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Author Topic: Official [ASP] WIP Thread (469 messages, Page 9 of 14)
Moderators: Dennis

Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jul 12, 2009 12:31 AM    Msg. 281 of 469       
Heads up. New firefight update in a sec.


SegwayMaster1324
Joined: Feb 7, 2009


Posted: Jul 12, 2009 12:47 AM    Msg. 282 of 469       
This makes me want to kill grunts even more ... great job!


Advancebo
Joined: Jan 14, 2008


Posted: Jul 12, 2009 12:49 AM    Msg. 283 of 469       
what?


SegwayMaster1324
Joined: Feb 7, 2009


Posted: Jul 12, 2009 12:50 AM    Msg. 284 of 469       
Quote: --- Original message by: Advancebo
what?

L2's animation


Invader Veex
Joined: Apr 11, 2007

i make poast


Posted: Jul 12, 2009 12:55 AM    Msg. 285 of 469       
Quote: --- Original message by: l283023

Something I've been working on:


Edited by l283023 on Jul 12, 2009 at 12:45 AM


idgi

oh, and jesse: http://www.youtube.com/watch?v=ttQUykTeLU8
Edited by Invader Veex on Jul 12, 2009 at 01:00 AM


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jul 12, 2009 12:57 AM    Msg. 286 of 469       
It's a grunt having a seizure.


ChocolateNugget
Joined: Sep 29, 2007

im your #1 fan !!


Posted: Jul 12, 2009 01:05 AM    Msg. 287 of 469       
That poor grunt.


Advancebo
Joined: Jan 14, 2008


Posted: Jul 12, 2009 01:07 AM    Msg. 288 of 469       
Why you guys gotta fux with the grunt?

I shall form

PAGA

People Against Grunt Abuse
Edited by Advancebo on Jul 12, 2009 at 01:09 AM


Advancebo
Joined: Jan 14, 2008


Posted: Jul 12, 2009 01:23 AM    Msg. 289 of 469       
Now just add a cliff edge to that.


new101
Joined: May 18, 2009

All for one and one for all


Posted: Jul 12, 2009 01:27 AM    Msg. 290 of 469       
hud update/ firefight update/ now brix update





the attachments felt lonely =( lol no wireframe until im done with optimization. I just finished the model xD.


Advancebo
Joined: Jan 14, 2008


Posted: Jul 12, 2009 01:28 AM    Msg. 291 of 469       
way to much polys, unless its being baked.


CorpseManTS
Joined: Nov 16, 2008

Sorry, I cant hear u with my bullet in your mouth!


Posted: Jul 12, 2009 01:30 AM    Msg. 292 of 469       
looks to me like its from HL2 using physics gun
coz i whiplash props to antlions and combine

E: srry i was talking about the grunt
Edited by CorpseManTS on Jul 12, 2009 at 01:30 AM


anonymous_2009
Joined: Jun 13, 2009


Posted: Jul 12, 2009 11:56 AM    Msg. 293 of 469       
Quote: --- Original message by: new101
hud update/ firefight update/ now brix update

*images*

the attachments felt lonely =( lol no wireframe until im done with optimization. I just finished the model xD.



Your renders are too bright :/ Cant see it very well. Put the background color on a dark grey or something.


BeachParty clan
Joined: Oct 12, 2008

Sooo... You wanna switch to Red team huh?


Posted: Jul 12, 2009 06:17 PM    Msg. 294 of 469       
looks like hunter's model if you ask me?
please show me the difference =P
i say it because i have the exact same model.
and the attachements are also exactly the same according to hunter's detaills, i stripped his smg attachements and attached it to the h3b smg, but anyways, only difference i see is that the barrel is slightly turned so the attachement is on it's side



wich it according to this shouldn't be, it should be under the barrel.
Edited by BeachParty clan on Jul 12, 2009 at 07:01 PM


new101
Joined: May 18, 2009

All for one and one for all


Posted: Jul 12, 2009 07:14 PM    Msg. 295 of 469       
Quote: --- Original message by: BeachParty clan

looks like hunter's model if you ask me?
please show me the difference =P
i say it because i have the exact same model.
and the attachements are also exactly the same according to hunter's detaills, i stripped his smg attachements and attached it to the h3b smg, but anyways, only difference i see is that the barrel is slightly turned so the attachement is on it's side

http://xbox360media.ign.com/xbox360/image/article/941/941110/halo-3-odst-20081227114014472.jpg

wich it according to this shouldn't be, it should be under the barrel.
Edited by BeachParty clan on Jul 12, 2009 at 07:01 PM



Lol i guess Ill take that as a compliment but hunter = anonymous 2009 he would have pointed it out if it was his anyway new render note no smoothing except for back grip and unoptimized.


