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Author Topic: The Covenants' Side to Halo Campaign "WIP" (489 messages, Page 4 of 14)
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Advancebo
Joined: Jan 14, 2008


Posted: Jan 20, 2009 04:49 PM    Msg. 106 of 489       
Its in the Halo Books, the Reach one.


Venom1660
Joined: Jan 16, 2009


Posted: Jan 20, 2009 05:11 PM    Msg. 107 of 489       
like colin said, "Using new models will just leak away all the fun of being an elite - keep it as the Halo 1 model.".

I say you should keep everything Halo 1. That includes the original sword and how that works...if you changed it the way it functions then I wouldn't feel like I'm playing Halo 1 on the Covenant side, which is what this project is all about. That sword in the picture is okay, but why does it look white and not blue? Where is the outline of the shape of the sword? I'd still prefer the regular sword. So nothing new should be included.
Edited by Venom1660 on Jan 20, 2009 at 05:13 PM


Advancebo
Joined: Jan 14, 2008


Posted: Jan 20, 2009 05:22 PM    Msg. 108 of 489       
Ship models we are using.

Covenant Battle Cruiser, ripped from halo 2, put ingame by advancebo.


Covenant Capital Ship, ripped from halo 2, put ingame by advancebo.


UNSC Frigate, In Amber Clad ship, ripped from halo 2, put ingame by advancebo.


BeachParty clan
Joined: Oct 12, 2008

Sooo... You wanna switch to Red team huh?


Posted: Jan 20, 2009 05:25 PM    Msg. 109 of 489       
Quote: --- Original message by: Advancebo
Ship models we are using.

Covenant Battle Cruiser, ripped from halo 2, put ingame by advancebo.
http://i218.photobucket.com/albums/cc292/Advancebo/battlecruiser.png

Covenant Capital Ship, ripped from halo 2, put ingame by advancebo.
http://i218.photobucket.com/albums/cc292/Advancebo/capitalship.png

UNSC Frigate, In Amber Clad ship, ripped from halo 2, put ingame by advancebo.
http://i218.photobucket.com/albums/cc292/Advancebo/frigate.png

Very, very nice, public release?
I don't think we'll need them for this campaign though, the ship in the original campaign is good enough, nice rig though


Advancebo
Joined: Jan 14, 2008


Posted: Jan 20, 2009 05:30 PM    Msg. 110 of 489       
The ship in the original campaign doesnt have a top.

Also I believe the Battle Cruiser is the same ship.


BeachParty clan
Joined: Oct 12, 2008

Sooo... You wanna switch to Red team huh?


Posted: Jan 20, 2009 05:42 PM    Msg. 111 of 489       
Quote: --- Original message by: Advancebo
The ship in the original campaign doesnt have a top.

Also I believe the Battle Cruiser is the same ship.

Oh! uhm, i uh, havn't played campaign on custom edition, only combat evolved, legendary twice =D but i havn't looked at the top or even tried so since it wasn't in custom edition (no devcam)
so eh, public release maybe? =P

Quote: --- Original message by: Venom1660

like colin said, "Using new models will just leak away all the fun of being an elite - keep it as the Halo 1 model.".

I say you should keep everything Halo 1. That includes the original sword and how that works...if you changed it the way it functions then I wouldn't feel like I'm playing Halo 1 on the Covenant side, which is what this project is all about. That sword in the picture is okay, but why does it look white and not blue? Where is the outline of the shape of the sword? I'd still prefer the regular sword. So nothing new should be included.
Edited by Venom1660 on Jan 20, 2009 at 05:13 PM

Agreed, that is indeed the whole point, though i have the habit of improving stuff when i can... so um, that was, still, the halo 2 sword, with a white glow added =P
Edited by BeachParty clan on Jan 20, 2009 at 05:44 PM

So, a bit about the main character we're playing,
we can make it like, we're elites every level (or a hunter in one if you want) and i can make some grunts and the like follow you, like you're squad leader, and you go to find MC with your squad, encounter nummerous marines, blablabla, Rainbow 6 style =P
How about that? (Caboose has been playing too much tactical shooters, his idea)
Edited by BeachParty clan on Jan 20, 2009 at 06:08 PM

