
Caesar
Joined: Jul 1, 2013
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Posted: Apr 26, 2015 07:57 PM
Msg. 631 of 2082
Quote: --- Original message by: darkc0deQuote: --- Original message by: yampysoze how long do we have to wait once you guys finished up HO. "you guys". I'm not part of the Eldorito team. oh so when your going to make tag editor?
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no1dead
Joined: Apr 20, 2015
Evolve H:O Mod, ElDorito dev
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Posted: Apr 26, 2015 08:07 PM
Msg. 632 of 2082
Quote: --- Original message by: R93_SniperQuote: --- Original message by: no1deadQuote: --- Original message by: R93_SniperQuote: --- Original message by: Caesar Contingency is all bull no offense. Our 40+GB of data would tell you to shut the hell up. Where is it. Oh wait nobody other than the people working on it can see it. Add to that Installation 01, and Glassed from my quick search are not released either. Seriously games which aren't even out yet in any forum are not by a long shot valid points on why Halo Online we should argue about the quality of Halo Online. That's like me saying GTA V is crap because of the 3 fan made games are better. Adding to my first point the post portrays Halo Online as a hacky car, and the 3 indie games as a concept car are literally what it is, no amount of videos or "gameplay" will are going to prove to me that is how the game will be when it comes out. Look at Watch_Dogs that was not the same as its gameplay footage from E3 or Destiny same with that. You could have made those (meaning the gameplay videos for the 3 Halo Games) videos as CGI not saying you did, but it is definitely possible. Halo Online is in our hands Project Contingency, Installation 01, and Glassed I can't play them right now, and neither can alot of other people so they don't matter to this conversation, you could have the high-res assets to Halo 3/4/5 and if I can't see or download them then I can't believe you. What you say is off of your word, there's actual downloadable files for Halo Online that anyone can access. I wasn't making a reference to halo online in that specific quote (which I guess makes it a bit offtopic but eh?), but at the same point realistically, Halo online isn't released either. There's a leaked version of it out, yes, as well as the closed alpha, but it isn't released. As for the hacky car, look at the content that's actually in the game as is right now. Its a amalgamation of content from a bunch of different halo games tossed into the halo 3 engine, and quite frankly it looks really out of place. That analogy is pretty spot on if you ask me. However you're right about the concept car, because until gameplay is shown, you don't even have anything past concept. I'll probably concede to the whole watch_dogs/destiny bit, as I wasn't really paying attention to either during their dev cycle. To the last two segments, the difference I was continually making is that I refer to the retail version. Also, in my example, ShadowSpartan still to this day hasn't released his tools and/or results of the tools. He has, however, shown off that he can do these things (along with CAD). I01 is being worked on and showing content being made, Contingency is doing the same, though im not sure what glassed is doing. You're also pulling a point that im bringing to somebody else and trying to input it as if it was correlated to your own argument, which its not. Following your logic, that entire line of conversation is completely irrelevant. I don't know what tools ShadowSpartan hasn't released and honestly my point really didn't make sense so I'll concede to that too.
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Apr 26, 2015 08:09 PM
Msg. 633 of 2082
Quote: --- Original message by: Dwood A car that exists and is in your possession is better than looking at pictures of a glorified 3d render of a car, regardless of how good it looks.
"One in my hand is worth two in the bush" And that's something that I don't think many people understand when they start spewing the "Everyone should move to ____ because CE is old/dead." Edited by Echo77 on Apr 26, 2015 at 08:10 PM
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EmmanuelCD
Joined: Jan 7, 2015
End my suffering
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Posted: Apr 26, 2015 08:53 PM
Msg. 634 of 2082
Returned from my social life, whats new in HO? Is still beta?
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Ubermaniac
Joined: Dec 22, 2014
Bleach. Y'know what I mean?
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Posted: Apr 26, 2015 09:21 PM
Msg. 635 of 2082
When can we expect Multiplayer servers with No VPN clientele involved?
