
Marka Haiyana
Joined: Mar 24, 2009
w0rt
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Posted: Jun 14, 2009 06:06 AM
Msg. 1471 of 2371
I'd say you should think about decreasing the visor outline opacity by 50/75%. The new shaders for the Spartans look pretty legit.
Sabre, I'd suggest not quoting posts like that, especially not your own. Not only is it annoying and obstructive of the other posts, but it's against the rules. Edited by Marka Haiyana on Jun 14, 2009 at 06:10 AM
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Ninjadude
Joined: Jun 22, 2008
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Posted: Jun 14, 2009 10:35 AM
Msg. 1472 of 2371
Seeing that blue biped in blood gulch,is very confusing
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Advancebo
Joined: Jan 14, 2008
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Posted: Jun 14, 2009 03:38 PM
Msg. 1473 of 2371
Edited by Advancebo on Jun 14, 2009 at 04:16 PM
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Jun 14, 2009 03:40 PM
Msg. 1474 of 2371
Body looks good, maybe a better detail map, and the visor looks like crap right now.
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Marka Haiyana
Joined: Mar 24, 2009
w0rt
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Posted: Jun 14, 2009 04:03 PM
Msg. 1475 of 2371
Well instead of telling him his visor looks like crap, tell him how he can fix it.
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CLS_GRUNT
Joined: Jan 21, 2007
Old
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Posted: Jun 14, 2009 04:17 PM
Msg. 1476 of 2371
Quote: --- Original message by: CLS_GRUNT
workin on visor Edited by CLS_GRUNT on Jun 14, 2009 at 01:17 AM Higuy please read
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Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: Jun 14, 2009 05:19 PM
Msg. 1477 of 2371
looks pretty epic to me!
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AlwinRoth
Joined: Jan 4, 2008
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Posted: Jun 14, 2009 06:46 PM
Msg. 1478 of 2371
do you have a pic of the sky?
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Jun 15, 2009 01:07 PM
Msg. 1479 of 2371
Quote: --- Original message by: doginthemafiaQuote: --- Original message by: Spartan_094 holy crap the biped looks like an action figure! except the hands, legs, head, and body fail but the flag look awsome lol That's pretty much everything.
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Jun 15, 2009 01:38 PM
Msg. 1480 of 2371
Quote: --- Original message by: doginthemafia no the arms are ok Oh, excuse me.
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Karrde
Joined: Jul 30, 2007
Power beyond containing
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Posted: Jun 15, 2009 01:54 PM
Msg. 1481 of 2371
Quote: --- Original message by: doginthemafiaholy crap the biped looks like an action figure! except the hands, legs, head, and body fail but the flag look awsome lol Right, let's see you do a better one then. He's lying, it looks great.
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CLS_GRUNT
Joined: Jan 21, 2007
Old
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Posted: Jun 15, 2009 02:31 PM
Msg. 1482 of 2371
This is why I don't value a morons opinion.
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Karrde
Joined: Jul 30, 2007
Power beyond containing
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Posted: Jun 15, 2009 02:33 PM
Msg. 1483 of 2371
I hope you don't mean me.
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jak5860
Joined: May 14, 2009
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Posted: Jun 15, 2009 02:44 PM
Msg. 1484 of 2371
I know this might be off-topic but, I think I can make the cubemap for the Spartan Visor.
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Advancebo
Joined: Jan 14, 2008
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Posted: Jun 15, 2009 02:54 PM
Msg. 1485 of 2371
Theres already a cubemap. Its in tags\characters\cyborg\bitmaps\cubemap mirror surface.bitmap
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jak5860
Joined: May 14, 2009
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Posted: Jun 15, 2009 02:59 PM
Msg. 1486 of 2371
No, i mean a new cubemap, like in Halo 3, if you look at the visor, it's just a cubemap of the map or the BSP you are on. (I thought it was a real-time mirrored cubemap but I guess not).
So, I thought about making one for Sandtrap.
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Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: Jun 15, 2009 05:53 PM
Msg. 1487 of 2371
Don't listen to the idiotic opinons from the idiots grunt. thats the best H3 Biped i've seen.
