
sierra117
Joined: Jan 10, 2008
If sex is good exercise, why are there fat sluts?
|
Posted: Jan 21, 2009 10:14 PM
Msg. 141 of 489
lol...you played my island_assault right like when you go to the ledge in the interior of the island the player kicks the rock just get rid of the cutscenes and you would see to bipeds...you and the biped kicking the rock. ok now imagine that the biped thats kicking a rock was a marine or an elite etc. you have now to bipeds; player and elite/marine/ODST/grunt etc. add a cinematic_start command so the player would just watch the biped kick the rock from lets say the window, where the door is. ok now you see ingame a recorded animation... =O
|
|
|

Venom1660
Joined: Jan 16, 2009
|
Posted: Jan 21, 2009 10:30 PM
Msg. 142 of 489
who's leading this project? VMT? What's to be done first anyhow...did you successfully get the AI into the Library level VMT?
|
|
|

sierra117
Joined: Jan 10, 2008
If sex is good exercise, why are there fat sluts?
|
Posted: Jan 21, 2009 10:33 PM
Msg. 143 of 489
Quote: --- Original message by: Venom1660 who's leading this project? VMT? What's to be done first anyhow...did you successfully get the AI into the Library level VMT? ya whose leading this?
|
|
|

Gamma927
Joined: Jun 12, 2008
Steam: gamma927
|
Posted: Jan 21, 2009 10:44 PM
Msg. 144 of 489
VMT. Apparently he's having trouble opening Specops elite tags. But I'm sure he'll finish eventually. After all, he's leading this. I'm just a "script teacher"
|
|
|

sierra117
Joined: Jan 10, 2008
If sex is good exercise, why are there fat sluts?
|
Posted: Jan 21, 2009 10:49 PM
Msg. 145 of 489
Quote: --- Original message by: Gamma927 VMT. Apparently he's having trouble opening Specops elite tags. But I'm sure he'll finish eventually. After all, he's leading this. I'm just a "script teacher" the elite isnt that hard to open...fix the red text. if you cant find any problems post your debug text. its only the actor variant and elite spcial tag you have to fix anyways...though i think thers a tag i missed out
|
|
|

Gamma927
Joined: Jun 12, 2008
Steam: gamma927
|
Posted: Jan 21, 2009 10:52 PM
Msg. 146 of 489
Yea... I've told him to re-extract d40. Over and over. Of course, the problem could be corrupted Monitor tags, but he specifically said his problem was the Specops elite biped. So, I'll believe him on that.
|
|
|

sierra117
Joined: Jan 10, 2008
If sex is good exercise, why are there fat sluts?
|
Posted: Jan 21, 2009 10:55 PM
Msg. 147 of 489
Quote: --- Original message by: Gamma927 Yea... I've told him to re-extract d40. Over and over. Of course, the problem could be corrupted Monitor tags, but he specifically said his problem was the Specops elite biped. So, I'll believe him on that. he should download the vehicle\scenery\ui tag pack from the site it include all the characters, scenery, weapons, ui, vehicles etc. except levels.
|
|
|

Gamma927
Joined: Jun 12, 2008
Steam: gamma927
|
Posted: Jan 21, 2009 11:27 PM
Msg. 148 of 489
He said that even if he downloaded everything off the website, and ripped everything he could, he still couldn't open it. So, I'm holding him to it :P Wait for him to finish.
|
|
|

sierra117
Joined: Jan 10, 2008
If sex is good exercise, why are there fat sluts?
|
Posted: Jan 22, 2009 12:03 AM
Msg. 149 of 489
add me on xfire (not you gamma you already have me) and i could send the elite specops.. mine work. but since my laptop is stuffed -see my thread in technical disscusion- i cant really help you
|
|
|

