NOBLE_X6 has contributed to 203 posts out of 465278 total posts
(.04%) in 4,241 days (.05 posts per day).
20 Most recent posts:
Thanks you. This happened to me with the textures of the rwarthog. Changing the name is the solution. GIVE HIM A COOKIE FOR A GREAT JOB XD
Hi. I'm trying to load a different bitmaps from halo. I changed the grass of the shader using this one. http://hce.halomaps.org/index.cfm?fid=4081, but In-Game I got the original b30 bitmaps.
Hi. I'm trying to get my device machine, open via halo_control from b30. Like Yoyorast Island V2 flag gate. I try with a tutorial but the device doesn't open. Any help ?
Quote: --- Original message by: darkphantom453 (For 1st problem) I can't! First of all when I click it I can't do ANYTHING on Sapien. Just stops responding. I already tried reinstalling. (For 2nd problem) Thanks!
Sounds like OS. Do you installed OS (Open Sauce) ?
1. If all the objects are selected click on another folder and come back to the last folder to click only at once.
2. The MP weapons are added on Netflag Equipment. Create an .item_collection tag and add the weapon. On the weight block put 100. Now save it
Hi. I'm trying to get my device machine, open via halo_control from b30. Like Yoyorast Island V2 flag gate. I try with a tutorial but the device doesn't open. Any help ?!
When I'm trying to open Yoyorast Island V2. The output says "Unable to read beyond the end of the stream".
Doesn't work :(
Hi, I got a problem with my Sapien. It have a white screen (I tested other Sapien versions). Any Help ?
E> I repair the error Edited by NOBLE_X6 on Apr 20, 2012 at 03:59 PM
how I can set the backface culling on vray 1.5 ?
Quote: --- Original message by: waffles on any custom map ive tried to run custom aether lightmaps, the uvs are most definitely messed up. halo ce's radiosity doesnt need detailed uvs, as the shadows cast usually arent very detailed themselves. you can edit the uvs yourself and rebake the lightmaps, and import using Open Sauces lightmap-structure command, which will fix these issues for the most part, but occasionally youll STILL get errors. i havent figured out why, but randomly even after the lightmap uvs look perfect in 3ds max they turn out bad in spots and places far and in between.
About OS, my Halo CE gives me Gathering Data Exception when it starts. If I can compile my maps without being a .yelo format, is better.
This is my last try to get a better quality for my maps, I saw the tutorial of DEEhunter, I MAKE EVERYTHING LIKE IT SAYS, and the lightmap has a strange uvs (I use Aether).
Quote: --- Original message by: game user10 How'd you add a description?
It's a little bit easy:
1. Extract the tags UI.map from Halo PC. 2. Overwrite everything. 3. If you have the String List Editor (from SteelIXB), open it and click the button Add / Insert Item. 4. Write the name of your map. 5. Save it on the folder called tags > ui > mp_map_ui with the format .unicode_string_list. 6. Now run Guerilla (Kornman00 v2), and open the tag tags > ui > multiplayer_scenarios 7. Add a new block, on displayed map name, search the file created with String List Editor. 8. Save the file and compile with tool. tool build-cache-file levels\ui\ui.
Hi everyone, finally I'm adding the vehicles and weapons to my map, 1 or 2 years ago exactly I was modifying the UI to show the map description and the grafix (image of description), so I add the description but I can't remake the grafix (I extracted the image and I want to mix the image but I don't know).
Quote: --- Original message by: ally
just done a bit off googling around on this problem. did you add a vehicle to your map, what i mean is did the map work fine until you added a certain vehicle? because that error you are getting seems to a physics error, all the threads i see based on your physics error point towards a vehicle.
edit: try removing them vehicles then add them 1 at a time, this should show you which vehicle is giving you the physics error. Edited by ally on Apr 8, 2012 at 06:01 PM
It's the Longsword, I was editing the .vehicle tag, and I change the mp.physics by fightbomber.physics and IT WORKS, but when is landing the longsword doesn't trespass the ground.
Quote: --- Original message by: ally 04.08.12 07:53:30 crosshair item 0 for halo3\hud\weapon interfaces\master\master rounds references an invalid sequence
this seems to be missing.
That is from the sniper of Halo 3 I downloaded the tag pack from HCE, if you have a fix tell me please
Hi, today I was extracting some tags from hugeass (Fighterbomber and pelican), when I was adding the tags everything was right, but when I add the vehicle sapien crashes.
Debug:Quote:
04.08.12 07:53:29 sapien pc 01.00.00.0609 ---------------------------------------------- 04.08.12 07:53:29 reference function: _write_to_error_file 04.08.12 07:53:29 reference address: 401b13 04.08.12 07:53:29 Couldn't read map file './sapienbeta.map' 04.08.12 07:53:29 CreateDevice succeeded with refresh rate = 0 04.08.12 07:53:29 Sound card doesn't meet minimum hardware requirements. Disabling hardware option. 04.08.12 07:53:30 Increasing sound decompression buffer size to 1048576 bytes 04.08.12 07:53:30 crosshair item 0 for halo3\hud\weapon interfaces\master\master rounds references an invalid sequence 04.08.12 07:53:31 WARNING: 11 clusters in structure_bsp levels\test\greencliff\green cliff have no background sound or sound environment. 04.08.12 07:53:32 local player 0, weapon (0x0), deleted unexpectedly 04.08.12 07:54:19 EAX: 0x00000001 04.08.12 07:54:19 EBX: 0x1B621A01 04.08.12 07:54:19 ECX: 0x00000000 04.08.12 07:54:19 EDX: 0x00000000 04.08.12 07:54:19 EDI: 0x0018BC70 04.08.12 07:54:19 ESI: 0x00000000 04.08.12 07:54:19 EBP: 0x0018BB48 04.08.12 07:54:19 ESP: 0x0018BB38 04.08.12 07:54:19 EIP: 0x77C70BD2, 83 C4 04 C2 ????? 04.08.12 07:54:19 EXCEPTION halt in \halopc\haloce\source\physics\physics.c,#390: <no reason given>
The menu of the HEK is like the all installer of Halo CE or PC, but your error is unknowed. Google it
Hi, 2 weeks ago my PC got a Trojan inside (****ing Trojans) so I formatted my PC and I lost all my data. So again I remastered my map (the terrain and somethings of the bases). Finally after compile I was adding the vehicles using the HSC Editor script method. After that I compile the map and I search the vehicle but the vehicle didn't appear. More months ago I was using the script:
Quote: (script startup spawnvehicle (begin (object_create vehicle1) ) ) And it works but the vehicles when respawn appears another vehicle. :S ANY HELP ?!
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