yukonmuffin has contributed to 515 posts out of 465278 total posts
(.11%) in 5,734 days (.09 posts per day).
20 Most recent posts:
Thank you, kind of like NTSC eh?
Just wanted to add some realism to some machinery, how many frames are in a second in a jma file?
One little detail that makes all the difference, thanks man. I was importing map.wrl instead of debug.wrl.
Hi, Thanks for your time.
My map gets the Degenerate Triangle error during radiosity, I simplified everything geometry wise, and triple check every vertices for a hidden triangle. The geometry is sound, yet I still get the error on the floor plain. Anyone else had a similar problem? What's going on here?
Timberland's distance trees suck, you can do better. Either add them to the sky, or make your map bigger, use player clipping and add normal trees to the outer ridges.
They work after many attempts. It always seems to take at least 5 takes to get one that'll actually work.
With at secret program.
That or render only geometry...
When I used this method, I just set all the faces to be 100% self lit, and used a light radiosity setting and ran it in sapien. I only use this method for cinematic points, because it's tedious work making things look realistic.
EDIT: It's also a good idea to use this method on all scenery, seeing as it's probably going to have it's own bitmaps anywho. Edited by yukonmuffin on Feb 17, 2012 at 05:20 PM
Try increasing the indoor power, besides that I really don't know. Play with the settings as much as possible; get a feel for what they do.
I probably should have read up on this... Ah well, the dynamic lighting is better now at least. Now if only I could actually make a map.
I've tried everything I can think of, OC has fried my map. countless hours down the drain. Going to recompile everything meow.
Quote: --- Original message by: Spartan314Quote: Only use tags saved/created by the OS HEK with the actual OS HEK. The OS HEK upgrades normal limits that the stock HEK can't handle.
Edited by Spartan314 on Feb 5, 2012 at 02:57 PM Thanks for your help, but if you don't mind me asking, what exactly should I do? I've been using OS sapien, do I have to open all of my tags with OS Guerilla and re-save them? I also used OS tool to get this error.
Sorry, took that out in the edit. Was just building a cache file, so:
Tool build-cache-file levels\neser\neser
Quote: --- Original message by: ReconNinja117I'm almost done with my map, and I thank all of you for all the help you've been along the way.  However, we're not out of this yet: --How do you edit a weapon's pickup range (how close you have to be to pick it up)? --Does anyone have the CMT pistol from A10 SPV2 and the BR-grenade crosshair from the CMT G3 levels? I personally can't rip them without them being corrupted. If you have them and have xfire, please send me a personal message. -- My CMT shotgun has a plasma rifle's crosshair, my CMT BR-grenade has a pistol's crosshair, and I don't know what's making them be incorrect. Could somebody tell me? -- How do you make spawn points only apply to one team in team games, so red spawns at one base and blue at the other? With any luck, these are my last questions for this map and it will be released sometime in the next few weeks. Edited by ReconNinja117 on Jan 22, 2012 at 02:59 PMEdited by ReconNinja117 on Jan 22, 2012 at 03:13 PM For weapon pickup radius, play with the Bounding radius (not rendering radius) For red and blue spawn points, play with the team index setting when you create the point in Sapien. As for you weapons, play with them in Guerrilla, that program is notoriously simple to use.
02.05.12 11:46:17 tool pc 01.00.00.0609 ---------------------------------------------- 02.05.12 11:46:17 reference function: _write_to_error_file 02.05.12 11:46:17 reference address: 42ca20 02.05.12 11:46:17 Couldn't read map file './toolbeta.map' 02.05.12 11:46:17 tag data 'hs_syntax_data_definition' too large. 02.05.12 11:46:17 failed to load scenario tag 'levels\neser\neser' 02.05.12 11:46:17 tag data 'hs_syntax_data_definition' too large. 02.05.12 11:46:17 failed to load scenario tag 'levels\neser\neser'
EDIT: This is defiantly Open Sauce's fault, get the same error without scripts. I just installed open sauce, anything I should know about it? Edited by yukonmuffin on Feb 5, 2012 at 02:24 PM
Quote: --- Original message by: NOBLE_X6Quote: --- Original message by: yukonmuffin You have ambiant light settings in the sky tag? Pre-rendering textures doesn't make them automatically make them emit light (in the game's eye) my sky tag doesn't have "Ambient Light" ? Open the sky in Guerilla, What are the Indoor and outdoor ambient light settings set to?
tHE soUTh wiLL rIsE AGAIN! Nice model man.
hmm, try ahobo? Sorry if that's not too usefull man.
You have ambiant light settings in the sky tag? Pre-rendering textures doesn't make them automatically make them emit light (in the game's eye)
Quote: --- Original message by: l283023 Cyborg by default can only enter these Pelican seats: P-driver, P-riderLF (rider left front), and P-riderRF (rider right front).
They use P-riderLF for b30. (vehicle_load_magic pelican "P-riderLF" (unit (list_get (players) 0 ))) I thought RB meant the back of the pelican... Damn lol. Anyways, that worked. Thanks.
Funny lol, that's not even very old. I couldn't find it when I searched, though the search function on this site kind of sucks. Well, now we have two threads on this site :)
Quote: --- Original message by: mastur cheef
Will you explain the 3d scanner too? Edited by mastur cheef on Jan 31, 2012 at 08:27 AM Download all the software I mentioned, take 10 minutes to try and figure it out (it's really simple) and if that doesn't work ask again. The brekel main program has a help menu explaining all it's functions in super simple English.
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