A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Ford Ranger Racing!

Page 6 of 8 Go to page: · 1 · 2 · 3 · 4 · 5 · [6] · 7 · 8 · Prev · Next
Author Topic: Ford Ranger Racing! (252 messages, Page 6 of 8)
Moderators: Dennis

wesman
Joined: Mar 18, 2008

no your a freezer


Posted: Dec 14, 2008 02:59 PM    Msg. 176 of 252       
Really? Whats with everyone's idea that because its a WWII map, it has to have like 20 different weapons? all your really need to have good gameplay are a machine gun, a mounted machine gun, a pistol, a sniper of rifle of some sort, shotgun, rocket launcher, light vehicle( maybe a jeep), a tank, and maybe a flame thrower (although I don't see much use for it).

machine gun: the Thompson
mounted machine gun: the MG-34
pistol: the Lugar
sniper: the MI-garand (with scope attachment if you want to get fancy)
shotgun: the Winchester riot shotgun.
rocket launcher: Panzerschreck
light vehicle: a Jeep
tank: The tiger tank (a must for any WWII themed game)
and a flamethrower (not recommended)

IMO, this is a weapon set that not only gives a WWII feel, but can also keep some of halo's fast paced core game play that we have all come to know and love.


KillerKip1
Joined: May 3, 2008

Rigs of Rods


Posted: Dec 14, 2008 03:20 PM    Msg. 177 of 252       
Quote: Posted By: wesman on Today @ 02:59 PM
Message: Really? Whats with everyone's idea that because its a WWII map, it has to have like 20 different weapons? all your really need to have good gameplay are a machine gun, a mounted machine gun, a pistol, a sniper of rifle of some sort, shotgun, rocket launcher, light vehicle( maybe a jeep), a tank, and maybe a flame thrower (although I don't see much use for it).

machine gun: the Thompson
mounted machine gun: the MG-34
pistol: the Lugar
sniper: the MI-garand (with scope attachment if you want to get fancy)
shotgun: the Winchester riot shotgun.
rocket launcher: Panzerschreck
light vehicle: a Jeep
tank: The tiger tank (a must for any WWII themed game)
and a flamethrower (not recommended)

IMO, this is a weapon set that not only gives a WWII feel, but can also keep some of halo's fast paced core game play that we have all come to know and love.


We have a T72, and a Bradley.
I want suggestions for LIGHT INFANTRY and ONE HEAVY INFANTRY, not a list of "should be"'s.

And Unless you want to model the wily's, good luck. (seriously, you model it, we can rig and animate it.)

----------------------------------------------------------------------------------------------------------

Back to it.

World War 2 gun suggestions!
The more weapons the better the fun! (if you do not care for more than a few, then do not say, because thats content is our decision, not yours, if you want a hand in deciding, join the team.)


KillerKip1
Joined: May 3, 2008

Rigs of Rods


Posted: Dec 14, 2008 05:31 PM    Msg. 178 of 252       
Quote: --- Original message by: RHP_REDHAZE
i could probobly do willy if u want


Sure, we might have one already though, or we could give that model to you for reference.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Dec 15, 2008 11:53 PM    Msg. 179 of 252       
Quote: --- Original message by: RHP_REDHAZE
, it was hilarous to see it mangled. now all it needs are a few dead passangers!


That's kind of violent for a racing game.


cody
Joined: Jun 8, 2008

I WOULD OF BEEN YOUR DADDY, BUT THE DOG BEAT ME!


Posted: Dec 16, 2008 12:12 AM    Msg. 180 of 252       
Quote: --- Original message by: Gamma927
Quote: --- Original message by: RHP_REDHAZE
, it was hilarous to see it mangled. now all it needs are a few dead passangers!


That's kind of violent for a racing game.


just the way i like it!


KillerKip1
Joined: May 3, 2008

Rigs of Rods


Posted: Dec 16, 2008 05:14 PM    Msg. 181 of 252       
Well, those are a given, its an alpha.
And I see you have your new computer Haze, how's it feel not to lag when pressing "start"?


KillerKip1
Joined: May 3, 2008

Rigs of Rods


Posted: Dec 16, 2008 08:54 PM    Msg. 182 of 252       
That's exactly what we have tried to say, (Red Haze has been living proof), The Ranger causes no lag.