BeachParty clan
Joined: Oct 12, 2008
Sooo... You wanna switch to Red team huh?
|
Posted: Jan 22, 2009 02:51 AM
Msg. 150 of 489
Quote: --- Original message by: Venom1660 Now....what about the melee for the Elite in the 3rd person perspective...can you make the melee like the ones the computer Elites do? Edited by Venom1660 on Jan 21, 2009 at 06:57 PM It IS like the computer animation, you melee exactly that way, I said it multiple times! the screenshots don't show any other anim! =P Quote: --- Original message by: vmt Venom in resonse: Everything is halo 1 except for some covie models that the humans never found in any campaing for halo so far. Secret stuff :D but your not going to literaly run right into someone to stab them to death lol. so that means i have to add in the lunge again? wtf then it's like halo 2, not halo 1, are we making a halo 1 campaign or halo 2 remake? :/
Sarge: send me the map with the elite and the sword and everything on it so i can see please. err- if it's so "retarded" i don't think i need to send it, i don't want any more "retarded" coming at me Again Quote: --- Original message by: DEEhunter Use my cubemaps for the armor's reflections. I will =P got any new ones recently? Quote: --- Original message by: Venom1660 When you guys are talking about interfering with game play...I hope you're not planning on making the Elite that you play as exactly like Master Chief, that takes away the fun of being an Elite...it makes the game feel different. Throwing grenades the way the Elites do in Halo 1 would feel cool. I feel like I'm playing as the enemy for a reason when I use bump possession...try to keep it like that as much as possible. Edited by Venom1660 on Jan 21, 2009 at 06:57 PM That... is what I'm trying to say all the friggin time... i'm keeping the feel of the elite in as much as i can, and it still hasn't got any other feeling right now, there is no problem ^^ Quote: --- Original message by: pwner5889 (bump) So how far are you guys on this mod? I think i did the most atm, all the covie units are ready to be placed and i made some AI test maps to check out if the covenant side AI works like the marines in a team, and they do work! Quote: --- Original message by: Gamma927 I know! I got a solution for the energy sword. Why don't we just remove it? Everyone will be unhappy! Its the perfect solution. And BeachParty Clan, could you at least make the pictures kind of smaller? My internet's lagging. Either that, or I'll pull out from this project. lol, you sir, made the perfect comment, removing the sword is a very good idea since we can't come to a point. hmm yea i'll post them smaller, only sapien screenshots it will be then, for this topic *grin* Quote: --- Original message by: Gamma927 Yea... I've told him to re-extract d40. Over and over. Of course, the problem could be corrupted Monitor tags, but he specifically said his problem was the Specops elite biped. So, I'll believe him on that. I have problems with the monitor tag too, didn't had a problem before, it just suddenly doesn't work anymore, and i don't have any red text, reripped it, to no avail and i'm just working and working and doing what you all say, but i don't hear anything, plus VMT wants to have all sort of things that contradict other people's messages, i'm really getting confused and refuse to edit any tag for this project untill we get a proper decision, is it totally halo 1 or are we gonna make an improved campaign but also from the covenant side? everything i do is wrong anyways :/ No screenshot this time because there is nothing to show.
|
|
|

Venom1660
Joined: Jan 16, 2009
|
Posted: Jan 22, 2009 03:22 AM
Msg. 151 of 489
sorry bout the sword thing...I guess I'm getting a little over excited. I'm still mystified that this could actually be possible to make. Everything has been decided...Halo 1 models right? What you guys are planning on doing with the sword is fine. The idea for the first level, Pillar of Autumn is fine. This game is in 3rd person view. Any other ideas are up to you guys. If you are going to include cut scenes with talking I think it'd be neat to make the Elites speak in alien tongues like in Halo 1, and use subtitles. The Elites not speaking English made them seem more mysterious and, well, alien...I should say. Plus they don't speak English in Halo 1, so why should they in cut scenes? Anybody agree? The only new touch ups that the game really could have is the backpack weapons thing...that'd be cool, and would add realism for the 3rd person view as mentioned. Lower ranked Grunts and Elites with standard weapons as allies for first level. You play as a Red Elite. I don't really know what else to say. We should do this one level at a time. I'm just trying to get a game plan down here.
Let's hope that the project really sees the light of day. I won't be posting anymore, school started back up and I'm gonna be so busy with damn homework. I'm taking a 3d modeling and animation class using software called Maya. Is this program similar to programs that you guys use to make weapons and inject them into Halo: Custom Edition? I'm just wondering, it's very fun to use. Edited by Venom1660 on Jan 22, 2009 at 03:36 AM
|
|
|

