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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Official [ASP] WIP Thread

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Author Topic: Official [ASP] WIP Thread (469 messages, Page 14 of 14)
Moderators: Dennis

Hayabusa12
Joined: Jan 4, 2008

loljesse


Posted: Jan 27, 2010 09:38 PM    Msg. 456 of 469       
Quote: --- Original message by: Advancebo
Quote: --- Original message by: UnevenElefant5
Which is why they tried to "Halo-ize" it


you can't "Haloize" a Famas without turning it into a battle rifle


well thats what we're trying to do. and we might flop about it having an ammo counter.


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Jan 27, 2010 09:59 PM    Msg. 457 of 469       
nvm, I really didn't have an interesting point in that post and it sucked on ice...

for those who read it, sorry I burned your eyes...
Edited by Delicon20 on Jan 27, 2010 at 10:07 PM


Cocaine
Joined: Mar 2, 2009

Can't stop napping.


Posted: Jan 28, 2010 04:18 AM    Msg. 458 of 469       
The Famas isn't a Halo weapon. So naturally , it doesn't have alot of 'Halo' in it.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Feb 2, 2010 01:00 AM    Msg. 459 of 469       
Finishing up the ASP custom hud.









Need to make a motion sensor thing.


Advancebo
Joined: Jan 14, 2008


Posted: Feb 2, 2010 06:15 AM    Msg. 460 of 469       
Stretch the grenades and ammo meter down so that it lines up with the backgrounds.


FoxtrotZero
Joined: Aug 3, 2008

Digging Foxholes by Profession


Posted: Feb 2, 2010 09:50 AM    Msg. 461 of 469       
Quote: --- Original message by: Advancebo
Quote: --- Original message by: UnevenElefant5
Which is why they tried to "Halo-ize" it


you can't "Haloize" a Famas without turning it into a battle rifle


You kind of can. Granted, aesthetically you can, but it would still remain a machinegun most likely and it would look like a suckish, feature-deprived battle rifle.


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Feb 2, 2010 04:26 PM    Msg. 462 of 469       
HUD is neat but there's something about the angles on part of them I don't like.. It's like there a little sharp.


Dwood
Joined: Oct 23, 2007

Judge Ye Therefore


Posted: Feb 2, 2010 04:28 PM    Msg. 463 of 469       
The colors are very creamy.


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Feb 2, 2010 05:49 PM    Msg. 464 of 469       
I really, really like this HUD. Great job Jesse, although as said, colors really need to be different. Try a lighter kind of green or at least something that isn't the usual blue and yellow.


Advancebo
Joined: Jan 14, 2008


Posted: Feb 2, 2010 06:09 PM    Msg. 465 of 469       
Elites are greenish.

Do orange.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Feb 3, 2010 01:45 AM    Msg. 466 of 469       
Finished the ASP hud.
Edited by jesse on Feb 11, 2010 at 12:10 AM


Dwood
Joined: Oct 23, 2007

Judge Ye Therefore


Posted: Feb 3, 2010 06:34 AM    Msg. 467 of 469       
Fix the grenade counters and make it a tad darker up on the health bar. There's no way that's Navy Blue.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Feb 3, 2010 11:26 AM    Msg. 468 of 469       
Make the selected grenade bitmap also be a different color. I couldn't tell which I was selecting :x


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Feb 5, 2010 01:36 AM    Msg. 469 of 469       
Spiker meter alphaified.


 
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