A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Using os_toolbeta's build-cache-file-ex to compile a map.

Author Topic: Using os_toolbeta's build-cache-file-ex to compile a map. (5 messages, Page 1 of 1)
Moderators: Dennis

Dark Neon
Joined: Jun 8, 2009


Posted: Oct 14, 2009 08:22 AM    Msg. 1 of 5       
Ok, so I want to use the memory upgrades using open sauce. how do i compile a map using this?


Advancebo
Joined: Jan 14, 2008


Posted: Oct 14, 2009 02:51 PM    Msg. 2 of 5       
You dont deserve to use Open Sauce.

Also it doesnt work well.


Dwood
Joined: Oct 23, 2007

Judge Ye Therefore


Posted: Oct 14, 2009 03:30 PM    Msg. 3 of 5       
Quote: --- Original message by: Advancebo
You dont deserve to use Open Sauce.

Also it doesnt work well.


It works fine. You have no idea what you're talking about.

@ darkneon:

OS_toolbeta build-cache-file-ex <nameofmod> 1 1 1 <Mapdirectory>\<ScenarioName>
Edited by Dwood on Oct 14, 2009 at 03:31 PM
Edited by Dwood on Oct 14, 2009 at 03:32 PM


Dark Neon
Joined: Jun 8, 2009


Posted: Oct 15, 2009 03:03 AM    Msg. 4 of 5       
If I am only going to use the memory upgrades, do I still need the d3d9.dll?


hsst71340
Joined: Aug 6, 2008


Posted: Oct 15, 2009 09:51 AM    Msg. 5 of 5       
Quote:
OS_toolbeta build-cache-file-ex


Is there an open sauce tool?
Edited by hsst71340 on Oct 15, 2009 at 09:52 AM
Edited by hsst71340 on Oct 15, 2009 at 09:53 AM

 

 
Previous Older Thread    Next newer Thread







Time: Thu January 19, 2023 8:02 AM 156 ms.
A Halo Maps Website