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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »shader_transparent_glass?

Author Topic: shader_transparent_glass? (5 messages, Page 1 of 1)
Moderators: Dennis

hsst71340
Joined: Aug 6, 2008


Posted: May 3, 2009 09:40 PM    Msg. 1 of 5       
In shader_transparent_glass tags, there is bump-cubemap,and you can choose a bump map.

But... Why the reflection in game is green and red?

Is anything wrong?...

Thanks...


Exception
Joined: Jul 9, 2008

Been So So long since I have been on this Forum


Posted: May 3, 2009 10:13 PM    Msg. 2 of 5       
in gurella there might be colour settings, look for it, im not sure tho iv never worked with that


hsst71340
Joined: Aug 6, 2008


Posted: May 4, 2009 05:48 AM    Msg. 3 of 5       
Yes... colour setting works...

But when you look carefully... it is still green and red


SiMuLaCrUm
Joined: Oct 25, 2006

too digital


Posted: May 4, 2009 08:48 AM    Msg. 4 of 5       
It cos of Halo CE's "fast shaders." Putting bump maps on glass textures does that. Does the same in assault on the control room and all.


hsst71340
Joined: Aug 6, 2008


Posted: May 5, 2009 05:54 AM    Msg. 5 of 5       
oh.. Is it possible to fix this?

 

 
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