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Author Topic: can someone tell me what this means? (13 messages, Page 1 of 1)
Moderators: Dennis

Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Oct 14, 2009 05:01 PM    Msg. 1 of 13       
what does this mean?


10.14.09 15:59:11 sapien pc 01.00.00.0609 ----------------------------------------------
10.14.09 15:59:11 reference function: _write_to_error_file
10.14.09 15:59:11 reference address: 401b13
10.14.09 15:59:11 Couldn't read map file './sapienbeta.map'
10.14.09 15:59:12 CreateDevice succeeded with refresh rate = 0
10.14.09 15:59:12 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
10.14.09 15:59:13 Increasing sound decompression buffer size to 1048576 bytes
10.14.09 15:59:17 the model 'weapons\odst_pistol\odst_pistol' and the animation graph 'weapons\pistol\pistol' don't match
10.14.09 15:59:17 the object 'weapons\odst_pistol\pistol' will not animate
10.14.09 15:59:17 the model 'weapons\odst_pistol\odst_pistol' and the collision model 'weapons\pistol\pistol' don't match (node counts don't match)
10.14.09 15:59:17 the object 'weapons\odst_pistol\pistol' will not be collidable
10.14.09 15:59:19 EAX: 0xFFFFFFFE
10.14.09 15:59:19 EBX: 0x00000004
10.14.09 15:59:19 ECX: 0x00A4E300
10.14.09 15:59:19 EDX: 0x00000005
10.14.09 15:59:19 EDI: 0x1CBDCFFC
10.14.09 15:59:19 ESI: 0x00000004
10.14.09 15:59:19 EBP: 0x00A4E30C
10.14.09 15:59:19 ESP: 0x0012EEEC
10.14.09 15:59:19 EIP: 0x005AB968, 66 8B 04 3E ?????
10.14.09 15:59:19 6F697461 ?????
10.14.09 15:59:19 00000008 ?????
10.14.09 15:59:19 EXCEPTION_ACCESS_VIOLATION


infernocide
Joined: Jun 28, 2009

TROLE


Posted: Oct 14, 2009 05:07 PM    Msg. 2 of 13       
Quote: --- Original message by: Delicon20
what does this mean?


10.14.09 15:59:11 sapien pc 01.00.00.0609 ----------------------------------------------
10.14.09 15:59:11 reference function: _write_to_error_file
10.14.09 15:59:11 reference address: 401b13
10.14.09 15:59:11 Couldn't read map file './sapienbeta.map'
10.14.09 15:59:12 CreateDevice succeeded with refresh rate = 0
10.14.09 15:59:12 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
10.14.09 15:59:13 Increasing sound decompression buffer size to 1048576 bytes
10.14.09 15:59:17 the model 'weapons\odst_pistol\odst_pistol' and the animation graph 'weapons\pistol\pistol' don't match
10.14.09 15:59:17 the object 'weapons\odst_pistol\pistol' will not animate
10.14.09 15:59:17 the model 'weapons\odst_pistol\odst_pistol' and the collision model 'weapons\pistol\pistol' don't match (node counts don't match)
10.14.09 15:59:17 the object 'weapons\odst_pistol\pistol' will not be collidable
10.14.09 15:59:19 EAX: 0xFFFFFFFE
10.14.09 15:59:19 EBX: 0x00000004
10.14.09 15:59:19 ECX: 0x00A4E300
10.14.09 15:59:19 EDX: 0x00000005
10.14.09 15:59:19 EDI: 0x1CBDCFFC
10.14.09 15:59:19 ESI: 0x00000004
10.14.09 15:59:19 EBP: 0x00A4E30C
10.14.09 15:59:19 ESP: 0x0012EEEC
10.14.09 15:59:19 EIP: 0x005AB968, 66 8B 04 3E ?????
10.14.09 15:59:19 6F697461 ?????
10.14.09 15:59:19 00000008 ?????
10.14.09 15:59:19 EXCEPTION_ACCESS_VIOLATION


First of all.

10.14.09 15:59:17 the model 'weapons\odst_pistol\odst_pistol' and the animation graph 'weapons\pistol\pistol' don't match

Very obvious what that means.

Second. Your loading a SP map that seems to have been corrupted by HEK+.


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Oct 14, 2009 05:14 PM    Msg. 3 of 13       
Quote: --- Original message by: infernocide
Quote: --- Original message by: Delicon20
what does this mean?


10.14.09 15:59:11 sapien pc 01.00.00.0609 ----------------------------------------------
10.14.09 15:59:11 reference function: _write_to_error_file
10.14.09 15:59:11 reference address: 401b13
10.14.09 15:59:11 Couldn't read map file './sapienbeta.map'
10.14.09 15:59:12 CreateDevice succeeded with refresh rate = 0
10.14.09 15:59:12 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
10.14.09 15:59:13 Increasing sound decompression buffer size to 1048576 bytes
10.14.09 15:59:17 the model 'weapons\odst_pistol\odst_pistol' and the animation graph 'weapons\pistol\pistol' don't match
10.14.09 15:59:17 the object 'weapons\odst_pistol\pistol' will not animate
10.14.09 15:59:17 the model 'weapons\odst_pistol\odst_pistol' and the collision model 'weapons\pistol\pistol' don't match (node counts don't match)
10.14.09 15:59:17 the object 'weapons\odst_pistol\pistol' will not be collidable
10.14.09 15:59:19 EAX: 0xFFFFFFFE
10.14.09 15:59:19 EBX: 0x00000004
10.14.09 15:59:19 ECX: 0x00A4E300
10.14.09 15:59:19 EDX: 0x00000005
10.14.09 15:59:19 EDI: 0x1CBDCFFC
10.14.09 15:59:19 ESI: 0x00000004
10.14.09 15:59:19 EBP: 0x00A4E30C
10.14.09 15:59:19 ESP: 0x0012EEEC
10.14.09 15:59:19 EIP: 0x005AB968, 66 8B 04 3E ?????
10.14.09 15:59:19 6F697461 ?????
10.14.09 15:59:19 00000008 ?????
10.14.09 15:59:19 EXCEPTION_ACCESS_VIOLATION


First of all.

