
hsst71340
Joined: Aug 6, 2008
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Posted: May 3, 2009 09:40 PM
Msg. 1 of 5
In shader_transparent_glass tags, there is bump-cubemap,and you can choose a bump map.
But... Why the reflection in game is green and red?
Is anything wrong?...
Thanks...
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Exception
Joined: Jul 9, 2008
Been So So long since I have been on this Forum
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Posted: May 3, 2009 10:13 PM
Msg. 2 of 5
in gurella there might be colour settings, look for it, im not sure tho iv never worked with that
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hsst71340
Joined: Aug 6, 2008
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Posted: May 4, 2009 05:48 AM
Msg. 3 of 5
Yes... colour setting works...
But when you look carefully... it is still green and red
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SiMuLaCrUm
Joined: Oct 25, 2006
too digital
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Posted: May 4, 2009 08:48 AM
Msg. 4 of 5
It cos of Halo CE's "fast shaders." Putting bump maps on glass textures does that. Does the same in assault on the control room and all.
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hsst71340
Joined: Aug 6, 2008
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Posted: May 5, 2009 05:54 AM
Msg. 5 of 5
oh.. Is it possible to fix this?
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