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Author Topic: so i've got this jmw... (3 messages, Page 1 of 1)
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sleepy1212
Joined: Feb 4, 2009

sunnier than you www.quantumfusionclan.com


Posted: Oct 18, 2009 11:35 PM    Msg. 1 of 3       
and i don't know what to do with it

i'm trying to make this sphere, which is part of my bsp, rotate. can i animate bsp in the first place?
if so, then how?

i tried using the custom_animation command in sapien but i have it all wrong (error: invalid object - or something like that).

here's what i was typing:
custom_animation bubble "levels\test\cylinder_of_test" "bubble" 1


the animation is called "bubble" but the model_animations tag is called cylinder_of_test (i.e., cylinder_of_test.model_animations)

the dir is this: levels\test\cylinder_of_test\cylinder_of_test.model_animations

what is the correct command?

also, i plan on animating a series of small planes around the sphere at varying speeds. when i animate the planes should i use JMO or JMW since they'll all be orbiting 0,0,0? and how can i make this all work at once? will multiple parts work as bsp or if i change it all to a scenery model can i have more than one animation on the model?


Codebrain
Joined: Sep 29, 2007

/meme


Posted: Oct 19, 2009 04:08 PM    Msg. 2 of 3       
Unless the sphere was made separate from the bsp, and not actually PART of the bsp (like the structures on Delta Halo are part of the bsp) then no, you can't do that.

BSP's cannot animate.

At least, from what I can remember.


sleepy1212
Joined: Feb 4, 2009

sunnier than you www.quantumfusionclan.com


Posted: Oct 20, 2009 01:36 AM    Msg. 3 of 3       
technically they are bsp but not geometrically connected. i'm going to try both with bsp, if there's a way, but just in case..im making it scenery as well

 

 
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