
BeachParty clan
Joined: Oct 12, 2008
Sooo... You wanna switch to Red team huh?
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Posted: Feb 20, 2009 05:04 PM
Msg. 456 of 2972
Making a flood carrier with a jackel shield isn't hard, add a marker on the front and give it a jackel shield weapon. I guess it's meant for legendary mode, though it wouldn't make much sense
Eat calcium, it raises pokemon's special attack
so... currently i'm making h1 human flood with halo 2 marine armor, halfway detaching, any comments before i attach them?
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Feb 20, 2009 05:05 PM
Msg. 457 of 2972
If we're using Halo 1 marines, wouldn't it look funny if only infected marines had Halo 2 armor?
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NeiaG
Joined: May 18, 2008
Ohai Mark
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Posted: Feb 20, 2009 05:07 PM
Msg. 458 of 2972
Quote: --- Original message by: Lone Warrior Grunts are converted into Carriers as when the carriers explode its the grunts methane tanks going bye bye. Also, thats where the Flood infection forms are housed, in the methan tank, except its been enlarged by Flood biomass. Carrier Forms are combat forms that are unfit for combat or older till the point they turn into carrier forms also. http://halo.wikia.com/wiki/Carrier_Form
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Lone Warrior
Joined: Dec 14, 2008
-Himalayan Wizard and Mystical Guru of the Mts.-
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Posted: Feb 20, 2009 05:13 PM
Msg. 459 of 2972
Wiki can be edited by anyone, what I said is true, along with what you said.
And, unless someone wants to rip the h2 marine models, rig them, and then put in-game then I doubt we'll use H2 armor. Unless you have some way to do it. If you do, I'm all ears.
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Lone Warrior
Joined: Dec 14, 2008
-Himalayan Wizard and Mystical Guru of the Mts.-
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Posted: Feb 20, 2009 05:25 PM
Msg. 460 of 2972
I know.
Hmmmm, shielded infection forms lol. Thats for the lulz.
H3 fanboy: *infection from squad runs at him* Aw these are easy to kill. *shoots* WTFOMGHAX0R.
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Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
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Posted: Feb 20, 2009 06:41 PM
Msg. 461 of 2972
When I place the elite model in sapien, it just spits out OUT OF OBJECTS: Cannot place h2elite.
I've seen it before, but normally it says something like the animations don't match. But there is no error when I add it into the palette. But it refuses to spawn.
?
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Feb 20, 2009 06:44 PM
Msg. 462 of 2972
Quote: --- Original message by: Lone Warrior Wiki can be edited by anyone, what I said is true, along with what you said.
And, unless someone wants to rip the h2 marine models, rig them, and then put in-game then I doubt we'll use H2 armor. Unless you have some way to do it. If you do, I'm all ears. Actually, Carriers are biomass of sentient life that could not fight under given circumstances. This can include grunts, worn down combat forms, worn down pure forms, or whatever. Instead of grenades, you could either: 1.) Use your tentacle lashing abilities to melee maybe. 2.) "Throw" and infection form.lol. Just some ideas. Edited by DarkHalo003 on Feb 20, 2009 at 06:46 PM
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KillerKip1
Joined: May 3, 2008
Rigs of Rods
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Posted: Feb 20, 2009 06:46 PM
Msg. 463 of 2972
Quote: --- Original message by: DarkHalo003Quote: --- Original message by: Lone Warrior Wiki can be edited by anyone, what I said is true, along with what you said.
And, unless someone wants to rip the h2 marine models, rig them, and then put in-game then I doubt we'll use H2 armor. Unless you have some way to do it. If you do, I'm all ears. Actually, Carriers are biomass of sentient life that could not fight under given circumstances. This can include grunts, worn down combat forms, worn down pure forms, or whatever. Instead of grenades, you could either: 1.) Use your tentacle lashing abilities to melee maybe. 2.) "Throw" and infection form.lol. Just some ideas. Edited by DarkHalo003 on Feb 20, 2009 at 06:46 PM They can hit the floor and explode, they are deady. lol
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Lone Warrior
Joined: Dec 14, 2008
-Himalayan Wizard and Mystical Guru of the Mts.-
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Posted: Feb 20, 2009 06:46 PM
Msg. 464 of 2972
I said, I'm right and so is he, and when adding both of our statements together, we get what you said.
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Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
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Posted: Feb 20, 2009 06:48 PM
Msg. 465 of 2972
Rigged halo 2 elite ingame.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Feb 20, 2009 10:23 PM
Msg. 466 of 2972
Err... anyone want to give me a hand on c10?
