone just awnser me

Did the plasma trowing speed went up or is it just me because i havent played in a while


The elites, grunts, and brutes seemed to have an increase in the speed of throwing the plasma.


il Duce Primo
Joined: Apr 22, 2007

CMT Team Leader


Posted: Aug 5, 2009 02:57 PM    Msg. 150 of 715       
Quote: --- Original message by: chrisk123999
Attempted to do a speed run, got stuck when the elevator wouldn't go up and climbing (why can we climb up the wall there anyway?) up the walls only left me at a non-loading BSP.

Before we had the elevator ingame and working functionally we used to have to climb the wall to continue testing.


Koo294
Joined: Nov 30, 2008

How is she when she doesn't surf?


Posted: Aug 5, 2009 03:13 PM    Msg. 151 of 715       
what do the black letters spell? all i seem to make out is "this pe"


Advancebo
Joined: Jan 14, 2008


Posted: Aug 5, 2009 03:18 PM    Msg. 152 of 715       
This pe il duce primo


chrisk123999
Joined: Aug 10, 2008

=CE= Chris [Captain] [=]


Posted: Aug 5, 2009 03:24 PM    Msg. 153 of 715       
Seems that skipping some fights before the elevator makes it not work.

Skipping as in running by it.
Edited by chrisk123999 on Aug 5, 2009 at 03:24 PM


Auxor
Joined: Sep 5, 2008

Ever drunk Baileys out of a shoe?


Posted: Aug 5, 2009 03:28 PM    Msg. 154 of 715       
Who actually avoids fights in the game? It's the whole point of Halo to be honest. Kill things.

It's hardly Portal or Metroid.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Aug 5, 2009 04:01 PM    Msg. 155 of 715       
Quote: --- Original message by: chrisk123999

Seems that skipping some fights before the elevator makes it not work.

Skipping as in running by it.
Edited by chrisk123999 on Aug 5, 2009 at 03:24 PM


Just the brutes right before the elevator. I was doing a speedrun as well, and I stood on the elevator, and it didn't work. I had to go back, and kill them. Final time was 17 minutes, no cheats :D


Marka Haiyana
Joined: Mar 24, 2009

w0rt


Posted: Aug 5, 2009 04:03 PM    Msg. 156 of 715       
I personally always get really lost in that Boarding Action style area


Devil Mingy
Joined: Aug 5, 2009

They're Everywhere!!!


Posted: Aug 5, 2009 04:17 PM    Msg. 157 of 715       
First of all, I want to thank the CMT group for an excellent job. Of all of the levels of the original Halo, The Pillar of Autumn was one of my least favorites. It (and the Library) are corridor levels at heart. However, this level had been given an impressive spin.

To begin, the new BSPs add a good twist to a level that I previously had memorized. The new areas are missing music, but give the level several new encounters, something the original version of this level very much needed. Many of them look too much alike, but complaining about repetitive level design in Halo 1 is a dead horse in itself. The navigation problem through these new areas could be solved by some well placed nav points.

The Hunters are a bit more resilient, which took me by surprise the first time I played through this map. However, it was worth it for the assault beam.

The Elites are much better looking. I didn't notice anything new in their behavior. The Stealth Elites did seem to take more damage than I remember.

The Grunts really do love to overcharge their plasma pistols. I'm guessing someone at CMT likes Halo: The Flood. Any chance of seeing Zuka in The Maw?

The Brutes are a controversial enemy, but extremely impressive for being custom built. I, for one, am glad that they do not dodge much. After all, if they fight just like Elites, why even have them in the game? They could afford to be a little more aggressive, though, if only to further distinguish them. I also believe that there should be a better way to show that their power armor is out. It's difficult to tell in the heat of battle, especially compared to the Elites, whose flickering static effect makes it abundantly clear. The Battle armor that falls off could fall off when the armor wears down. Them, if possible, not recharge.

The new weapons are what I expected from a CMT mod: outstanding. There's still some quirks here and there (picking up an Elite Plasma Rifle when I pick up pistol ammo). However, either the new enemies (particularly the Brutes) are too strong or most of the weapons are too weak. Like in Halo 2, the enemies' shields are so strong that carrying a plasma weapon around is almost essential, which detracts from the great variety that made Halo 1 stand out.

Overall, an excellent mod. Well, I'm through sucking up, now. I look forward to the upcoming releases.
Edited by Devil Mingy on Aug 5, 2009 at 08:40 PM


boogerlad
Joined: Jun 18, 2009


Posted: Aug 5, 2009 04:20 PM    Msg. 158 of 715       
I too, love the new bsps. I wish the hunter rod gun would fire the projectile/beam faster. The hunter rod used by the hunter seems far too easy to dodge.
Edited by boogerlad on Aug 5, 2009 at 04:22 PM


SoulRot
Joined: Aug 30, 2008

Holy heck, this account is still here!