BeachParty clan
Joined: Oct 12, 2008
Sooo... You wanna switch to Red team huh?
|
Posted: Jan 22, 2009 03:30 AM
Msg. 152 of 489
maya is a good modelling program, alot of plugins too, it's equal to milkshape and 3dsmax, 3dsmax is just more often used, nothing wrong with maya actually
yes it is possible to make, i'm not inexperienced, but it's still not cleared up for me, are we doing a halo 1 campaign or a improved campaign from a different perspective? by that i don't mean the opinion of one, i mean a decision as everyone wants something else, and so far i'm working on everyones opinion, but that can't go on this way, we need one general decision
high school starts in an hour, first 3 hours off, so i'll post till then Edited by BeachParty clan on Jan 22, 2009 at 03:33 AM
|
|
|

Venom1660
Joined: Jan 16, 2009
|
Posted: Jan 22, 2009 03:40 AM
Msg. 153 of 489
I think we are doing a Halo 1 campaign from a different perspective. what do you mean exactly by halo 1 campaign or improved campaign with different perpective?
|
|
|

BeachParty clan
Joined: Oct 12, 2008
Sooo... You wanna switch to Red team huh?
|
Posted: Jan 22, 2009 03:45 AM
Msg. 154 of 489
Quote: --- Original message by: Venom1660 I think we are doing a Halo 1 campaign from a different perspective. what do you mean exactly by halo 1 campaign or improved campaign with different perpective? like, VMT wants to have lunge in (to not run into people to kill them) and other stuff that wasn't in the original campaign, and some minor detaills, so either i can drop the sword (failsafe works) or i just remove the primary trigger to make it feel like the halo 1 sword, that means no lunge, but VMT is leading the project so i can't speak for him I'm feeling more for the halo 1 campaign, but if the one leading the project doesn't want so, we have a problem
|
|
|

Venom1660
Joined: Jan 16, 2009
|
Posted: Jan 22, 2009 03:45 AM
Msg. 155 of 489
"Everything has been decided...Halo 1 models right? What you guys are planning on doing with the sword is fine. The idea for the first level, Pillar of Autumn is fine. This game is in 3rd person view. Any other ideas are up to you guys........The only new touch ups that the game really could have is the backpack weapons thing...that'd be cool, and would add realism for the 3rd person view as mentioned. Lower ranked Grunts and Elites with standard weapons as allies for first level. You play as a Red Elite."
Why don't we vote on whether everybody agrees with this right now ^
yea or nay?
Edited by Venom1660 on Jan 22, 2009 at 03:55 AM
|
|
|

BeachParty clan
Joined: Oct 12, 2008
Sooo... You wanna switch to Red team huh?
|
Posted: Jan 22, 2009 03:49 AM
Msg. 156 of 489
Quote: --- Original message by: Venom1660 "Everything has been decided...Halo 1 models right? What you guys are planning on doing with the sword is fine. only thing is, we havn't planned anything for the sword The idea for the first level, Pillar of Autumn is fine. This game is in 3rd person view. Any other ideas are up to you guys........The only new touch ups that the game really could have is the backpack weapons thing...that'd be cool, and would add realism for the 3rd person view as mentioned. Lower ranked Grunts and Elites with standard weapons as allies for first level. You play as a Red Elite."
Why don't we vote on whether everybody agrees with this right now ^
yea or nay? Agreed I will need someone else to make the backpack though, and a new texture would be nice for the halo 1 elite, just the white one from the mp elite, the shaders colour it themselfes to make them Major Elites oh and there is a minor bug, a camo elite with a sword doesn't show the sword, it does work but you just don't see a sword even though it can kill you (that applies for the AI i place that start with one, if i pick up a sword and engage my cloak it does show) Edited by BeachParty clan on Jan 22, 2009 at 03:56 AM
|
|
|

Venom1660
Joined: Jan 16, 2009
|
Posted: Jan 22, 2009 03:54 AM
Msg. 157 of 489
"I'm feeling more for the halo 1 campaign, but if the one leading the project doesn't want so, we have a problem"
^ I agree with this Beach. I say Halo 1 campaign.
"i just remove the primary trigger to make it feel like the halo 1 sword, that means no lunge"
yeah that's what you should do with the sword. Halo 1 looking, blue glow, Halo 1 swinging animations...no lunges...
Edited by Venom1660 on Jan 22, 2009 at 03:56 AM
|
|
|

vmt
Joined: Jan 29, 2008
|
Posted: Jan 22, 2009 06:25 AM
Msg. 158 of 489
I want H1! Im saying whats the point in just running into someone? That would get boring just like bump possesion, we could always just take it out?
|
|
|

