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Author Topic: Official [ASP] WIP Thread (469 messages, Page 10 of 14)
Moderators: Dennis

sierra117
Joined: Jan 10, 2008

If sex is good exercise, why are there fat sluts?


Posted: Jul 16, 2009 06:06 AM    Msg. 316 of 469       
oh ok. And i can only go on xfire for a bit. Im gonna go on my 360 soon anyways. About 15 mins. D:


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jul 16, 2009 09:51 AM    Msg. 317 of 469       
1) It's not your HUD. Jesse's grenades, AVP_Dragons' shield bar, my re-arranged weapon icons.
2) http://www.youtube.com/watch?v=czeZs3-rpIk&fmt=18

Apparently people ignored it from the Semi-Official WIP.


BeachParty clan
Joined: Oct 12, 2008

Sooo... You wanna switch to Red team huh?


Posted: Jul 16, 2009 12:54 PM    Msg. 318 of 469       
Quote: --- Original message by: Gamma927
1) It's not your HUD. Jesse's grenades, AVP_Dragons' shield bar, my re-arranged weapon icons.
2) http://www.youtube.com/watch?v=czeZs3-rpIk&fmt=18

Apparently people ignored it from the Semi-Official WIP.

oh sorry can't make that out from youtube's quality =/ radar is definitly mine though lawl


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jul 16, 2009 12:55 PM    Msg. 319 of 469       
Yea, I'll have to give you that much. Same for the visor, but I kinda tweaked it to color when your health is lower.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Jul 25, 2009 09:06 PM    Msg. 320 of 469       


Another possible BSP while Gamma works on his Firefight.


Advancebo
Joined: Jan 14, 2008


Posted: Jul 25, 2009 09:11 PM    Msg. 321 of 469       
Um, next time render something from 3ds max. Because it looks small, and the snow gets in the way.


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Jul 25, 2009 09:14 PM    Msg. 322 of 469       
Needs more hills, variation in the cliffs, add some noise to the the top of the cliffs, cant really tell anything else though.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Jul 25, 2009 10:24 PM    Msg. 323 of 469       
yeah


BeachParty clan
Joined: Oct 12, 2008

Sooo... You wanna switch to Red team huh?


Posted: Jul 26, 2009 07:29 AM    Msg. 324 of 469       
needs a better blend in with the ground, rocks looks like they're pasted on the ground, IRL they have a bit of a upwards part, but if you make more hills it'll look like it

and redo the texture, obviously


OoEWolf
Joined: Oct 10, 2008

Injuriouswolf


Posted: Jul 26, 2009 12:00 PM    Msg. 325 of 469       
yeah the textures were just put on for testing Im not actually using thos


BeachParty clan
Joined: Oct 12, 2008

Sooo... You wanna switch to Red team huh?


Posted: Jul 26, 2009 12:55 PM    Msg. 326 of 469       
ok awesome

oh and, make a new alpha map for the ground, add a bit of tracks or path, that always looks nice, to me atleast


OoEWolf
Joined: Oct 10, 2008

Injuriouswolf


Posted: Jul 26, 2009 01:24 PM    Msg. 327 of 469       
will do


CLS_GRUNT
Joined: Jan 21, 2007

Old


Posted: Jul 26, 2009 01:35 PM    Msg. 328 of 469       
Cliffs dont look like cliffs :|


CLS_GRUNT
Joined: Jan 21, 2007

Old


Posted: Jul 26, 2009 11:10 PM    Msg. 329 of 469       
Quote: --- Original message by: halopro77
Quote: --- Original message by: CLS_GRUNT
Cliffs dont look like cliffs :|


YOU don't look like cliffs.

Obviously, I dont think anyone does.


Advancebo
Joined: Jan 14, 2008


Posted: Jul 26, 2009 11:20 PM    Msg. 330 of 469       
Quote: --- Original message by: CLS_GRUNT
Quote: --- Original message by: halopro77
Quote: --- Original message by: CLS_GRUNT
Cliffs dont look like cliffs :|


YOU don't look like cliffs.

