This is the official thread for the SWMT (Star Wars Mapping Team). For those of you who are unfamiliar with the team, our goal is to bring accurate representations of Star Wars locales, weapons, vehicles, and bipeds from both the movies and Expanded Universe into Halo CE.
Here is a sampling of things to come:
WEAPON LIST:
REBELLION:
A280
Assault Cannon
Concussion Grenade
DH-17
Lightsaber
PLEX Missiles
EMPIRE:
E-11
FC-1 Flechette Launcher
Imperial Heavy Repeater
T-28 repeating sniper rifle
Thermal detonator
DL-44
CR-24 Flame Rifle
WEAPON STATISTICS:
Name: Description
STATS:
Power
Overheat
Battery
Notes
SECONDARY STATS (If applicable):
Power
Overheat
Battery
Notes
E-11: The Empire's primary blaster, which is typically held in the hands of
Stormtroopers, the E-11 has the same advantage and flaws as other Imperial weaponry.
Being mass-produced cheaply with as much power as possible, it is powerful and has a
large battery, but it overheats quickly with very low accuracy.
"Ready" Animation:
http://www.youtube.com/watch?v=fsL5bmZK7bE
STATS:
2-3 shots/kill
3 shots to overheat
60 shots/battery
Accuracy: Low
A280: The Rebellion counterpart to the E-11 Blaster of the Empire, it is the
opposite of the E-11 in virtually every way. It takes a while to overheat and is
nearly perfect in its accuracy, but it has a smaller clip and does less damage than
the E-11.
STATS:
4-5 shots\kill
10 shots to overheat
30 shots/battery
Accuracy: High
DL-44: Standard-Issue Imperial sidearm and the preferred weapon of smuggler Han
Solo, the DL-44 has a fairly large battery with high power, but it overheats quickly
and fires slowly.
STATS:
3-4 shots/kill
4 shots to overheat
12 shots/battery
Accuracy: Medium
DH-17: The Standard-Issue Rebellion sidearm, the DH-17 fires quickly and overheats
slowly. While it has a smaller clip and lower power than its Imperial counterpart,
it is formidable in its own right.
STATS:
5-6 shots/kill
6 shots to overheat
8 shots/battery
Accuracy: Medium
Imperial Heavy Repeater: A weapon which uses metallic bolts instead of blaster
bolts, this "Slugthrower", as bullet-based weapons are called, is used to kill Jedi
and annihilate any threat with a sheer volume of bullets. However, it can also fire
a large glob of molten metal from its lower barrel. This metal is held together
electromagnetically, and the electromagnetic layer dissipates upon impact with
another surface, creating a large, hot explosion.
STATS:
33 shots/kill
420 shots to overheat
132 shots/clip
Accuracy: Low
SECONDARY STATS:
1 shot/kill
1 shot/overheat
3 shots/clip
Must use ballistic aiming
FC-1 Flechette Launcher: Another "Slugthrower" weapon, this weapon is descended from
the shotgun of Pre-Republic times. While it has a measly amount of shots before it
has to reload and every round must be "chambered" before firing, it is extremely
deadly. It has an anti-vehicle mode as well, which, although it only has two shots
before it needs to reload, can penetrate 10 centimeters of armor before stopping.
The anti-vehicle mode launches a canister which tracks the nearest heat source,
detonating after 10 meters of flight, spraying flechettes into its target. A pointed
end at the front of the flechette allows for it to stick to a closer target before
detonation.
STATS:
1-2 shots/kill
30 shots to overheat
4 shots/clip
Must be chambered
SECONDARY STATS:
1 shot/kill
16 shots to overheat
2 shots/clip
Homing rounds travel 10 meters before detonation and spread. Any closer sticks.
T-28 repeating sniper rifle: One of the best of its class, the T-28 is given to both
Rebel and Imperial snipers. It features an extra-long barrel which helps to
straighten out the blaster bolt, allowing for near-perfect accuracy when sniping. It
has a fast overheat when compared to other weapons of its class, but it makes up for
this by the sheer power of its bolts.
STATS:
1-2 shots/kill
3 shots to overheat
4 shots/battery
2 Zoom Levels
CR-24 Flame Rifle: The CR-24 is mainly used as a defoliant and riot control device.
While not the most practical of weapons, it is designed to inspire fear in the enemy
ranks. While neither side "officially" uses it for more than a defoliant, the CR-24
is commonly seen in both Rebellion and Imperial hands.