Edited by new101 on Jul 12, 2009 at 07:15 PM


BeachParty clan
Joined: Oct 12, 2008

Sooo... You wanna switch to Red team huh?


Posted: Jul 12, 2009 07:19 PM    Msg. 296 of 469       
yes i didn't meant to attack you, had to check though
and who knew hunter has returned with a third account as far as i know? o.O

+rep, looks like his work, good feeling on the overal model. there are MINOR errors, but I would leave it as it is, the whole thing looks fine. only minor thing i would point it is that you do rotate the barrel back, it was supposed to be under so it allinged well with the barrel IRL. so yea it's up to you actually

oh and btw, i never know what to do with the wire, so i've put mine in the screw hole of the silver plate above the mag lol, you apperantly modelled (a battery?) something instead to make it look logical
http://360.kombo.com/images/media/H3ODST_Campaign_1stPersonVISR02.jpg
it's nothing to do with this but i just wanted to say so, as i didn't though of the wire wich you did lol
Edited by BeachParty clan on Jul 12, 2009 at 07:24 PM


new101
Joined: May 18, 2009

All for one and one for all


Posted: Jul 12, 2009 07:43 PM    Msg. 297 of 469       
yea i see what ur saying it could be a tad lower also thx for that side reference. Right now im trying to get a rough model of the wunderwaffe dg-2 if anyone has the latest map pack for cod5 xD and an mk23 for recon mapping team 0_o. Anyways if anyone could assist me in anyway with uvw/texture/animate talk to me


BeachParty clan
Joined: Oct 12, 2008

Sooo... You wanna switch to Red team huh?


Posted: Jul 12, 2009 07:47 PM    Msg. 298 of 469       
Quote: --- Original message by: new101
yea i see what ur saying it could be a tad lower also thx for that side reference. Right now im trying to get a rough model of the wunderwaffe dg-2 if anyone has the latest map pack for cod5 xD and an mk23 for recon mapping team 0_o. Anyways if anyone could assist me in anyway with uvw/texture/animate talk to me

i'm your man for textures, always been.
i can unwrap, but it's annoying, so only if you can't unwrap i'll do that too.
i don't animate.

and do you mean this MK23 (silenced one in the pic)


Edited by BeachParty clan on Jul 12, 2009 at 07:49 PM


new101
Joined: May 18, 2009

All for one and one for all


Posted: Jul 12, 2009 07:54 PM    Msg. 299 of 469       
he showed me a pic of one without a silencer but that should be easy to take off and are your textures custom?

also you got xfire? mine tehnew101
Edited by new101 on Jul 12, 2009 at 07:55 PM


BeachParty clan
Joined: Oct 12, 2008

Sooo... You wanna switch to Red team huh?


Posted: Jul 12, 2009 07:58 PM    Msg. 300 of 469       
my xfire is sar93

but i say so because you can rip the gun from a mod

http://www.fpsbanana.com/skins/8770

about the wunderwaffe, i can rip it from cod 5 itself if you're ok with that



....why did you need this one again? lol
Edited by BeachParty clan on Jul 12, 2009 at 08:04 PM


anonymous_2009
Joined: Jun 13, 2009


Posted: Jul 12, 2009 08:00 PM    Msg. 301 of 469       
Best if it doesnt look like my model because my model sucks ass. But I appreciate the kind words. As already stated, it has too much detail. Try and get it around 4K triangles or less, that is what I am doing for all of my models.

Delete the details on the right side and such, just make sure the animations don't show the right side of the weapon for too long. You could try to texture bake it, but I tryed it today and failed lol.

Also, yes this is my 3rd account :P I like to get my personal opinion voiced and try to persuade people the reasons for my opinion. They don't listen Lol.


DEEhunter
Joined: Dec 16, 2006


Posted: Jul 12, 2009 08:10 PM    Msg. 302 of 469       
Why do you guys insist of creating your *details* by just extruding your shapes?


anonymous_2009
Joined: Jun 13, 2009


Posted: Jul 12, 2009 08:16 PM    Msg. 303 of 469       
What do you want them to do? Extrude the detail then bevel the edges? = twice the amount of triangles per detail?

