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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Tool exception, help please

Author Topic: Tool exception, help please (9 messages, Page 1 of 1)
Moderators: Dennis

OpsY
Joined: Feb 19, 2007

Frobisher Bay


Posted: Jan 24, 2009 01:17 PM    Msg. 1 of 9       
Model is 30 000 polies, 25 000 verts big.



11.11.08 20:11:26 tool pc 01.00.00.0609 ----------------------------------------------
11.11.08 20:11:26 reference function: _write_to_error_file
11.11.08 20:11:26 reference address: 42ca20
11.11.08 20:11:26 Couldn't read map file './toolbeta.map'
11.11.08 20:12:09 EAX: 0xFFFFFFFE
11.11.08 20:12:09 EBX: 0x00234401
11.11.08 20:12:09 ECX: 0x0012F588
11.11.08 20:12:09 EDX: 0x000002CC
11.11.08 20:12:09 EDI: 0x0012F588
11.11.08 20:12:09 ESI: 0x00000000
11.11.08 20:12:09 EBP: 0x0012F460
11.11.08 20:12:09 ESP: 0x0012F450
11.11.08 20:12:09 EIP: 0x77E00F34, C3 8D A4 24 ?????
11.11.08 20:12:09 EXCEPTION halt in \halopc\haloce\source\memory\array.c,#130: index>=0 && indexcount


hsst71340
Joined: Aug 6, 2008


Posted: Feb 3, 2009 10:48 PM    Msg. 2 of 9       
Check material IDs


OpsY
Joined: Feb 19, 2007

Frobisher Bay


Posted: Feb 4, 2009 06:58 AM    Msg. 3 of 9       
They should be fine, all faces have an ID of 1 and a simple multi sub object applied to them


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Feb 4, 2009 10:52 AM    Msg. 4 of 9       
U say 20,000 vert big, but i dont know if u mean the map has 20,000 verts or if its 20,000 units in length\width.

I think ive seen that error from either making the model in a scale too large for tool (import something for ref) or the model is too far from x0y0z0


OpsY
Joined: Feb 19, 2007

Frobisher Bay


Posted: Feb 4, 2009 01:22 PM    Msg. 5 of 9       
hmmm I'll check that I guess but I don't think it's that big. I got another help thread here that's sort of more important... I fall through a scenery model I got into game(basically, where I attached detail objects such as chairs and others). The only warning I get from tool are nearly co planar faces but the WRL doesn'T make co planars necessarly where I fall through. some places I fall through don't have errors around them...


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Feb 4, 2009 01:34 PM    Msg. 6 of 9       
its a scenery model?
if so increase the value in the bounding radius in the scenery tag.


OpsY
Joined: Feb 19, 2007

Frobisher Bay


Posted: Feb 4, 2009 02:13 PM    Msg. 7 of 9       
I messed with that a little bit, but I don't understand how the bounding radius is supposed to work. Can you sum it up a little? I had it at 1300 to no avail so I lowered it to 300.


Edit: I got it up to 30 000 to no avail
Edited by OpsY on Feb 4, 2009 at 02:49 PM


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Feb 4, 2009 03:11 PM    Msg. 8 of 9       
Im honnestly sure of how you figure the value.
I read before something about putting a sphere round the model in max then finding either the radius or diameter value of the sphere then maybe making a calculation on that value i dont really remember, srry man.


OpsY
Joined: Feb 19, 2007

Frobisher Bay


Posted: Feb 4, 2009 03:37 PM    Msg. 9 of 9       
Yeah that's how I did it...

I guess we could talk on xfire, I don't see you on however atm.
Edited by OpsY on Feb 4, 2009 at 03:38 PM

 

 
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