
Nexus Halo
Joined: Feb 24, 2007
Halo's Dark Knight http://www.nexushalo.kk5.org/
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Posted: Jan 17, 2009 05:18 AM
Msg. 351 of 538
Just to let you know I didn't get back on because my Computer has a virus that just keeps opening internet windows and tabs that don't end. So i might have to system restore.
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Jay2645
Joined: Mar 29, 2007
Cortana saw you naked.
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Posted: Jan 17, 2009 05:34 AM
Msg. 352 of 538
It's OK, I understand. Just try not to lose TOO much work, k?
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Nexus Halo
Joined: Feb 24, 2007
Halo's Dark Knight http://www.nexushalo.kk5.org/
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Posted: Jan 17, 2009 05:35 AM
Msg. 353 of 538
I'm not going to. I'm just going to back up my music and 3ds files. (Unless I get my virus crap to work. It actually caused me to go into a blue screen, but it's scanning right now.) Edited by Nexus Halo on Jan 17, 2009 at 05:36 AM
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Advancebo
Joined: Jan 14, 2008
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Posted: Jan 17, 2009 09:42 AM
Msg. 354 of 538
lol, how did you die?
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Jay2645
Joined: Mar 29, 2007
Cortana saw you naked.
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Posted: Jan 17, 2009 03:27 PM
Msg. 355 of 538
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Nexus Halo
Joined: Feb 24, 2007
Halo's Dark Knight http://www.nexushalo.kk5.org/
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Posted: Jan 19, 2009 04:29 PM
Msg. 356 of 538
Here is a link to a map I've been working on called Tie Hanger. It's low quality because I didn't want to open fraps so I just used Xfire. http://www.xfire.com/video/68035/Edited by Nexus Halo on Jan 19, 2009 at 04:30 PM
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Advancebo
Joined: Jan 14, 2008
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Posted: Jan 19, 2009 04:33 PM
Msg. 357 of 538
Quote: --- Original message by: Nexus HaloHere is a link to a map I've been working on called Tie Hanger. It's low quality because I didn't want to open fraps so I just used Xfire. http://www.xfire.com/video/68035/Edited by Nexus Halo on Jan 19, 2009 at 04:30 PM Needs more random tie fighters, ships, crates, repair docks and stuff for gameplay.
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Lone Warrior
Joined: Dec 14, 2008
-Himalayan Wizard and Mystical Guru of the Mts.-
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Posted: Jan 19, 2009 04:36 PM
Msg. 358 of 538
Tags: porn
Made me lol.
As for the bsp, looks pretty good. Good work, keep it up :D.
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Nexus Halo
Joined: Feb 24, 2007
Halo's Dark Knight http://www.nexushalo.kk5.org/
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Posted: Jan 19, 2009 04:37 PM
Msg. 359 of 538
I know, that was a just a test to see if it can successfully go through tool. Jay has a tie model (need to make it into a scenery) in which will be in the big slots in the wall. There will be a crashed rebel ship in the middle and of course boxes that I haven't modeled yet. Also those aren't the textures that are going to be used we will have custom ones and a shiny floor.
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ThePlague
Joined: Dec 16, 2007
Steam: jubalearlybh
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Posted: Jan 19, 2009 05:21 PM
Msg. 360 of 538
Quote: --- Original message by: Nexus Halo Also those aren't the textures that are going to be used we will have custom ones and a shiny floor. Good, because those textures don't look very good. Also, in some parts it looks like the lightmaps screwed up, you should fix that.
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Jay2645
Joined: Mar 29, 2007
Cortana saw you naked.
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Posted: Jan 19, 2009 10:45 PM
Msg. 361 of 538
Also, that TIE Hangar now has a name: Quote: SWMT~Nexus: well maybe ill just name it that triangle empire cruiser that you showed me SWMT~Jay2645: Arc Hammer? SWMT~Jay2645: that'll work SWMT~Nexus: kk http://starwars.wikia.com/wiki/Arc_HammerAs the Arc Hammer is a factory ship for the Empire's Dark Trooper project, you can expect to see quite a few Dark Trooper Phase IIs and their weapon, the Assault Cannon, on the ship. And no, they aren't AI. For up-to-date details on weapon power and statistics, check the first post. Also: FC-1 Flechette Launcher: The round thing is NOT a scope, rather a flashlight/laser targeting system. PLX-2M missile launcher: That features a holographic readout for the ammo count as well, similar to the flamer's. Edited by Jay2645 on Jan 20, 2009 at 12:05 AM
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Nexus Halo
Joined: Feb 24, 2007
Halo's Dark Knight http://www.nexushalo.kk5.org/
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Posted: Jan 20, 2009 12:50 AM
Msg. 362 of 538
Okay, so people have been telling me that the Tie Hangar isn't a good map because of it's textures. Hello people, I never said it was finished. the video is more of an Alpha than a beta. I mainly slapped a random texture and lights to see if it had any errors and if it can get past tool. That's it. I never said I was finished with it. I'm going to retexture the map with better ones.
