
corndogman939
Joined: Apr 6, 2007
Using the same avatar since 2007
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Posted: Dec 8, 2008 05:06 PM
Msg. 106 of 252
Dis you actually have a path set for racing on the dune map when you created it or did you just randomly create some terrain? It would actually be really fun to go whipping around the side of a big curvy dune.
But as everyone has pointed out, the vehicles are way too many polys and you desperately need to remodel them if you want this map to have a chance of running properly, given that that map is as many polys as you say it is.
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KillerKip1
Joined: May 3, 2008
Rigs of Rods
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Posted: Dec 8, 2008 05:22 PM
Msg. 107 of 252
The poly count only matters if it exceeds a certain level (pending on your computer, the average, in my opinion, is around 15,000 poly), the vehicles poly count doesn't *matter, and I have proven this.(*much)
As I stated before, 4 tanks, 4 rocket hogs, 4 banshees, 4 warthogs, 4 ghosts, 4 turrets, and 8 rangers were placed on Bloodgulch. My "2001 Dell Latitude" running "Windows XP Professional srv. pk. 3", and with only a "16mb graphics card" ran perfectly when played online. Cody and I were both in Rangers jumping and driving fast. No lag at all. (My internet sucks too.)
The map will run fine. (This is for re-assurance.) (and if you do not think this is true, ignore the above.) ------------------------------------
There will not be a path, but a "Race" variant may be put into the game when complete. With all the dune vehicles, it reminds me of "Smugglers Run".
The map will be "free range", meaning: No real point, just driving wildly. (LOL)
------------------------------------
UPDATE!
The Ranger Track has been redesigned, due to technical difficulties, the old track is being debugged, to see if it can still be used. If its usable, we might release it, depends on which way the new track goes. Edited by KillerKip1 on Dec 8, 2008 at 05:33 PM
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wesman
Joined: Mar 18, 2008
no your a freezer
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Posted: Dec 8, 2008 06:25 PM
Msg. 108 of 252
Bottom line, the map is more high poly than it actually needs to be. same goes with those rangers, i mean seriosly, did you really need to actually MODEL the fake guns in the inside of the truck? no you didn't.
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ThePlague
Joined: Dec 16, 2007
Steam: jubalearlybh
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Posted: Dec 8, 2008 06:46 PM
Msg. 109 of 252
Quote: --- Original message by: RHP_REDHAZE wat u mean map is too high poly, i reduced it down to 10k im working toward 8 k even....so its not too high, the details u see in image is done by a normal map....jeez I could make something like that with probably 3k or less maybe, you're obviously wasting pollies on it.
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KillerKip1
Joined: May 3, 2008
Rigs of Rods
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Posted: Dec 8, 2008 06:50 PM
Msg. 110 of 252
Are the guns needed? no Will they be removed? no Why? because it is not going to be.
"Bottom Line" It will work fine, and if you want an low poly map, don't look here.
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Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
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Posted: Dec 8, 2008 07:03 PM
Msg. 111 of 252
ok... you stated that as long as a vehicle's polies dont exceed the map polies, that its ok? you stated that as if it was a rule, which it is NOT. for what you have there, the trucks dont need to be 12k polies.
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KillerKip1
Joined: May 3, 2008
Rigs of Rods
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Posted: Dec 8, 2008 07:09 PM
Msg. 112 of 252
Quote: ok... you stated that as long as a vehicle's polies dont exceed the map polies, that its ok? you stated that as if it was a rule, which it is NOT. for what you have there, the trucks dont need to be 12k polies. I did not mean it like that. I meant that if the vehicles/maps polygons do not pass 13,000, than the map will work fine on just about any computer that can run Halo Custom Edition. The reason for being under 13,000 polygons (mainly), is the fact that my computer cannot handle anything over that. My laptop is older. (Thus, I used my laptop as a tool in my explaination for the polygon count.) They do not need it, but they have it. ----------------------------------------------- Back to the subject about the maps now, its steering off course. (I probably didn't help either.) Edited by KillerKip1 on Dec 8, 2008 at 07:10 PM
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cody
Joined: Jun 8, 2008
I WOULD OF BEEN YOUR DADDY, BUT THE DOG BEAT ME!
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Posted: Dec 8, 2008 07:55 PM
Msg. 113 of 252
if kip can run 8 rangers with all my added senery on a laptop with 16mb video ram, then anyone should run it. if you cant, then you need to upgrade, or dont play the map. now quit being negetive!
-edit-
i know what can cause lag with hi poly. objects with lots of open edges will lag. how ever this truck only had 1 degenterate triangle when it was converted into gbx because i welded all the polygons that would be a problem. so this truck should run fine. Edited by cody on Dec 8, 2008 at 07:58 PM
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CLS_GRUNT
Joined: Jan 21, 2007
Old
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Posted: Dec 8, 2008 08:10 PM
Msg. 114 of 252
who the hell told you that?