BeachParty clan
Joined: Oct 12, 2008
Sooo... You wanna switch to Red team huh?
|
Posted: Jan 22, 2009 06:25 AM
Msg. 159 of 489
hmm i edited the sword colour to be blue, but i think i messed something up, the glow won't show at all now =S but when i tested it in a map, i noticed that, ofcourse, there is no elite FP model yet, since you're not intended to play as one So we could use a model of the elite FP hands, then the modellers have something to do in the meantime.
also the elites do have a non-cutscene (cutscene gesture) walking animation unlike MC, the AI's can walk, so i'm gonna try fiddling with that to put it ingame as actual move to do for machinima stuff, i'll make a trailer soon for this campaign IF some of you people want to be an actor, and i mean serious, because doing it in a public server just makes all the 12 yr kiddies mess it up. I'll see if i can round up some voice actors, I don't think we'll need any though, maybe 1 for narrating, but that's it
but first, backpack and new texture for it (i guess my mum, sounds lame lol but she's a graphical artist, so that's gonna be alright) do keep on posting texture ideas though
so, who will do the backpack part? i for sure don't have the time for it =P
EDIT: I'm at school now so for the coming 4 hours i won't be able to do anything I'm a pro sniper, so i was thinking of putting the covenant carbine ingame? I've made a perfect one that works smooth, and besides, they wanted to put one in at the beta anyways, it just didn't make the cut =P looked weird in the beta though, like a big lance lol so thus the carbine. Edited by BeachParty clan on Jan 22, 2009 at 06:29 AM
Oh and venom, i don't know if you've some experience with maya yet, but you could also give it a shot on the elite FP model, just use the same bones from MC (with the gbxmodel importer) and mod the look a bit, remove the plate for sure, and perhaps 1 finger too lol, don't remove the thumb, maybe the middle finger, that looks more covi-ish like, as they only have 4 fingers, that way the anims for all first person weapons can still be used Edited by BeachParty clan on Jan 22, 2009 at 06:32 AM
I also think we should edit the hunter texture to make it look more as if it really was made out of worms, it looks solid like flood right now lol playing as hunter isn't fun at all btw, so we should keep it at elites
did you guys also notice that when you bump an elite, you can't walk forward/backward and strafe? like, walk diagonally. I have an idea yet how to fix that, assuming it's just an annoying bug, but i havn't looked into that yet, i know it's just putting commands at the anims so i will fix that this afternoon, except if you want to walk with a handicap, thats up to you, just post some opinions about that Edited by BeachParty clan on Jan 22, 2009 at 06:36 AM
I'd rather **** a shizno then write this again or explain it because no1 wants to read it, so read it =P i know it's long but ANW isn't my favorite class at all Edited by BeachParty clan on Jan 22, 2009 at 06:37 AM
|
|
|

Advancebo
Joined: Jan 14, 2008
|
Posted: Jan 22, 2009 08:21 AM
Msg. 160 of 489
Do we really need a sword? Just animating our own fp model is hard enough. You have to go up real close to even attack anyone with the sword.
|
|
|

black doom
Joined: Oct 4, 2008
we will never stop, we can win the "impossible"
|
Posted: Jan 22, 2009 10:37 AM
Msg. 161 of 489
fp model= elite mp
longer attack range= editing the melee damage effect
|
|
|

BeachParty clan
Joined: Oct 12, 2008
Sooo... You wanna switch to Red team huh?
|
Posted: Jan 22, 2009 11:28 AM
Msg. 162 of 489
Quote: --- Original message by: Advancebo Do we really need a sword? Just animating our own fp model is hard enough. You have to go up real close to even attack anyone with the sword. who said animating? i already said that the current ones are perfect, stop about animations, we don't need any, what's wrong with the current ones, or doesn't anyone read posts? :/ We need first person arms of an elite, just one model will fix all problems for all guns, use the bone structure from the spartan one, make it more covi-ish by removing the armor plate and remove the middle finger, then you have a perfect FP model, that is all I ask! Quote: --- Original message by: black doom fp model= elite mp There is noone, that's what i said in my previous post longer attack range= editing the melee damage effect that is the whole point of a sword, otherwise it would be a gun or we could aswell thaw back the lunge in, i said that in one of my previous posts too
|
|
|

