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Author Topic: CMT SPV2 A10 Public Beta (715 messages, Page 8 of 21)
Moderators: Dennis

chrisk123999
Joined: Aug 10, 2008

=CE= Chris [Captain] [=]


Posted: Aug 6, 2009 05:57 PM    Msg. 246 of 715       
Nice job on cheating right off the bat.


pakar45
Joined: Sep 21, 2008

Hi


Posted: Aug 6, 2009 06:03 PM    Msg. 247 of 715       
I had already beat it around 5-7 times.. I get bored after a while... if you really want, I can make another movie/episodes without cheats.


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Aug 6, 2009 06:06 PM    Msg. 248 of 715       
1.) The Spiker is extremely powerful when it shouldn't be. It makes the AR look like scrap.
2.) The SMG is fine, although you could make it less powerful against shields.
3.) The Brute AI needs behavior adjustments. Half of the time I cause them to go berserk, they instead act like elites and continue to fire their weapon: they rarely charge at me with it (not like H3/H2 charge, but actually chase me with the weapon).
4.) The levels were very easy to navigate. They were rarely ever confusing, although the slanted area of the Hull was puzzling at first. Make a flickering or dimmed light in that area please.
5.) The Marines sometimes (on Heroic) finished the encounter before I even arrived. The Enemeis were severely outnumbered and the Brutes were really the only survivors (by default). Also, add Brute Shots aboard the Autumn so it isn't as repetitive.
6.) Put the Shotgun on the Autumn; it'd be more than useful in some scenarios.
7.) Other than these few, fix the Message Strings of the Hunter Cannon and Double Speed. The grunts piled on each other could also be good to fix towards the end.
Edited by DarkHalo003 on Aug 6, 2009 at 06:07 PM


Greenfuzz
Joined: Nov 18, 2008

PM me if you have CoD MW for Wii


Posted: Aug 6, 2009 06:12 PM    Msg. 249 of 715       
At the warthog hanger, the warthogs were floating in mid air


pakar45
Joined: Sep 21, 2008

Hi


Posted: Aug 6, 2009 06:18 PM    Msg. 250 of 715       
http://www.xfire.com/video/108d9e/

kk there you guys go, now Ima go capture some more and start to upload :)


joshvaliant
Joined: Apr 14, 2008

Can't wait for gammas map woot woot!


Posted: Aug 6, 2009 06:25 PM    Msg. 251 of 715       
Well masterz, as you know ive been one of this mods biggest fans and im must say, coming back from camping for 4 days to find this just made my week :)

I loved everything about this and was amazed by the sixe of your new bsp's
Now if i said everything i liked about this mod, well lets just say it would have to be a phone conversation cause it would take sooo long so im just gonna point out what I think needs improvement.

First of graphic wise, maybe this is just me but the AR seems really white in light up area's, and the PR's laser's didn't really look to good.
Gameplay wise, AR needs to be more usefull, new bsp's need more shizza'm to make it more.....shizzzammyy.

Alright now thats all stuff you've heard, now im gonna take a bit of time to nag u about ur a.i. as thats my area of expertise.

Brute's and grunts throw nades WAY to much heroic, that im only able to fire a burst shot then have to retreat time and time again for when they throw thier nades. Brutes need to be more agressive and up in yo face rather than standing back and firing like elites.Enemies need to follow u more in more area's when ur retreating (or speed running ;) Now one of my favorite diccussions :D Allied a.i. First off i was dissapointed that their new skins weren't in but i understand that they need more time to be implemented. ok now they need to thorw grenades more cause i never saw them do it once. When they have assault rifles they need to fire fully automatic a bit more often kinda like the smg ones. They should lay down more suppresive fire. They need to be placed more stratigically. They need to not get stuck by nades so much and then run into a group of others and ruin everything. They need to go on the assault more and kick sum arse. I could go on but i think if u simply take in consideration a few of these points alot of people will be very happy and good huntin's.


eldiablotmh
Joined: Jul 21, 2009


Posted: Aug 6, 2009 06:26 PM    Msg. 252 of 715       
Well, almost every other bug I've found has already been written in this topic. So well...