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malard
Joined: Apr 12, 2009
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Posted: Jun 15, 2009 06:00 PM
Msg. 1488 of 2371
unless one got ripped from h3 *cough z team *
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Advancebo
Joined: Jan 14, 2008
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Posted: Jun 15, 2009 07:06 PM
Msg. 1489 of 2371
CV posted their H3 spartan one with perms somewhere.
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Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: Jun 15, 2009 07:19 PM
Msg. 1490 of 2371
Quote: --- Original message by: malard unless one got ripped from h3 *cough z team * To bad that would never happen
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Advancebo
Joined: Jan 14, 2008
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Posted: Jun 15, 2009 07:22 PM
Msg. 1491 of 2371
Quote: --- Original message by: Slayer117Quote: --- Original message by: malard unless one got ripped from h3 *cough z team * To bad that would never happen What are you talking about. Zteam already has the spartans ripped and ingame for Halo CE.
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Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: Jun 15, 2009 07:29 PM
Msg. 1492 of 2371
no i mean to bad we can't get Z teams
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Bokito
Joined: Oct 31, 2007
Playing ODST since 09-21-09
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Posted: Jun 16, 2009 02:36 PM
Msg. 1493 of 2371
Stop crying about their tags, and even if they got them ingame, halo's engine can't make it look like h3, this is actually pretty good.
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Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: Jun 16, 2009 03:13 PM
Msg. 1494 of 2371
lol u havent seen in game halo 3 before have you?
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CorruptedHalo
Joined: May 18, 2009
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Posted: Jun 16, 2009 03:26 PM
Msg. 1495 of 2371
Quote: --- Original message by: Spartan_094 this looks like sex.
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CLS_GRUNT
Joined: Jan 21, 2007
Old
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Posted: Jun 16, 2009 03:52 PM
Msg. 1496 of 2371
Are you gonna send me the tags some day :|
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malard
Joined: Apr 12, 2009
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Posted: Jun 16, 2009 03:56 PM
Msg. 1497 of 2371
spartan did the guy with the recon get his boots shined its so amazing/ but actually that is a good biped
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Bokito
Joined: Oct 31, 2007
Playing ODST since 09-21-09
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Posted: Jun 16, 2009 04:29 PM
Msg. 1498 of 2371
Quote: --- Original message by: Slayer117 lol u havent seen in game halo 3 before have you? No, not in halo CE. And Halo CE isn't capable of reproducing Halo 3. Sure, it can come close, but some features in the Halo 3 shading can't be replicated in Halo CE.
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Advancebo
Joined: Jan 14, 2008
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Posted: Jun 16, 2009 05:01 PM
Msg. 1499 of 2371
Real Time Reflection. Banshee shaders. Wraith shaders. Ghost shaders.
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CLS_GRUNT
Joined: Jan 21, 2007
Old
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Posted: Jun 16, 2009 05:27 PM
Msg. 1500 of 2371
REAL normal mapping(excluding bsp). REAL displacement mapping.
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Jun 16, 2009 05:31 PM
Msg. 1501 of 2371
Specular too? lighting?
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Advancebo
Joined: Jan 14, 2008
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Posted: Jun 16, 2009 05:34 PM
Msg. 1502 of 2371
Quote: --- Original message by: jesse Specular too? lighting? Specular is in the multipurpose map. But it doesnt work very well. Dynamic lighting.
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Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: Jun 16, 2009 06:58 PM
Msg. 1503 of 2371
my pc can't handle specular so i have to have it off. when its on i just get this rainbow of colors in the corners of my screen.
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Disaster
Joined: Dec 16, 2007
ROCKS
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Posted: Jun 16, 2009 07:20 PM
Msg. 1504 of 2371
Tangent Space Normals, Object Space normals, etc Paralax mapping Ambient Occlusion Real Time Reflections Complex Dynamic and Static Lighting solutions (HDR (Bloom)) etc
And several others that only bungie knows
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Advancebo
Joined: Jan 14, 2008
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Posted: Jun 16, 2009 08:19 PM
Msg. 1505 of 2371
Quote: --- Original message by: Disaster Tangent Space Normals, Object Space normals, etc Paralax mapping Ambient Occlusion Real Time Reflections Complex Dynamic and Static Lighting solutions (HDR (Bloom)) etc
And several others that only bungie knows Half Lambert /Dee
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