Ardee[BP]Caboose [Semper Fi.] says (12:06 AM):
here's a plot idea
Ardee[BP]Caboose [Semper Fi.] says (12:08 AM):
how about a covie unit an elite and grunts that was thrown off their circulation, therefore having to explore halo themselves, they apparently get off halo, and joins the heretic group seen on h2
[c=14][B[/c=7][c=7]P][/c=14] [c=4]Sarge[/c=7] says (12:09 AM):
the idea is nice, i'll make one myself, (god i liked the models from the heretics on h2) but they want the covenant side of the campaign, so you see MC and ur just too late, like in the regular campaign, sorta like gman idea, MC is outta ur reach
an exact copy, but from a different point of view
Ardee[BP]Caboose [Semper Fi.] says (12:10 AM):
lol, yeah but you're not taking orders from some elite j erk, you lead yourself, making the grunts unkillable, hehe
[c=14][B[/c=7][c=7]P][/c=14] [c=4]Sarge[/c=7] says (12:10 AM):
rofl
true, i'll post that too

Credits to my friend Caboose, he has good ideas, really, but if we hang on to the original story too much then we're limiting ourselfes, i think this is actually a good idea =)
Edited by BeachParty clan on Jan 20, 2009 at 06:12 PM


vmt
Joined: Jan 29, 2008


Posted: Jan 20, 2009 06:33 PM    Msg. 112 of 489       
the ships will be in game. Um, The sword you saw was the h1 sword venom and the animations will be like h2 or there would be no point cause im not going to run up to someone and run intro them to kill them rofl


edit: our other animator is The Dark Ally
Edited by vmt on Jan 20, 2009 at 06:36 PM


Venom1660
Joined: Jan 16, 2009


Posted: Jan 20, 2009 08:30 PM    Msg. 113 of 489       
so this sword is going to act like the halo 2 sword? with the lunge attacking? Aww....cmon. Is there a way to make it so that when you use the original halo 1 sword you have to press B (melee attack) in order to swing it instead of just walking into them? I mean it looks so much more satisfying killing enemies with the sword when you see the Elite do those powerful looking swings liek the guy in that video, "Elite Sword Fight" That I posted. I'd seriously prefer it that way..


OpsY
Joined: Feb 19, 2007

Frobisher Bay


Posted: Jan 20, 2009 08:59 PM    Msg. 114 of 489       
Quote: --- Original message by: k9colin
Here's a little story that you can follow if you want.

Character: Zuka Zamamee
Rank: Specs Ops Officer

Level 1 - Pillar of Autumn:
Cutscene begins with boarding craft attaching to PoA (you can use the boarding craft model in Halo 2 on the level Cairo). The game begins with you in the lifepod bay along with three spec op elites and three spec op grunts. They are armed with plasma rifles and needlers. Your first objective is to head to the bridge to rendezvous with the Ossoona and capture Captain Keyes and his crew. Upon getting there, you kill the marine guards and find some of the bridge crew there. A checkpoint passes and two trios of elites enter and hold the crew hostage, leaving you to embark on your next objective.

Your next objective is to head to the Cryo Chamber to eliminate the Master Chief. When you get there, you find him in the suspended room above behind the glass windows.. After, you rush to the lifepod bays and find the chief, who is already commencing his animation of holding his gun in one hand and entering the last pod. The chief escapes, so you end the level returning to your boarding craft. The final cutscene could just be Zuka's boarding craft departing and heading to the nearest cruiser.

Level 2 - Truth and Reconciliation (Cutscene Level Only)
Cutscene begins with Zuka discussing something with the Shipmaster. He asks for permission to hunt down the Chief, but it is denied. He then goes to the Brig to talk with the captured Captain Keyes. Finally, he is in the docking bay and departs in a Spirit Dropship. As he departs, you suddenly see an explosion at one of the doors at the lower level - its the Master Chief. The chief rushes in with a fireteam, and they massacre the unsuspecting guards. The scene ends here, as the player already knows what happens next. Hours later, the camera goes through a corridor of dead elites and grunts, and then switches back to the Control Room where Zuka is again with the Shipmaster. This time, his request is approved.