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Hry
Joined: Sep 1, 2008
:)
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Posted: Jan 20, 2009 03:15 AM
Msg. 363 of 538
Wow very nice.
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Jay2645
Joined: Mar 29, 2007
Cortana saw you naked.
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Posted: Jan 21, 2009 03:49 AM
Msg. 364 of 538
Texturized. I decided to try a new style to get realistic scratches on the bitmap, implementing what I guess you can call a "grunge" style effect. It was meant for something completely different, but I think it turned out nicely. http://www.biorust.com/tutorials/detail/181/en/
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Nexus Halo
Joined: Feb 24, 2007
Halo's Dark Knight http://www.nexushalo.kk5.org/
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Posted: Jan 22, 2009 06:52 PM
Msg. 365 of 538
Latest render of the map I showed awhile ago called "SWMT_Ark_Hammer AKA Tie Hangar". Like I said when I modeled the map, those textures weren't final.   Credit goes to Jay for doing a great job at making the textures and texturing the map itself. He not finished obviously but also plans to add some sweet things to the map so stay tuned. May the force be with you G! Edited by Nexus Halo on Jan 22, 2009 at 06:54 PM
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Dr Pepper And 7up Inc
Joined: Dec 23, 2008
deactivated
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Posted: Jan 22, 2009 07:00 PM
Msg. 366 of 538
Extremely Nice, I love Star Wars, that's classic.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jan 22, 2009 07:08 PM
Msg. 367 of 538
Quote: --- Original message by: Nexus Halo
Latest render of the map I showed awhile ago called "SWMT_Ark_Hammer AKA Tie Hangar". Like I said when I modeled the map, those textures weren't final.
Credit goes to Jay for doing a great job at making the textures and texturing the map itself. He not finished obviously but also plans to add some sweet things to the map so stay tuned.
Add TIEs hanging on the top.
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Nexus Halo
Joined: Feb 24, 2007
Halo's Dark Knight http://www.nexushalo.kk5.org/
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Posted: Jan 22, 2009 07:10 PM
Msg. 368 of 538
Quote: --- Original message by: Dr Pepper And 7up Inc Extremely Nice, I love Star Wars, that's classic. Thanks, both Jay and I agreed that we both want to have at least 5 maps done before we start releasing them. He is working on Tantive IV and I'm going to begin modeling Hoth. Quote: --- Original message by: Gamma927Quote: --- Original message by: Nexus Halo
Latest render of the map I showed awhile ago called "SWMT_Ark_Hammer AKA Tie Hangar". Like I said when I modeled the map, those textures weren't final.
Credit goes to Jay for doing a great job at making the textures and texturing the map itself. He not finished obviously but also plans to add some sweet things to the map so stay tuned.
Add TIEs hanging on the top. We plan to. If you read a couple posts up I said we were going to have the hanging on the roof and we might have a fallen Tie in the middle of the map to take up some space. Edited by Nexus Halo on Jan 22, 2009 at 07:11 PM
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Jay2645
Joined: Mar 29, 2007
Cortana saw you naked.
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Posted: Jan 22, 2009 07:10 PM
Msg. 369 of 538
There are TIEs, but they're scenery.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jan 22, 2009 07:14 PM
Msg. 370 of 538
Ah. My bad. Then, keep it up :)
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kev3344
Joined: Aug 8, 2008
IMAAA FIRING MAAA LAZAAA!!!!
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Posted: Jan 23, 2009 09:11 AM
Msg. 371 of 538
Quote: --- Original message by: Jay2645 There are TIEs, but they're scenery. :( why? it would be cool to drive them
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Nexus Halo
Joined: Feb 24, 2007
Halo's Dark Knight http://www.nexushalo.kk5.org/
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Posted: Jan 23, 2009 06:32 PM
Msg. 372 of 538
Because it's not a map where you fly them. It's inside a hangar. We will put the Tie Fighters Flyable in a different map.