Edit: My bad. Fixed. Edited by Gamma927 on Feb 21, 2009 at 12:12 AM
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Polamee
Joined: Feb 25, 2008
MP2SPMT's founder
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Posted: Feb 21, 2009 09:56 AM
Msg. 467 of 2972
yay! d20 grav lift bay and muster bay done! 20%, Lone warrior. I'll post pics upon request.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Feb 21, 2009 10:35 AM
Msg. 468 of 2972
Yay! Update to 0.4% done. I finished a few rooms, fixed up the script. Going to record a video soon, after I fix the bugs.
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BeachParty clan
Joined: Oct 12, 2008
Sooo... You wanna switch to Red team huh?
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Posted: Feb 21, 2009 11:00 AM
Msg. 469 of 2972
I'm halfway with the halo 2 armored human flood form, and i seperated the h2 elites's armor already, yet have to apply them to the h1 flood forms
So I just rigged a model (yeah I remember how again) but blitzkrieg doesn't work on 2009 =/ I also have bluestreak's max script, but that also just gives an error, something about a function, but nothing wrong with the model, any other plugins/scripts that work with 2009 for exporting to JMS?
ps, i have h3 elites with combat armor from zach, someone who made one like so many others did, but he's not done with the texture, so i'll help him with that, want h3 combat armor on the flood too? Edited by BeachParty clan on Feb 21, 2009 at 11:02 AM
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Feb 21, 2009 11:01 AM
Msg. 470 of 2972
Question: Are we using Halo 2 marines? If not, then why are we making a Halo 2 armored flood?
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BeachParty clan
Joined: Oct 12, 2008
Sooo... You wanna switch to Red team huh?
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Posted: Feb 21, 2009 11:04 AM
Msg. 471 of 2972
Quote: --- Original message by: Gamma927 Question: Are we using Halo 2 marines? If not, then why are we making a Halo 2 armored flood? I have no idea, but I assume we're using h2 armor for the flood since the halo 2 elite was imported I'll make a special detailled texture with much detaill for the halo 2 elite, since it's unskinned Oh and, Yea ofcourse I can get halo 2 flood models, but didn't they use a different bone structure? That's what I heard, wich makes the default anims impossible to use, thus unrealistic to do as animating it is way too hard
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Feb 21, 2009 11:05 AM
Msg. 472 of 2972
Polamee told me to use the Halo 1 marines... I'm pretty sure you should just add Halo 1 armor onto the flood.
Another question: How do I keep doors from closing? Checking "Can only change once" doesn't seem to help. Edited by Gamma927 on Feb 21, 2009 at 11:06 AM
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BeachParty clan
Joined: Oct 12, 2008
Sooo... You wanna switch to Red team huh?
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Posted: Feb 21, 2009 11:13 AM
Msg. 473 of 2972
Quote: --- Original message by: Gamma927
Polamee told me to use the Halo 1 marines... I'm pretty sure you should just add Halo 1 armor onto the flood.
Another question: How do I keep doors from closing? Checking "Can only change once" doesn't seem to help. Edited by Gamma927 on Feb 21, 2009 at 11:06 AM lol ok i'll detach the halo 1 marines, that means i have halo 1 and halo 2 marine armor and eventually end up with 2 flood versions to pick from =) What if you just keep the doors open? check the boxes -never appears locked -initially open then the doors always work E1: correction I end up with 6 flood models -Human flood with halo 1 marine armor -Human flood with halo 2 marine armor -Human flood with Halo 3 Mark 6 armor (fur teh lulz) -Elite flood with halo 1 armor -Elite flood with halo 2 armor -Elite flood with halo 3 combat armor Edited by BeachParty clan on Feb 21, 2009 at 11:15 AM
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Feb 21, 2009 11:16 AM
Msg. 474 of 2972
Cause I have to open them.
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BeachParty clan
Joined: Oct 12, 2008
Sooo... You wanna switch to Red team huh?
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Posted: Feb 21, 2009 11:34 AM
Msg. 475 of 2972
Quote: --- Original message by: Gamma927 Cause I have to open them. Have you ticked the boxes?
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k9colin
Joined: Mar 24, 2008
Piss Off I'm -BLAM!-ing
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Posted: Feb 21, 2009 11:42 AM
Msg. 476 of 2972
Quote: --- Original message by: Polamee yay! d20 grav lift bay and muster bay done! 20%, Lone warrior. I'll post pics upon request. Post pics please.