Obviously, I dont think anyone does.

Troll was fail?


CLS_GRUNT
Joined: Jan 21, 2007

Old


Posted: Jul 26, 2009 11:22 PM    Msg. 331 of 469       
gettin' defensive 'bout his bad modelz


CLS_GRUNT
Joined: Jan 21, 2007

Old


Posted: Jul 26, 2009 11:35 PM    Msg. 332 of 469       
Just joking man, yhea show him some better tuts start with massacres on this site.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Aug 7, 2009 05:24 PM    Msg. 333 of 469       
New magnum animations(not IMbrokeRU's).



New Assault rifle animations (not IMbrokeRU's).



And we had a Beta test for [ASP]'s Shipment.(excuse my cruddy graphics as i was compressing a few chunky files at the time.)

KEEP IN MIND that this is still a WIP and placement, sizes, and anything else most likely isn't final.

We're aware of the things that need fixing such as, the crates needing to be textures, the weapon placement and uh... yeah.






Here are a few Pics of the BSP.







Edited by jesse on Aug 7, 2009 at 05:36 PM


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Aug 7, 2009 05:42 PM    Msg. 334 of 469       
A map made out of scenery? For the love of god.. this just calls for horrible lag, gernading threw walls, and more. And to be honest, it dosent look very well thought out from the top or balanced.


pwner5889
Joined: Jun 13, 2008


Posted: Aug 7, 2009 05:49 PM    Msg. 335 of 469       
Quote: --- Original message by: Higuy
A map made out of scenery? For the love of god.. this just calls for horrible lag, gernading threw walls, and more. And to be honest, it dosent look very well thought out from the top or balanced.


No, but it looks like a good map to mess around in.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Aug 7, 2009 05:53 PM    Msg. 336 of 469       
Quote: --- Original message by: Higuy
A map made out of scenery? For the love of god.. this just calls for horrible lag, gernading threw walls, and more. And to be honest, it dosent look very well thought out from the top or balanced.

Exactly what i was thinking. as for the placement of the crates i think they should be lowered in number and not be scenery.


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Aug 7, 2009 06:04 PM    Msg. 337 of 469       
That would be better but what are you doing about textures on them? If it is going to be a more HD texture then you will have to unwrap it and that would really be a fun job now wouldn't it.


BeachParty clan
Joined: Oct 12, 2008

Sooo... You wanna switch to Red team huh?


Posted: Aug 7, 2009 07:46 PM    Msg. 338 of 469       
Quote: --- Original message by: eliteslasher
That would be better but what are you doing about textures on them? If it is going to be a more HD texture then you will have to unwrap it and that would really be a fun job now wouldn't it.

you always need to unwrap it.

using uvw map modifier is cheap if you meant that for not so detailled models.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Aug 7, 2009 08:56 PM    Msg. 339 of 469       
wtf you have an opinion?


BeachParty clan
Joined: Oct 12, 2008

Sooo... You wanna switch to Red team huh?


Posted: Aug 7, 2009 08:56 PM    Msg. 340 of 469       
If my Forge concept would be used, you could change the whole layout every time you play it.
It's practical for machinima since you want different scenes without compiling a whole new map every time.


pwner5889
Joined: Jun 13, 2008


Posted: Aug 7, 2009 09:01 PM    Msg. 341 of 469       
Quote: --- Original message by: BeachParty clan
If my Forge concept would be used, you could change the whole layout every time you play it.
It's practical for machinima since you want different scenes without compiling a whole new map every time.


Or you could move the crates themselves by walking up to it. Then push it around.


BeachParty clan
Joined: Oct 12, 2008

Sooo... You wanna switch to Red team huh?


Posted: Aug 7, 2009 09:04 PM    Msg. 342 of 469       
Quote: --- Original message by: pwner5889
Quote: --- Original message by: BeachParty clan
If my Forge concept would be used, you could change the whole layout every time you play it.
It's practical for machinima since you want different scenes without compiling a whole new map every time.