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Advancebo
Joined: Jan 14, 2008
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Posted: Jan 23, 2009 06:38 PM
Msg. 373 of 538
Do I animate the tie fighter :D?
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Jay2645
Joined: Mar 29, 2007
Cortana saw you naked.
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Posted: Jan 23, 2009 06:49 PM
Msg. 374 of 538
Quote: --- Original message by: Advancebo Do I animate the tie fighter :D? Hell, send me the Stormie when you're done and I'll pass over the TIE fighter. Oh, and an X-Wing, too, if you're up to it. I already animated the X-Wing, but it doesn't work, sadly. =[
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kev3344
Joined: Aug 8, 2008
IMAAA FIRING MAAA LAZAAA!!!!
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Posted: Jan 24, 2009 08:12 AM
Msg. 375 of 538
Quote: --- Original message by: Nexus Halo Because it's not a map where you fly them. It's inside a hangar. We will put the Tie Fighters Flyable in a different map. ok it's like SWBF2 death star
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Nexus Halo
Joined: Feb 24, 2007
Halo's Dark Knight http://www.nexushalo.kk5.org/
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Posted: Jan 24, 2009 11:40 PM
Msg. 376 of 538
I haven't played Battle Front 2 in a while so if it's a map where you don't fly any vehicles then yes.
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Jay2645
Joined: Mar 29, 2007
Cortana saw you naked.
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Posted: Jan 25, 2009 03:39 AM
Msg. 377 of 538
***ENCRYPTED DATASTREAM FROM .INTEL\KTRN*** ***TO: MON MOTHMA*** ***FROM: KYLE KATARN*** ***MESSAGE FOLLOWS*** Kyle here. I've managed to get to the source of those... things that destroyed our base on Talay. They're called "Dark Troopers", robotic Stormtroopers commissioned as a secret Imperial project. I have managed to infiltrate their secret construction facility, a Star Destroyer called the Arc Hammer. I'm going to do what I can to shut this place down for good. I've provided some pictures for intel. They're of a hangar bay which can be used as an infiltration point in case my plan fails. Which it won't. ***DATASTREAM TERMINATES***
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HDoan
Joined: Feb 19, 2007
"'Tis only happens to them Asians" - ODX 2008
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Posted: Jan 25, 2009 03:54 AM
Msg. 378 of 538
I can has beta?
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Nexus Halo
Joined: Feb 24, 2007
Halo's Dark Knight http://www.nexushalo.kk5.org/
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Posted: Jan 25, 2009 06:56 AM
Msg. 379 of 538
Great job man! What's with the color of the floor though? Shouldn't it be black?
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kev3344
Joined: Aug 8, 2008
IMAAA FIRING MAAA LAZAAA!!!!
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Posted: Jan 25, 2009 10:25 AM
Msg. 380 of 538
Quote: --- Original message by: Nexus Halo I haven't played Battle Front 2 in a while so if it's a map where you don't fly any vehicles then yes. if you're a star wars fan you should play this game! It's 1 of the best star wars games ever! the textures of the map are awesome!
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Advancebo
Joined: Jan 14, 2008
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Posted: Jan 25, 2009 10:30 AM
Msg. 381 of 538
That would look forerunner if you change the textures :P
Also, I finished the stormtrooper rig.
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Koo294
Joined: Nov 30, 2008
How is she when she doesn't surf?
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Posted: Jan 25, 2009 11:00 AM
Msg. 382 of 538
whats with the grey lines on the wings of the tie fighters? they should look like this: they are there, but they're no way as thick as you've done them
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corndogman939
Joined: Apr 6, 2007
Using the same avatar since 2007
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Posted: Jan 25, 2009 11:21 AM
Msg. 383 of 538
The textures look nice, especially the metal wall. And yeah, the tie fighter wings do look strange.
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Dr Pepper And 7up Inc
Joined: Dec 23, 2008
deactivated
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Posted: Jan 25, 2009 11:58 AM
Msg. 384 of 538
Thats tight, the textures are sweet
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Koo294
Joined: Nov 30, 2008
How is she when she doesn't surf?
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Posted: Jan 25, 2009 12:19 PM
Msg. 385 of 538
i do like the textures, I'm just saying it would be a lot more realistic and better if he were to make those lines a lot less thick
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