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Author Topic: SWMT (538 messages, Page 12 of 16)
Moderators: Dennis

Nugga117
Joined: Nov 14, 2005


Posted: Jan 25, 2009 12:28 PM    Msg. 386 of 538       
Most impressive


Jay2645
Joined: Mar 29, 2007

Cortana saw you naked.


Posted: Jan 25, 2009 01:30 PM    Msg. 387 of 538       
Quote: --- Original message by: Nexus Halo
Great job man! What's with the color of the floor though? Shouldn't it be black?

It's the debug lightmaps. The light is refelecting off of the black floor and it looks... Orange, lol.


RougeSpartan414
Joined: Sep 24, 2007

Angatar, the Iron-Father.


Posted: Jan 25, 2009 03:09 PM    Msg. 388 of 538       
Looks very nice.


CLS_GRUNT
Joined: Jan 21, 2007

Old


Posted: Jan 25, 2009 04:55 PM    Msg. 389 of 538       
Quote: --- Original message by: Jay2645
Quote: --- Original message by: Nexus Halo
Great job man! What's with the color of the floor though? Shouldn't it be black?

It's the debug lightmaps. The light is refelecting off of the black floor and it looks... Orange, lol.

no stop using the mc visor cubemap.


Advancebo
Joined: Jan 14, 2008


Posted: Jan 25, 2009 07:37 PM    Msg. 390 of 538       
But the floor looks awesome. Adds some other colors besides blacks and whites.
Edited by Advancebo on Jan 25, 2009 at 07:38 PM


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Jan 25, 2009 07:40 PM    Msg. 391 of 538       
Quote: --- Original message by: Advancebo

But the floor looks awesome. Adds some other colors besides blacks and whites.
Edited by Advancebo on Jan 25, 2009 at 07:38 PM

That's all there really is on the Star Destroyers on Star Wars Episode IV, V, and VI. -_-


Jay2645
Joined: Mar 29, 2007

Cortana saw you naked.


Posted: Jan 25, 2009 08:13 PM    Msg. 392 of 538       
Quote: --- Original message by: CLS_GRUNT
Quote: --- Original message by: Jay2645
Quote: --- Original message by: Nexus Halo
Great job man! What's with the color of the floor though? Shouldn't it be black?

It's the debug lightmaps. The light is refelecting off of the black floor and it looks... Orange, lol.

no stop using the mc visor cubemap.

Am I using that visor cubemap? I don't think I am, hold on...
It says I'm using a cubemap located in detail_and_cube_maps\cubemap mirror surface... Looks a lot like the visor bitmap, so I think I'll just make my own cubemaps.


CLS_GRUNT
Joined: Jan 21, 2007

Old


Posted: Jan 25, 2009 08:43 PM    Msg. 393 of 538       
were you attemptng reflection in your floor?


Nexus Halo
Joined: Feb 24, 2007

Halo's Dark Knight http://www.nexushalo.kk5.org/


Posted: Jan 25, 2009 09:06 PM    Msg. 394 of 538       
Quote: --- Original message by: CLS_GRUNT
were you attemptng reflection in your floor?

Yea, just like in the movies.


Advancebo
Joined: Jan 14, 2008


Posted: Jan 25, 2009 09:08 PM    Msg. 395 of 538       
I want to be known to D:





Felt like doing something to contribute more.


Nexus Halo
Joined: Feb 24, 2007

Halo's Dark Knight http://www.nexushalo.kk5.org/


Posted: Jan 25, 2009 09:08 PM    Msg. 396 of 538       
Looks cool. What game is that from?


Advancebo
Joined: Jan 14, 2008


Posted: Jan 25, 2009 09:11 PM    Msg. 397 of 538       
I believe battlefront 2


Jay2645
Joined: Mar 29, 2007

Cortana saw you naked.


Posted: Jan 25, 2009 10:19 PM    Msg. 398 of 538       
Dang it, Advancebo, you would have to start on the same level I've been working on for 3 months... >.<

It's ok, yours looks better by far....


Advancebo
Joined: Jan 14, 2008


Posted: Jan 25, 2009 10:28 PM    Msg. 399 of 538       
I had no idea :V

I just took a ref off the internet and started modeling.


Nexus Halo
Joined: Feb 24, 2007

Halo's Dark Knight http://www.nexushalo.kk5.org/


Posted: Jan 25, 2009 11:58 PM    Msg. 400 of 538       
Quote: --- Original message by: kev3344
Quote: --- Original message by: Nexus Halo
I haven't played Battle Front 2 in a while so if it's a map where you don't fly any vehicles then yes.


if you're a star wars fan you should play this game! It's 1 of the best star wars games ever!

the textures of the map are awesome!


