
CLS_GRUNT
Joined: Jan 21, 2007
Old
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Posted: Jun 30, 2009 07:16 PM
Msg. 1541 of 2371
When veex decides to log on a give me the update.
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Etrusion
Joined: Nov 26, 2008
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Posted: Jun 30, 2009 09:43 PM
Msg. 1542 of 2371
Alright. Thanks :P Cant wait
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malard
Joined: Apr 12, 2009
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Posted: Jun 30, 2009 11:31 PM
Msg. 1543 of 2371
well i guess its time for me to go tell vex to get on give me his cookies and give me the update nao
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Jul 1, 2009 11:52 AM
Msg. 1544 of 2371
Veex is online make him give us updates.
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Jul 1, 2009 12:30 PM
Msg. 1545 of 2371
No betas, no release date either.
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CLS_GRUNT
Joined: Jan 21, 2007
Old
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Posted: Jul 5, 2009 11:23 PM
Msg. 1546 of 2371
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SegwayMaster1324
Joined: Feb 7, 2009
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Posted: Jul 5, 2009 11:28 PM
Msg. 1547 of 2371
3 months for Sandtrap?, worth it. Anyways looks good this is probaby first real update in a while. lol at the end XD...
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Marka Haiyana
Joined: Mar 24, 2009
w0rt
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Posted: Jul 5, 2009 11:36 PM
Msg. 1548 of 2371
Still a bit buggy here and there. Some weapons don't have FP animations yet, and I need to re-tweak the Sniper Rifle a little, few HUD problems.. much better than it was before, though
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CLS_GRUNT
Joined: Jan 21, 2007
Old
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Posted: Jul 5, 2009 11:43 PM
Msg. 1549 of 2371
Yhea its obviously far from being done, its just that now its at a playable state.
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Cocaine
Joined: Mar 2, 2009
Can't stop napping.
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Posted: Jul 5, 2009 11:45 PM
Msg. 1550 of 2371
Your map is the most beautiful thing i've seen since SPv2.
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Jul 5, 2009 11:51 PM
Msg. 1551 of 2371
Quote: --- Original message by: Marka Haiyana Some weapons don't have FP animations yet Yeah yeah, I gotta go through an annoying process to make my newly editted Ma5C animations work, and I also need to make a reload I'm happy with for the pistol so you don't have to use Hayabusa's Zteam copy ones.
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DEEhunter
Joined: Dec 16, 2006
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Posted: Jul 5, 2009 11:51 PM
Msg. 1552 of 2371
Why didn't you tell me you where beta testing/making a video?! D:
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CLS_GRUNT
Joined: Jan 21, 2007
Old
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Posted: Jul 5, 2009 11:52 PM
Msg. 1553 of 2371
Quote: --- Original message by: Cocaine Your map is the most beautiful thing i've seen since SPv2. hahaha thank you.
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pakar45
Joined: Sep 21, 2008
Hi
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Posted: Jul 5, 2009 11:54 PM
Msg. 1554 of 2371
What about the AR? I thought you were going to make a new one. So.. are you going to keep the one you have, or make a whole new one?
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Marka Haiyana
Joined: Mar 24, 2009
w0rt
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Posted: Jul 6, 2009 12:19 AM
Msg. 1555 of 2371
What's wrong with the one he has now?
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CLS_GRUNT
Joined: Jan 21, 2007
Old
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Posted: Jul 6, 2009 12:21 AM
Msg. 1556 of 2371
read the comments parkar.
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pakar45
Joined: Sep 21, 2008
Hi
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Posted: Jul 6, 2009 12:41 AM
Msg. 1557 of 2371
Uh, it's pakar. lol.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jul 6, 2009 12:47 AM
Msg. 1558 of 2371
Who made the HUD?
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Jul 6, 2009 12:51 AM
Msg. 1559 of 2371
You just gotta move hayabusa's pistol animations back a bit and whamo h3 :D
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Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
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Posted: Jul 6, 2009 03:26 AM
Msg. 1560 of 2371
Inspiration for me to work harder. Although the sand looks a bit...lush.
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Invader Veex
Joined: Apr 11, 2007
i make poast
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Posted: Jul 6, 2009 11:09 AM
Msg. 1561 of 2371
Quote: --- Original message by: jesse You just gotta move hayabusa's pistol animations back a bit and whamo h3 :D and a new firing animation.
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CLS_GRUNT
Joined: Jan 21, 2007
Old
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Posted: Jul 6, 2009 01:26 PM
Msg. 1562 of 2371
Im getting rid of hayabuzas terrible animations.