Or you could move the crates themselves by walking up to it. Then push it around.

Basically my concept does what Forge does. You let the crates spawn infront of you.

It's better since you cannot stack crates by merely meleeing it, can you? lol


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Aug 7, 2009 09:04 PM    Msg. 343 of 469       
Quote: --- Original message by: anonymous__1337
i also agree that the crate placement should be edited .....


Which is why I redid it.

@ Pwner. You'd have to make all the crates vehicles, which isn't something that's really fun to do.


BeachParty clan
Joined: Oct 12, 2008

Sooo... You wanna switch to Red team huh?


Posted: Aug 7, 2009 09:08 PM    Msg. 344 of 469       
Quote: --- Original message by: Gamma927
Quote: --- Original message by: anonymous__1337
i also agree that the crate placement should be edited .....


Which is why I redid it.

@ Pwner. You'd have to make all the crates vehicles, which isn't something that's really fun to do.

Give me 10 minutes. It's not THAT hard.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Aug 7, 2009 09:16 PM    Msg. 345 of 469       
CMT did it with the covenant radio for Tensity.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Aug 7, 2009 09:53 PM    Msg. 346 of 469       
Quote: --- Original message by: BeachParty clan
Quote: --- Original message by: Gamma927
Quote: --- Original message by: anonymous__1337
i also agree that the crate placement should be edited .....


Which is why I redid it.

@ Pwner. You'd have to make all the crates vehicles, which isn't something that's really fun to do.

Give me 10 minutes. It's not THAT hard.


No, imagine a map, where all the weapon spawns are based on top of vehicles that can move around. THEN tell me if it's fun.


BeachParty clan
Joined: Oct 12, 2008

Sooo... You wanna switch to Red team huh?


Posted: Aug 8, 2009 01:16 PM    Msg. 347 of 469       
Quote: --- Original message by: Gamma927
Quote: --- Original message by: BeachParty clan
Quote: --- Original message by: Gamma927
Quote: --- Original message by: anonymous__1337
i also agree that the crate placement should be edited .....


Which is why I redid it.

@ Pwner. You'd have to make all the crates vehicles, which isn't something that's really fun to do.

Give me 10 minutes. It's not THAT hard.


No, imagine a map, where all the weapon spawns are based on top of vehicles that can move around. THEN tell me if it's fun.

I never thought about weapon spawns... well yea I guess that's a tradeoff that was worth it for me...

k, another idea mb? how about that the scenery will have 2 perms, every crate has itself AND an empty model, so if you place extra crates everywhere, it'll be sorta randomised since some of them don't spawn and some do


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Aug 8, 2009 02:49 PM    Msg. 348 of 469       
Quote: --- Original message by: BeachParty clan
Quote: --- Original message by: Gamma927
Quote: --- Original message by: BeachParty clan
Quote: --- Original message by: Gamma927
Quote: --- Original message by: anonymous__1337
i also agree that the crate placement should be edited .....


Which is why I redid it.

@ Pwner. You'd have to make all the crates vehicles, which isn't something that's really fun to do.

Give me 10 minutes. It's not THAT hard.


No, imagine a map, where all the weapon spawns are based on top of vehicles that can move around. THEN tell me if it's fun.

I never thought about weapon spawns... well yea I guess that's a tradeoff that was worth it for me...

k, another idea mb? how about that the scenery will have 2 perms, every crate has itself AND an empty model, so if you place extra crates everywhere, it'll be sorta randomised since some of them don't spawn and some do

scenery perms = more lag
just make a layout, texture like 2 crates, and build the entire map NOT OUT OF SCENERY.


Advancebo
Joined: Jan 14, 2008


Posted: Aug 8, 2009 03:45 PM    Msg. 349 of 469       
Like what H3MT did with Foundry, modeled all of the stuff, then placed it in 3ds.


anonymous_2009
Joined: Jun 13, 2009


Posted: Aug 8, 2009 04:05 PM    Msg. 350 of 469       
Part from Foundry is stupidly high poly and usless detail everywhere...

 
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