This http://www.xfire.com/video/108d94/

And this http://www.xfire.com/video/108dcc/

This happens with several "mag-operating" weapons:



Also, when you get Pistol ammo it says "Picked Up an Elite Plasma Rifle"

Oh, and is the SMG intended to waste ammo (I mean take a full magazine even if only a few shots are fired) when you reload it?

Everything else is just amazing and very funny/innovative (just a bit easy on Heroic imho)
Edited by eldiablotmh on Aug 6, 2009 at 06:27 PM


llswampyll
Joined: Sep 1, 2008


Posted: Aug 6, 2009 06:43 PM    Msg. 253 of 715       
Is this a problem? lol




OMGWTHBBQHAXZORZ XD
Joined: Aug 19, 2008


Posted: Aug 6, 2009 07:02 PM    Msg. 254 of 715       
lol I just played through the mod again and found the spiker bug stated before, anyway the AR should be more powerfull but thats just my opinion. I found that the combo of plasma weapons + spiker VERY usefull especialy when dealing with shielded enemies at close range. First I use the plasma weapon to get there shields down and then depending if I am close enough I will use the spiker to melle him with the shields down to get 1 hit kill or shoot him untill he dies.


joshvaliant
Joined: Apr 14, 2008

Can't wait for gammas map woot woot!


Posted: Aug 6, 2009 07:04 PM    Msg. 255 of 715       
ok im convinced somethins wrong cause my AR is really bright and wierd, not shinny and cool looking like most of the video's i've seen, any idea what could be wrong


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Aug 6, 2009 07:08 PM    Msg. 256 of 715       
pic?


pakar45
Joined: Sep 21, 2008

Hi


Posted: Aug 6, 2009 07:16 PM    Msg. 257 of 715       
Okay here is part 3 guys :D

http://www.xfire.com/video/108e1c/


joshvaliant
Joined: Apr 14, 2008

Can't wait for gammas map woot woot!


Posted: Aug 6, 2009 07:18 PM    Msg. 258 of 715       
ok i'll take a pic of it, and also when u shoot a brutes body with pistol, is it supposed to spew out pink blood?

Whats the button for screenshot?


Scott
Joined: Apr 4, 2005

No.


Posted: Aug 6, 2009 07:19 PM    Msg. 259 of 715       
Ouch Failed

(HD)

http://www.youtube.com/watch?v=h11p4KdcnVc

edit: You can hear him laugh when he kills me :D
Edited by Scott on Aug 6, 2009 at 07:20 PM


joshvaliant
Joined: Apr 14, 2008

Can't wait for gammas map woot woot!


Posted: Aug 6, 2009 07:26 PM    Msg. 260 of 715       
lol i had the dancing marine glitch too :D
Also whats the button for screen shots


spaceboy221
Joined: Jan 23, 2009


Posted: Aug 6, 2009 07:28 PM    Msg. 261 of 715       
I just ran through it, I won't bug you with the pros, since it will take to long anyway.

Texturing needs a bit of a tweaking when you first get to the damaged area, its much to obvious of a transition. Try making the transition in a small, dimly lit service corridor.

Lighting I think needs the biggest adjustment. Several insets were pitch black, and could only be lit by the flashlight. One of these was in the middle of a brightly lit hallway. Damaged corridors need to be dim and dark, and have a type of emergency lighting (i favor bluish).

Blue brutes look an awful lot from and decent range like hunters, especially with some orange grunts running around.

What's with the Chiron area? It doesn't fit in. What is it used for? Vehicle storage? If so, try sticking in a few destroyed tanks.

The new sections just don't feel like the inside of a ship anymore.

Seemed a bit drawn out, try adding gradually more covenant weapons like carbines and brute shots as you advance, to stall that feeling, like Brutes in Boarding Craft bring bruteshots to knock down doors.

Several areas were quite large, and would have been good for vehicle combat. I would like to see some ghosts like in the tunnels near the hog bay, maybe a shade or two on the elevator.

Speaking of the elevator, for such a critical node, why is there so few guards?

That's about all the new cons I could find. I was thinking, though, how about an area thats exposed to space, but instead of a "clean" and open side like in Boarding action, make it have a jagged wall and such, like a round blew a hole into the armor and breached that section?


Switchblade
Joined: Jul 3, 2007

"Do you believe my threat is ended with my death?"


