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Author Topic: SWMT (538 messages, Page 15 of 16)
Moderators: Dennis

Advancebo
Joined: Jan 14, 2008


Posted: Mar 13, 2009 08:26 AM    Msg. 491 of 538       
You can place repair platforms and random junk on the ground for Arc Hammer.


Nexus Halo
Joined: Feb 24, 2007

Halo's Dark Knight http://www.nexushalo.kk5.org/


Posted: Mar 13, 2009 07:06 PM    Msg. 492 of 538       
I'm going to start Hoth if you haven't yet and look into that map with lava in SWBF2 (The one in Star wars Ep 3)


fatipedia
Joined: Nov 3, 2008

Fat is your inner soul


Posted: Mar 15, 2009 10:37 AM    Msg. 493 of 538       
are there going to be custom reticules?


Jay2645
Joined: Mar 29, 2007

Cortana saw you naked.


Posted: Mar 15, 2009 04:28 PM    Msg. 494 of 538       
Quote: --- Original message by: fatipedia
are there going to be custom reticules?

Of course! ;]


markopolo
Joined: Dec 30, 2008


Posted: Mar 23, 2009 01:06 PM    Msg. 495 of 538       
any pictures of these reticules?


Jay2645
Joined: Mar 29, 2007

Cortana saw you naked.


Posted: Mar 23, 2009 04:21 PM    Msg. 496 of 538       
Quote: --- Original message by: markopolo
any pictures of these reticules?

To be quite honest, I'm swamped with work right now. It will be distinctly Star Wars, though, don't worry.

***INCOMING TRANSMISSION FROM (SCOUT)TK-113 TO TK-347***
LZ location has been marked. Setting up defensive perimeter nearby.
Broadcasting feed of Rebel base. Initialize TIE Carpet Bombing.

TIMESTAMP: 19/09/26 ADCO 19:15 CGT
***TRANSMISSION TERMINATES***

Edited by Jay2645 on Mar 23, 2009 at 04:27 PM


Lone Warrior
Joined: Dec 14, 2008

-Himalayan Wizard and Mystical Guru of the Mts.-


Posted: Mar 23, 2009 07:50 PM    Msg. 497 of 538       
Is that meant to be a Massassi temple? Because I discreetly remember them being more rounded.


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Mar 23, 2009 07:53 PM    Msg. 498 of 538       
fix temple nao pl0x


Jay2645
Joined: Mar 29, 2007

Cortana saw you naked.


Posted: Mar 24, 2009 12:15 AM    Msg. 499 of 538       
I don't know where you've seen your Massassi temples, but they were filmed in South America. Mayan Ruins.
Which look more like this:


Since this isn't the Great Temple itself, I decided to employ a little creative license and make a similar Massassi temple, one of the last Rebellion outposts.


Lone Warrior
Joined: Dec 14, 2008

-Himalayan Wizard and Mystical Guru of the Mts.-


Posted: Mar 24, 2009 11:55 AM    Msg. 500 of 538       
Star Wars BF I, level: Yavin Temple, main Rebel base.


Jay2645
Joined: Mar 29, 2007

Cortana saw you naked.


Posted: Mar 24, 2009 12:28 PM    Msg. 501 of 538       
Quote: --- Original message by: Lone Warrior
Star Wars BF I, level: Yavin Temple, main Rebel base.

Another level from the BF series: Yavin Arena. Square temple.

The Massassi temples all look different, so there's no way I can fix a temple which isn't broken.


Koo294
Joined: Nov 30, 2008

How is she when she doesn't surf?


Posted: Mar 24, 2009 12:32 PM    Msg. 502 of 538       
you wont beleive what i just found on SWBF 2 map Yavin 4: Arena

the temple is actually part of the skybox
Edited by Koo294 on Mar 24, 2009 at 12:34 PM


RougeSpartan414
Joined: Sep 24, 2007

Angatar, the Iron-Father.


Posted: Mar 24, 2009 05:36 PM    Msg. 503 of 538       
Yavin: Arena isn't in SWBF2, you mean SWBF1?


Koo294
Joined: Nov 30, 2008

How is she when she doesn't surf?


Posted: Mar 24, 2009 05:46 PM    Msg. 504 of 538       
Nope. Look at the UI. Its in the TCP mod


RougeSpartan414
Joined: Sep 24, 2007

Angatar, the Iron-Father.


Posted: Mar 24, 2009 05:50 PM    Msg. 505 of 538       
So it's a mod, and not the original game.


Koo294
Joined: Nov 30, 2008

How is she when she doesn't surf?


Posted: Mar 25, 2009 03:42 AM    Msg. 506 of 538       
yes, but it adds all the maps from BF1 and more, a new era, a ton of new vehicles and weapons, all the guys from KOTOR and republic commando. Its an epic mod


markopolo
Joined: Dec 30, 2008


Posted: Apr 17, 2009 09:20 PM    Msg. 507 of 538       
so, any new 'transmissions'?