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KillerKip1
Joined: May 3, 2008
Rigs of Rods
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Posted: Dec 8, 2008 08:29 PM
Msg. 115 of 252
Quote: --- Original message by: CLS_GRUNT who the hell told you that? Experience, maybe you should get to know it, instead of posting short, negative, comments. Edited by KillerKip1 on Dec 8, 2008 at 08:29 PM
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ThePlague
Joined: Dec 16, 2007
Steam: jubalearlybh
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Posted: Dec 8, 2008 08:39 PM
Msg. 116 of 252
Quote: --- Original message by: cody i know what can cause lag with hi poly. objects with lots of open edges will lag. how ever this truck only had 1 degenterate triangle when it was converted into gbx because i welded all the polygons that would be a problem. so this truck should run fine. Edited by cody on Dec 8, 2008 at 07:58 PM Wrong. Quote: --- Original message by: KillerKip1Quote: --- Original message by: CLS_GRUNT who the hell told you that? Experience, maybe you should get to know it, instead of posting short, negative, comments. Edited by KillerKip1 on Dec 8, 2008 at 08:29 PM He has way more experience then you, especially in the matter of modeling. Anything with a high poly count will lag on a computer, it has nothing to do with errors, it's the triangles. The game renders triangles, not errors. I suggest you stop retaliating with opinions and trying to state them as facts, because you obviously know nothing about what you're talking about.
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DEEhunter
Joined: Dec 16, 2006
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Posted: Dec 8, 2008 08:49 PM
Msg. 117 of 252
Quote: --- Original message by: RHP_REDHAZEanyways moving on, i redid track(there was a problem with textures etc) and am finishing that up, and working on dunes. ill post a image soon. anyone knwo hwo to sue alpha maps for texture mixing(i got all the alphas made i just dont remember how to sue them)lol well heres the image not final jsut shows wat its like: and ya i know shadows are a bit strong, forogt to set it correctly lol and here it is untextured total of 12800 polys Edited by RHP_REDHAZE on Dec 8, 2008 at 02:24 PM You made them all in L3DT. A GREAT sign of laziness.
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Gh0st_Elit3
Joined: Feb 20, 2008
I smell food.
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Posted: Dec 8, 2008 08:57 PM
Msg. 118 of 252
So you just generated a terrain?
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DEEhunter
Joined: Dec 16, 2006
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Posted: Dec 8, 2008 08:58 PM
Msg. 119 of 252
And that's not lazy?
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CLS_GRUNT
Joined: Jan 21, 2007
Old
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Posted: Dec 8, 2008 09:08 PM
Msg. 120 of 252
Quote: --- Original message by: DEEhunter And that's not lazy? Yes but who gives a crap it looks decent.
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DEEhunter
Joined: Dec 16, 2006
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Posted: Dec 8, 2008 09:12 PM
Msg. 121 of 252
Quote: --- Original message by: RHP_REDHAZE no i didnt, i used dream scape to edit one i drew, then i used nem to edit it more in 3d, then exported the hieghtmap to l3dt to create texturemap and lightmaps etc. so no i didnt just gerate terrain. So you didnt have l3DT generate it... you had it create it...
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DEEhunter
Joined: Dec 16, 2006
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Posted: Dec 8, 2008 09:23 PM
Msg. 122 of 252
Quote: --- Original message by: RHP_REDHAZE i said it freakin gereated TEXTURE MAP not hieghtmap or the terrain., or cant u read, so i didnt ahve it randomly generate terrain i made my own terrain and had l3dt TEXTURE MAP IT and lightmap it. seems ppl have forgotten how to read or something. I can read. You cannot write. Your grammar and punctuation is horrible. And you did generate bitmaps because you had to use L3DT. It doesn't matter if you made the heightmap in any other application. You still used L3DT to generate bitmaps for you. Which is laziness.
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KillerKip1
Joined: May 3, 2008
Rigs of Rods
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Posted: Dec 9, 2008 06:34 PM
Msg. 123 of 252
When has grammer counted on a forum? (LOL)
Despite how the map was made, it still looks nice. (Heck, they can create whole musical orchastra masterpieces with a synthesizer!)
Eh, both ways, why should you care? (Being literal.)
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wesman
Joined: Mar 18, 2008
no your a freezer
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Posted: Dec 9, 2008 08:50 PM
Msg. 124 of 252
My point is, this could have looked just as good if you did it low poly and it would run even better.
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Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
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Posted: Dec 10, 2008 02:52 AM
Msg. 125 of 252
The terrain looks good, kinda high poly, but you can always portal it :D Maybe add some more cliffs, mountains on the edge, so it isn't just a hilly plane with the edge of the world clearly in sight?
Ranger, :| It seems kind of excessive, but if you can run it, then it shouldn't be too bad.
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Matooba
Joined: Dec 26, 2005
Crust on Halomaps! :)
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Posted: Dec 10, 2008 12:13 PM
Msg. 126 of 252
Quote: --- Original message by: Advancebo That looks way more than 12,800 polys...