Level 3 - Silent Cartographer
Cutscene begins with marines on the beach talking and resting at the rocky area where they stay after the initial attack. A Spirit dropship swoops in and drops a lance of grunts led by a Spec Ops Grunt, and Zuka 'Zamamee. Gameplay begins as your squad eliminates the marines here. After they all die, parallel to the pelicans, two or three spirits come down and drop empty ghosts, about 6 in total. All the grunts and you then enter it and head to the area where the chief fights the hunter for the first time. For some reason or another, you will find squads of humans on the way with dead covenant nearby.

When you get there, a spirit comes and drops of the two hunters while you go inside and activate the islands security systems. After that, you hear grunts screaming and bullets fire. You come outside and find them dead as well with one hunter. Around the corner on the cliff, you see another hunter fighting a figure, but the hunter is defeated. It is the chief, and a cutscene ensues. The chief enters the structure while Zuka hides behind a weapon crate who himself finds the Spec Ops Grunt, Yayap, there hiding too. A pelican flies near the area, but Yayap picks up a fuel rod cannon and shoots it down, then returns to hiding. The chief is then seen exiting and driving off the cliff to salvage some ammo. The level ends with Zuka entering a dropship with Yayap, and later, he is warned in the Control Room again by the Shipmaster.


I guess you can make a plan for the next three maps with help from here:
http://halo.wikia.com/wiki/Zuka_%27Zamamee

Next three levels:
Level 4 - Alpha Base
Level 5 - Keyes
Level 6 - The Maw
Final Cutscene


P.S.
This was a biatch to write up.



The first level would be interesting if made accordingly to the ''Flood'' book. I would make the next mission however ''Capturing Keyes'' Then you bring him up the Truth and reconciliation, Take down the first Humans to come on the ship( not the Chief himself but those you see dead)... And follow up all the way an alternate campaign Which goes by the Covenant perspective. The run for the Cartographer, the fight for the control room.... the release of the flood but finally you manage to block it in until humans come... Could be fun.



Bo: Perhaps you could get the Marathon cruiser in too... it's far under used. As is the Cairo model and all the other goodies you can find in Halo 2's models section:P
Edited by OpsY on Jan 20, 2009 at 09:00 PM


BeachParty clan
Joined: Oct 12, 2008

Sooo... You wanna switch to Red team huh?


Posted: Jan 21, 2009 10:00 AM    Msg. 115 of 489       
Quote: --- Original message by: vmt
the ships will be in game. Um, The sword you saw was the h1 sword I didn't show any halo 1 sword yet venom and the animations will be like h2 for elites? wtf?or there would be no point cause im not going to run up to someone and run intro them to kill them rofl actually that's the point of a sword lol otherwise it'd be a gun, right?

edit: our other animator is The Dark Ally luckely we don't need any animations yet, first some results before we request him yet again an animation that takes a month to make
Edited by vmt on Jan 20, 2009 at 06:36 PM

wha? you got the ships? o.O wich ones and why? if they don't fit the story then there is no point in putting them ingame, stick to your own motto, place stuff based on maps, don't make maps based on all the stuff you have

I'd like to use halo 2 models because newer = better looking, and i don't say we need lunge, all swords i showed in the screenshots were halo 2 swords but without lunge, also there is already a halo 2 sword animation (for spartans) on the site but since we use elites it's pointless because they already have a good animation ^^

no i'm not flaming it's just, this goes the wrong way, stick to halo 1's (or the books) campaign, improve stuff where they need to improve, and don't add (too much) new stuff that wasn't in halo 1 (like lunging, it's cheap anyways since these batteries don't run out like halo 2's sword)

I just made this screenie, looks agressive enough to me lol



Oh and I made this out of boredomeness, I personally think this is the best invention EVER



Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jan 21, 2009 11:09 AM    Msg. 116 of 489       
Oh really? You don't want us to contradict the story? Well, in Halo 1, every energy sword had a failsafe. Once you die, the sword dies. I'm assuming you want that. Also, those two pictures have nothing to do with anything.