STATS:
1 shot/kill
No overheat
No Clip
Close range/Melee only
Assault Cannon: Developed as part of the Imperial's Dark Trooper project, the
Assault Cannon was the primary weapon of the Dark Trooper Phase II. It featured a
blue-white plasma shot capable of incinerating even the most heavily armored
Stormtroopers as a primary weapon, with a dumb-fire rocket launcher as a secondary
fire. Its deadliness is reflected in the long wait times before firing the primary
weapon, and the fact that the secondary fire cannot be reloaded on the battlefield.
STATS:
1 shot/kill
1 shot to overheat
2 shots/battery
Must charge to fire
SECONDARY STATS:
1 shot/kill
No overheat
4 shots/clip
Cannot reload
PLEX Missiles: The PLX-2M Missile Launcher, sometimes referred to as the Plex-Twoem,
was designed to take down vehicles with great ease. Rebel forces using the weapon on
the battlefield reported taking down an AT-ST with 3 hits. It features a "Smart"
tracking device, which is activated by holding down the fire button for longer than
3 seconds. This tracking device homes in on the largest heat source within range,
decimating its target. It carries 6 Arakyd Industries 3t3 missiles per clip.
STATS:
1 shot/kill
No overheat
6 shots/clip
Has dummy and homing modes
Oddball Skull: Poor TK-264 lost his head for disobeying Lord Vader's wishes.
However, the microcomputer built into his helmet had crucial information regarding
Imperial strength and troop placement. If the Rebels can upload it to their base,
the Empire will be in serious trouble. If the Empire can delete the data before the
Rebels can upload it, however, the threat will be eliminated.



STATS:
2 hits/kill
No overheat
No battery
Melee Only
GRENADE STATISTICS:
Meter Kill Radius
Meter Shock Wave Radius
Rarity
Concussion Grenade: Standard-issue in both the Rebellion and the Empire, the
Concussion Grenade disorients and stuns anything which is caught within its blast
radius. While it is not designed to kill, it does have a small blast radius which
can damage or kill anything caught within it.
STATS:
2 Meter Kill Radius
10 Meter Shock Wave Radius
Common
Thermal detonator: While technically outlawed on every major star system due to its
sheer destructive power, it is still found in the hands of Rebels, Imperials, and
Bounty Hunters alike. It has a huge blast radius, causing any sentient beings who
saw a live detonator pulled out in front of them to run for cover.
STATS:
5 Meter Kill Radius
10 Meter Shock Wave Radius
Rare
VEHICLE LIST:
REBELLION:
Snowspeeder
T2-B
T4-B
X-Wing
EMPIRE:
AT-AT
AT-ST
IFT-T
2-M
TIE Fighter
TIE Mauler
BOTH SIDES:
Speederbike
VEHICLE STATISTICS:
AT-AT (All Terrain Armored Transport):
Older Shot demonstrating bay doors:
X-Wing:
TIE (Twin Ion Engine) Fighter:
Snowspeeder:
Stormtrooper:
MAP LIST:
Tantive IV: Close-Quarters, small size
Arc Hammer: Open sight lines, medium size
Yavin IV: Varying sight lines, medium size
Endor: Close Quarters with open clearings, medium-large size
Hoth: Open sight lines, large size
Tantive IV: The ship of Princess Leia Organa, the Tantive IV has been in service
since the end of the Clone Wars. As part of Operation: SKYHOOK, the Death Star plans
were transferred to this ship to be taken to Bail Organa on Alderaan. However, Darth
Vader and the 501st have intercepted the ship, captured it, and have boarded the
vessel, searching for the plans. As a last-ditch effort as the 501st closed in, Leia
put the plans inside the droid R2-D2 and sent him and his counterpart, C3PO, to the
surface of Tatooine below. This map is characterized by having narrow hallways that
make sharp, 90-degree turns into possible ambushes and multiple choke points at key
points along the ship.