Halodude450
Joined: Aug 10, 2008

Wew lad


Posted: Apr 18, 2009 12:56 AM    Msg. 508 of 538       
yeah, i want to see some updates NAO


RougeSpartan414
Joined: Sep 24, 2007

Angatar, the Iron-Father.


Posted: Apr 18, 2009 01:02 AM    Msg. 509 of 538       
Quote: --- Original message by: Halodude450
yeah, i want to see some updates NAO

If he didn't update it, then there probably is nothing worth updating. What do you not understand?


Cocaine
Joined: Mar 2, 2009

Can't stop napping.


Posted: Apr 18, 2009 06:31 AM    Msg. 510 of 538       
Maybe someone could make a Tatooine map and the Sarlacc AI with Jabba. I have a strange urge to see fat alien crimelords that are greenish. The slavegirls Jabba keeps with him arent such a bad idea either.


Jay2645
Joined: Mar 29, 2007

Cortana saw you naked.


Posted: Apr 24, 2009 03:05 AM    Msg. 511 of 538       
No more transmissions until the Imperial troops can make their landing in the Lambada-class shuttle.

No AI. Well, no AI which players can interact with, there may be some behind invisible walls/inaccessible areas which would have no effect on gameplay and thus do not need to sync. Any AI would just be fighting in the background for effect (example: aerial dogfighting in the sky on Yavin and outside on the Arc Hammer, separated by an invisible wall/visible hangar forcefield, Imperial troops fighting Rebel commandos/Ewoks on Endor, Imperial defense forces on Coruscant defending the main Jedi Temple from Rebellion troops while players fight in the Archives, etc. The only maps which might not have any AI fighting behind an invisible barrier would probably be Hoth, Tantive IV, and Tatooine.
Hoth because all Imperial forces are focused on the base, and all Rebellion forces are focused on the Imperial forces, with no TIE dogfighting in the sky until the Rebellion turrets/shield can be taken down.
Tatooine doesn't involve any Imperial forces at all (gasp), just a bunch of Jabba's mercenaries against Leia, Luke, Lando, Han (no Chewie as they are all using the same bone setup in order to be permutations and thus Chewie would be the same size as everyone else), and possibly some generic Rebellion troops to fill in the gaps.
The Tantive IV doesn't have any AI fighting in the background because the ENTIRE ship is playable area, meaning there are no inaccessible areas for AI to be fighting in.

Before people start whining about "WHY ARE YOU INCLUDING AI AND MAKING IT A NOOB MAP", again, these AI are JUST FOR EFFECT. They add a background to the fighting, making it seem more epic, and they WILL NOT shoot at you, and you CAN NOT get to them. I know they won't sync, but since the players won't be interacting with them, they don't need to.

ANYWAY, now that that wall of text is gone, PICTURES!
T-28 Repeating Sniper Rifle:



Made and put ingame in 45 minutes, flat. Sadly, it has no textures/animations/fp. But it works ingame.

And, finally, a (possibly final) list of maps. All of these are in Max in one form or another.
Yavin IV: 90% finished in Max. Imperial LZ still needs work, Massassi caves/temples need texturing.
Arc Hammer: 95% finished, ingame. More scenery needs to be placed to give some cover. Other than that and the fact I need to polish some weapon models, it's done.
Coruscant - Jedi Temple: 90% finished in Max. Non-playable environments need work, everything needs texturing, lights need placing.
Hoth: ??? Nexus hasn't updated me on this one. The version I made a while back is only 10% finished and isn't of a high quality. Get back to me on this one, buddy.
Tatooine - Sarlacc Pit: 60% finished in Max. Sarlacc pit is modeled, desert is modeled, and Jabba's barge is half-modeled. Once Jabba's barge is finished, only the Skiffs need work, and then everything needs textures.
Endor: 45% finished in Max. Rebellion spawn is finished, the river/shoreline is completed, work has begun on the AT-AT spawn, and will soon spread to the famous Imperial bunker and finally, the main route to the Imperial bunker from the Rebel spawn will be modeled. Oh, and everything still needs texturing.
Tantive IV: 75% finished, ingame. Everything needs cleaning up, I need to make new textures, and I need to run final lightmaps.


Other things which need work:
FP is broken for A280, no idea why.
Lightsaber FP is broken, and the invisible projectiles only damage things half the time.
Rebel biped needs to be modeled. After the mess with the Stormtrooper, I might just let Advancebo handle this one.
Blast doors on the Arc Hammer don't work with a switch, I might just make them proximity-activated.
TIE fighter/X-Wing have physics problems.
Any (currently fake animated scenery) AI TIE fighters have issues with the bounding radius after a certain point and promptly disappear for no reason.
Many vehicles need modeling/tagging. This isn't really an issue for any map except Yavin.
Edited by Jay2645 on Apr 24, 2009 at 03:11 AM
Edited by Jay2645 on Apr 24, 2009 at 03:12 AM


fatipedia
Joined: Nov 3, 2008

Fat is your inner soul


Posted: Apr 25, 2009 02:54 AM    Msg. 512 of 538       
the sniper look s pretty good except the back of it... how would you put that on your shoulder?


electricSquid
Joined: Sep 17, 2008

Get ready for some chocolate pain...


