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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Dialogue

Author Topic: Dialogue (7 messages, Page 1 of 1)
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lordofblake
Joined: Jan 6, 2008

Nice Tongue


Posted: Jul 18, 2009 01:17 AM    Msg. 1 of 7       
I'm making some new sounds to be played through a biped. But, when I use sound_impulse_start it doesn't play at all from the biped. Also, how would I make "mouth data"


hsst71340
Joined: Aug 6, 2008


Posted: Jul 20, 2009 01:18 AM    Msg. 2 of 7       
To make mouth data.

Open your sound tag in guerilla.
You can find "class" on the top of the tag.
Change class to "unit_dialog".
And rebuild the sound with tool.


Headhunter09
Joined: May 6, 2008

This is the truth.


Posted: Jul 20, 2009 01:31 PM    Msg. 3 of 7       
whats mouth data?


yukonmuffin
Joined: May 10, 2007

Breakn' Stuff to look tough.


Posted: Jul 20, 2009 07:08 PM    Msg. 4 of 7       
because sound_impulse_start just plays the sound, from nowhere in particular like music and cortana (in your head).
I think the sound has got to be in their dialog, or maby it's something to do with conversations. I looked and couldn't find a script command to play a sound at a certain location or object (biped) but that doesn't mean their isn't one.


lordofblake
Joined: Jan 6, 2008

Nice Tongue


Posted: Jul 21, 2009 01:34 PM    Msg. 5 of 7       
Quote: --- Original message by: hsst71340
To make mouth data.

Open your sound tag in guerilla.
You can find "class" on the top of the tag.
Change class to "unit_dialog".
And rebuild the sound with tool.


Thank you. And you can specify where a sound comes from in sound_impulse_start


hsst71340
Joined: Aug 6, 2008


Posted: Jul 22, 2009 01:33 AM    Msg. 6 of 7       
(sound_impulse_start [sound] [object] [real] )

[object] is the name of an object that you want the sound to come from

EX:

(sound_impulse_start "sound\dialog\x10\keyes02" keyes_x10 1 )

keyes_x10 will say "sound\dialog\x10\keyes02"
Edited by hsst71340 on Jul 22, 2009 at 01:40 AM


lordofblake
Joined: Jan 6, 2008

Nice Tongue


Posted: Jul 22, 2009 04:13 PM    Msg. 7 of 7       
Quote: --- Original message by: hsst71340

(sound_impulse_start [sound] [object] [real] )

[object] is the name of an object that you want the sound to come from

EX:

(sound_impulse_start "sound\dialog\x10\keyes02" keyes_x10 1 )

keyes_x10 will say "sound\dialog\x10\keyes02"
Edited by hsst71340 on Jul 22, 2009 at 01:40 AM


That was the reposne I would have liked to put if i wasnt on an ipod touch! =P

 

 
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