Quote: --- Original message by: waffles
on any custom map ive tried to run custom aether lightmaps, the uvs are most definitely messed up. halo ce's radiosity doesnt need detailed uvs, as the shadows cast usually arent very detailed themselves. you can edit the uvs yourself and rebake the lightmaps, and import using Open Sauces lightmap-structure command, which will fix these issues for the most part, but occasionally youll STILL get errors. i havent figured out why, but randomly even after the lightmap uvs look perfect in 3ds max they turn out bad in spots and places far and in between.
About OS, my Halo CE gives me Gathering Data Exception when it starts. If I can compile my maps without being a .yelo format, is better.