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SegwayMaster1324
Joined: Feb 7, 2009
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Posted: Jul 6, 2009 01:28 PM
Msg. 1563 of 2371
Quote: --- Original message by: CLS_GRUNT I'm getting rid of hayabuzas terrible animations. Yay?, so then who will be doing the new animations?, and will this delay/extend the 3 month estimate for a release?
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SegwayMaster1324
Joined: Feb 7, 2009
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Posted: Jul 7, 2009 01:53 PM
Msg. 1564 of 2371
That is probaby because M00kz is using a FOV hack.
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BeachParty clan
Joined: Oct 12, 2008
Sooo... You wanna switch to Red team huh?
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Posted: Jul 7, 2009 01:58 PM
Msg. 1565 of 2371
Quote: --- Original message by: SegwayMaster1324 That is probaby because M00kz is using a FOV hack. a terrible fov, it looks terrible, ffed up all the anims =/ the anims originally looked good and it's not a FOV hack people, it's just an option you can change in guerilla, it's nothing special or so Edited by BeachParty clan on Jul 7, 2009 at 02:00 PM
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SegwayMaster1324
Joined: Feb 7, 2009
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Posted: Jul 7, 2009 01:59 PM
Msg. 1566 of 2371
Apparently Grunt doesn't like the anims.
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BeachParty clan
Joined: Oct 12, 2008
Sooo... You wanna switch to Red team huh?
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Posted: Jul 7, 2009 02:01 PM
Msg. 1567 of 2371
Quote: --- Original message by: SegwayMaster1324 Apparently Grunt doesn't like the anims. with the fov he had in mind i wouldn't either, all weapons would have to be redone according to the new fov... whats with the fov? 70 on default is perfectly fine for me, why change it?
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Marka Haiyana
Joined: Mar 24, 2009
w0rt
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Posted: Jul 7, 2009 03:42 PM
Msg. 1568 of 2371
Quote: --- Original message by: SegwayMaster1324 That is probaby because M00kz is using a FOV hack. I actually wasn't using an FP hack while I was recording that.. I just reinstalled and downloaded 1.08 after fixing the size of my partition and reinstalling XP. I lost most of my MAX files while I was doing that, as well. So I've got a clean install. No hacks. But when I do use FOV hacks, I set it to around 90-110, from previous experience with Unreal and Quake. Makes it much more FPS-like. 70 is way too narrow for an FPS imo, it shows in Halo 2. Edited by Marka Haiyana on Jul 7, 2009 at 03:52 PM
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Jul 7, 2009 05:00 PM
Msg. 1569 of 2371
Quote: --- Original message by: SegwayMaster1324 Apparently Grunt doesn't like the anims. Grunt doesn't like Hayabusa's, or at least his pistol ones which are copies of CAD's over 2 years ago. I'm fine with his sniper animations, and the SMG is also OK, but really I detest the pistol. I have ones of my own but I kind of hate them also.... The only animations of mine in the map currently are the Assault Rifle animations (which I have to still get compiling right after I do the tedious process called "Transfering coordinates for every since damn key frame") and the Battle Rifle's reload.
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SegwayMaster1324
Joined: Feb 7, 2009
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Posted: Jul 7, 2009 08:16 PM
Msg. 1570 of 2371
Wait, does that mean you'll being the animations for Sandtrap ODX?
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CLS_GRUNT
Joined: Jan 21, 2007
Old
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Posted: Jul 7, 2009 08:20 PM
Msg. 1571 of 2371
ATTN: I fixed the ground on sandtrap, sending it off to dee for lightmaps.
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Disaster
Joined: Dec 16, 2007
ROCKS
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Posted: Jul 7, 2009 08:25 PM
Msg. 1572 of 2371
Quote: --- Original message by: CLS_GRUNT ATTN: Disaster fixed the ground on sandtrap, sending it off to dee for lightmaps. ftfy Edited by Disaster on Jul 7, 2009 at 08:25 PM
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SegwayMaster1324
Joined: Feb 7, 2009
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Posted: Jul 7, 2009 08:46 PM
Msg. 1573 of 2371
Still, it's good to see that progess is being made. Any srceenies of the fixed ground or is it somthing we wouldn't notice. Edited by SegwayMaster1324 on Jul 7, 2009 at 08:46 PM
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CLS_GRUNT
Joined: Jan 21, 2007
Old
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Posted: Jul 7, 2009 08:50 PM
Msg. 1574 of 2371
Ill get someone to take screenies after dee finishes the lightmaps and the new sky.
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Jul 7, 2009 08:52 PM
Msg. 1575 of 2371
Quote: --- Original message by: SegwayMaster1324 Wait, does that mean you'll being the animations for Sandtrap ODX? All I'm doing is editting the animations I'd already made for Grunt, but maybe I'll attempt to make animations for the pistol since Hayabusa's are so non-Halo 3.
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