
xsnoder
Joined: May 29, 2009
~xofect~flem~
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Posted: Oct 18, 2009 12:44 PM
Msg. 1 of 5
working on a weapon. turned the model into a scenery. the gbx compiled fine but got this during the collision-geometry
I looked through the search files but could not come up with this one. Maybe missed it.
10.18.09 10:34:40 reference address: 42ca20 10.18.09 10:34:40 Couldn't read map file './toolbeta.map' 10.18.09 10:34:41 EAX: 0xFFFFFFFE 10.18.09 10:34:41 EBX: 0x0022FB01 10.18.09 10:34:41 ECX: 0x0012F4F8 10.18.09 10:34:41 EDX: 0x000002CC 10.18.09 10:34:41 EDI: 0x0012F4F8 10.18.09 10:34:41 ESI: 0x00000000 10.18.09 10:34:41 EBP: 0x0012F3D0 10.18.09 10:34:41 ESP: 0x0012F3C0 10.18.09 10:34:41 EIP: 0x7C90E514, C3 8D A4 24 ????? 10.18.09 10:34:41 EXCEPTION halt in .\import_collision_bsp\build_collision_geometry.c,#944: !realpoint3dcmp(point1, point2)
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Matooba
Joined: Dec 26, 2005
Crust on Halomaps! :)
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Posted: Oct 18, 2009 01:35 PM
Msg. 2 of 5
Do you have your collision and physics in the same folder?
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xsnoder
Joined: May 29, 2009
~xofect~flem~
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Posted: Oct 18, 2009 07:22 PM
Msg. 3 of 5
just a jms in the physics and the model folders. I have never made a weapon before so i'm crawling along with a video tutorial. Thanks for the reply Edited by xsnoder on Oct 18, 2009 at 07:24 PM
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Matooba
Joined: Dec 26, 2005
Crust on Halomaps! :)
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Posted: Oct 19, 2009 09:41 PM
Msg. 4 of 5
Technically you dont really need the collision to make it work. But you could just make a boxy version of it and call it collision.
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xsnoder
Joined: May 29, 2009
~xofect~flem~
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Posted: Oct 20, 2009 08:04 AM
Msg. 5 of 5
I reached the part in the tut. were he tells you to delete the collision geometry. man I about cut my wrist bro. lol da*&m it. I understand now about not needing the collision. thanks for the advice about making a less complicated ver. Make a rough collision match for the original model. I think this is correct? but like you said you don't need it
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