Posted: Aug 5, 2009 05:04 PM    Msg. 159 of 715       
I don't know if your looking for some feedback, but here it goes anyway: Some of the level bsps felt like filler. Primarily the hangar(?) room. I was surprised how few grenades and health packs there were. The health packs are understandable, but there were many places where the grenades would have been very useful. IMO, i think a10 should be short, as a little introduction level, rather than an hour long. Otherwise, I loved it and can't wait for the rest


boogerlad
Joined: Jun 18, 2009


Posted: Aug 5, 2009 05:34 PM    Msg. 160 of 715       
the brutes don't look at you when they shoot at you. Sometimes the enemies shoot each other if they are close enough.
Edited by boogerlad on Aug 5, 2009 at 06:21 PM


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Aug 5, 2009 05:53 PM    Msg. 161 of 715       
If CMT says soemthing about me in the real mod, then I'll give them a cookie.


The Barron
Joined: Oct 14, 2007

Howdy


Posted: Aug 5, 2009 05:59 PM    Msg. 162 of 715       
if cmt says something about me i give them bacon! bacon beats cookie!!!

and i release a .bik for cmt. i probably will anyways and before its released

oh well.
Edited by The Barron on Aug 5, 2009 at 05:59 PM


DEEhunter
Joined: Dec 16, 2006


Posted: Aug 5, 2009 06:28 PM    Msg. 163 of 715       
Quote: To the leakers
who have been complicit in trying to spam and spread it (Onotix, K23 Kevin),
and those claiming responsibility (DEEhunter and Recycle Bin), well shame on you

Woah wtf? I was the least involved in that whole leak situation.


FlyAwayNow
Joined: May 10, 2009

Triage at Dawn


Posted: Aug 5, 2009 06:34 PM    Msg. 164 of 715       
I just had to wodner what the red letters stood for..


Mogan
Joined: Jun 21, 2009


Posted: Aug 5, 2009 06:37 PM    Msg. 165 of 715       
Just ran through it in 30 mins on heroic, and I must say I'm really impressed. :) Though, I think it was rather easy. You should definitly had some hunters in the large hangars/cargo bays. Oh, and I encountered two major glitches:

1. In one of the large bays, the brutes were busy blasting marines which were on a lower level, (under the floor) thus allowing some rather easy assassinations.

2. At the bottom of the twisted tunnel/shaft, the spawned enemies just stood perfectly still, even though I shot at them and used nades. Once stuck, the nade never exploded. But when stuck by a nade or spike, they would disappear when pressing "Collect unseen garbage," which they wouldn't respond to before that. This didn't end the BSP, which prompted me to suicide, which was very annoying.
Edit: after suicide, they spawned as normal.

Apart from this, it's brilliant! :)

p.s: about the difficulty, I'll try legendary tomorrow. Heroic was way to easy. ;)
Edited by Mogan on Aug 5, 2009 at 06:39 PM


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Aug 5, 2009 06:51 PM    Msg. 166 of 715       
Quote: --- Original message by: DEEhunter
Quote: To the leakers
who have been complicit in trying to spam and spread it (Onotix, K23 Kevin),
and those claiming responsibility (DEEhunter and Recycle Bin), well shame on you

Woah wtf? I was the least involved in that whole leak situation.

I've seen the logs from the xfire chat room.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Aug 5, 2009 07:04 PM    Msg. 167 of 715       
Quote: --- Original message by: Mogan
2. At the bottom of the twisted tunnel/shaft, the spawned enemies just stood perfectly still, even though I shot at them and used nades. Once stuck, the nade never exploded. But when stuck by a nade or spike, they would disappear when pressing "Collect unseen garbage," which they wouldn't respond to before that. This didn't end the BSP, which prompted me to suicide, which was very annoying.
Edit: after suicide, they spawned as normal.


No need to suicide. Just re-trace your steps. That happened to me, and it means that the BSP didn't switch (You can tell by the huge Arteen wall in the way). Just go backwards a bit, just to the base of the twisted shaft, and go back. It should be normal again.


Ethereial
Joined: May 19, 2009

O_O


Posted: Aug 5, 2009 07:06 PM    Msg. 168 of 715       
Seems that most of the bugs happen on Heroic.

1. Like I said, you go down a ladder only to end up above the marines. WtF?!

2. Try putting in better scenery in the new BSPs such as vehicles and crates. You could've put in the hangar BSP, or the Boarding Action BSP.


Forget what I said and rushing it, take your time...