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Dennis

Joined: Jan 27, 2005
"We are made of starstuff.” ― Carl Sagan
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Posted: Apr 26, 2015 10:13 PM
Msg. 636 of 2082
Just to add to your post: Quote: --- Original message by: Twinreaper Also, the game being locked down has nothing to do with creating an editing kit from scratch. The H2V game was "locked down" because MS gave people exactly what they asked for. Small map sizes for in-game downloads. In order to do that they had to isolate much of the BLAM! structures into common/shared files and only include map geometry in the "map" files. Halo PC/CE incorporates all the assets into the "map" file which is why they are large in comparison. The modding community didn't realize the trade off when they petitioned for small maps and in game downloads and really wanted full access to mod the entire game. So far I have not seen any announcement that Halo Online will have a map maker or editing kit in it's release. If people really want a "competitive" gaming experience then they never will because you can't offer an editing kit and competitive gaming together. with an editing kit people will use the editing kit to make structural changes to scam the stats negating the "competitive" gaming. They are incompatible without exceptionally elaborate safeguards that will still render one or the other moot. Edited by Dennis on Apr 26, 2015 at 10:23 PM
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killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
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Posted: Apr 26, 2015 11:14 PM
Msg. 637 of 2082
Quote: --- Original message by: Dennis If people really want a "competitive" gaming experience then they never will because you can't offer an editing kit and competitive gaming together. with an editing kit people will use the editing kit to make structural changes to scam the stats negating the "competitive" gaming. They are incompatible without exceptionally elaborate safeguards that will still render one or the other moot. Edited by Dennis on Apr 26, 2015 at 10:23 PM idk about that dennis. i have played some pretty nice competetive custom maps on csgo. ofc you wont get any rankings on custom games but the gameplay itself was very competetive and thats what matters.
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Twinreaper
Joined: Jun 5, 2010
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Posted: Apr 27, 2015 12:37 AM
Msg. 638 of 2082
Quote: --- Original message by: DennisJust to add to your post: Quote: --- Original message by: Twinreaper Also, the game being locked down has nothing to do with creating an editing kit from scratch. The H2V game was "locked down" because MS gave people exactly what they asked for. Small map sizes for in-game downloads. In order to do that they had to isolate much of the BLAM! structures into common/shared files and only include map geometry in the "map" files. Halo PC/CE incorporates all the assets into the "map" file which is why they are large in comparison. The modding community didn't realize the trade off when they petitioned for small maps and in game downloads and really wanted full access to mod the entire game. So far I have not seen any announcement that Halo Online will have a map maker or editing kit in it's release. If people really want a "competitive" gaming experience then they never will because you can't offer an editing kit and competitive gaming together. with an editing kit people will use the editing kit to make structural changes to scam the stats negating the "competitive" gaming. They are incompatible without exceptionally elaborate safeguards that will still render one or the other moot. Edited by Dennis on Apr 26, 2015 at 10:23 PM You couldn't be more wrong. H2Tool reads and imports tag data from shared.map when packaging a map. Just like it's H2X counterpart, most of all tag data inside a multiplayer map is not internal, and are actually pointers to tags residing within shared.map. Also Microsoft had nothing to do with H2V's shortcomings. While yes the timetable they wanted was not acceptable, ot was unltimayely Hired Gun and PI who screwed up the porting and stripped the HEK. Their original intention was to bring new features such as a Grifball gametype to the standard Assault variant. In Halo 2, you couldn't set an assault spawn to a counter less than 5 seconds, not define it's radius. Had neother team ran out of time and had a better understanding of the Blam! Engine, we wouldnt have had a locked down HEK.
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Apr 27, 2015 12:46 AM
Msg. 639 of 2082
I am not sure you are correct. It's been a while, but I remember HG was not happy with the end result of the game, nor with what they were told to do.
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Twinreaper
Joined: Jun 5, 2010
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Posted: Apr 27, 2015 12:54 AM
Msg. 640 of 2082
Semantics about who was told to do what hardly matter. The point is, the community never asked for smaller map sizes. In terms of map sizes in actuality, Halo 2 multiplayer maps range between 15-42mb at their most. In general most well done maps without internalizing things like custom globals or secondary tag edits to things which reside in shared, result in the standard created h2v map ranging from 5-30mb in size. The 10 or so mb size difference is NOT from tags being missing or another reason other than the compression scheme changes. This is proven further by taking a standard 40mb map I have done, and internalizing all the things Dennis claims are left out on purpose...which then boasts my map size to 98mb or above. A size which is double that of a standard map and exceeds the most size heavy one which is Sanctuary.
