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hsst71340 has contributed to 28 posts out of 465278 total posts
(.01%) in 5,280 days (.01 posts per day).
20 Most recent posts:
Hello everyone
I have successfully compiled the d3d9.dll with the source code from OS2 google code site. It seemed that this build was compatible with Halo CE 1.09 version.
But I had problem creating new shader model tag which should have "shader model extension" block for normal mapping and so on. I wondered if I need to rebuild OS_HEK for 1.09 to make new shader model tag appear in OS_Guerilla or just use the version from 1.08.
Any help is appreciated. Thanks
Quote: OS_toolbeta build-cache-file-ex
Is there an open sauce tool? Edited by hsst71340 on Oct 15, 2009 at 09:52 AM Edited by hsst71340 on Oct 15, 2009 at 09:53 AM
Quote: --- Original message by: BeachParty clanQuote: --- Original message by: hsst71340 So...Is it possible to make compass work? en-ti-re-ly =) but you're gonna have to wait a bit longer till i finished the new bitmaps for the odst compass, but rest assured, i have holidays starting tommorow *that means i have more time to work on it* Also, tweaked night vision, all that remains is adding an outline without using the wireframe command, i have another method for it but it only works on dynamic objects like vehicles and bipeds, not the BSP =/ it works perfectly, not too much, dark areas get lit up, and you're blinded when walking in a light area ofcourse, which is also the case in odst ofcourse not bad, not bad at all. your gradient is perfect, now make a decent alpha channel for it and put it ingame, show us how it looks =P I'd be bchng about small detaills, but nah, im just a detail freak... just get it ingame =) Edited by BeachParty clan on Oct 15, 2009 at 04:41 AM
How do you make dark area lit up? Night vision on sniper rifle?
By the way
great job :) Edited by hsst71340 on Oct 15, 2009 at 09:37 AM
Quote: --- Original message by: BeachParty clanQuote: --- Original message by: Higuy To get the effect of the compass is easy, use a 3d hud. Metriod online did this, and it's pretty simple. I know, i did it too, but all animations would have to be adjusted just for that, which is not worth the effort for all the weapons. even if it's in the fp model, you're going to need to adjust all the weapon animations to get the compass in properly, which wasnt a problem for the metroid online team since they knew it from the start, so they considered it while designing. tl:dr it's not worth the effort to do it that way, as i mentioned earlier. but hey, lookie what i just figured out: i was fooling around in hek, and i figured out that multitex overlays in the primary screen is possible afterall
So...Is it possible to make compass work?
Quote: --- Original message by: BeachParty clan
Does the compass work?
Ignore that.
(sound_impulse_start [sound] [object] [real] )
[object] is the name of an object that you want the sound to come from
EX:
(sound_impulse_start "sound\dialog\x10\keyes02" keyes_x10 1 )
keyes_x10 will say "sound\dialog\x10\keyes02" Edited by hsst71340 on Jul 22, 2009 at 01:40 AM
To make mouth data.
Open your sound tag in guerilla. You can find "class" on the top of the tag. Change class to "unit_dialog". And rebuild the sound with tool.
http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=20755
Bump on object.....
Try SteelixB's Halo Tag Converter
http://hce.halomaps.org/index.cfm?fid=4279
That exception was caused by some model_animation tags which was extracted with HEKPlus.
So... I have a question about waypoint.
Does anyone know how to make more than four waypoints show on your screen?
I have tried many times.
But it seems four is the limit.
Thanks.
oh.. Is it possible to fix this?
Yes... colour setting works...
But when you look carefully... it is still green and red
vehicles must need animations
In shader_transparent_glass tags, there is bump-cubemap,and you can choose a bump map.
But... Why the reflection in game is green and red?
Is anything wrong?...
Thanks...
What do you mean scripting?
I finally completed open sauce. And it output a file (d3d9.dll). I placed that file into my CE folder,Starting Haloce.exe. It worked normally.
I want to know how to edit open sauce and change the engine(new tags,recording....etc) because I'm a beginner of C++ programing.
Hope that someone good at C++ could help me. Thanks~
Check material IDs
Here. http://ghost.halomaps.org/tutorials/tuts/bump/easy.htm
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