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Author Topic: Question about shader extension in OS2 (2 messages, Page 1 of 1)
Moderators: Dennis

hsst71340
Joined: Aug 6, 2008


Posted: Jan 17, 2012 07:09 AM    Msg. 1 of 2       
Hello everyone

I have successfully compiled the d3d9.dll with the source code from OS2 google code site. It seemed that this build was compatible with Halo CE 1.09 version.

But I had problem creating new shader model tag which should have "shader model extension" block for normal mapping and so on. I wondered if I need to rebuild OS_HEK for 1.09 to make new shader model tag appear in OS_Guerilla or just use the version from 1.08.

Any help is appreciated.
Thanks


kirby_422
Joined: Jan 22, 2006

Apparently public enemy number 1?


Posted: Jan 17, 2012 12:29 PM    Msg. 2 of 2       
your gonna need to compile opensauceIDE, because you use opensauceIDE to make the OSHEK copy, as well as compile cheape.map files (there is a cheape project in the source code) These cheape files tell OSHEK what going on, etc.

and idk where they come from, but there is also a few new items in the shaders folder (3? and the shaders folder from the HCE root folder, not in tags or anything) From what I've seen, these are required for new graphical features. See if they are laying in the example files folder for the installer source code (because I know it comes with some fx files for visr at least; ive seen those there)

 

 
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