That is what I was talking about, "we know what we are doing". (and NO, we, myself incuded, do not know everything.)

The race map is going to be fun!


Disaster
Joined: Dec 16, 2007

ROCKS


Posted: Dec 16, 2008 09:03 PM    Msg. 183 of 252       
So, that's no excuse not to fix horribly wasted polygons. 13k on a truck that's low res. I would like to see a wire-frame of that truck. Even if it doesn't lag on your teams computer, IT may lag on someone's computer.


cody
Joined: Jun 8, 2008

I WOULD OF BEEN YOUR DADDY, BUT THE DOG BEAT ME!


Posted: Dec 16, 2008 09:39 PM    Msg. 184 of 252       
ive ran this map on a pentium 2 @ 266mhz using a nvidia geforce 5200, got 22 fps average.


ChocolateNugget
Joined: Sep 29, 2007

im your #1 fan !!


Posted: Dec 16, 2008 10:40 PM    Msg. 185 of 252       
Who cares if you can run it, what matters is the fact that there's a bunch of wasted polygons on it, and it'd be a better idea to lower the polycount.


cody
Joined: Jun 8, 2008

I WOULD OF BEEN YOUR DADDY, BUT THE DOG BEAT ME!


Posted: Dec 16, 2008 10:45 PM    Msg. 186 of 252       
whats a good poly count then?


KillerKip1
Joined: May 3, 2008

Rigs of Rods


Posted: Dec 17, 2008 08:09 AM    Msg. 187 of 252       
Quote: --- Original message by: ChocolateNugget
Who cares if you can run it, what matters is the fact that there's a bunch of wasted polygons on it, and it'd be a better idea to lower the polycount.

Well, if it runs, why does it matter? (in speculation, it doesn't really matter anymore, since what you have said about lag has been disproved.)

CODY: Around 6,000 is good, but of course, we found out that about 10,000 works good too.
(do not exceed 13,500 polygons with anything on the map, otherwise, it creates lag problems, I ran a lag test with my laptop, and Beginner2, CodyGulch (the first one), and H3MT Narrows all proven for a (or more) model(s) in the maps contain 13,500 polys +.)
Edited by KillerKip1 on Dec 17, 2008 at 08:09 AM


wesman
Joined: Mar 18, 2008

no your a freezer


Posted: Dec 17, 2008 03:26 PM    Msg. 188 of 252       
Ok to be clear on this, this ISN'T going into CE right? Because your crazy if you think it will.


wesman
Joined: Mar 18, 2008

no your a freezer


Posted: Dec 17, 2008 03:56 PM    Msg. 189 of 252       
No Im not saying its crappy and no one ever said any of your work is. Alot of your work just has alot of wasted polies that instead of fixing, you come up with excuse after excuse on why you think a modeled shotgun that cant even be used should be in the back seat of the truck.


KillerKip1
Joined: May 3, 2008

Rigs of Rods


Posted: Dec 17, 2008 04:06 PM    Msg. 190 of 252       
Quote: --- Original message by: wesman
No Im not saying its crappy and no one ever said any of your work is. Alot of your work just has alot of wasted polies that instead of fixing, you come up with excuse after excuse on why you think a modeled shotgun that cant even be used should be in the back seat of the truck.


Dude, he said that was for rendering, not for a game. LEARN TO READ. If you want to comment on a specific post, read it first. And when has a movie ever had a "Polygon Limit"? He can do whatever he wants to with it.

And Red Haze, thats a good model, and sure, make one for Desert Dunes, it'd be fun to drice, lol. (Make the suspension visable, and bouncy.)

GOOD WORK HAZE!


Lone Warrior
Joined: Dec 14, 2008

-Himalayan Wizard and Mystical Guru of the Mts.-


Posted: Dec 17, 2008 04:50 PM    Msg. 191 of 252       
Yes and do you two realise that your are both jumping to the same conclusion, and that is that everyone here doesn't like your work, people do like your work, you just don't think they do, and KillerKip you learn to read or rather decipher what one has said. And as for you haze, he probably did read your post, and seriously, the only reason I think people post stuff that isn't realted to halo is to gloat over there work. So I suggest you tune your ego down a few notches and stop slamming people who are trying to help, wes has been a helpful member for as long as I have been here. [/end minor rant]