Posted: Aug 6, 2009 07:33 PM    Msg. 262 of 715       
I just played the map last night and found several issues that should probably be addressed for the final release.
1- AR seemed underpowered... the shots were more accurate but in the long run i found it annoying that i could hit the target with every shot but i needed to use to clips to kill it(the it being brutes and elites)
2- the brute mauler or spiker or whatever it was, was extremely underpowered... yes it tore through enemies like no other could but the thing that makes it seem underpowered was that when i kept coming across large groups of grunts. I naturally began unloading on them; me being one with good aim got mostly headshots but they kept fighting. I was seeing grunts shoting at me with three steal spikes sticking out of their head and still shoot. Whats with that? For goodness sake... the pistol was a oneshot to the head and they died. Could this be fixed?
3- The BR still has issues... after three consecutive bursts of primary fire the damage seems to fade to nothing. And as for the nade launcher attachment... its effective but has a slow reaction time between trigger tap and projectile launch. The nade's detonation is also stalled and seems to kill only one enemy at a time when you shoot it into a group. More damage effect range please?
4- The brutes seem to explode like plasma nades when they die. Was that on purpose or an easter egg gone wrong?


ChocolateNugget
Joined: Sep 29, 2007

im your #1 fan !!


Posted: Aug 6, 2009 07:34 PM    Msg. 263 of 715       
Print screen takes a picture of your screen. Once you've done that, hit ctrl v in paint, then save.


joshvaliant
Joined: Apr 14, 2008

Can't wait for gammas map woot woot!


Posted: Aug 6, 2009 07:39 PM    Msg. 264 of 715       
print screen?...anyways im about to try a run through legendary and record it then put it on xfire or some other video hosting site for all to see my epicness...or maybe not so much but either way u guys can watch.

ps. I pWn:Ed TEh PagE 1V3
Edited by joshvaliant on Aug 6, 2009 at 07:40 PM


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Aug 6, 2009 07:44 PM    Msg. 265 of 715       
Quote: --- Original message by: Switchblade
3- The BR still has issues... after three consecutive bursts of primary fire the damage seems to fade to nothing. And as for the nade launcher attachment... its effective but has a slow reaction time between trigger tap and projectile launch. The nade's detonation is also stalled and seems to kill only one enemy at a time when you shoot it into a group. More damage effect range please?


I disagree.

http://www.xfire.com/video/108ea7/


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Aug 6, 2009 08:17 PM    Msg. 266 of 715       
I don't know if this has been asked already,but...

Where is teh armored marinezzzzz!?!


pwner5889
Joined: Jun 13, 2008


Posted: Aug 6, 2009 10:33 PM    Msg. 267 of 715       
Quote: --- Original message by: soviet
some kewl screenies!

also owai owai is it so hard to bump possess teh brutes?

http://img524.imageshack.us/img524/9069/13528805.jpg
it r teh ark all over again
http://img406.imageshack.us/img406/5276/11881727.jpg
http://img141.imageshack.us/img141/8784/59495517.jpg


What command did you use to get the elite on your side? I wanna know. XD


Advancebo
Joined: Jan 14, 2008


Posted: Aug 6, 2009 10:39 PM    Msg. 268 of 715       
Cheat Bump Possession

or

ai_allegiance covenant player
ai_allegiance covenant human


Invader Veex
Joined: Apr 11, 2007

i make poast


Posted: Aug 6, 2009 10:42 PM    Msg. 269 of 715       
Wow, I love that last pic you took.

or ai_allegiance player covenant
Edited by Invader Veex on Aug 6, 2009 at 10:44 PM


Advancebo
Joined: Jan 14, 2008


Posted: Aug 6, 2009 10:49 PM    Msg. 270 of 715       
Thats basically what I just said :\
You just switched the teams.


spaceboy221
Joined: Jan 23, 2009


Posted: Aug 6, 2009 10:51 PM    Msg. 271 of 715       
Two things, first of all, the honeycomb texture that replaced teh fire direction arrows (the red arrows that appeared when you were shot), does not match. If more then one activate, they do not overlap well at all.