My point was simply that nothing he said about the way Halo 2 maps are structured or compiled is accurate at all. Edited by Twinreaper on Apr 27, 2015 at 12:55 AM
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Docer
Joined: Jul 10, 2014
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Posted: Apr 27, 2015 01:59 AM
Msg. 641 of 2082
Quote: --- Original message by: Mootjuh The question is, do you have the skills to make said bipeds and maps? There is no "make a biped" or "make a map" button which reads your mind and magically creates the map ready to play ingame. I love this guy, and just like he said, you guys "eldorito Team" don't make map or any tag, even a simple texture cos you haven't the skills, and DarkCode If I were you I'd be pretty ashamed just cos all the thing that Caesar say about you, and Cesar you GTFO you don't make/edit maps, you don't have the skills to model, or do any simple thing you are just a dumbass who came here to say a lot of S**** even when you don't even know what you're talking about. The reality here is that H:O will not have a custom mode/map maker, until some few years and to be honest this also happened with H2V and still there's not custom maps nor custom campaigns.
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Apr 27, 2015 02:41 AM
Msg. 642 of 2082
lol.
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Dennis

Joined: Jan 27, 2005
"We are made of starstuff.” ― Carl Sagan
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Posted: Apr 27, 2015 10:08 AM
Msg. 643 of 2082
Quote: --- Original message by: Twinreaper You couldn't be more wrong. Actually I could  but in this case I'm not. Quote: --- Original message by: Twinreaper H2Tool reads and imports tag data from shared.map when The Shared map tag data is not replicated into the map file but referenced which is one of the things that locked down the editing kit.
Quote: --- Original message by: Twinreaper Also Microsoft had nothing to do with H2V's shortcomings. Hire Gun was not an independent developer but an internal task force. They did not have full autonomy and had specific goals set for them. The issue of the map sizes and in game downloads was one of the metrics.
I had several exchanges with both Hired Gun and PI studios about map distribution and this specific issue because at that time broadband speeds were no where near what they are today and MS was not going to set up a map repository.
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Twinreaper
Joined: Jun 5, 2010
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Posted: Apr 27, 2015 11:27 AM
Msg. 644 of 2082
Quote: --- Original message by: DennisQuote: --- Original message by: Twinreaper You couldn't be more wrong. Actually I could  but in this case I'm not. Quote: --- Original message by: Twinreaper H2Tool reads and imports tag data from shared.map when The Shared map tag data is not replicated into the map file but referenced which is one of the things that locked down the editing kit. Quote: --- Original message by: Twinreaper Also Microsoft had nothing to do with H2V's shortcomings. Hire Gun was not an independent developer but an internal task force. They did not have full autonomy and had specific goals set for them. The issue of the map sizes and in game downloads was one of the metrics. I had several exchanges with both Hired Gun and PI studios about map distribution and this specific issue because at that time broadband speeds were no where near what they are today and MS was not going to set up a map repository.
^^ Please don't try to claim e-penis by "saying" you've talked to people. I've talked to many in house developers, but it hardly proves anything.
You misunderstood. I wasn't saying it imported and WROTE the tags into the map. It functions the exact same way as H2X, as it pulls data from shared.map. Hence the map files sizes resulting in the same range as original multiplayer maps.
Yes we were lacking the actual tags, but even if we had the tags, the compiler still pulls tags from shared regardless if the content is there or not. What about pulling tags from shared locks down the editor anyway? I'd like to see an explanation for that, seeing as how I can bypass shared altogether and have tags loaded directly from directory and wrote internally to the map.
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midnightmodders
Joined: Jan 5, 2015
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Posted: Apr 27, 2015 03:33 PM
Msg. 645 of 2082
I still don't get why people are bringing in Halo 2 to this Topic, like really Halo 2 Vista was a terrible port and has been dead for years so.........