Venom1660
Joined: Jan 16, 2009
|
Posted: Jan 22, 2009 11:46 AM
Msg. 163 of 489
don't put the carbine in the game...only halo 1 weapons...if you really want to I guess so...if we are going to use any halo 2 gun, the carbine would be ok, but I say it would take away from the Halo 1 feeling I thought we were trying to make.
"longer attack range=editing the melee damage effect" yes just do this to the sword...don't add the lunge! I'm not concerned about the first person view of the sword swing because I'll be playing this if 3rd person perspective. So if your having problems getting the sword to look glowy in the first person but it's glowy in the 3rd person then do whatever works. The diagonal strafing? No biggie...
What the hell are we talking about? Yes guys, you have to get close in order to use the sword...it's a sword! We're talking about killing humans and flood here. It would be fine... you can get close to flood, it's gonna kick ass against them. Plus you have a secondary weapon...when anyone gets close you whip out the sword and slice and dice. So what's the problem? Edited by Venom1660 on Jan 22, 2009 at 11:47 AM
|
|
|

BeachParty clan
Joined: Oct 12, 2008
Sooo... You wanna switch to Red team huh?
|
Posted: Jan 22, 2009 11:55 AM
Msg. 164 of 489
Quote: --- Original message by: Venom1660
don't put the carbine in the game...only halo 1 weapons...if you really want to I guess so...if we are going to use any halo 2 gun, the carbine would be ok, but I say it would take away from the Halo 1 feeling I thought we were trying to make. the carbine is to put a sniper weapon the campaign, otherwise the covenant wouldn't have long range weapons, and since the halo 1 covenant sniper wasn't released, we'll have to use the halo 2 covenant sniper, except if someone wants to remodel the halo 1 beta covenant sniper from reference pics... "longer attack range=editing the melee damage effect" yes just do this to the sword...don't add the lunge! I'm not concerned about the first person view of the sword swing because I'll be playing this if 3rd person perspective. So if your having problems getting the sword to look glowy in the first person but it's glowy in the 3rd person then do whatever works. The diagonal strafing? No biggie... yes true, 3rd person perspective, i forgot about that, sorry, no need for FP models now What the hell are we talking about? Yes guys, you have to get close in order to use the sword...it's a sword! We're talking about killing humans and flood here. It would be fine... you can get close to flood, it's gonna kick ass against them. Plus you have a secondary weapon...when anyone gets close you whip out the sword and slice and dice. So what's the problem? I totally agree, thus it will be as it was, it's a halo 1 sword afterall Edited by Venom1660 on Jan 22, 2009 at 11:47 AM So, what's for me to do? Try getting the glow back, I tried putting the colours back to white, they still don't show up :/ yes im talking about 3rd person view, i havn't checked it in first person yet Also I'll change the camera view now, I'm curious what the rest is doing? talking is easy, what's up with the rest of the team?
|
|
|

Venom1660
Joined: Jan 16, 2009
|
Posted: Jan 22, 2009 12:07 PM
Msg. 165 of 489
ok, you've convinced me about the carbine. That or the Beam Rifle. That AND the Beam Rifle! I agree with this now. You're right about the Covenant not having a zoom in weapon.
|
|
|

BeachParty clan
Joined: Oct 12, 2008
Sooo... You wanna switch to Red team huh?
|
Posted: Jan 22, 2009 12:46 PM
Msg. 166 of 489
I can make some jackels with beam rifles, like halo 2, but we can also just make the exclusive for the player to have long range weapons
|
|
|

Venom1660
Joined: Jan 16, 2009
|
Posted: Jan 22, 2009 01:00 PM
Msg. 167 of 489
yeah sure...if you can make some jackals function without shields and have them use beam rifles, that'd be cool. Not too many though, there have to be plenty of regular jackals first. I wouldn't put any beam rifle jackals in any indoor levels.
|
|
|

Venom1660
Joined: Jan 16, 2009
|
Posted: Jan 22, 2009 01:40 PM
Msg. 168 of 489
will we be able to toggle how the 3rd person perspective will look similar to the program halothirdfov? If you can't the camera should permanently look like this: http://www.youtube.com/watch?v=GC7D-6904qYonly put the crosshair slightly further up so it's not in the way of the character model.
|
|
|