Also, now I wonder how you are supposed to get up the steep cliffs Actually you can get that look on your map using Hi Res Projecting onto a low poly surface. Its just a matter of having 2 models, your high poly one and low poly one. Then project its normals. Watch here: http://download.autodesk.com/media/MNE/ms/normals_200k.wmvEdited by Matooba on Dec 10, 2008 at 12:16 PM
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KillerKip1
Joined: May 3, 2008
Rigs of Rods
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Posted: Dec 10, 2008 08:05 PM
Msg. 127 of 252
Recently, I am bored.
So I think our next project will be a Call of Duty map. With weapons and bipeds that look like they are from WWII. (We will not be remaking any map from COD!)
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wesman
Joined: Mar 18, 2008
no your a freezer
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Posted: Dec 10, 2008 08:09 PM
Msg. 128 of 252
Your gonna need to get that as low poly as possible then. Modern combat maps tend to be very laggy. I suggest not making it a city map.
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HaloSlayer
Joined: May 21, 2007
Used to be my H3 Emblem
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Posted: Dec 11, 2008 08:36 AM
Msg. 129 of 252
What was this thread meant to show off? The worst gfx in the world?
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KillerKip1
Joined: May 3, 2008
Rigs of Rods
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Posted: Dec 11, 2008 01:59 PM
Msg. 130 of 252
Quote: --- Original message by: HaloSlayer What was this thread meant to show off? The worst gfx in the world? Aren't you smart. Go into a random thread and reply insultingly.
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wesman
Joined: Mar 18, 2008
no your a freezer
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Posted: Dec 11, 2008 03:14 PM
Msg. 131 of 252
Well instead of replying with an equally insulting comment, why don't you just ignore him?
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KillerKip1
Joined: May 3, 2008
Rigs of Rods
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Posted: Dec 11, 2008 04:18 PM
Msg. 132 of 252
Quote: --- Original message by: wesman Well instead of replying with an equally insulting comment, why don't you just ignore him? Its all bothersome, eh, "when you can't say something nice, don't say anything at all". I will take that on from now on. -------------------------------------------------------------------------------------------------------- UPDATE!"Halo COD" is running fast! The map will be of a small town, with blocked off roads, and buildings to go into, (go to the roof, and snipe through the windows!). Wrecked buildings all around! Some new weapons will be introduced to Halo Custom Edition also! (Maybe a new tank, hmm....how about a Panzer? oh, and a Willy's, not a tank, but still cool!) (eh, making maps is fun, maybe that's why we are so fast, lol) --------------------------------------------------------------------------------------------------------- UPDATE!The new vehicles and objects are here! Tow Truck! Dodge Coronet Movable Cones Blown up Vehicles (From Flat out 2) Parted Ford Ranger ENJOY! (As cody stated, "they are in Beta Stage", so they are still being worked on. There fun to drive too! (JUMP!) Edited by KillerKip1 on Dec 12, 2008 at 09:59 AM
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roosterMAP
Joined: Nov 14, 2008
I am here to enhance you gaming experience
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Posted: Dec 12, 2008 11:12 AM
Msg. 133 of 252
SWEET RIDES! Cant wait to run over people wth them. lol
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KillerKip1
Joined: May 3, 2008
Rigs of Rods
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Posted: Dec 12, 2008 11:13 AM
Msg. 134 of 252
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wesman
Joined: Mar 18, 2008
no your a freezer
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Posted: Dec 12, 2008 03:49 PM
Msg. 135 of 252
You misspelled dodge, destructible vehicles don't sync, the movable cones are unnecessary and will most likely lag the map, the vehicles look like they came strait out of a junk yard, and a dodge coronet doesn't look good with 4 different and bland colors on it.
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Advancebo
Joined: Jan 14, 2008
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Posted: Dec 12, 2008 04:37 PM
Msg. 136 of 252
Nice job ripping flatout 2, then when you release the map, protected or not, its still illegal to distribute ripped content from a game to someone that does not have a valid copy of the game
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wesman
Joined: Mar 18, 2008
no your a freezer
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Posted: Dec 12, 2008 04:48 PM
Msg. 137 of 252
They did it to halo 2 and I doubt anyone will fine him for ripping something as pointless as that.
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Advancebo
Joined: Jan 14, 2008
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Posted: Dec 12, 2008 04:51 PM
Msg. 138 of 252
Quote: --- Original message by: wesman They did it to halo 2 and I doubt anyone will fine him for ripping something as pointless as that. "Fining" is from the Federal or Local government. "Sueing" is from seperate individuals Fine has a set amount depending on the severenesss of your infraction Sue can be any amount that the individual wants.
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wesman
Joined: Mar 18, 2008
no your a freezer
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Posted: Dec 12, 2008 04:54 PM
Msg. 139 of 252
Okay, wow, you know what i meant. Stop trying to correct people on trivial things in a sad attempt to stroke your own ego.
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CLS_GRUNT
Joined: Jan 21, 2007
Old
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Posted: Dec 12, 2008 05:01 PM
Msg. 140 of 252
Those skins\models look gross.
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