Bokito
Joined: Oct 31, 2007

Playing ODST since 09-21-09


Posted: Jan 21, 2009 11:15 AM    Msg. 117 of 489       
Aleeenn Needurrlandurrs zouwe erin moettu mogehh :D:D:D:D:D:D:D


Bokito
Joined: Oct 31, 2007

Playing ODST since 09-21-09


Posted: Jan 21, 2009 12:26 PM    Msg. 118 of 489       
try to translate it to english, i guarantee you will fail.


Lone Warrior
Joined: Dec 14, 2008

-Himalayan Wizard and Mystical Guru of the Mts.-


Posted: Jan 21, 2009 01:15 PM    Msg. 119 of 489       
I do, but it doesn't really bother me.


Bokito
Joined: Oct 31, 2007

Playing ODST since 09-21-09


Posted: Jan 21, 2009 02:20 PM    Msg. 120 of 489       
I got it, and my post is just Dutch, filled with grammar that would make a teacher drop dead.


BeachParty clan
Joined: Oct 12, 2008

Sooo... You wanna switch to Red team huh?


Posted: Jan 21, 2009 02:25 PM    Msg. 121 of 489       
Quote: --- Original message by: Scrables_the_DeathDealer
Because from what I can see it is not an official language.

It is, it's dutch >.> (I am Dutch)

Yes I like to post pictures, now what?

Quote: --- Original message by: Gamma927
Oh really? You don't want us to contradict the story? Well, in Halo 1, every energy sword had a failsafe. Once you die, the sword dies. I'm assuming you want that. Also, those two pictures have nothing to do with anything.

So you are saying you're contradicting the story now?

The point of this one



Is that the animation is as fierce as we want it to be

The second one doesn't have anything to do with the campaign, I just made it when thinking of things to do for it.

The energy sword DOES has a failsafe yes, ofcourse I want that, and I got that working, don't whine, you're not making a point or so.
Edited by BeachParty clan on Jan 21, 2009 at 02:26 PM



I'm working on the first level, backwards, just to try out some of the AI possabilities like a squad following you, it's working out pretty well, that screenshot is made on the map that I just compiled, I havn't added the master chief in yet, don't know what to do with him =3 it's rotting in the cryotube for now


Edited by BeachParty clan on Jan 21, 2009 at 02:43 PM
Edited by BeachParty clan on Jan 21, 2009 at 02:46 PM


Venom1660
Joined: Jan 16, 2009


Posted: Jan 21, 2009 03:23 PM    Msg. 122 of 489       
hey...can we get back onto topic.

VMT, running into someone to kill them IS what the sword if for. So you don't get to press the B button, big deal? The sword from Halo 2 functions stupidly. If we're going to make this game in 3rd person as it should be, the sword swinging animations from Halo 1 are ideal. Have you ever watched another player swing the sword in Halo 2? It's not very satisfying, and the lunge attack is just completely out of place. I'm glad we're on the same page about the lunge attack. No one answered my last post about if you could make it so its the same sword swinging and everything for the original sword but you just have to press B instead of run into them?

My reason for stressing about the sword is that I don't want to have the Halo 2 sword in Halo 1, I want the Halo 1 sword in Halo 1. And it should be used like the Halo 1 sword...otherwise why not just update all of the graphics and turn everything into Halo 2...because that's not the point of this project. The graphics on all of the models look fine...We're making a mod of Halo 1 not Halo 1 with Halo 2 stuff thrown in.
Edited by Venom1660 on Jan 21, 2009 at 03:25 PM


BeachParty clan
Joined: Oct 12, 2008

Sooo... You wanna switch to Red team huh?


Posted: Jan 21, 2009 03:35 PM    Msg. 123 of 489       
Quote: --- Original message by: Venom1660

hey...can we get back onto topic.

