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Author Topic: Sigma Mapping Team: Official Revealing (296 messages, Page 1 of 9)
Moderators: Dennis

Geo
Joined: Mar 2, 2007


Posted: Jan 31, 2009 12:21 PM    Msg. 1 of 296       
Well, you probably guessed from the title. Sigma is back. We aren't just back with what we had last time either. You may not have even heard of us from our last public mentioning, but Sigma has been working hard at the ups and downs of map making for CE so that we can bring you enjoyable custom content that will provide interesting gameplay.

When we originally fell off the radar, we had left the community with little more than a leaked map full of hardly finished content. Well, we have changed in a big way. We have been working on a highly custom and unique collection of Halo CE multi-player maps, a whole arsenal of custom and Halo related weapons, and much more new content. We've gained members, and lost members, but overall we now have a great assortment of people that get the job done how it is needed. As we now finish off the final weapon skins, and hammer out the last gameplay details, we thought it was time to make ourselves known again.

Our current lineup of members is as follows:
M6dEEp
Donut
ICEE
Geo
Arbiter
Moses
Plague
Malloy
Invaderveex
(in no particular order)

Other contributors (who are either former members or friends of members) are:

Chains
Hayabusa
Selentic
CLS_Grunt

Because of the range of skills our members have, we have little need for more people, but to make it an easier and faster process, we may be hiring any interested members of this community who can help us finally get this show on the road.

Now, to discuss the actuality of things that go on amongst the team:

Quote: Weaponry: Weapons are arguably the biggest part of gameplay, so we have accordingly spent a lot of time and efforts creating our weapon set in an attempt to achieve balance, and a certain level of visual quality. Our weapon set is as follows:

SMG: everyone knows and loves the smg. Our SMG has maintained the average halo gameplay applications, but has had a serious visual makeover in a halo 3 recon fashion.


Battle rifle: The mid-long range weapon is a vital part of halo gameplay, and we would be cruel retards to take it away. The battle rifle is for the most part unchanged in usage, but has also had a visual makeover.


Rocket launcher: Classic halo launcher. Scarce among maps

Assault rifle: The last of the cut and dry halo 3 copies. I promise. The assault rifle is a classic weapon, and has mostly been left the same.


Shotgun: Our shotgun may visually look similar to the halo series’ shotgun, but it has a much slower rate of fire with greater range than the halo 3 shotgun. We feel that it should be easier to use on an inferior netcode like halo CE’s. The slowed rate of fire comfortably balances the range boost though.


Sniper rifle: The sniper rifle has a completely different design. The scope is the only part which maintains a haloesque design, and will sport an ammo counter and compass. The gun’s design is bullpup, which seems like a nice change from the standard halo sniper.



‘Griever’ grenade launcher: A human grenade launcher that functions with a revolving drum. It has 6 rounds loaded max, and it takes 4 shots to kill a man (but due to the blast radius it can be used on multiple targets with relative ease). The firing is fairly slow, and it is somewhat of a rarity in the maps. It can be reloaded one round at a time like the shotgun.


Brute spiker: You know it from halo 3. However, to make it different and valuable to gameplay, the spikes have ricocheting physics to make it deadly in tunnel areas. It is highly damaging to the flesh, but it takes several shots to lower the shields. This makes it a good counterpart to a plasma weapon.



Brute striker: a long range weapon. It is essentially a sniping weapon that takes good accuracy to kill with. Headshots are highly damaging, but body shots are much weaker. It is best to use when hiding in cover. A skilled user can defeat a battle rifle wielding spartan with relative ease at a long range, but it is not recommendable in short range.


Brute reaver: A deadly brute pistol with the highest firepower of any nonexplosive and non laser weapon, excluding the sniper and shotgun. It takes 3 headshots to kill,
But UNLIKE the unbalanced pistol predecessor, it can’t be used at very long ranges due to projectile speed. The projectile starts out moving fast, but slows down around medium range, making it an unrealistic but balanced weapon. If you use it at long range, you will need to lead your shot quite a bit. The projectile is very visible, and the firing sound is loud, making it useless for stealth.



Spike grenade: unlike halo 3, our spike grenade is highly devastating. It isn’t a starting grenade, and is less common on the maps than frags. It produces a literal storm of spikes that screw over anyone caught indoors. It actually lands perpendicularly to any surface, and the spikes move at a high speed, bouncing several times before getting stuck. Use at own risk.

