
lordofblake
Joined: Jan 6, 2008
Nice Tongue
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Posted: Jul 18, 2009 01:17 AM
Msg. 1 of 7
I'm making some new sounds to be played through a biped. But, when I use sound_impulse_start it doesn't play at all from the biped. Also, how would I make "mouth data"
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hsst71340
Joined: Aug 6, 2008
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Posted: Jul 20, 2009 01:18 AM
Msg. 2 of 7
To make mouth data.
Open your sound tag in guerilla. You can find "class" on the top of the tag. Change class to "unit_dialog". And rebuild the sound with tool.
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Headhunter09
Joined: May 6, 2008
This is the truth.
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Posted: Jul 20, 2009 01:31 PM
Msg. 3 of 7
whats mouth data?
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yukonmuffin
Joined: May 10, 2007
Breakn' Stuff to look tough.
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Posted: Jul 20, 2009 07:08 PM
Msg. 4 of 7
because sound_impulse_start just plays the sound, from nowhere in particular like music and cortana (in your head). I think the sound has got to be in their dialog, or maby it's something to do with conversations. I looked and couldn't find a script command to play a sound at a certain location or object (biped) but that doesn't mean their isn't one.
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lordofblake
Joined: Jan 6, 2008
Nice Tongue
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Posted: Jul 21, 2009 01:34 PM
Msg. 5 of 7
Quote: --- Original message by: hsst71340 To make mouth data.
Open your sound tag in guerilla. You can find "class" on the top of the tag. Change class to "unit_dialog". And rebuild the sound with tool. Thank you. And you can specify where a sound comes from in sound_impulse_start
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hsst71340
Joined: Aug 6, 2008
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Posted: Jul 22, 2009 01:33 AM
Msg. 6 of 7
(sound_impulse_start [sound] [object] [real] )
[object] is the name of an object that you want the sound to come from
EX:
(sound_impulse_start "sound\dialog\x10\keyes02" keyes_x10 1 )
keyes_x10 will say "sound\dialog\x10\keyes02" Edited by hsst71340 on Jul 22, 2009 at 01:40 AM
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lordofblake
Joined: Jan 6, 2008
Nice Tongue
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Posted: Jul 22, 2009 04:13 PM
Msg. 7 of 7
Quote: --- Original message by: hsst71340
(sound_impulse_start [sound] [object] [real] )
[object] is the name of an object that you want the sound to come from
EX:
(sound_impulse_start "sound\dialog\x10\keyes02" keyes_x10 1 )
keyes_x10 will say "sound\dialog\x10\keyes02" Edited by hsst71340 on Jul 22, 2009 at 01:40 AM That was the reposne I would have liked to put if i wasnt on an ipod touch! =P
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