P.S. Halo Online can be competitive we just have to make it that way and have the community to support it, kinda like game night tournaments :D
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Apr 27, 2015 04:01 PM
Msg. 646 of 2082
Quote: --- Original message by: midnightmodders I still don't get why people are bringing in Halo 2 to this Topic, like really Halo 2 Vista was a terrible port and has been dead for years so.........
P.S. Halo Online can be competitive we just have to make it that way and have the community to support it, kinda like game night tournaments :D Ayo, learn to read and context will help you the rest of the way. True Story Question is, for all this, in tournaments and competitive games, do they have game changing custom content allowed in them? Do weapons react differently from one map to another? are these weapons inconsistent and have different weapons allowed on one map but not another? This is how CE works, and subsequently, is how people want to make Halo Online. You can't have this and be competitive, Dennis speaks the truth. You pick one or the other, or police it so that custom content is restricted from competitive games, which nullifies the point Edited by R93_Sniper on Apr 27, 2015 at 04:05 PM
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Docer
Joined: Jul 10, 2014
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Posted: Apr 27, 2015 04:16 PM
Msg. 647 of 2082
Quote: --- Original message by: R93_SniperQuote: --- Original message by: midnightmodders I still don't get why people are bringing in Halo 2 to this Topic, like really Halo 2 Vista was a terrible port and has been dead for years so.........
P.S. Halo Online can be competitive we just have to make it that way and have the community to support it, kinda like game night tournaments :D Ayo, learn to read and context will help you the rest of the way. True Story Question is, for all this, in tournaments and competitive games, do they have game changing custom content allowed in them? Do weapons react differently from one map to another? are these weapons inconsistent and have different weapons allowed on one map but not another? This is how CE works, and subsequently, is how people want to make Halo Online. You can't have this and be competitive, Dennis speaks the truth. You pick one or the other, or police it so that custom content is restricted from competitive games, which nullifies the point Edited by R93_Sniper on Apr 27, 2015 at 04:05 PM True H¨O won't be like HALO CE just for one simple reason and is cos HO is not HCE and havenn't a community with the knowledge to make even a toolkit, and I know that everybody can learn about how to do it but every person who already have that knowledge is here with HCE,, so let's wait until HO gets release and just play it under MS rules just like always.
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midnightmodders
Joined: Jan 5, 2015
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Posted: Apr 27, 2015 05:55 PM
Msg. 648 of 2082
Quote: --- Original message by: DocerQuote: --- Original message by: R93_SniperQuote: --- Original message by: midnightmodders I still don't get why people are bringing in Halo 2 to this Topic, like really Halo 2 Vista was a terrible port and has been dead for years so.........
P.S. Halo Online can be competitive we just have to make it that way and have the community to support it, kinda like game night tournaments :D Ayo, learn to read and context will help you the rest of the way. True Story Question is, for all this, in tournaments and competitive games, do they have game changing custom content allowed in them? Do weapons react differently from one map to another? are these weapons inconsistent and have different weapons allowed on one map but not another? This is how CE works, and subsequently, is how people want to make Halo Online. You can't have this and be competitive, Dennis speaks the truth. You pick one or the other, or police it so that custom content is restricted from competitive games, which nullifies the point Edited by R93_Sniper on Apr 27, 2015 at 04:05 PM True H¨O won't be like HALO CE just for one simple reason and is cos HO is not HCE and havenn't a community with the knowledge to make even a toolkit, and I know that everybody can learn about how to do it but every person who already have that knowledge is here with HCE,, so let's wait until HO gets release and just play it under MS rules just like always. I'm gonna stick with Dewritos version because you know, it ain't P2W and MS sucks like always
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S12Spark
Joined: Apr 25, 2015
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Posted: Apr 27, 2015 06:21 PM
Msg. 649 of 2082
If I may ask, why is everyone so interested in halo online? It will only be officially released in russia IIRC and I highly doubt it would have a HEK and or toolset.
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Caesar
Joined: Jul 1, 2013
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Posted: Apr 27, 2015 06:44 PM
Msg. 650 of 2082
Quote: --- Original message by: S12Spark If I may ask, why is everyone so interested in halo online? It will only be officially released in russia IIRC and I highly doubt it would have a HEK and or toolset. Sorry to burst your bubbles but it seems halo online community is getting BIGGER and stronger and the more it happens, it will slightly have the chance that someone is going to make devkit.