Plasma rifle: it has high shield damage and high stun, but takes several shots to bring down a person. It is recommendable that you switch to a different weapon to finish someone off.

Needler: The needles have become more difficult to dodge, making it a useful weapon once again.

Plasma pistol: Same ol charge and shoot shield cracker. It MAY end up sporting the vehicle stopping properties, if Arbie can get it working.


Other weapons that MAY be included, but we aint holding our breath for until they come together:

Athenian laser: Not the spartan laser, but a distant cousin. It is highly powerful and can easily take down a full vehicle with one shot. The weapon is useful against personnel too, however indoors it is entirely useless. Though the projectile does do minor damage, it is only an omen of what is to come. The projectile is a beacon, that sends coordinates to a satellite in space that will shoot down a highly destructive laser. A spartan will have plenty of time to clear the (rather large) blast radius, but when stuck to an unsuspecting vehicle or player, the mayhem can be catastrophic. If we can get this working perfectly, it will be a rare heavy weapon in our maps. The idea is possible, as the same basic principle was used in a modern combat (non sigma) map called (ambush?), in which a pair of binoculars could call in an air strike.


Flamethrower: we have a nice flamer model, animations and skin, but unless we can work out some gameplay applications it isn’t going anywhere.

Equipment: Nuff said. We have a functional script, but it hasn’t been thoroughly tested yet. It works, but we have to make sure it will fit the gameplay, and be perfectly bugless. More details as it unfolds.

Power Drainer: This amazing little piece of equipment is something that Arby and his tagging prowess take great pride in, and rightfully so. It not only kills your shields when you walk within radius, but it also brings vehicles to a complete halt, just like in Halo 3.



Shrapnel grenades: Not a grenade, but a function of the griever’s grenades. We've been in the process of making the grenades shoot flaming shrapnel, which will not deal damage when it hits, but will create small fires that will damage if touched, blocking tunnels and paths easily.





Yes people, we have a fully working version of Griffball coming your way to Halo CE. Thanks to arbiter for his amazing HEK skills to get this working.

So that was a big load of words. Our bsps are where its really at though. Our bsp modelers work hard to make attractive landscapes that provide tactical and innovative gameplay, and we have been quite successful. Currently, our most promising map is called Downfall, and it will be our first release, though we do have several others in the works. And now for some pics (taken in downfall), because we’re not entirely full of crap when we talk about our work.





Sigma's SMG ^


Someone firing the striker ^


Sigma's Griever in action ^


Death by spiker ^


Sniper receives a lead wrapped surprise ^

More gameplay pics will come soon

And some gameplayless images of Geo's map, downfall:


View from red base ^


Scenic View ^




As you can see, the entire thing is in a huge canyon. It feels quite nice when you run around in it. For gameplay's sake, there will be no way to get out into the area without using dev, and even with dev the player will be unable to fire back into the play area. The map may be getting an atmospheric makeover too. We've been toying with different times of day and such.

Because we’re really not into competing with other teams, or obsessing about our imperfections, we aren’t looking for criticism. We are just trying to make content that is FUN to use. We plan on releasing “classic” versions of all our maps, which will include the original weapon set and bipeds, though we design our maps for our content. Our weapon tags will be open source upon release. Please enjoy, more pics and stuff will be added later, including renders of the weapons we haven't shown.


Note: I will be adding updates weekly to the first post so please make sure to check it before asking for eyecandy.

Future Updates Go Here:

We currently have a biped in the works, and as you can see we have custom WIP fp arms. The biped will be finished sometime this week most likely, and we will be posting renders of it, and renders of many of our other weapons that are yet unskinned.





NOTE: Everything mentioned without a picture is indeed actually made; just no renders have been made yet. Expect more soon.

Edited by Geo on Feb 16, 2009 at 12:50 PM


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Jan 31, 2009 12:23 PM    Msg. 2 of 296       
As I said on Modacity, I like how the map doesn't just stop where you can't see, it has mountains and so on. Makes it look more professional, and makes you look not as lazy.


iTails
Joined: Nov 26, 2008

The lot of idiots on this forum are veterans


Posted: Jan 31, 2009 12:24 PM    Msg. 3 of 296       
Holy crap thats amazing


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Jan 31, 2009 12:28 PM    Msg. 4 of 296       
Looks great. Maybe blurr the alpha on the ground bitmap just a little more?


