
clicktotalk
Joined: Sep 22, 2011
How can a cake lie
|
Posted: Feb 21, 2012 01:42 AM
Msg. 1 of 12
what would be the best way to make a secret room in max
|
|
|

ptowery
Joined: Aug 28, 2007
oify
|
Posted: Feb 21, 2012 02:24 AM
Msg. 2 of 12
make a primitive and flip it.
|
|
|

clicktotalk
Joined: Sep 22, 2011
How can a cake lie
|
Posted: Feb 21, 2012 11:33 PM
Msg. 3 of 12
HOW IMAGE
|
|
|

ptowery
Joined: Aug 28, 2007
oify
|
Posted: Feb 21, 2012 11:35 PM
Msg. 4 of 12
excuse me?
|
|
|

yukonmuffin
Joined: May 10, 2007
Breakn' Stuff to look tough.
|
Posted: Feb 22, 2012 01:57 AM
Msg. 5 of 12
With at secret program.
That or render only geometry...
|
|
|

Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
|
Posted: Feb 22, 2012 02:22 AM
Msg. 6 of 12
Separate BSP with hidden teleporter going to that part of the BSP.
|
|
|

NOBLE_X6
Joined: Jun 11, 2011
:PCtrolling:
|
Posted: Feb 22, 2012 01:14 PM
Msg. 7 of 12
Quote: --- Original message by: clicktotalk what would be the best way to make a secret room in max What do you gonna do ? an armory, a parking, a hangar or maybe a room with the credits like yoyorast island
|
|
|

clicktotalk
Joined: Sep 22, 2011
How can a cake lie
|
Posted: Feb 22, 2012 02:49 PM
Msg. 8 of 12
I am trying to make a cretis room
what i meant to say was coudl you post and image on how you would make one
|
|
|

ally
Joined: Jun 23, 2010
Aye Ready
|
Posted: Feb 22, 2012 03:52 PM
Msg. 9 of 12
what sort of image do you need? first you need to choose the shape of your secret room. then add textures to it, add your credit images by either making an image in photoshop or gimp etc. then make sure it is saved as a .tiff and has a size of the power of 2. for example 128x128, 512x512, 1024x1024. then just add that image to a wall or where you want it, change the u,v,w's of the texture until it's the way you want it, and it should be all good.
Edited by ally on Feb 22, 2012 at 03:55 PM
|
|
|

clicktotalk
Joined: Sep 22, 2011
How can a cake lie
|
Posted: Feb 24, 2012 12:32 AM
Msg. 10 of 12
thanks guys its worked it was so simple i am a noob
on a different topic how would i add distant trees like in timberland
|
|
|

Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
|
Posted: Feb 24, 2012 12:40 AM
Msg. 11 of 12
Scenery. I don't know which one it is, but experiment.
|
|
|

yukonmuffin
Joined: May 10, 2007
Breakn' Stuff to look tough.
|
Posted: Feb 27, 2012 08:29 PM
Msg. 12 of 12
Timberland's distance trees suck, you can do better. Either add them to the sky, or make your map bigger, use player clipping and add normal trees to the outer ridges.
|
|
|