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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Official [ASP] WIP Thread

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Author Topic: Official [ASP] WIP Thread (469 messages, Page 11 of 14)
Moderators: Dennis

Thunderbolt
Joined: Aug 21, 2007

!just chilling!


Posted: Aug 9, 2009 03:38 PM    Msg. 351 of 469       
Here are some pics of the map ingame.Please ignore the smoothing there is a little more i want to add to the map before I begin modeling the cliffs,texturing,and smoothing.

























Any comments or questions are welcome.


BeachParty clan
Joined: Oct 12, 2008

Sooo... You wanna switch to Red team huh?


Posted: Aug 9, 2009 03:48 PM    Msg. 352 of 469       
Question: totally custom map or based on something? I kinda... recognise ghost town from h3 in some places... not that it's that obvious, but wondering


Advancebo
Joined: Jan 14, 2008


Posted: Aug 9, 2009 03:54 PM    Msg. 353 of 469       
A render would have been better than an untextured map. Either that or just apply textures here and there.


Thunderbolt
Joined: Aug 21, 2007

!just chilling!


Posted: Aug 9, 2009 04:22 PM    Msg. 354 of 469       
Ill be honest with you.I have never played in Ghost Town and I have people telling me that it reminds them of that map but what is it about this map that remeinds you about ghost town?im just curious. I do want this map to look like a mix between Ghost Town and Standoff but other then that this map came straight from my head.

I have previous renders of this map in previous pages in case you havent seen them.There not much different from this one.



OoEWolf
Joined: Oct 10, 2008

Injuriouswolf


Posted: Aug 21, 2009 07:40 PM    Msg. 355 of 469       
Ok heres a BSP ive been working on, textures need to be redone and its currently unamed and overall needs some work, this was an idea for a map thats good for teamwork and sniping.










Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Aug 21, 2009 07:48 PM    Msg. 356 of 469       
Walls could be a bit more Halo-styled, unless you're not aiming for that.


Advancebo
Joined: Jan 14, 2008


Posted: Aug 21, 2009 07:48 PM    Msg. 357 of 469       
Poly count and wireframe? Also do some better ground work. Looks like all you did was soft selection.


Invader Veex
Joined: Apr 11, 2007

i make poast


Posted: Aug 21, 2009 07:51 PM    Msg. 358 of 469       
The map looks way to simple.


OoEWolf
Joined: Oct 10, 2008

Injuriouswolf


Posted: Aug 21, 2009 07:51 PM    Msg. 359 of 469       
Quote: --- Original message by: Advancebo
Poly count and wireframe? Also do some better ground work. Looks like all you did was soft selection.


yeah thats really all I did for now because Im still thinking of the layout on the ground.

and it is simple, for now atleast this was just an idea me and grunts came up with, will add more detail and such as soon as we get some ideas
Edited by OoEWolf on Aug 21, 2009 at 07:55 PM


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Aug 21, 2009 07:55 PM    Msg. 360 of 469       
Quote: --- Original message by: Invader Veex
The map looks way to simple.

Does it have to be complex?


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Aug 21, 2009 08:16 PM    Msg. 361 of 469       
Quote: --- Original message by: DarkHalo003
Quote: --- Original message by: Invader Veex
The map looks way to simple.

Does it have to be complex?

no but does looks pretty boring tbh


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Aug 21, 2009 08:27 PM    Msg. 362 of 469       
needs structures in the middle :V


OoEWolf
Joined: Oct 10, 2008

Injuriouswolf


Posted: Aug 21, 2009 08:59 PM    Msg. 363 of 469       
lol no


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Aug 21, 2009 09:05 PM    Msg. 364 of 469       
Add a pit into the center of the map :D


AlwinRoth
Joined: Jan 4, 2008


Posted: Aug 21, 2009 09:26 PM    Msg. 365 of 469       
What i would do:

Make some mayan Structures in it,
Make some "taller" covers on the bride.


Advancebo
Joined: Jan 14, 2008


Posted: Aug 22, 2009 02:27 AM    Msg. 366 of 469       
Also we need a scale of the map compared to cyborg.


BeachParty clan
Joined: Oct 12, 2008

Sooo... You wanna switch to Red team huh?


Posted: Aug 22, 2009 11:04 AM    Msg. 367 of 469       
Quote: --- Original message by: Gamma927
Add a pit into the center of the map :D


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Sep 6, 2009 03:30 PM    Msg. 368 of 469       
The light gray parts look too light gray :S


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Sep 6, 2009 03:52 PM    Msg. 369 of 469       
[ASP] actually has done alot over the past few weeks.