Or leave the details off?

Or, make the details in a different shape, so they don't have to extrude, but look completly different to as what the detail should look like?

=========================================



Wow, check the homin beacon on the top of the rifle, which they put on for enemies to shoot at. Lol.
Edited by anonymous_2009 on Jul 12, 2009 at 08:18 PM


Advancebo
Joined: Jan 14, 2008


Posted: Jul 12, 2009 08:22 PM    Msg. 304 of 469       
Where is he going to get a transformer from :\


DEEhunter
Joined: Dec 16, 2006


Posted: Jul 12, 2009 08:23 PM    Msg. 305 of 469       
Quote: --- Original message by: anonymous_2009

What do you want them to do? Extrude the detail then bevel the edges? = twice the amount of triangles per detail?

Or leave the details off?

Or, make the details in a different shape, so they don't have to extrude, but look completly different to as what the detail should look like?

Or just bevel it only. Or maybe you guys can learn to sub div model. But I don't see that happening. The fact that advancebo thought that the ODST smg was made for baking gives me that idea. You guys making high poly objects and then sayings its for baking when everything is perpendicular to each other. Maybe you guys can learn how to texture correctly to add depth to create these *details* you guys try to make. You aren't impressing anyone by having a super high poly gun because of all the details you extruded.


new101
Joined: May 18, 2009

All for one and one for all


Posted: Jul 12, 2009 08:26 PM    Msg. 306 of 469       
lol that is not the wunderwaffle look for chain lightning gun and you will find it also bp i sent u a friend request through xfire.

better yet watch this vid

http://www.youtube.com/watch?v=e4s2n7qrwUI
Edited by new101 on Jul 12, 2009 at 08:28 PM


anonymous_2009
Joined: Jun 13, 2009


Posted: Jul 12, 2009 08:30 PM    Msg. 307 of 469       
Last time I checked though you would notice extruded details on weapons, but you don't really have the gun 100% sidewards on your screen when firing it... the gun faces in front of you... so you see the depth.

Bevelling it in is more or less extruding with a slant... :/
And why do say "you guys" like you already do all of this, lets see your sub'd weapons with baked detail.

Quote: --- Original message by: DEEhunter
Quote: --- Original message by: anonymous_2009

What do you want them to do? Extrude the detail then bevel the edges? = twice the amount of triangles per detail?

Or leave the details off?

Or, make the details in a different shape, so they don't have to extrude, but look completly different to as what the detail should look like?

Or just bevel it only. Or maybe you guys can learn to sub div model. But I don't see that happening. The fact that advancebo thought that the ODST smg was made for baking gives me that idea. You guys making high poly objects and then sayings its for baking when everything is perpendicular to each other. Maybe you guys can learn how to texture correctly to add depth to create these *details* you guys try to make. You aren't impressing anyone by having a super high poly gun because of all the details you extruded.


Disaster
Joined: Dec 16, 2007

ROCKS


Posted: Jul 12, 2009 08:35 PM    Msg. 308 of 469       
Quote: --- Original message by: anonymous_2009
Last time I checked though you would notice extruded details on weapons, but you don't really have the gun 100% sidewards on your screen when firing it... the gun faces in front of you... so you see the depth.

Bevelling it in is more or less extruding with a slant... :/
And why do say "you guys" like you already do all of this, lets see your sub'd weapons with baked detail.

Quote: --- Original message by: DEEhunter
Quote: --- Original message by: anonymous_2009

What do you want them to do? Extrude the detail then bevel the edges? = twice the amount of triangles per detail?

Or leave the details off?

Or, make the details in a different shape, so they don't have to extrude, but look completly different to as what the detail should look like?

Or just bevel it only. Or maybe you guys can learn to sub div model. But I don't see that happening. The fact that advancebo thought that the ODST smg was made for baking gives me that idea. You guys making high poly objects and then sayings its for baking when everything is perpendicular to each other. Maybe you guys can learn how to texture correctly to add depth to create these *details* you guys try to make. You aren't impressing anyone by having a super high poly gun because of all the details you extruded.


Extruding for detail is completly pointless and dumb. You should just texture it in. Save you time unwrapping and will save tris resulting in better performance.

