A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Lighting Help

Author Topic: Lighting Help (4 messages, Page 1 of 1)
Moderators: Dennis

NOBLE_X6
Joined: Jun 11, 2011

:PCtrolling:


Posted: Apr 16, 2012 05:52 PM    Msg. 1 of 4       
This is my last try to get a better quality for my maps, I saw the tutorial of DEEhunter, I MAKE EVERYTHING LIKE IT SAYS, and the lightmap has a strange uvs (I use Aether).


NOBLE_X6
Joined: Jun 11, 2011

:PCtrolling:


Posted: Apr 16, 2012 06:12 PM    Msg. 2 of 4       
Quote: --- Original message by: waffles
on any custom map ive tried to run custom aether lightmaps, the uvs are most definitely messed up. halo ce's radiosity doesnt need detailed uvs, as the shadows cast usually arent very detailed themselves. you can edit the uvs yourself and rebake the lightmaps, and import using Open Sauces lightmap-structure command, which will fix these issues for the most part, but occasionally youll STILL get errors. i havent figured out why, but randomly even after the lightmap uvs look perfect in 3ds max they turn out bad in spots and places far and in between.


About OS, my Halo CE gives me Gathering Data Exception when it starts. If I can compile my maps without being a .yelo format, is better.


NOBLE_X6
Joined: Jun 11, 2011

:PCtrolling:


Posted: Apr 16, 2012 07:29 PM    Msg. 3 of 4       
how I can set the backface culling on vray 1.5 ?


NOBLE_X6
Joined: Jun 11, 2011

:PCtrolling:


Posted: Apr 20, 2012 05:39 PM    Msg. 4 of 4       
Doesn't work :(

 

 
Previous Older Thread    Next newer Thread







Time: Thu January 19, 2023 3:35 AM 203 ms.
A Halo Maps Website