BeachParty clan
Joined: Oct 12, 2008
Sooo... You wanna switch to Red team huh?
|
Posted: Jan 22, 2009 01:43 PM
Msg. 169 of 489
Quote: --- Original message by: Venom1660will we be able to toggle how the 3rd person perspective will look similar to the program halothirdfov? If you can't the camera should permanently look like this: http://www.youtube.com/watch?v=GC7D-6904qYonly put the crosshair slightly further up so it's not in the way of the character model. the models are ugly in that vid =D a sword doesn't need a crosshair lol so i'll remove that anyways the third person i'm doing doesn't require an app, its in the map itself
|
|
|

Bokito
Joined: Oct 31, 2007
Playing ODST since 09-21-09
|
Posted: Jan 22, 2009 01:54 PM
Msg. 170 of 489
I say, make it like an expansion, which means, some (extra) custom weapons, maybe a new enemy, you name it. Like the Half-Life expansion Opposing-force (i know, that was made by gearbox, but you could try)
|
|
|

BeachParty clan
Joined: Oct 12, 2008
Sooo... You wanna switch to Red team huh?
|
Posted: Jan 22, 2009 02:00 PM
Msg. 171 of 489
lol, as if it were a new expension yes lol, that would give this concept a total spin, though i don't think it contributes to the halo 1 feeling, however, i would like to use the gravity hammer, it works and i love sqashing grunts =P
|
|
|

Venom1660
Joined: Jan 16, 2009
|
Posted: Jan 22, 2009 02:15 PM
Msg. 172 of 489
the gravity hammer?? are ya kidding?? The character models in that video are ok...I like the model that the Elite he is controlling is. I don't know about that gold elite model. Keep the same models of the original elites...the Halo 1 Elites. I also like the walking animations that the Halo 1 Elites have. The Halo 1 Elite models in your pictures will suffice. I was basically referring to the camera view in that video anyways.
Edited by Venom1660 on Jan 22, 2009 at 02:21 PM
|
|
|

k9colin
Joined: Mar 24, 2008
Piss Off I'm -BLAM!-ing
|
Posted: Jan 22, 2009 02:26 PM
Msg. 173 of 489
Ok I just want to be clear about this whole sword predicament.
The sword will be the H2 sword but it will look like the H1 sword because of it having a glow/hue. Correct?
The melee animation will be that of the H1 elite swing, but it will be activated by pressing F, not running into the enemy. Right?
The player will have 3rd person perspective so they can get the feel of their character and not have to create FP models and animate them. Ok?
That is all.
|
|
|

BeachParty clan
Joined: Oct 12, 2008
Sooo... You wanna switch to Red team huh?
|
Posted: Jan 22, 2009 02:28 PM
Msg. 174 of 489
yea i can make the cam view like that, i'm working on the Flood campaign from lone warrior now so i'll need some more time... Those models in the vid are the same ones i have, it's meant for elite commanders, because then the yellow would turn out like gold, so with any other colour, like blue, it would be more ugly =P so yea i have those models too, but this one comes out nicer the only differnce between them is how they handle the texture, thats all Edited by BeachParty clan on Jan 22, 2009 at 02:29 PMQuote: --- Original message by: k9colin Ok I just want to be clear about this whole sword predicament. YEA! The sword will be the H2 sword but it will look like the H1 sword because of it having a glow/hue. Correct? yea.... except that i messed up the glow colour so it's not glowing, only electricity between the blades is currenty flowing, and ofcourse also the minor colour glow from h2 The melee animation will be that of the H1 elite swing, but it will be activated by pressing F, not running into the enemy. Right? im removing the primary trigger yes =P The player will have 3rd person perspective so they can get the feel of their character and not have to create FP models and animate them. Ok? most lazy yet effective method, ever That is all. Edited by BeachParty clan on Jan 22, 2009 at 02:34 PM
|
|
|

Venom1660
Joined: Jan 16, 2009
|
Posted: Jan 22, 2009 02:45 PM
Msg. 175 of 489
sounds good to me. Get that blue glow for the sword and everything will be fine. Making it in 3rd person eliminates work? Perfect! Let's get started on making the Pillar of Autumn! The sword won't even be in that level anyways! Edited by Venom1660 on Jan 22, 2009 at 02:47 PM
|
|
|
|
 |
|