
NOBLE_X6
Joined: Jun 11, 2011
:PCtrolling:
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Posted: Apr 8, 2012 10:59 AM
Msg. 1 of 5
Hi, today I was extracting some tags from hugeass (Fighterbomber and pelican), when I was adding the tags everything was right, but when I add the vehicle sapien crashes. Debug: Quote:
04.08.12 07:53:29 sapien pc 01.00.00.0609 ---------------------------------------------- 04.08.12 07:53:29 reference function: _write_to_error_file 04.08.12 07:53:29 reference address: 401b13 04.08.12 07:53:29 Couldn't read map file './sapienbeta.map' 04.08.12 07:53:29 CreateDevice succeeded with refresh rate = 0 04.08.12 07:53:29 Sound card doesn't meet minimum hardware requirements. Disabling hardware option. 04.08.12 07:53:30 Increasing sound decompression buffer size to 1048576 bytes 04.08.12 07:53:30 crosshair item 0 for halo3\hud\weapon interfaces\master\master rounds references an invalid sequence 04.08.12 07:53:31 WARNING: 11 clusters in structure_bsp levels\test\greencliff\green cliff have no background sound or sound environment. 04.08.12 07:53:32 local player 0, weapon (0x0), deleted unexpectedly 04.08.12 07:54:19 EAX: 0x00000001 04.08.12 07:54:19 EBX: 0x1B621A01 04.08.12 07:54:19 ECX: 0x00000000 04.08.12 07:54:19 EDX: 0x00000000 04.08.12 07:54:19 EDI: 0x0018BC70 04.08.12 07:54:19 ESI: 0x00000000 04.08.12 07:54:19 EBP: 0x0018BB48 04.08.12 07:54:19 ESP: 0x0018BB38 04.08.12 07:54:19 EIP: 0x77C70BD2, 83 C4 04 C2 ????? 04.08.12 07:54:19 EXCEPTION halt in \halopc\haloce\source\physics\physics.c,#390: <no reason given>
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ally
Joined: Jun 23, 2010
Aye Ready
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Posted: Apr 8, 2012 03:15 PM
Msg. 2 of 5
04.08.12 07:53:30 crosshair item 0 for halo3\hud\weapon interfaces\master\master rounds references an invalid sequence
this seems to be missing.
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NOBLE_X6
Joined: Jun 11, 2011
:PCtrolling:
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Posted: Apr 8, 2012 05:08 PM
Msg. 3 of 5
Quote: --- Original message by: ally 04.08.12 07:53:30 crosshair item 0 for halo3\hud\weapon interfaces\master\master rounds references an invalid sequence
this seems to be missing. That is from the sniper of Halo 3 I downloaded the tag pack from HCE, if you have a fix tell me please
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ally
Joined: Jun 23, 2010
Aye Ready
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Posted: Apr 8, 2012 06:00 PM
Msg. 4 of 5
just done a bit off googling around on this problem. did you add a vehicle to your map, what i mean is did the map work fine until you added a certain vehicle? because that error you are getting seems to a physics error, all the threads i see based on your physics error point towards a vehicle.
edit: try removing them vehicles then add them 1 at a time, this should show you which vehicle is giving you the physics error. Edited by ally on Apr 8, 2012 at 06:01 PM
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NOBLE_X6
Joined: Jun 11, 2011
:PCtrolling:
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Posted: Apr 9, 2012 08:56 AM
Msg. 5 of 5
Quote: --- Original message by: ally
just done a bit off googling around on this problem. did you add a vehicle to your map, what i mean is did the map work fine until you added a certain vehicle? because that error you are getting seems to a physics error, all the threads i see based on your physics error point towards a vehicle.
edit: try removing them vehicles then add them 1 at a time, this should show you which vehicle is giving you the physics error. Edited by ally on Apr 8, 2012 at 06:01 PM It's the Longsword, I was editing the .vehicle tag, and I change the mp.physics by fightbomber.physics and IT WORKS, but when is landing the longsword doesn't trespass the ground.
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