But seriously, you call that AI? And I dunno if the Brutes and Elites have the same dialogue, but they both do have deep voices. Add in more Elites, they were much more major at the time - the Brutes were in service just about as much as the Engineers. And it's either that you make their shield graphics move, or make it a sort of single-layer shield, without the "holes". Their power armor should go with the shields, not after you blow their health off. Add in Hunters in enclosed corridors for a challenge. It seems Brutes take a little more melee damage than Elites. And yeah, one guy does have a point about Grunts sleeping when they should be boarding a ship. The Grunts seem awfully placed, as well as the marines. Don't put in too much Grunts, although they still wanna make me take off their breather, they're still overplaced. Replace some with Elites. Some encounters should have Elites and Brutes, not just Elites or just Brutes. Seriously, it's that buggy. Go take your time. Graphics are great, but Brutes need better textures, the model is okay. Put them in some black garments under their armor.

Seriously, I'm disappointed and still happy to have it.

Quote: --- Original message by: DEEhunter
Quote: To the leakers
who have been complicit in trying to spam and spread it (Onotix, K23 Kevin),
and those claiming responsibility (DEEhunter and Recycle Bin), well shame on you

Woah wtf? I was the least involved in that whole leak situation.


You were still involved.


But hey, what if CMT were to say something about you in their mod, but says you're stupid?


sneak12
Joined: Aug 25, 2008


Posted: Aug 5, 2009 07:17 PM    Msg. 169 of 715       
Quote: --- Original message by: sneak12
some of the doors were off center.
the hands of the guys who type on the keyboard to release you were weird
other than that it was fun and interesting.


heres some pics of the off center doors i was talking about:

http://img35.imageshack.us/img35/8485/againr.jpg
http://img13.imageshack.us/i/doorcentering1.jpg/
http://img31.imageshack.us/i/hmmmmm.jpg/

there just small probs but you guys might want to go through and fix the doors in your levels


Dennis

Joined: Jan 27, 2005

"We are made of starstuff.” ― Carl Sagan


Posted: Aug 5, 2009 07:32 PM    Msg. 170 of 715       
I took some time tonight to play through the level. I played on normal and overall found it an enjoyable improvement of original. I liked the new weapons and the addition of the Brutes and the improvement in the graphics. I very much liked the new areas and it really added to the experience. The battles were well placed, spaced and sized giving you time to recover between each and also to get your bearings before moving on. You guys definitely took a lesson from Bungie’s 30 second combat rulebook. Building up from smaller to larger battles. Nice job there. I Didn’t experience any glitches in the level but did find some anomalies and have a few suggestions.
  • There was one place in particular where the fact that the marine AI would not follow was disconcerting. In the new area on the stairs, where there are covenant are on the lower level and marines on the upper, after that battle and the covenant are killed you turn the corner up top and there are 3 Brutes, which you can hear before you get to them. You have to fight them alone even though the Marines are right around the corner. They should follow you or else the battle should be farther away from them.


  • In the new lower levels that look like docks or storage areas, the ladders were difficult to climb. Most of the time you would bob up and down at the top and sometimes not be able to get up entirely, even though the covenant already had.


  • This is just a personal opinion on ascetics: The larger lower levels looked too barren and sparse for their size. I would suggest placing crates or something along the walls and throughout the area to make it look less empty. Sort of like the area where you ambush the 2 Brutes shooting at the marines below.

Overall I liked it quite a bit, even if it was not my favorite level in the game, the new additions and improvements made it fun to play again. My complements to the team members.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Aug 5, 2009 07:42 PM    Msg. 171 of 715       
Dennis's 2nd point, i found this anoying, having to crouch at top of nearly every ladder.
I thought there were a couple places that were too dark (even with flashlight on i could only get out of an area by "feeling my way")

Really nice job though, had fun.
Edited by Maniac1000 on Aug 5, 2009 at 07:42 PM


pakar45
Joined: Sep 21, 2008

Hi


Posted: Aug 5, 2009 08:29 PM    Msg. 172 of 715       
Yeah, I had the ladder problem too :( and yeah there are some too dark areas.


lacutis1134
Joined: May 25, 2009

BLARG!


Posted: Aug 5, 2009 08:38 PM    Msg. 173 of 715       
ok im just going to list the bugs i have seen

some of the grunts are stacked but there usually unstacked by the time you get there

sometimes some of the weapons stop making sounds but continue firing when trigger is held down
at the end cortana says all the dialoge you didn't hear

and if cheats are used and you get the Pnade sometimes you dont see the flare or the nade all together but it still kills them

and just a friendly question will you be doing this with all campaign maps

i mean by that will all them have a public beta test i hope so


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Aug 5, 2009 08:43 PM    Msg. 174 of 715       
No. The next release they'll put out is the final.


rcghalohell
Joined: Feb 25, 2009

I can jump?Weeeee (pop!) (No1 heard from it again)


Posted: Aug 5, 2009 09:03 PM    Msg. 175 of 715       
its good but need more graphics reposition sum weapons(they looks small a bit) and the assault rifle, well have u seeen how its held in halo 3 in the widescreen position? that is cool! and the ar in this map well the top thing is a bit too flat. lots of other stuff but all in all not bad.

 
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