VMT, running into someone to kill them IS what the sword if for. So you don't get to press the B button, big deal? The sword from Halo 2 functions stupidly. If we're going to make this game in 3rd person as it should be, the sword swinging animations from Halo 1 are ideal. Have you ever watched another player swing the sword in Halo 2? It's not very satisfying, and the lunge attack is just completely out of place. I'm glad we're on the same page about the lunge attack. No one answered my last post about if you could make it so its the same sword swinging and everything for the original sword but you just have to press B instead of run into them?

My reason for stressing about the sword is that I don't want to have the Halo 2 sword in Halo 1, I want the Halo 1 sword in Halo 1. And it should be used like the Halo 1 sword...otherwise why not just update all of the graphics and turn everything into Halo 2...because that's not the point of this project. The graphics on all of the models look fine...We're making a mod of Halo 1 not Halo 1 with Halo 2 stuff thrown in.
Edited by Venom1660 on Jan 21, 2009 at 03:25 PM

I did awsner it, if you read between the lines, and i also want it to be as halo 1 like as possible, but improving things where possible without interfering Gameplay would be nice, like a new elite texture. The sword is based off halo 2's sword (the model) and shines like halo 1's sword, there isn't really a difference between them anymore now i did that. there is no lunge, you just go to them and chop their head off (is that considered a headshot? lol) and the animation are fine now. What's with B? it's F on the PC version, except if you play the xbawx version (dont have one so i can't tell if its B or so) so you want to remove the primary trigger? possible, but i would click left like mad when im stressed instead of melee =P
I have a katana that works exactly how you want it to be, but it's just a katana, not an energy sword lol so i'll look if i can remove the primary fire from the energy sword.
so, we want it to be really 3rd person? then i'll do that, but then i really want a new texture, cus the elite back isn't that pretty to look at all the time


High res: http://jvd.bslinxs.com/grandma.png

So this is how it looks at this very moment, the pic isn't edited it any way, i turned off bloom ingame etc, so you can see the sword glow, so this is how the average player would see this ingame, any suggestion of improvements, without interfering gameplay, regarding the elite would be nice

Edited by BeachParty clan on Jan 21, 2009 at 03:37 PM


vmt
Joined: Jan 29, 2008


Posted: Jan 21, 2009 04:10 PM    Msg. 124 of 489       
second the sword you showed look like h1 third the sword would be retarted to just run into someone to kill them and if thats how its going to work then wow this is the most retarted thing ive ever started. 4rth yah we do need animations thats why i have him working on one at this very moment. You know not everything gets said on the forum.
Edited by vmt on Jan 21, 2009 at 04:30 PM


DEEhunter
Joined: Dec 16, 2006


Posted: Jan 21, 2009 04:11 PM    Msg. 125 of 489       
Use my cubemaps for the armor's reflections.


vmt
Joined: Jan 29, 2008


Posted: Jan 21, 2009 04:30 PM    Msg. 126 of 489       
Venom in resonse:

Everything is halo 1 except for some covie models that the humans never found in any campaing for halo so far. Secret stuff :D but your not going to literaly run right into someone to stab them to death lol.

Sarge: send me the map with the elite and the sword and everything on it so i can see please.


Venom1660
Joined: Jan 16, 2009


Posted: Jan 21, 2009 06:54 PM    Msg. 127 of 489       
well....as long as when you swing the sword in this mod it looks like when the Elite swings it in the Halo 1 campaign, then I'm fine with it. But tell me the sword swinging is not going to look like it does in Halo 2...I'm talking about from the 3rd person perspective of the sword swing. It just seems like such a weak swing. Beach that model of the Elite in that picture looks fine except you should keep the sword with the blue glow rather than the white glow you have.

Now....what about the melee for the Elite in the 3rd person perspective...can you make the melee like the ones the computer Elites do?

Oh and nevermind the B button thing...I was accidently referring to the XBOX controls.