As for the model, it is nice. And as for this whole shotguns in the back of a truck, sure its nice eye-candy but it is a waste of polies if we were dealing with a more efficient engine then this would be exceptable, you have to learn that 'gameplay' comes before anything else (I'm sure other people here will say the same), sure you have your pretty maps out there, but what if they suck, the only reason people will play them is too look at the nice eye candy. Basically this whole waste of polies thing has been blown out of proportion and needs to be cooled, now, either ignore our advice and keep the guns in, or take it and remove them. Those polies could mean the difference between a laggy game for a player and a fun-to-play game. [/end major rant]

Please note: I was NOT trying to act like a moderator. Just felt like I needed to put both of you in your place.
Edited by Lone Warrior on Dec 17, 2008 at 04:51 PM
Edited by Lone Warrior on Dec 17, 2008 at 04:58 PM


ChocolateNugget
Joined: Sep 29, 2007

im your #1 fan !!


Posted: Dec 17, 2008 05:03 PM    Msg. 192 of 252       
That is, by far, the best thing I've ever seen you model.


KillerKip1
Joined: May 3, 2008

Rigs of Rods


Posted: Dec 17, 2008 05:09 PM    Msg. 193 of 252       
Although the bible says not to have pride, we do have pride in our work. We do it right the first time, and fix the errors afterward.

And by the way, we are making EVERYTHING different for the WW2 map, weapons, vehicles, User Interface, textures, EVERYTHING will be new to Halo! (No, we will not use the frag grenade, we will replace it with an older version from WW2, model wise, and maybe the explosion too.)


Lone Warrior
Joined: Dec 14, 2008

-Himalayan Wizard and Mystical Guru of the Mts.-


Posted: Dec 17, 2008 05:12 PM    Msg. 194 of 252       
Although I do not 'agree' with the teachings of the bible, you do have the right to take pride in your work, it is a nice model (Not saying taking pride in something is the part I do not agree with, also, do not start any sort of religious argument over this). Its good to see that you'll be reducing the polies, and selling it online? Wow, theres a first, that I've heard of.
Edited by Lone Warrior on Dec 17, 2008 at 05:13 PM


KillerKip1
Joined: May 3, 2008

Rigs of Rods


Posted: Dec 17, 2008 05:28 PM    Msg. 195 of 252       
Quote: --- Original message by: Lone Warrior

Although I do not 'agree' with the teachings of the bible, you do have the right to take pride in your work, it is a nice model (Not saying taking pride in something is the part I do not agree with, also, do not start any sort of religious argument over this). Its good to see that you'll be reducing the polies, and selling it online? Wow, theres a first, that I've heard of.
Edited by Lone Warrior on Dec 17, 2008 at 05:13 PM


Okay, OH, almost forgot, we are getting tanks from Battle Field 1942, and maybe some bipeds.

aqlllllllllllll
a<("-")>I YODA WIT SABER!

Edited by KillerKip1 on Dec 17, 2008 at 05:30 PM


wesman
Joined: Mar 18, 2008

no your a freezer


Posted: Dec 17, 2008 05:39 PM    Msg. 196 of 252       
Quote: --- Original message by: RHP_REDHAZE
ok wes, u do realize i never made the ranger right? its codys model, and i had nothing to do with the modeling of the ranger, and have stated that there was alot of polys in that ranger that are not needed(such as shotgun, and especially the bottom). t could be done in comparable detail in about 3000 to 5000 polys or less.
Ok sorry about that, I thought you made it. What I don't get is if you guys know it could be done with the same detail and under 10k polies, why don't you do it. And way to jump to conclusions killer because i was definitely not talking about his awesome high poly buggy if you didn't read my post in under .5 seconds you would know that.


Disaster
Joined: Dec 16, 2007

ROCKS


Posted: Dec 17, 2008 05:56 PM    Msg. 197 of 252       
If that is for a movie, I suggest you take advantage of next gen workflow. That thing will slow render time down drasticaly. Before modeling high-res, know how to handle it. You don't just model out high resolution straight off the bat. You have to model your low-res, then unwrap, model out the high resolution, then bake the normal maps off the high resolution onto the low resolution. I highly doubt the move is going to require the camera to get so close to the model that you can see small bolts. The model itself is good however. Just learn the workflow.


wesman
Joined: Mar 18, 2008

no your a freezer


Posted: Dec 17, 2008 05:58 PM    Msg. 198 of 252       
Quote: --- Original message by: RHP_REDHAZE

because i suk at paneled vehicles(like regular cars etc, and cody is only one who really does them) all i can really do is battle ready stuff, or rail vehicles(like my monster truck and dune buggy) or small vehicles( my road hog and stuff) i tried but failed to redo ranger, i think Cody is redoing it.

ad for suspension u want it like real suspension(swing arms, springs,pistons etc?)