ThePlague
Joined: Dec 16, 2007

Steam: jubalearlybh


Posted: Jan 31, 2009 12:29 PM    Msg. 5 of 296       
By the way, don't take the HUD as anything close to final, because I haven't even started working on it yet. ;)


Geo
Joined: Mar 2, 2007


Posted: Jan 31, 2009 12:30 PM    Msg. 6 of 296       
Yeah I'm actually currently working on a new ground bitmap, that one is really just a place holder.


gruntfromhalo
Joined: Nov 21, 2007

actual loli


Posted: Jan 31, 2009 12:31 PM    Msg. 7 of 296       
:D!
Quote:
*Drools over map* *points* DO WANT lol looks amazing keep up the good work.
+1
Edited by gruntfromhalo on Jan 31, 2009 at 12:31 PM


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Jan 31, 2009 12:33 PM    Msg. 8 of 296       
Half the cliff's on the map I see are stretched. Do fix.
And from modacity:
Quote: I think the map looks fine, decent. The hud and fp models of the weapons just look pretty weird..But it does look fun to play. The skins look like they could use some work though.
I know you guy's can do better with them, you guys have some good people on your team.


wesman
Joined: Mar 18, 2008

no your a freezer


Posted: Jan 31, 2009 12:34 PM    Msg. 9 of 296       
It is official, there is now seamen in my pants.


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Jan 31, 2009 12:39 PM    Msg. 10 of 296       
I like how you took the Brute weapon concepts and made them actually look good and like they would be used by Brutes instead of just making them red and fire faster. I'm lovin the Griever :D


Geo
Joined: Mar 2, 2007


Posted: Jan 31, 2009 12:41 PM    Msg. 11 of 296       
Brute Reaver added to the first post.


iTails
Joined: Nov 26, 2008

The lot of idiots on this forum are veterans


Posted: Jan 31, 2009 12:43 PM    Msg. 12 of 296       
Quote: --- Original message by: wesman
It is official, there is now seamen in my pants.
Whales? :D


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Jan 31, 2009 12:58 PM    Msg. 13 of 296       
Quote: --- Original message by: iTails
Quote: --- Original message by: wesman
It is official, there is now seamen in my pants.
Whales? :D

that Brute Reaver looks really nice, kinda like the mauler and plasma pistol had a kid :P
Edited by UnevenElefant5 on Nov 27, 2009 at 12:53 AM


ThePlague
Joined: Dec 16, 2007

Steam: jubalearlybh


Posted: Jan 31, 2009 01:02 PM    Msg. 14 of 296       
Quote: --- Original message by: UnevenElefant5
Anyways, on topic: that Brute Reaver looks really nice, kinda like the mauler and plasma pistol had a kid lolz :P
It's a brute concept from Halo Wars.


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Jan 31, 2009 01:04 PM    Msg. 15 of 296       
really? :O


ThePlague
Joined: Dec 16, 2007

Steam: jubalearlybh


Posted: Jan 31, 2009 01:06 PM    Msg. 16 of 296       
Quote: --- Original message by: UnevenElefant5
really? :O
Yes. We took the concept and made it work.


ICEE
Joined: Mar 1, 2007

Hark!


Posted: Jan 31, 2009 01:11 PM    Msg. 17 of 296       
Yeah, we used some of the mmo brute concepts for our weapon designs. Other custom weapons are either something from the halo universe, or a fitting but completely imagined design of our own. The griever is a good example of that, the design was thought up by donut and I.


Geo
Joined: Mar 2, 2007


Posted: Jan 31, 2009 01:11 PM    Msg. 18 of 296       
There is another brute concept that is done as well. Pics will be posted soon. Keep an eye on the first post.
Edited by Geo on Jan 31, 2009 at 01:11 PM


ICEE
Joined: Mar 1, 2007

Hark!


Posted: Jan 31, 2009 01:28 PM    Msg. 19 of 296       
Quote: --- Original message by: OHunterO
I like the weapons, especially the Barrett style sniper rifle. As I like snipers :)


Oh, we need to add your name to contributors since you gave us a model.


Geo
Joined: Mar 2, 2007


Posted: Jan 31, 2009 01:34 PM    Msg. 20 of 296       
Im getting all the renders of the all the weapons as we speak.


Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: Jan 31, 2009 02:15 PM    Msg. 21 of 296       
also btw, if anyone posts this model: http://www.turbosquid.com/3d-models/3d-grenade-launcher/248720
and says i downloaded it for the griever, i will rain hot acid down your throat and dissolve your testicles


BeachParty clan
Joined: Oct 12, 2008

Sooo... You wanna switch to Red team huh?


Posted: Jan 31, 2009 02:23 PM    Msg. 22 of 296       
Quote: --- Original message by: Geo
Our weapon tags will be open source upon release.

That's nice to hear, prevents 'leaking' too like H3MT did, and keeps us from begging for the tags like CMT =P

The brute reaver is SO fitting, should be a Halo 3 weapon!


Geo
Joined: Mar 2, 2007


Posted: Jan 31, 2009 02:39 PM    Msg. 23 of 296       
The RL concept :D


Geo
Joined: Mar 2, 2007


Posted: Jan 31, 2009 02:50 PM    Msg. 24 of 296       
More renders added.

Weapons without pictures yet will be rendered soon.


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Jan 31, 2009 02:58 PM    Msg. 25 of 296       
.elbissopmi ton si llabfirg, ahahaH
(Figure out what I said)


Geo
Joined: Mar 2, 2007


Posted: Jan 31, 2009 03:06 PM    Msg. 26 of 296       
It will be the athenian laser. There is a description above the image. And yes ODX it is working. Its been tested online, along with all of our equipment. We haven't posted any of it yet merely because the visuals are still in process.


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Jan 31, 2009 03:13 PM    Msg. 27 of 296       
Quote: --- Original message by: Geo
And yes ODX it is working.
If you mean by it works well now, OK, but if you mean by yes it's possible, I already knew that. I was there when he tested the first ever build online. My favorite part was how I had 266 ping because they were far away :P Also, how you bled anytime you took out a weapon. Yes, that was fixed in build 2. After that I have no idea how it looks.


Advancebo
Joined: Jan 14, 2008


Posted: Jan 31, 2009 03:14 PM    Msg. 28 of 296       
At the Brute Striker:
You say its a sniping weapon. But the barrel size is to large for sniping.


Geo
Joined: Mar 2, 2007


Posted: Jan 31, 2009 03:17 PM    Msg. 29 of 296       
Quote: --- Original message by: Advancebo
At the Brute Striker:
You say its a sniping weapon. But the barrel size is to large for sniping.


It doesn't have a scope, its just accurate, like the pistol.


ICEE
Joined: Mar 1, 2007

Hark!


Posted: Jan 31, 2009 03:18 PM    Msg. 30 of 296       
the barrel is large because it shots a large spike.


iTails
Joined: Nov 26, 2008

The lot of idiots on this forum are veterans


Posted: Jan 31, 2009 03:18 PM    Msg. 31 of 296       
Quote: --- Original message by: Advancebo
At the Brute Striker:
You say its a sniping weapon. But the barrel size is to large for sniping.
lol, does it really matter? its just a game


Mythril
-
Screenshot Guru
-
Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Jan 31, 2009 04:08 PM    Msg. 32 of 296       
Woah.

Are there going to be new particles for explosions/muzzle flashes?


DEEhunter
Joined: Dec 16, 2006


Posted: Jan 31, 2009 04:13 PM    Msg. 33 of 296       
Quote: --- Original message by: Mythril
Woah.

Are there going to be new particles for explosions/muzzle flashes?

I can make a few for them if they want.


ICEE
Joined: Mar 1, 2007

Hark!


Posted: Jan 31, 2009 04:22 PM    Msg. 34 of 296       
Quote: --- Original message by: DEEhunter
Quote: --- Original message by: Mythril
Woah.

Are there going to be new particles for explosions/muzzle flashes?

I can make a few for them if they want.


We are looking to get some of those. Veex has been working on it but he's also been gone about 85% of the time. Show me some of your work (not in this thread, PM me) please


HDoan
Joined: Feb 19, 2007

"'Tis only happens to them Asians" - ODX 2008


Posted: Jan 31, 2009 04:33 PM    Msg. 35 of 296       
Quote: --- Original message by: BeachParty clan
Quote: --- Original message by: Geo
Our weapon tags will be open source upon release.

That's nice to hear, prevents 'leaking' too like H3MT did, and keeps us from begging for the tags like CMT =P

The brute reaver is SO fitting, should be a Halo 3 weapon!

Funny how you care about prevention of leaks when you use them =/

Also nice psiker skin
Edited by HDoan on Jan 31, 2009 at 04:33 PM

 
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