Second, the third person alignment of the fuel rod gun is off. I tried shooting, and hit my foot. So I aimed at the ceiling and hit the target.



pwner5889
Joined: Jun 13, 2008


Posted: Aug 6, 2009 10:51 PM    Msg. 272 of 715       
Quote: --- Original message by: Advancebo
Cheat Bump Possession

or

ai_allegiance covenant player
ai_allegiance covenant human


Ok, thanks.


boogerlad
Joined: Jun 18, 2009


Posted: Aug 6, 2009 10:58 PM    Msg. 273 of 715       
how would I make humans enemies?


Advancebo
Joined: Jan 14, 2008


Posted: Aug 6, 2009 11:14 PM    Msg. 274 of 715       
kill 2 or 3 marines.


joshvaliant
Joined: Apr 14, 2008

Can't wait for gammas map woot woot!


Posted: Aug 6, 2009 11:35 PM    Msg. 275 of 715       
Now what the Helljumper did they ever do to you?


JLtheking
Joined: Mar 4, 2009

imma


Posted: Aug 7, 2009 02:49 AM    Msg. 276 of 715       


VictorVinceVinson
Joined: Jul 30, 2009


Posted: Aug 7, 2009 03:23 AM    Msg. 277 of 715       
Is the battle rifle grenade supposed to bounce off of the hunter shield? I thought it would explode on contact.


Ethereial
Joined: May 19, 2009

O_O


Posted: Aug 7, 2009 04:41 AM    Msg. 278 of 715       
Quote: --- Original message by: VictorVinceVinson
Is the battle rifle grenade supposed to bounce off of the hunter shield? I thought it would explode on contact.


If it's detonated by proximity, which is unlikely, then no, it shouldn't, but if by contact, maybe yes. It's just the way the shield works.
Edited by Ethereial on Aug 7, 2009 at 05:17 AM


Nexus Halo
Joined: Feb 24, 2007

Halo's Dark Knight http://www.nexushalo.kk5.org/


Posted: Aug 7, 2009 06:37 AM    Msg. 279 of 715       
I loved it, I wasn't too crazy when I read about this project or watching the Live broadcast when Masters1337 was playing it but I really enjoyed it. I've played the campaign so many times and I love the fact that this level was better. There were only a few things that bothered me.

1) When you use the "Slow motion" power up I noticed the AI moved slowly and all the projectiles moved slowly, as they should, but when you would fire your own weapons they would be shooting at a normal rate. Is it possible to make the weapons your using slower?

2) I also noticed that when the brutes would be shot at without shields, by human weapons and Spikers of course, they would lose gallons of blood. I'm wondering if you would like to lower the amount because after a lot of brute encounters I left the floors would be black.

3) I liked that you made some of the parts of the inside damaged but I wasn't too crazy about the transition to it. There were some parts where it would be perfect and two inches over it would be damaged. I guess a little transition, maybe just a fade in or something, would make it seem a little better.

4) I found it frustrating on some areas of the new BSP that had many brutes with Plamsa Rifes and Spikers. Playing on Legendary the Plasma Rifles lower your shield pretty damn fast and the Spikers attack your health like crazy so I'm asking for a few more health packs.

5) Also playing on Legendary I would run out of ammo very fast with my favorite weapons, the Assault Rife and Battle Rifle, and would think that since I'm on the Pillar Of Autumn that there would be plenty of ammo. Maybe a few more AR's and BR's just laying around maybe?

6) Last thing I had a problem with was the Chiron Encounter. I really didn't like the fact that it was just scaled up larger and edited a little bit. I loved the part where you walk through the burned and damaged hall that was falling down onto a lower level, oh sorry spoiler alert, but comparing that to the Chiron section is something I would think a basic modder would do. I know the chances of you changing that area is very low but I would like that changed. I guess I just like how true to the interior you were on all the other parts.

That list was all in my own opinion of course. Edited for grammar, it is 3:42 AM here.
Edited by Nexus Halo on Aug 7, 2009 at 06:42 AM


pakar45
Joined: Sep 21, 2008

Hi


Posted: Aug 7, 2009 07:51 AM    Msg. 280 of 715       
Quote: --- Original message by: JLtheking


lol i get this too


It means your gfx doesn't support a feature in the settings, that is used.. which mean, you should update/get a new one, if you want to be able to use all of the settings in CE..

 
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