Edited by RHP_REDHAZE on Dec 17, 2008 at 05:52 PM


Yeah, any unnecessary details in any of the models should probably gotten rid of. meaning modeled in shotguns, coffemugs/cups, shovels, engines that you cant see, hood ornaments etc.. should be on the chopping block. You might not wanna make those cones movable either (they might cause possible lag over a internet connection and your gonna be in a car anyways so its not like they can splatter you or anything of that fun nature) but thats your choice. And when you make the map, dont put 37 trucks on the track. Put 16 (max number of players allowed in one game)
Edited by wesman on Dec 17, 2008 at 06:01 PM


KillerKip1
Joined: May 3, 2008

Rigs of Rods


Posted: Dec 17, 2008 06:52 PM    Msg. 199 of 252       
why 16? thats a large number, I do not recall a game with 16 people which has not lagged on even bloodgulch. (lol)

We will put about 8, maybe 12 vehicles tops.


wesman
Joined: Mar 18, 2008

no your a freezer


Posted: Dec 17, 2008 07:51 PM    Msg. 200 of 252       
Quote: --- Original message by: KillerKip1
why 16? thats a large number, I do not recall a game with 16 people which has not lagged on even bloodgulch. (lol)

We will put about 8, maybe 12 vehicles tops.
16 so even if some idiot fills a 16 person game up then they will be set. also even if its not full 16 in case a couple get left out in the middle of the track, so when you respawn you wont have to walk a mile to get in a truck because the host thought it would be a good idea to make the vehicles not respawn.


wesman
Joined: Mar 18, 2008

no your a freezer


Posted: Dec 17, 2008 08:16 PM    Msg. 201 of 252       
It's nice, I dont know how your supposed to get in it....but its pretty


KillerKip1
Joined: May 3, 2008

Rigs of Rods


Posted: Dec 17, 2008 09:16 PM    Msg. 202 of 252       
Good Job Red Haze, you certainly did this one cool.

I like the engine, its kinda big, AND THATS THE WAY I LIKE MY ENGINES! "The faster the better" in my humble opinion. (lol)

Look forward too seeing more vehicles ingame as we progress!


Disaster
Joined: Dec 16, 2007

ROCKS


Posted: Dec 17, 2008 09:30 PM    Msg. 203 of 252       
Quote: --- Original message by: RHP_REDHAZE

well here it is: no whells yet but with wheels itl be about 6000 or 6500
i reused suspension from my high def buggy(it used to be about 6000 poyls in suspension i remade it to about 1000)
enjoy,making custom wheels now

also doing racing panels and decals for the panels will post soon
Edited by RHP_REDHAZE on Dec 17, 2008 at 08:02 PM

Thats not gonna work out so well when baking the high res. The model doesn't have the basic structure and the cage will be screwed up when baking. It has to be the same basic model. It's hard to explain. You did your steps completely backwards. You have to make the low-res first, unwrap the low-res, then bake the high res in that order or it won't work out so well.

Read this. Should help you out.
http://www.game-artist.net/forums/spotlight-articles/43-tutorial-introduction-normal-mapping.html
Edited by Disaster on Dec 17, 2008 at 09:31 PM


cody
Joined: Jun 8, 2008

I WOULD OF BEEN YOUR DADDY, BUT THE DOG BEAT ME!


Posted: Dec 17, 2008 10:13 PM    Msg. 204 of 252       
new ranger model is expected to be around 7000 polygons, half the original, with same detail (no shotguns, they mabey used in the future as working weapon tags)


possibly 8500, no polygon is going to waste!
Edited by cody on Dec 18, 2008 at 01:11 AM


Advancebo
Joined: Jan 14, 2008


Posted: Dec 18, 2008 08:15 AM    Msg. 205 of 252       
Quote: --- Original message by: RHP_REDHAZE

i never said i was, the hihg poly version is specifically for movies and for selling it, the low poly version i made from scratch for killer for his map, lol. never was going to do the hihg poly, thou thanx thats good to know.. :D
and i do understand making the low poly first and making it look liek super hihg poly one(friend did it for a mod for ut2004, thou he never completed it)
Edited by RHP_REDHAZE on Dec 17, 2008 at 10:05 PM


You know that if you sell something made by a cracked, hacked, or un-payed software, its illegal.