10.14.09 15:59:17 the model 'weapons\odst_pistol\odst_pistol' and the animation graph 'weapons\pistol\pistol' don't match

Very obvious what that means.

Second. Your loading a SP map that seems to have been corrupted by HEK+.


I wasn't talking about the pistol -_-

wtf do you mean hek corrupted my sp map?is there a fix?


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Oct 14, 2009 06:22 PM    Msg. 4 of 13       
Recursively extract the scenario.


anonymous_2009
Joined: Jun 13, 2009


Posted: Oct 14, 2009 07:38 PM    Msg. 5 of 13       
Quote:
10.14.09 15:59:17 the model 'weapons\odst_pistol\odst_pistol' and the animation graph 'weapons\pistol\pistol' don't match
10.14.09 15:59:17 the object 'weapons\odst_pistol\pistol' will not animate
10.14.09 15:59:17 the model 'weapons\odst_pistol\odst_pistol' and the collision model 'weapons\pistol\pistol' don't match (node counts don't match)
10.14.09 15:59:17 the object 'weapons\odst_pistol\pistol' will not be collidable


Your problem is there. Like Inferno said...


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Oct 14, 2009 09:01 PM    Msg. 6 of 13       
Quote: --- Original message by: anonymous_2009
Quote:
10.14.09 15:59:17 the model 'weapons\odst_pistol\odst_pistol' and the animation graph 'weapons\pistol\pistol' don't match
10.14.09 15:59:17 the object 'weapons\odst_pistol\pistol' will not animate
10.14.09 15:59:17 the model 'weapons\odst_pistol\odst_pistol' and the collision model 'weapons\pistol\pistol' don't match (node counts don't match)
10.14.09 15:59:17 the object 'weapons\odst_pistol\pistol' will not be collidable


Your problem is there. Like Inferno said...


no it's not,I've compiled maps with that pistol before,so please stfu about the pistol.

what do you mean recursively extract the scenario?
Edited by Delicon20 on Oct 14, 2009 at 09:02 PM


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Oct 14, 2009 09:05 PM    Msg. 7 of 13       
Right click the scenario in HEK+, check "recursively extract", or something like that...


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Oct 14, 2009 09:17 PM    Msg. 8 of 13       
that option doesn't exist...


Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: Oct 14, 2009 09:22 PM    Msg. 9 of 13       
Quote: --- Original message by: anonymous_2009
Quote:
10.14.09 15:59:17 the model 'weapons\odst_pistol\odst_pistol' and the animation graph 'weapons\pistol\pistol' don't match
10.14.09 15:59:17 the object 'weapons\odst_pistol\pistol' will not animate
10.14.09 15:59:17 the model 'weapons\odst_pistol\odst_pistol' and the collision model 'weapons\pistol\pistol' don't match (node counts don't match)
10.14.09 15:59:17 the object 'weapons\odst_pistol\pistol' will not be collidable


Your problem is there. Like Inferno said...

no its not. this is a visual and collision problem, but it wont stop you from accessing and changing the map


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Oct 14, 2009 09:30 PM    Msg. 10 of 13       
Quote: --- Original message by: tucker412
Yes put the scenario in the extraction queue then right click it in the queue and go to view details and hit recursive, or you'll see a box next to the tag in the extraction queue and you can just hit that.


No. I meant right click it while in the tags explorer, and click "Extract to". Make sure "Recursive" and "Use original folder names" is checked.


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Oct 14, 2009 10:11 PM    Msg. 11 of 13       
man this is stressing me out....
I was using some cmt stuff in my scenarios but I wanted less recent ones so I went to an unprotected leak b40 final and I deleted some of my cmt tags,and replaced them with the old ones.Now my scenarios won't open nor will b40_final ingame on ce and it says they're corrupt.so then I make this forum and find out about the recursive extraction option but I don't have a recent cache file with the spmap scenario I'm working on on it.so then I just decide to replace the corrupted tags with newer tags from a10 unprotected and I check overwrite existing files.it didn't work so I tried to make an older build I have into a cache file so I can access the scenario from there but the hek really did overwrite all of those tags and not just the cmt ones so it failed to load all those other non cmt tags.Why did I post this?I have no idea.

Please do not respond by saying
A:cool story,bro
B:then don't used ripped or leaked tags
C:anything else that wouldn't help me.

And I was thinking about trying to learn how to script...what a roller coaster that's going to be...
Edited by Delicon20 on Oct 14, 2009 at 10:11 PM
Edited by Delicon20 on Oct 14, 2009 at 10:13 PM


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Oct 14, 2009 10:14 PM    Msg. 12 of 13       
Quote: --- Original message by: DirtyJoSmo
over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 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over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000 over9000


will someone get this ignorant useless spammer out of my god dang thread?


Dennis

Joined: Jan 27, 2005

"We are made of starstuff.” ― Carl Sagan


Posted: Oct 15, 2009 10:30 AM    Msg. 13 of 13       
You spamed your own thread by responding to spam: LOCKED

 

 
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