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Lone Warrior
Joined: Dec 14, 2008
-Himalayan Wizard and Mystical Guru of the Mts.-
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Posted: Feb 21, 2009 11:59 AM
Msg. 477 of 2972
They'll have different coloured armor, yes.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Feb 21, 2009 12:04 PM
Msg. 478 of 2972
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Advancebo
Joined: Jan 14, 2008
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Posted: Feb 21, 2009 02:03 PM
Msg. 479 of 2972
Ok, that was disgusting. Random flood shooting out of the door killing 4 covenant and making a grunt jump off? Doors that are meleed, lame. Covenant are to weak. Why do you have shields. Why does it look like all you do is go through the whole level, without even needing to fight.
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Newbkilla
Joined: Mar 9, 2008
- Artist, Environment Artist, Level Designer -
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Posted: Feb 21, 2009 02:06 PM
Msg. 480 of 2972
Looks like its someones time of month again..
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Feb 21, 2009 02:06 PM
Msg. 481 of 2972
Its a minute. How's that the entire level? I didn't change globals. This is just to show off the improved cutscene, and to show Lone Warrior that I added AI later in the level, and didn't waste my mid-winter break not working on the thing.
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Advancebo
Joined: Jan 14, 2008
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Posted: Feb 21, 2009 02:07 PM
Msg. 482 of 2972
Quote: --- Original message by: Gamma927 Its a minute. How's that the entire level? I didn't change globals. This is just to show off the improved cutscene, and to show Lone Warrior that I added AI later in the level, and didn't waste my mid-winter break not working on the thing. Cutscenes are supposed to be epic >:V
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Feb 21, 2009 02:08 PM
Msg. 483 of 2972
Point taken. MOAR FLOODIES.
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BeachParty clan
Joined: Oct 12, 2008
Sooo... You wanna switch to Red team huh?
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Posted: Feb 21, 2009 02:09 PM
Msg. 484 of 2972
cutscenes are meant to be directing or to solve parts wich can't be done by playing it i don't know what your dictionary looks like, but look up fail
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Lone Warrior
Joined: Dec 14, 2008
-Himalayan Wizard and Mystical Guru of the Mts.-
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Posted: Feb 21, 2009 02:11 PM
Msg. 485 of 2972
Quote: Why do you have sheilds : Well, ok, I'll make a special variewnt just for you, in which, you get owned every 5 seconds because you dont have any shields. Also, having shields is canonical, so dont bother trying to argue that with me. Quote: Why does it look like all you do is go through the whole level, without even needing to fight.? : Since when did you see the whole level? And unless your blind, he did fight. Quote: Door opening by melee, lame? : Your opinion, as for mine, it makes it seem more flood-like. Quote: Random Flood ?: Do you honestly think the Flood ahd combat forms when the infection first started? If you do, your are an idiot. Killing the elite, is showing what happened. Seriously Bo, almost everytihng you've posted in this topic has been negative and non-productive, and if I am correct we've already had this argument before. So please leave, if you have nothing decent to contribute. Edited by Lone Warrior on Feb 21, 2009 at 02:12 PM
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Feb 21, 2009 02:14 PM
Msg. 486 of 2972
Quote: --- Original message by: Advancebo
Random flood shooting out of the door killing 4 covenant and making a grunt jump off?
lol, I never noticed that I made a grunt jump off.
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Eijsvogel
Joined: Jun 21, 2008
SP Map Flood Assault Released!
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Posted: Feb 21, 2009 04:41 PM
Msg. 487 of 2972
Very nice.
Meh joins team and all i do is watch progress and say ''lol''
i will call myself, ''the loller''
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Feb 21, 2009 04:43 PM
Msg. 488 of 2972
Isn't it just one "l"? "The lol'er". Has a ring to it.
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Eijsvogel
Joined: Jun 21, 2008
SP Map Flood Assault Released!
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Posted: Feb 21, 2009 05:10 PM
Msg. 489 of 2972
Quote: --- Original message by: Gamma927 Isn't it just one "l"? "The lol'er". Has a ring to it. im pretty sure its loller...
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Venom1660
Joined: Jan 16, 2009
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Posted: Feb 21, 2009 11:26 PM
Msg. 490 of 2972
How about instead of having the shield you just increase the amount of energy you get? I remember when I played as a flood using bump possession, when I would get hit however many times my character would fall down (playing in 3rd person perspective of course), and lay on the flood for a little bit, then would get back up and I had a little more energy left before I fell down and stayed down. I thought that was cool and very "Flood-like". It was pretty cool it was like my enemies thought I was dead leaving them open for me to get back up and melee them to death when their backs were turned. Edited by Venom1660 on Feb 21, 2009 at 11:28 PM
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