I never said I didn't play it.


Jay2645
Joined: Mar 29, 2007

Cortana saw you naked.


Posted: Jan 26, 2009 12:12 AM    Msg. 401 of 538       
Quote: --- Original message by: mastur cheef
Quote: --- Original message by: HDoan
I can has beta?


ya make it public NAO!

Well, I WOULD, if, well:
a. People weren't dicks meaning that if I posted a beta I know it's going to wind up on Halomaps (I tried this with the SWMT UI, the result was this: http://hce.halomaps.org/index.cfm?fid=3298)
b. There wasn't a screwed-up UVW which I so carefully managed not to take a screenshot of.
c. Nexus hadn't just managed to escape the map.
Edited by Jay2645 on Jan 26, 2009 at 12:12 AM


Nexus Halo
Joined: Feb 24, 2007

Halo's Dark Knight http://www.nexushalo.kk5.org/


Posted: Jan 26, 2009 02:05 AM    Msg. 402 of 538       
Yea, we don't want to make any maps that is easy to cheat in. So we might have a beta but of course it will be private.


Jay2645
Joined: Mar 29, 2007

Cortana saw you naked.


Posted: Jan 26, 2009 03:37 AM    Msg. 403 of 538       
OK, tiny update:







kev3344
Joined: Aug 8, 2008

IMAAA FIRING MAAA LAZAAA!!!!


Posted: Jan 26, 2009 07:53 AM    Msg. 404 of 538       
i have a weapon suggestion: boba fett's blaster, the one who fire like a battle rifle.


Advancebo
Joined: Jan 14, 2008


Posted: Jan 26, 2009 08:13 AM    Msg. 405 of 538       
Did you get my stormstrooper ingame yet :V


Nexus Halo
Joined: Feb 24, 2007

Halo's Dark Knight http://www.nexushalo.kk5.org/


Posted: Jan 26, 2009 08:17 AM    Msg. 406 of 538       
It's gotten ingame but there is a problem. They have more health than the MC but they are exactly the same. That's at least what Jay told me. Maybe he can elaborate again.


Advancebo
Joined: Jan 14, 2008


Posted: Jan 26, 2009 08:25 AM    Msg. 407 of 538       
I made everything similar to the cyborg. Do not know whats the problem.


Jay2645
Joined: Mar 29, 2007

Cortana saw you naked.


Posted: Jan 26, 2009 09:18 AM    Msg. 408 of 538       
Fixed it.


cowish6676
Joined: Aug 9, 2008


Posted: Jan 27, 2009 06:45 PM    Msg. 409 of 538       
The hangar bay is starting to look real nice, but those Tie wings are really bothering me. Also, how many weapons were you guys planning on making, and where you going to just use one stock set of stormtroopers for every map or change them up, same question with rebel bipeds? And I was just wondering were you going to release each map as you made it, or you going to instead wait to release them together in a pack?


Nexus Halo
Joined: Feb 24, 2007

Halo's Dark Knight http://www.nexushalo.kk5.org/


Posted: Jan 27, 2009 07:16 PM    Msg. 410 of 538       
Quote: --- Original message by: cowish6676
The hangar bay is starting to look real nice, but those Tie wings are really bothering me.
It's being fixed.

Also, how many weapons were you guys planning on making
Jay made weapons that are virtually equivalent to Halo's weapons.

and where you going to just use one stock set of stormtroopers for every map or change them up, same question with rebel bipeds?
Can't answer that.

And I was just wondering were you going to release each map as you made it, or you going to instead wait to release them together in a pack?
We plan on releasing our maps at once. Or we will make 5 maps then release then make more.


Advancebo
Joined: Jan 14, 2008


Posted: Jan 27, 2009 07:20 PM    Msg. 411 of 538       
I vote custom HUD and reticules


SiMuLaCrUm
Joined: Oct 25, 2006

too digital


Posted: Jan 27, 2009 07:28 PM    Msg. 412 of 538       
TIE solar panels textures is wrong...


Advancebo
Joined: Jan 14, 2008


Posted: Jan 27, 2009 07:30 PM    Msg. 413 of 538       
Quote: --- Original message by: SiMuLaCrUm
TIE solar panels textures is wrong...


Not our model...


SiMuLaCrUm
Joined: Oct 25, 2006

too digital


Posted: Jan 27, 2009 07:58 PM    Msg. 414 of 538       
...I don't mean use that, I mean that is how the solar panels are supposed to look.


