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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Official [ASP] WIP Thread

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Author Topic: Official [ASP] WIP Thread (469 messages, Page 7 of 14)
Moderators: Dennis

BeachParty clan
Joined: Oct 12, 2008

Sooo... You wanna switch to Red team huh?


Posted: Jun 27, 2009 06:47 PM    Msg. 211 of 469       
Quote: --- Original message by: jesse


Visor isn't for ASP, i just made it for a friend (flameomega).


what's with the overlay ripping right through the shield meter? =/
what sort of overlay is it supposed to be? i can't be the mark 6 overlay, or something horrible happened, waaaay too narrow for the ODST too, looks nothing like the elite either

E1: hmm, reminds me of the EVA overlay Gamma made, looks exactly like his

and work on the scaling, along with everything i posted about your hud in the hud wip thread

Edited by BeachParty clan on Jun 27, 2009 at 06:49 PM


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jun 27, 2009 06:49 PM    Msg. 212 of 469       
From what I remember, they were planning on doing a completely new HUD. The shield bar will be curved, weapon and grenade icons moved down, and some other stuff.


BeachParty clan
Joined: Oct 12, 2008

Sooo... You wanna switch to Red team huh?


Posted: Jun 27, 2009 06:50 PM    Msg. 213 of 469       
Quote: --- Original message by: Gamma927
From what I remember, they were planning on doing a completely new HUD. The shield bar will be curved, weapon and grenade icons moved down, and some other stuff.

I smell ODST, lulz


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Jun 27, 2009 08:58 PM    Msg. 214 of 469       
Oh that was just an EVA visor i made for Flameomega without the middle thing though, this is MY visor.


Edited by jesse on Jun 27, 2009 at 08:59 PM


halo3n00b
Joined: Dec 8, 2008


Posted: Jun 27, 2009 10:30 PM    Msg. 215 of 469       
well here it is :D :
Edited by halo3n00b on Jun 27, 2009 at 10:42 PM


Advancebo
Joined: Jan 14, 2008


Posted: Jun 28, 2009 12:05 AM    Msg. 216 of 469       
Some inaccuracies on that battle rifle.

The triangles arent supposed to be that deep.
The square on the handle isnt supposed to be a bevel, its supposed touch the edge with the trigger. So its like a small pocket for the index finger to go in.
Edited by Advancebo on Jun 28, 2009 at 12:07 AM


CLS_GRUNT
Joined: Jan 21, 2007

Old


Posted: Jun 28, 2009 02:24 AM    Msg. 217 of 469       
Assault rifle is a halo 3 rip right?


halo3n00b
Joined: Dec 8, 2008


Posted: Jun 28, 2009 02:39 PM    Msg. 218 of 469       
well kinda, its and edited h3b 3rd person model


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Jun 30, 2009 09:29 PM    Msg. 219 of 469       
Made new grenades for our Firefight map.



new101
Joined: May 18, 2009

All for one and one for all


Posted: Jun 30, 2009 09:37 PM    Msg. 220 of 469       
maybe that was intentional 0_-


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Jun 30, 2009 09:46 PM    Msg. 221 of 469       
I know the Firebomb is there, we're going to use firebomb instead of plasma for that map.


Advancebo
Joined: Jan 14, 2008


Posted: Jun 30, 2009 09:47 PM    Msg. 222 of 469       
Quote: --- Original message by: jesse
Made new grenades for our Firefight map.



Its angled to much


Advancebo
Joined: Jan 14, 2008


Posted: Jun 30, 2009 10:24 PM    Msg. 223 of 469       
aim thing?


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jun 30, 2009 10:31 PM    Msg. 224 of 469       
I'm pretty sure he means AOL Instant Messenger.


BeachParty clan
Joined: Oct 12, 2008

Sooo... You wanna switch to Red team huh?


Posted: Jul 1, 2009 04:15 AM    Msg. 225 of 469       
Quote: --- Original message by: Advancebo
Quote: --- Original message by: jesse
Made new grenades for our Firefight map.



Its angled to much


because you used fire bombs instead of plasma grenades doesn't mean you have to use the wrong order... you can still choose a fire nade with it on the right spot, i dont see the problem or why you're doing it though

and your radar blip bitmaps are a bit off, center it.

will you still make a correct h3 game meter?

and a small detail, but why does your shield outline/meter go wider at the top? shouldnt be so

also, your whole weapon part should be moved about 15 X right and about 2 Y up

for the rest it looks good so far, nice sky

and i agree with bo, it's angled too much, try keeping it as close to h3's scaling possible, because that just looks better. my previous hud also just had the h3 layout but not the scaling, you're going to get annoyed by the fact it's just not correct, as i did with my old one
Edited by BeachParty clan on Jul 1, 2009 at 04:17 AM

Quote: --- Original message by: halo3n00b

well here it is :D : *pic of good looking BR so far*
Edited by halo3n00b on Jun 27, 2009 at 10:42 PM


damn nice
Edited by BeachParty clan on Jul 1, 2009 at 04:19 AM


SegwayMaster1324
Joined: Feb 7, 2009


Posted: Jul 3, 2009 12:36 PM    Msg. 226 of 469       
Ok, yes this is a bump but the only reason this died is because of the spamming pushed it down, So I'm just wondering is there any projects the team is working on aside from the weapons,hud, and exc. and so on?