Outdated Ingame Shot:
Bulletin Board:
Ingame Video:
http://www.youtube.com/watch?v=MepEQVw7_LkWeapons:
A280
Concussion Grenade
DH-17
DL-44
E-11
Thermal detonator
CR-24 Flame Rifle (2)
Power weapons:
PLX Missles (1)
Flechette Gun (1)
Arc Hammer: Kyle Katarn, a mercenary working for the Rebellion, has managed to board
a large Imperial factory ship, the Arc Hammer, looking for a way to shut down the
Empire's Dark Trooper project. If this "Arc Hammer" ship were to continue to produce
the deadly Dark Troopers, the Rebel Alliance will lose the war within weeks. A small
Rebel force has secretly infiltrated the Arc Hammer to aid Katarn; however, a large
Imperial welcoming party awaits them. This map, taking place in one of the hangars
of the Arc Hammer, is full of open sight lines. If a player controls the Sniper
located on the catwalk, they can rain death from above. If a player can capture the
Assault Cannon guarded by inactive Dark Troopers, they can turn into an unstoppable
killing machine, if only for a brief moment. Controlling the map from above is the
key to winning on this map.
http://www.xfire.com/video/68035/
Weapons:
A280
Concussion Grenade
DH-17
DL-44
E-11
CR-24 Flame Rifle (2)
Thermal detonator
Power Weapons:
Beam Rifle (1)
Assault Cannon (1)
Yavin IV: Shortly after the destruction of the Death Star, the Imperials retaliated
with a full-scale invasion of Yavin IV. Now, the Rebellion forces in the surrounding
area have either escaped, been killed, or captured, and the Rebel presense on the
planet is reduced to one small temple. The 501st, losing 2/3 of their men in the
Death Star's explosion but still a formidable force, now advance on the lone Temple
in a box canyon. This medium-range map heavily based off of Blood Gulch has a
remarkable balance to it. Neither side has a distinct advantage, and multiple routes
lead to tense standoffs and flag captures.

Weapons:
A280
Concussion Grenade
DH-17
DL-44
E-11
Imperial Heavy Repeater
Thermal detonator
Power Weapons:
PLX Missles (1)
CR-24 Flame Rifle (2)
Vehicles:
T2-B
Power Vehicles:
T4-B
X-Wing
EMPIRE:
TIE Mauler
IFT-T
2-M
Power Vehicles:
TIE Fighter
AT-ST
Endor: The Rebellion has located the Second Death Star, still under construction,
but cannot attack until the planetary shields are removed. A small force, led by
General Han Solo, has infiltrated the planet and made friends with the local Ewoks.
Now, they must break into the Shield bunker and set charges in order to prevail over
the Empire. Endor, while a large map in appearance, is actually a closer-quarters
map with a large open area outside the shield bunker. The Imperials can head south
from their position and get inside an AT-AT, which can dominate the open field but
cannot get through the thick trees to the Rebel spawn. However, if the AT-AT defense
is to be successful, it needs to constantly make sure that all of the many paths
into the bunker are guarded at all times, and, due to its size and cumbersome
movement, is susceptible to ambushes by Rebel forces.
Weapons:
A280
Concussion Grenade
DH-17
DL-44
E-11
Imperial Heavy Repeater
Thermal detonator
Power Weapons:
Beam Rifle (2)
PLX Missles (2)
Vehicles:
REBELLION:
Speederbike (8)
EMPIRE:
Speederbike (4)
AT-ST (2)
AT-AT (1)
Hoth (Slightly Outdated): The Empire, at long last, has found the Rebel base and is
launching their assault with Blizzard Force, a pack of all-powerful AT-ATs. The
Rebel base has been alerted and is mobilizing forces to fight the incoming AT-AT
assault. While the odds are stacked against the Rebels at first, careful timing of
Snowspeeder ambushes can elude the AT-AT's large guns and get into a position where
they can take an AT-AT out with little effort. Along with watching for Snowspeeder
assaults, AT-AT pilots need to be wary of the many turret emplacements set by
Rebellion forces, and of the PLX Missle launchers the Rebels can control fairly
quickly. If the Rebellion can stop the AT-AT advance, it is quite possible for them
to win this battle.
Weapons:
A280
Concussion Grenade
DH-17
DL-44
E-11
Thermal detonator
Imperial Heavy Repeater (4)
Power Weapons:
PLX Missles (4)
Beam Rifle (2)
Vehicles:
REBELLION:
Speederbike (4)
Power Vehicles:
Snowspeeder (8)
EMPIRE:
AT-ST (6)
Speederbike (4)
Power Vehicles:
AT-AT (2)
SWMT Sidewinder (TESTING/DEMONSTRATION PURPOSES ONLY):
SWMT UI:

Pause Menu:

Postgame Carnage Report:
Team Members:
Advancebo
Nexus Halo
Jay2645
Website:
http://starwarsmt.tk/Other threads:
http://forums.filefront.com/halo-modding-editing/371796-swmt-star-wars-mapping-
team.htmlhttp://www.modacity.net/forums/showthread.php?t=14257Edited by Jay2645 on Mar 13, 2009 at 02:43 AM