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Crust on Halomaps! :)
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Matooba has contributed to 779 posts out of 465278 total posts
(.17%) in 6,233 days (.12 posts per day).
20 Most recent posts:
Didn't know this was still running strong! Map looks Cool! Maybe I come back and dabble a bit. :)
Sorry I fell out of Halo a while ago but like coming back from time to time to see how things are going. Last project was Mongoose for Yoyorast.
Here is a few of the vehicles I have made and put into Halo. Not included is the M257 Quad in Yoyo v2. http://i257.photobucket.com/albums/hh222/matooba/modding/th_sparrow_8.jpg
Going to be updating all links and resources in the next 2 weeks.... standby
This kids got a nice Acura NSX in the works. http://facetweetmyspace.com/showthread.php?tid=389 Edited by Matooba on Aug 22, 2011 at 07:01 PM
Heres some tuts: *link removed by admin - no linking directly to executable files. Edited by Dennis on Mar 22, 2011 at 11:37 PM
Wow, i had no idea that halo moding was still cruising along. Anyways guys, keep up the great work.
So whats the update on this?
Yes, the original Goose has ATV sound permutations made from my sons quad. The original goose driver animations have "Driver Lean into turns". Also, If you was having collision ramp issues adjust your collisions bounding radius. As for the goose they used, we found out after release that they used a ripped goose from a map and tried making adjustments. So the Yoyorast V2 goose was infact a ripped modified goose. I'm only stating this cuz its difficult when there are 10 version of a vehicle out and 9 are mediocre. Like I said before, there are 9 variants of the Goose. Snow, Regular, Golden, Halftrack, and 5 weapons versions. Its nice to see 1 & 1/2 years of work just get ripped and used. I realize tags are free to use in the Halo Universe and I've never protected anything. This is one reason I do not mod halo anymore. Edited by Matooba on Dec 27, 2009 at 10:46 AM
BTW, It means your vehicles animations either do not exist, or do not match your vehicle. This usually happens when the gbxmodel has a different node checksum than its animation tag has. If you are indeed using animations, copy the node checksum form the animations tag and paste over the gbxmodel's node checksum. Vehicles also need a physics tag. So you need a model, collision, physics, and animations. All of which except physics need to be using the same nodes (and node checksum). Edited by Matooba on Dec 26, 2009 at 10:06 AM
Yet another Christmas for Halomaps. Merry Christmas to Halomaps and all the dedicated users in its forums.
Read Here: http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=17909
Yah, Thats probably cuz its a ripped mongoose. This is not the true Goose tags. I will be releasing the TRUE M257 TAGS in the next weeks to come. That is the (MIKEY) apposed to Nike version of my Mongoose. The reason the tire got stuck is a poorly made Mass-Point.
Here is the REAL goose ORIGINALLY made by Sgt Botley & Myself. http://www.youtube.com/watch?v=IhWuwDrcPXA Edited by Matooba on Dec 25, 2009 at 11:29 PM
http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=28347
Wow *face palms* that was definitely a need to know thing,
I did one of these: http://www.youtube.com/watch?v=iwkwgHdKtoE
If you experience slow downloads, it could be for many reasons. However, they can be different when you experience slow download speed from certain places or when you get slow speeds downloading. Slow downloads
This can happen for the following reasons :
•The upload bandwidth of the person(s) you're downloading from is maxed out. Don't pay attention to the value of the Connection speed, it's completely subjective and often is not a true reflection of your connection type since the website has control over your down speed.
•The site you're downloading from is too far from you (maybe in another continent) and there's too many hops in the connection between you and your download. Its also possible that your ISP provider has limited overseas bandwith available.
•The person who you are downloading from is using a bandwidth limiter. There are two types: client based and third-party program. •Often the clients with limiting capability have set download and upload speed ratios in place to avoid abuse. (ex. If the upload speed limit is set below 6 KiB/s, then the client will restrict the client download speed to a 2:1 ratio). This varies from client to client and obviously not all support upload limiting. This type of speed limiting only restricts the uploading of files, including user lists. It does not limit chat, private messages, or searches. •Websites could also be using a third-party program to limit the speed of traffic. This type of speed limiting is absolute; it will limit the speed of all traffic by the user, which can include file transferss. Since this type of application does not enforce a download speed:upload speed ratio, it may be more prone to abuse. For particularly slow transfers - 1 KiB/s or slower, it may be to blame.
Solutions :
•Try to find sources from search results •Shut down some stuff on your computer your not using. This can effect your speed greatly.
Are you missing some of the debug? Also, you running dual core? With XP run task manager and set affinity to use only one CPU or right click shortcut and run in win 98 mode. For vista right click shortcut / run as admin. Also you could try right clicking on your desktop go to properties, then go to the settings tab and make sure the color quality is 32 bit.
Edited by Matooba on Oct 21, 2009 at 08:54 PM
Technically you dont really need the collision to make it work. But you could just make a boxy version of it and call it collision.
Your animation graph fails. Try adding a new block or making a new one. Like add animations manually in guerilla. Also keep an eye out for any -1 's in your animation tag.
Edited by Matooba on Oct 19, 2009 at 09:38 PM
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