When you guys are talking about interfering with game play...I hope you're not planning on making the Elite that you play as exactly like Master Chief, that takes away the fun of being an Elite...it makes the game feel different. Throwing grenades the way the Elites do in Halo 1 would feel cool. I feel like I'm playing as the enemy for a reason when I use bump possession...try to keep it like that as much as possible.
Edited by Venom1660 on Jan 21, 2009 at 06:57 PM


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jan 21, 2009 06:55 PM    Msg. 128 of 489       
I know! I got a solution for the energy sword. Why don't we just remove it? Everyone will be unhappy! Its the perfect solution. And BeachParty Clan, could you at least make the pictures kind of smaller? My internet's lagging. Either that, or I'll pull out from this project.


pwner5889
Joined: Jun 13, 2008


Posted: Jan 21, 2009 08:31 PM    Msg. 129 of 489       
(bump) So how far are you guys on this mod?


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jan 21, 2009 08:41 PM    Msg. 130 of 489       
I don't even know if they started. I certainly haven't had much work.


Venom1660
Joined: Jan 16, 2009


Posted: Jan 21, 2009 09:10 PM    Msg. 131 of 489       
no don't pull out...do whatever you can do, I'll take anything over nothing!


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jan 21, 2009 09:12 PM    Msg. 132 of 489       
Considering I've had nothing to do, not even from my own team, I'm technically not in any project, until I get some work.


TVTyrant
Joined: Mar 16, 2008

Who am I?


Posted: Jan 21, 2009 09:13 PM    Msg. 133 of 489       
Quote: --- Original message by: Venom1660
no don't pull out...do whatever you can do, I'll take anything over nothing!

Maybe you should wear a condom next time? :P


pakar45
Joined: Sep 21, 2008

Hi


Posted: Jan 21, 2009 09:24 PM    Msg. 134 of 489       
lol... well anyway i like the font the elite picture text is in what font is it?


vmt
Joined: Jan 29, 2008


Posted: Jan 21, 2009 09:36 PM    Msg. 135 of 489       
just post less pics please beach


pwner5889
Joined: Jun 13, 2008


Posted: Jan 21, 2009 09:48 PM    Msg. 136 of 489       
more pics please


sierra117
Joined: Jan 10, 2008

If sex is good exercise, why are there fat sluts?


Posted: Jan 21, 2009 09:55 PM    Msg. 137 of 489       
Quote: --- Original message by: Venom1660

ok so here is my idea for the level "The Pillar of Autumn". I'm not exactly sure the extent of modding abilities but here it goes.

ok look at this video scroll to 6:35...

http://www.youtube.com/watch?v=RSP9RBHc3vI&feature=related

that covenant boarding chamber there is where you would start the level. Right next to those over shield pickups. I guess if you could make the first cut scene show a covenant boarding craft boarding the pillar of autumn if thats possible.

You start there with a team of grunts and jackals, and the first objective would be to find that cryochamber room where you start the actual campaign as chief. I say this because I recall when you are in the room above the cryochamber room in the real campaign Cortana says something like "looks like they were trying to kill you while you were sleeping" or something along those lines. So when you get to that room, killing humans along the way, you find out that Master Chief is already gone, so the new objective would be to find him and the construct(Cortana)...

so the level continues as normal and just as you turn the corner where the life pods are you see Master Chief entering the lifepod in the game but you can't stop him. I guess the level could end there or the level could end with you trying to escape the autumn the way you came in. That's my idea for the first level of the Covenant side of the war. If this idea sounds good than I'll get more into detail about it.
Edited by Venom1660 on Jan 18, 2009 at 07:00 PM


i havnt read all of the posts just the ones from the first page but to do this make a ingame recorded animation and add a cinematic_start command when the player reaches the grenades(from the campaign when ur chief) and so you can only look and continue through the level....etc.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jan 21, 2009 10:01 PM    Msg. 138 of 489       
Quote: --- Original message by: sierra117
to do this make a ingame recorded animation and add a cinematic_start command when the player reaches the grenades(from the campaign when ur chief) and so you can only look and continue through the level....etc.


How do you make an ingame recorded animation?


sierra117
Joined: Jan 10, 2008

If sex is good exercise, why are there fat sluts?


Posted: Jan 21, 2009 10:04 PM    Msg. 139 of 489       
get rid of the cutscenes but you have to change some stuff.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jan 21, 2009 10:06 PM    Msg. 140 of 489       
Change what stuff? Get rid of what cutscenes? TELL ME NAO!

 
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