
OpsY
Joined: Feb 19, 2007
Frobisher Bay
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Posted: Jan 24, 2009 01:17 PM
Msg. 1 of 9
Model is 30 000 polies, 25 000 verts big.
11.11.08 20:11:26 tool pc 01.00.00.0609 ---------------------------------------------- 11.11.08 20:11:26 reference function: _write_to_error_file 11.11.08 20:11:26 reference address: 42ca20 11.11.08 20:11:26 Couldn't read map file './toolbeta.map' 11.11.08 20:12:09 EAX: 0xFFFFFFFE 11.11.08 20:12:09 EBX: 0x00234401 11.11.08 20:12:09 ECX: 0x0012F588 11.11.08 20:12:09 EDX: 0x000002CC 11.11.08 20:12:09 EDI: 0x0012F588 11.11.08 20:12:09 ESI: 0x00000000 11.11.08 20:12:09 EBP: 0x0012F460 11.11.08 20:12:09 ESP: 0x0012F450 11.11.08 20:12:09 EIP: 0x77E00F34, C3 8D A4 24 ????? 11.11.08 20:12:09 EXCEPTION halt in \halopc\haloce\source\memory\array.c,#130: index>=0 && indexcount
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hsst71340
Joined: Aug 6, 2008
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Posted: Feb 3, 2009 10:48 PM
Msg. 2 of 9
Check material IDs
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OpsY
Joined: Feb 19, 2007
Frobisher Bay
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Posted: Feb 4, 2009 06:58 AM
Msg. 3 of 9
They should be fine, all faces have an ID of 1 and a simple multi sub object applied to them
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Feb 4, 2009 10:52 AM
Msg. 4 of 9
U say 20,000 vert big, but i dont know if u mean the map has 20,000 verts or if its 20,000 units in length\width.
I think ive seen that error from either making the model in a scale too large for tool (import something for ref) or the model is too far from x0y0z0
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OpsY
Joined: Feb 19, 2007
Frobisher Bay
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Posted: Feb 4, 2009 01:22 PM
Msg. 5 of 9
hmmm I'll check that I guess but I don't think it's that big. I got another help thread here that's sort of more important... I fall through a scenery model I got into game(basically, where I attached detail objects such as chairs and others). The only warning I get from tool are nearly co planar faces but the WRL doesn'T make co planars necessarly where I fall through. some places I fall through don't have errors around them...
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Feb 4, 2009 01:34 PM
Msg. 6 of 9
its a scenery model? if so increase the value in the bounding radius in the scenery tag.
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OpsY
Joined: Feb 19, 2007
Frobisher Bay
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Posted: Feb 4, 2009 02:13 PM
Msg. 7 of 9
I messed with that a little bit, but I don't understand how the bounding radius is supposed to work. Can you sum it up a little? I had it at 1300 to no avail so I lowered it to 300.
Edit: I got it up to 30 000 to no avail Edited by OpsY on Feb 4, 2009 at 02:49 PM
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Feb 4, 2009 03:11 PM
Msg. 8 of 9
Im honnestly sure of how you figure the value. I read before something about putting a sphere round the model in max then finding either the radius or diameter value of the sphere then maybe making a calculation on that value i dont really remember, srry man.
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OpsY
Joined: Feb 19, 2007
Frobisher Bay
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Posted: Feb 4, 2009 03:37 PM
Msg. 9 of 9
Yeah that's how I did it...
I guess we could talk on xfire, I don't see you on however atm. Edited by OpsY on Feb 4, 2009 at 03:38 PM
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