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jul 3, 2009 01:08 PM    Msg. 227 of 469       
Firefight.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jul 4, 2009 12:22 AM    Msg. 228 of 469       
Firefight BSP? It's MY firefight.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jul 4, 2009 12:28 AM    Msg. 229 of 469       
Go ahead, but I can't model :/

If someone was to make a BSP, then I could populate it, and do the scripting.


new101
Joined: May 18, 2009

All for one and one for all


Posted: Jul 4, 2009 12:57 AM    Msg. 230 of 469       
make it odst themed xD


SegwayMaster1324
Joined: Feb 7, 2009


Posted: Jul 4, 2009 11:46 AM    Msg. 231 of 469       
Quote: --- Original message by: new101
Make it odst themed ,xD

Only if anyone has a good ODST hud which I don't think anyone on the team made one so you can use yours and use a spartan or maybe borrow someone's ODST HUD, (if there's a good finished one, I seen some but I don't know if there finished).
* edit: typo

Edited by SegwayMaster1324 on Jul 4, 2009 at 11:47 AM


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Jul 4, 2009 03:02 PM    Msg. 232 of 469       
Wouldn't be too hard, i could get the H3 ammo meters and icons i have and set them on the bottom right, make a visor, and health bar, and move grenades down.


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Jul 4, 2009 03:14 PM    Msg. 233 of 469       
Quote: --- Original message by: Gamma927
Go ahead, but I can't model :/

If someone was to make a BSP, then I could populate it, and do the scripting.

You could use my bsp if you want.


SegwayMaster1324
Joined: Feb 7, 2009


Posted: Jul 5, 2009 08:19 PM    Msg. 234 of 469       
So any updates in ASP's version of H3:ODST(idea) & Gamma927(made/working on one) the "Firefight" mode?
* edit: typo
I fail at typing *headdesk*, *headache*
Edited by SegwayMaster1324 on Jul 5, 2009 at 08:20 PM


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jul 5, 2009 08:21 PM    Msg. 235 of 469       
Good news for me, bad news for you. Instead of working on Firefight for the past two days, and having the three times a week beta day, I've learned to model. Yay for me.


SegwayMaster1324
Joined: Feb 7, 2009


Posted: Jul 5, 2009 08:23 PM    Msg. 236 of 469       
@Gamma:,Yay?,@General mass of forum goers that I ask pointless questions to: So let me get this straight, there is 3 diffrent groups of people working on 3 diffrent Firefight modes ...
Edited by SegwayMaster1324 on Jul 5, 2009 at 08:24 PM


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Jul 5, 2009 08:26 PM    Msg. 237 of 469       
Technically Gamma's Firefight is [ASP]'s.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jul 5, 2009 08:28 PM    Msg. 238 of 469       
Me and L283023 (ASP)
L0d3x
Polamee and Mythril
Elefant
PVT Jenkins
Onotix
And one other person I can't remember.

Did I miss anyone?


Advancebo
Joined: Jan 14, 2008


Posted: Jul 5, 2009 08:29 PM    Msg. 239 of 469       
Me


SegwayMaster1324
Joined: Feb 7, 2009


Posted: Jul 5, 2009 08:33 PM    Msg. 240 of 469       
Oh, ok thanks for clearing that up Jesse, so that makes two diffrent firefight modes indepently and unrelatedly(not a word lol) being worked on that I'm aware of?, fricken sweet.So you guys have any maps in the works right now or are you mainly doing the Firefight and other HUD(s),weapons,tags,etc.?


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Jul 5, 2009 08:40 PM    Msg. 241 of 469       
Well it's tough to work on everything at once because some members are off while others are on and such.


new101
Joined: May 18, 2009

All for one and one for all


Posted: Jul 7, 2009 03:27 AM    Msg. 242 of 469       
well seeing as how the topic is about to hit the second page i give you and update xD.





SegwayMaster1324
Joined: Feb 7, 2009


Posted: Jul 7, 2009 10:45 AM    Msg. 243 of 469       
Quote: --- Original message by: Vern125
Quote: --- Original message by: jesse
Made new grenades for our Firefight map.
http://screenshot.xfire.com/screenshot/natural/a4cd516499740b2292baa5cc99fae8404e61d6bc.png

Will you be able to add the 4 grenades into the game? I was told from Sarge that its possible to do that.

Do explain, I thought you could only have grenade types (three if it's a secondary fire for a weapon like halopro said.).


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jul 7, 2009 10:49 AM    Msg. 244 of 469       
Plasma grenades are removed.


Advancebo
Joined: Jan 14, 2008


Posted: Jul 7, 2009 11:24 AM    Msg. 245 of 469       
Quote: --- Original message by: new101
well seeing as how the topic is about to hit the second page i give you and update xD.





wirframes?

 
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