Jay2645
Joined: Mar 29, 2007

Cortana saw you naked.


Posted: Jan 27, 2009 08:03 PM    Msg. 415 of 538       
Quote: --- Original message by: cowish6676
The hangar bay is starting to look real nice
Thanks.

but those Tie wings are really bothering me.
Should be fixed real soon.
Also, how many weapons were you guys planning on making,
One for every Halo 1 weapon.
and where you going to just use one stock set of stormtroopers for every map or change them up, same question with rebel bipeds?
We're going to try to change them up. ATM, we only have one Stormie biped ingame, but we're going to make, for instance, a Snowtrooper for Hoth, Scout Troopers (and forest camo for Rebels) on Endor, etc.
And I was just wondering were you going to release each map as you made it, or you going to instead wait to release them together in a pack?
Our maps will be undergoing polish until we have 3-5 or so we're ready to release, and then we will upload them all the same week.


Nexus Halo
Joined: Feb 24, 2007

Halo's Dark Knight http://www.nexushalo.kk5.org/


Posted: Jan 27, 2009 09:17 PM    Msg. 416 of 538       
Quote: --- Original message by: SiMuLaCrUm
TIE solar panels textures is wrong...
http://starwarsgalaxies.station.sony.com/images/features/ships06/player_ships/TIE_fighter.jpg


It will be fixed.


Advancebo
Joined: Jan 14, 2008


Posted: Jan 27, 2009 09:19 PM    Msg. 417 of 538       
Quote: --- Original message by: Jay2645
Quote: --- Original message by: cowish6676
The hangar bay is starting to look real nice
Thanks.

but those Tie wings are really bothering me.
Should be fixed real soon.
Also, how many weapons were you guys planning on making,
One for every Halo 1 weapon.
and where you going to just use one stock set of stormtroopers for every map or change them up, same question with rebel bipeds?
We're going to try to change them up. ATM, we only have one Stormie biped ingame, but we're going to make, for instance, a Snowtrooper for Hoth, Scout Troopers (and forest camo for Rebels) on Endor, etc.
And I was just wondering were you going to release each map as you made it, or you going to instead wait to release them together in a pack?
Our maps will be undergoing polish until we have 3-5 or so we're ready to release, and then we will upload them all the same week.


Can we make the speed bike that takes the place of ghost for the forest one :V?


Jay2645
Joined: Mar 29, 2007

Cortana saw you naked.


Posted: Jan 28, 2009 12:32 AM    Msg. 418 of 538       
Quote: --- Original message by: Advancebo
Quote: --- Original message by: Jay2645
Quote: --- Original message by: cowish6676
The hangar bay is starting to look real nice
Thanks.

but those Tie wings are really bothering me.
Should be fixed real soon.
Also, how many weapons were you guys planning on making,
One for every Halo 1 weapon.
and where you going to just use one stock set of stormtroopers for every map or change them up, same question with rebel bipeds?
We're going to try to change them up. ATM, we only have one Stormie biped ingame, but we're going to make, for instance, a Snowtrooper for Hoth, Scout Troopers (and forest camo for Rebels) on Endor, etc.
And I was just wondering were you going to release each map as you made it, or you going to instead wait to release them together in a pack?
Our maps will be undergoing polish until we have 3-5 or so we're ready to release, and then we will upload them all the same week.


Can we make the speed bike that takes the place of ghost for the forest one :V?

A lot faster Ghost, yes...

I was already planning on it.
AND BEFORE YOU START TO MODEL ANYTHING, I ALREADY AM WORKING ON THE FOREST LEVEL. >.<


cowish6676
Joined: Aug 9, 2008


Posted: Jan 28, 2009 01:13 AM    Msg. 419 of 538       
Thanks for answering my questions so fast. If I recall you originally planned on doing a single player campaign to go with the multiplayer maps is this still the case? Also, is there any chance that you would consider making one of the space battle maps from Battle Front 2, obviously toned down for what is actually in the map, but at least the same basic design, and what are the other current maps that you working as I know you have the Tantive IV, Hoth, and Hangar Bay in production but you mention upwards of 5 maps.


Nexus Halo
Joined: Feb 24, 2007

Halo's Dark Knight http://www.nexushalo.kk5.org/


Posted: Jan 28, 2009 02:48 AM    Msg. 420 of 538       
I don't think we were ever going to do that. Maybe Add AI to the multiplayer maps but that's pretty much it. So far we have Tantive IV and Arc Hammer in Sapien undergoing some adjustments. Hoth has yet to be started.

 
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