Oh and, here's my sub'd models fully game ready ^_^

http://i266.photobucket.com/albums/ii256/echo216/world_debris.jpg

:3

and yes, my name is Adam :\


CLS_GRUNT
Joined: Jan 21, 2007

Old


Posted: Jul 12, 2009 08:38 PM    Msg. 309 of 469       
Couldn't have said it better myself.


DEEhunter
Joined: Dec 16, 2006


Posted: Jul 12, 2009 08:40 PM    Msg. 310 of 469       

An example between a low poly object and its sub div counter part. Using 90 degree angles at all during a bake is pointless. Which is why I said to bevel so that the depth will still show. And so when an AO map is baked then it will give it the illusion of depth from all angles.


Advancebo
Joined: Jan 14, 2008


Posted: Jul 12, 2009 08:43 PM    Msg. 311 of 469       
Quote: --- Original message by: Disaster
Quote: --- Original message by: anonymous_2009
Last time I checked though you would notice extruded details on weapons, but you don't really have the gun 100% sidewards on your screen when firing it... the gun faces in front of you... so you see the depth.

Bevelling it in is more or less extruding with a slant... :/
And why do say "you guys" like you already do all of this, lets see your sub'd weapons with baked detail.

Quote: --- Original message by: DEEhunter
Quote: --- Original message by: anonymous_2009

What do you want them to do? Extrude the detail then bevel the edges? = twice the amount of triangles per detail?

Or leave the details off?

Or, make the details in a different shape, so they don't have to extrude, but look completly different to as what the detail should look like?

Or just bevel it only. Or maybe you guys can learn to sub div model. But I don't see that happening. The fact that advancebo thought that the ODST smg was made for baking gives me that idea. You guys making high poly objects and then sayings its for baking when everything is perpendicular to each other. Maybe you guys can learn how to texture correctly to add depth to create these *details* you guys try to make. You aren't impressing anyone by having a super high poly gun because of all the details you extruded.


Extruding for detail is completly pointless and dumb. You should just texture it in. Save you time unwrapping and will save tris resulting in better performance.

Oh and, here's my sub'd models fully game ready ^_^

http://i266.photobucket.com/albums/ii256/echo216/world_debris.jpg

:3

and yes, my name is Adam :\


Adam is awesome :B


new101
Joined: May 18, 2009

All for one and one for all


Posted: Jul 12, 2009 08:49 PM    Msg. 312 of 469       
K I may bake this after i decide to subdivide if I subdivide it yet it is only at 5000 polys i think or somewhere around there so all i have to lose is 1000 or so. Plus dee im have the tutorial u posted and have not gotten to watch it due to lack of time. Plus i can not fit photoshop on this laptop now and I'm trying to improve my modelling while trying to learn c++ and java languages. Modelling is my hobby and coding is more important. That is also why im looking for a decent texturer.


Ninjadude
Joined: Jun 22, 2008


Posted: Jul 16, 2009 02:55 AM    Msg. 313 of 469       
WTF credits?


sierra117
Joined: Jan 10, 2008

If sex is good exercise, why are there fat sluts?


Posted: Jul 16, 2009 05:24 AM    Msg. 314 of 469       
Quote: --- Original message by: l283023
Here's a video I made of Gamma's firefight.
http://www.youtube.com/watch?v=MGLplbppZfs

you got 4 grenades ingame? or did you just make them attachments to the weapons like CMT's BR?


BeachParty clan
Joined: Oct 12, 2008

Sooo... You wanna switch to Red team huh?


Posted: Jul 16, 2009 05:31 AM    Msg. 315 of 469       
Quote: --- Original message by: sierra117
Quote: --- Original message by: l283023
Here's a video I made of Gamma's firefight.
http://www.youtube.com/watch?v=MGLplbppZfs

you got 4 grenades ingame? or did you just make them attachments to the weapons like CMT's BR?

That's resulting in the same, but that's 3 grenades for the record, you need Q for the fourth.

and no he didn't got 4, it's my old hud in wich the rest of the grenades just indicate 0 grenades.

however they are all useable if you do it right.
Edited by BeachParty clan on Jul 16, 2009 at 05:31 AM
and get on xfire o.O
Edited by BeachParty clan on Jul 16, 2009 at 05:33 AM

 
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