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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Secret room

Author Topic: Secret room (12 messages, Page 1 of 1)
Moderators: Dennis

clicktotalk
Joined: Sep 22, 2011

How can a cake lie


Posted: Feb 21, 2012 01:42 AM    Msg. 1 of 12       
what would be the best way to make a secret room in max


ptowery
Joined: Aug 28, 2007

oify


Posted: Feb 21, 2012 02:24 AM    Msg. 2 of 12       
make a primitive and flip it.


clicktotalk
Joined: Sep 22, 2011

How can a cake lie


Posted: Feb 21, 2012 11:33 PM    Msg. 3 of 12       
HOW IMAGE


ptowery
Joined: Aug 28, 2007

oify


Posted: Feb 21, 2012 11:35 PM    Msg. 4 of 12       
excuse me?


yukonmuffin
Joined: May 10, 2007

Breakn' Stuff to look tough.


Posted: Feb 22, 2012 01:57 AM    Msg. 5 of 12       
With at secret program.

That or render only geometry...


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Feb 22, 2012 02:22 AM    Msg. 6 of 12       
Separate BSP with hidden teleporter going to that part of the BSP.


NOBLE_X6
Joined: Jun 11, 2011

:PCtrolling:


Posted: Feb 22, 2012 01:14 PM    Msg. 7 of 12       
Quote: --- Original message by: clicktotalk
what would be the best way to make a secret room in max


What do you gonna do ? an armory, a parking, a hangar or maybe a room with the credits like yoyorast island


clicktotalk
Joined: Sep 22, 2011

How can a cake lie


Posted: Feb 22, 2012 02:49 PM    Msg. 8 of 12       
I am trying to make a cretis room

what i meant to say was coudl you post and image on how you would make one


ally
Joined: Jun 23, 2010

Aye Ready


Posted: Feb 22, 2012 03:52 PM    Msg. 9 of 12       
what sort of image do you need?
first you need to choose the shape of your secret room.
then add textures to it, add your credit images by either making an image in photoshop or gimp etc.
then make sure it is saved as a .tiff and has a size of the power of 2.
for example 128x128, 512x512, 1024x1024.
then just add that image to a wall or where you want it, change the u,v,w's of the texture until it's the way you want it, and it should be all good.


Edited by ally on Feb 22, 2012 at 03:55 PM


clicktotalk
Joined: Sep 22, 2011

How can a cake lie


Posted: Feb 24, 2012 12:32 AM    Msg. 10 of 12       
thanks guys its worked it was so simple i am a noob


on a different topic how would i add distant trees like in timberland


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Feb 24, 2012 12:40 AM    Msg. 11 of 12       
Scenery. I don't know which one it is, but experiment.


yukonmuffin
Joined: May 10, 2007

Breakn' Stuff to look tough.


Posted: Feb 27, 2012 08:29 PM    Msg. 12 of 12       
Timberland's distance trees suck, you can do better. Either add them to the sky, or make your map bigger, use player clipping and add normal trees to the outer ridges.

 

 
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