KillerKip1
Joined: May 3, 2008

Rigs of Rods


Posted: Dec 19, 2008 10:49 AM    Msg. 206 of 252       
Quote: --- Original message by: RHP_REDHAZE

and who said i did make it with hack or cracked software, get all the info b4 u jump to conclusions m8, i used freeware to make all my models....dont believe me its called wings3d heres the website:

www.wings3d.com

it is perfectly legal to sell things made with that program.

so it isn't illegal, and make sure u get all sides of something before u start accusing people of things ok? jeez

also ill state to clear up ur obvious confusing, i bought my copy 3dsmax directly from my school because they had some extras because of the game development courses. so it is legal to sell thing made by it, even thou i only use it to finalize render and texture models.
Edited by RHP_REDHAZE on Dec 18, 2008 at 10:08 AM


I am going to buy 3ds max too. I have not yet, but am going to.
I also have like 3 versions of AutoCAD, my Dad uses them for work. (Mechanical Design Engineer.)

I might use those, you can import AutoCAD (.DWG, or .DXF) into 3ds max.


Disaster
Joined: Dec 16, 2007

ROCKS


Posted: Dec 19, 2008 11:57 AM    Msg. 207 of 252       
Quote: --- Original message by: RHP_REDHAZE

i never said i was, the hihg poly version is specifically for movies and for selling it, the low poly version i made from scratch for killer for his map, lol. never was going to do the hihg poly, thou thanx thats good to know.. :D
and i do understand making the low poly first and making it look liek super hihg poly one(friend did it for a mod for ut2004, thou he never completed it)
Edited by RHP_REDHAZE on Dec 17, 2008 at 10:05 PM

The high poly shouldn't be used for renders seeing as it will drastically slow down the render time. You should bake the high res onto the low res to generate a normal map for use in both the movie and the game :|


Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: Dec 19, 2008 02:11 PM    Msg. 208 of 252       
when you say polies, do you mean polies or triangles? polys mean nothing. a polygon is any object with 3 or more sides. "or more" means it can have 4 sides, 5 sides, 20 sides, etc. if it has 3 sides, one poly = 1 triangle. 4 sides = 2 triangles. 5 = 3.
thats probably why max says you have 15000 faces. it means you have 15000 triangles. triangle count is what matters


Advancebo
Joined: Jan 14, 2008


Posted: Dec 19, 2008 04:54 PM    Msg. 209 of 252       
Quote: --- Original message by: RHP_REDHAZE
it took less then 20 seconds to render high poly
same for low poly
both took about same amount of time, so oh well.


Well, you used a clay render, if you were to add special effects, materials, and glamour to the scene, which would be 200,000+ triangles, it would take a couple of minutes to render. I rendered a small scene about 50,000 triangles with Final Lighting in Mental Ray, and it took 15 minutes to render


Disaster
Joined: Dec 16, 2007

ROCKS


Posted: Dec 19, 2008 05:27 PM    Msg. 210 of 252       
Quote: --- Original message by: Advancebo
Quote: --- Original message by: RHP_REDHAZE
it took less then 20 seconds to render high poly
same for low poly
both took about same amount of time, so oh well.


Well, you used a clay render, if you were to add special effects, materials, and glamour to the scene, which would be 200,000+ triangles, it would take a couple of minutes to render. I rendered a small scene about 50,000 triangles with Final Lighting in Mental Ray, and it took 15 minutes to render

ANd with a full movie scene and animations it would take hours and possibly days to render a 5 minute scene. Thats why you bake normal maps. I have begun to doubt your teams capability to make a CG movie.

 
Page 6 of 8 Go to page: · 1 · 2 · 3 · 4 · 5 · [6] · 7 · 8 · Prev · Next

 
Previous Older Thread    Next newer Thread







Time: Thu January 19, 2023 12:02 PM 297 ms.
A Halo Maps Website