Posted: Apr 26, 2009 09:24 AM    Msg. 513 of 538       
I vote for
Endor
Mustafar
Tattooine (Both)
Utapau.

Considering this was on the second page, it's probably really outdated, but who cares. :)

And about having Chewie in the Tatooine map, couldn't you just rig him and animate him so that you use the same bones but also keep his size? (Like rigging his head so that although it is way above the actual bone, it's still attached.)
Edited by electricSquid on Apr 26, 2009 at 09:27 AM


iTails
Joined: Nov 26, 2008

The lot of idiots on this forum are veterans


Posted: Apr 26, 2009 12:38 PM    Msg. 514 of 538       
This is actually still alive? Hi Jay, sorry I couldn't do concepts for you.


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Apr 26, 2009 01:05 PM    Msg. 515 of 538       
You know AI don't sync obviously. So why are you putting them into the map? Even if the player doesn't interact with them, it'll still lag the server to death.


pakar45
Joined: Sep 21, 2008

Hi


Posted: Apr 26, 2009 01:10 PM    Msg. 516 of 538       
Huh? I don't think it will lag the server? Or will it?


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Apr 26, 2009 01:12 PM    Msg. 517 of 538       
Quote: --- Original message by: pakar45
Huh? I don't think it will lag the server? Or will it?

Yeah, it will. AI Don't sync, and AI also cause strain on the server, so if each player gets different copies of the AI running around doing different things, it won't matter if they interact with the player or not, because they will still lag.


Jay2645
Joined: Mar 29, 2007

Cortana saw you naked.


Posted: Apr 26, 2009 02:29 PM    Msg. 518 of 538       
Not with my experience...


Koo294
Joined: Nov 30, 2008

How is she when she doesn't surf?


Posted: Apr 26, 2009 02:36 PM    Msg. 519 of 538       
Quote: --- Original message by: Jay2645
Not with my experience...

BTW jay, will you be wanting my AT-TE?


Advancebo
Joined: Jan 14, 2008


Posted: Apr 26, 2009 02:47 PM    Msg. 520 of 538       
I dont think we will need that large of a walker in MP. Though I dont know about the plan with the AT-AT. Of course, it could be useful in SP if we ever make one.


Jay2645
Joined: Mar 29, 2007

Cortana saw you naked.


Posted: Apr 26, 2009 08:24 PM    Msg. 521 of 538       
Quote: --- Original message by: Advancebo
I dont think we will need that large of a walker in MP. Though I dont know about the plan with the AT-AT. Of course, it could be useful in SP if we ever make one.

There will be 2 AT-ATs on Hoth, and neither one will respawn once taken down.

But, at the moment, we have no need of the AT-TE, as no maps are currently set in the Clone Wars.


corndogman939
Joined: Apr 6, 2007

Using the same avatar since 2007


Posted: Apr 26, 2009 09:17 PM    Msg. 522 of 538       
Something seriously needs to be done about the back of that rifle. The handle looks completely dysfunctional. There no way you would be able to hold that by the handle and pull the trigger. Either it needs to be longer, or there needs to be an empty space behind it so you can wrap your hand around it.

I'm not sure if its the render but there appears to be some non-planars near the back in the first pic. And the whole thing just looks rather... primitive. It needs some realistic looking details.


Nexus Halo
Joined: Feb 24, 2007

Halo's Dark Knight http://www.nexushalo.kk5.org/


Posted: Apr 27, 2009 12:14 AM    Msg. 523 of 538       
I'm going to be completely honest, I have made jack sh*t since the Ark Hammer. I can't make Hoth because I don't have any star wars games. So I'm going to make a map that will be somewhat close quarters that will be using the AT-AT. Drawing out my plans right now.


cowish6676
Joined: Aug 9, 2008


Posted: Apr 27, 2009 05:48 AM    Msg. 524 of 538       
Couldn't you just watch the movie to try and get a decent perspective? Also, glad to hear that the project is moving forward. I can't wait to play these maps.


Nexus Halo
Joined: Feb 24, 2007

Halo's Dark Knight http://www.nexushalo.kk5.org/


Posted: Apr 27, 2009 06:06 PM    Msg. 525 of 538       
I'm the type of modeler who prefers something he can see from all angles if I'm going to recreate something. That way I can make it as close as possible. I also have plans on maybe making a map based in Degobah.

 
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