Plasma pistol
http://www.xfire.com/video/130a5c/


Plasma rifle
http://www.xfire.com/video/12cada/


Some battle rifle with a weird scope thing, and our ODST magnum.
http://www.xfire.com/video/12b42f/


Headhunter09
Joined: May 6, 2008

This is the truth.


Posted: Sep 6, 2009 05:40 PM    Msg. 370 of 469       
I like the sniper, and shipment looks like that hl2 part in the train station with the stryder...


Thunderbolt
Joined: Aug 21, 2007

!just chilling!


Posted: Oct 18, 2009 02:38 AM    Msg. 371 of 469       
Here's a couple of pictures that Wolf took of Runoff.To the rest of the ASP team this test map will be done soon and you guys can do whatever you wish to use it for.I also need someone to texture the map and a sky for it.












Edited by Thunderbolt on Oct 18, 2009 at 03:17 AM


OoEWolf
Joined: Oct 10, 2008

Injuriouswolf


Posted: Oct 18, 2009 02:46 AM    Msg. 372 of 469       
bumped


Roflcopter
Joined: Jan 30, 2009


Posted: Oct 18, 2009 04:27 AM    Msg. 373 of 469       
Looks cool, but I dunno about the gameplay.


Dark
Joined: Nov 10, 2008


Posted: Oct 18, 2009 12:18 PM    Msg. 374 of 469       
now some one >.>
needs to skin it <.<


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Oct 18, 2009 12:22 PM    Msg. 375 of 469       
Yea... someone who's good at texturing... who's also in ASP... who's also ONLINE at this VERY SECOND.


Advancebo
Joined: Jan 14, 2008


Posted: Oct 18, 2009 12:24 PM    Msg. 376 of 469       
Needs better lightmaps.

Also you dont need a texturer to UV on some stock textures.


MasterRyan
Joined: Jul 25, 2008

Leader of Ryan C. Designs!


Posted: Oct 18, 2009 12:25 PM    Msg. 377 of 469       
I like the BR, but I think you should change the plasma rifle bolts dark blue and the plasma pistol bolts light blue


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Oct 18, 2009 02:00 PM    Msg. 378 of 469       
We're gonna use the H3 tags OR the stuff hayabusa and grunts edited\made, like the odst pistol that battle rifle hayabusa made, and the SMG they made too.


BeachParty clan
Joined: Oct 12, 2008

Sooo... You wanna switch to Red team huh?


Posted: Oct 18, 2009 07:54 PM    Msg. 379 of 469       
i wanted to texture that BSP a long time ago, but you're never online thunder :C


Dwood
Joined: Oct 23, 2007

Judge Ye Therefore


Posted: Oct 18, 2009 08:29 PM    Msg. 380 of 469       
Quote: --- Original message by: Gamma927
Yea... someone who's good at texturing... who's also in ASP... who's also ONLINE at this VERY SECOND.


Gee, I wonder who that would be?


BeachParty clan
Joined: Oct 12, 2008

Sooo... You wanna switch to Red team huh?


Posted: Oct 18, 2009 08:32 PM    Msg. 381 of 469       
Quote: --- Original message by: Dwood
Quote: --- Original message by: Gamma927
Yea... someone who's good at texturing... who's also in ASP... who's also ONLINE at this VERY SECOND.


Gee, I wonder who that would be?

You're telling me gamma can texture? o.O
this world has gone mad


Dark
Joined: Nov 10, 2008


Posted: Oct 18, 2009 08:42 PM    Msg. 382 of 469       
Quote: --- Original message by: Dwood
Quote: --- Original message by: Gamma927
Yea... someone who's good at texturing... who's also in ASP... who's also ONLINE at this VERY SECOND.


Gee, I wonder who that would be?

onotix?


Dwood
Joined: Oct 23, 2007

Judge Ye Therefore


Posted: Oct 18, 2009 08:47 PM    Msg. 383 of 469       
Quote: --- Original message by: BeachParty clan
Quote: --- Original message by: Dwood
Gee, I wonder who that would be?

You're telling me gamma can texture? o.O
this world has gone mad


Onotix >.>


Dark
Joined: Nov 10, 2008


Posted: Oct 18, 2009 08:48 PM    Msg. 384 of 469       
Quote: --- Original message by: Dwood
Quote: --- Original message by: BeachParty clan
Quote: --- Original message by: Dwood
Gee, I wonder who that would be?

You're telling me gamma can texture? o.O
this world has gone mad


Onotix >.>

onotix :|


Dwood
Joined: Oct 23, 2007

Judge Ye Therefore


Posted: Oct 18, 2009 08:51 PM    Msg. 385 of 469       
Wolf's bsp looks like something i've seen from somewhere...

 
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