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r3poser
Joined: Mar 17, 2015
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Posted: Apr 27, 2015 07:21 PM
Msg. 651 of 2082
Quote: --- Original message by: lockeownsQuote: --- Original message by: reachfanQuote: --- Original message by: CaesarQuote: --- Original message by: S12Spark If I may ask, why is everyone so interested in halo online? It will only be officially released in russia IIRC and I highly doubt it would have a HEK and or toolset. Sorry to burst your bubbles but it seems halo online community is getting BIGGER and stronger and the more it happens, it will slightly have the chance that someone is going to make devkit. Pff. I am still in IRC chat but I won't give at my name because IRC will just keep kicking me out off the chat which I didn't do anything wrong. Right now I am looking those people talking on IRC. Here are the people can't be trusted. Gamecheat13 Fishphd No1dead Choasvex Swarm Deelekgolo Bivi Vananon Pwnsrv Fez Aluara OSAKASIX ( this guy is over the top and sickness he was constantly posting beheaded pictures to me and use it as death message to halo ce community.) These are the people we can't confront them otherwise these punks keep crap posting on forums. Specially Aluara and Fishphd those guys keep crap posting about how bad halo ce is compare to halo online. Choasvex and Bivi you need to sort out your life man seriously. Edited by reachfan on Apr 27, 2015 at 07:04 PMEdited by reachfan on Apr 27, 2015 at 07:06 PM You forgot about Emoose. That guy is worse than OSAKASIX. The other day he was posting a lot crap about us and gamecheat13 I used to like him but he seems like he is peace of garbage I wonder why they always get hated. One day they need to realize that posting and spamming on to this website won't help. You can tell gamecheat13 hate this community don't follow his foot prints Emoose and OSAKASIX. EDIT OSAKASIX, gamecheat13 and Emoose have been threatening and sending us picture of beheaded person and they wanna mark us as a enemy.. Edited by lockeowns on Apr 27, 2015 at 07:17 PM To honest I used to like them but after what I just read, now IRC can go burn in hell for posting that. And the other day I saw Bivi, gamecheat13 posted a gore picture of a head in IRC. Gamecheat13 wanted to scare us. Put it this way gamecheat13 posting these behead pictures to ce players. Gosh it makes me wanna puke. Edited by r3poser on Apr 27, 2015 at 07:26 PM
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_emoose_
Joined: Apr 14, 2015
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Posted: Apr 27, 2015 07:36 PM
Msg. 652 of 2082
Quote: You forgot about Emoose. That guy is worse than OSAKASIX. The other day he was posting a lot crap about us [...] OSAKASIX, gamecheat13 and Emoose have been threatening and sending us picture of beheaded person and they wanna mark us as a enemy.. The only ones trying to make enemies are the people in this thread, wasting their time making up lies and pretending to be people they're not. And when I say "the people" I mean that one guy who has way too much time on his hands.
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r3poser
Joined: Mar 17, 2015
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Posted: Apr 27, 2015 07:41 PM
Msg. 653 of 2082
Quote: --- Original message by: _emoose_Quote: You forgot about Emoose. That guy is worse than OSAKASIX. The other day he was posting a lot crap about us [...] OSAKASIX, gamecheat13 and Emoose have been threatening and sending us picture of beheaded person and they wanna mark us as a enemy.. The only ones trying to make enemies are the people in this thread, wasting their time making up lies and pretending to be people they're not. And when I say "the people" I mean that one guy who has way too much time on his hands. But why did you guys banned Killzone64?
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_emoose_
Joined: Apr 14, 2015
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Posted: Apr 27, 2015 07:47 PM
Msg. 654 of 2082
Quote: --- Original message by: r3poser But why did you guys banned Killzone64? I don't know, he must have done something to offend one of the OPs. We don't just ban people randomly, there'd be no way to manage a 300+ (at it's peak) IRC channel like that.
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Dennis

Joined: Jan 27, 2005
"We are made of starstuff.” ― Carl Sagan
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Posted: Apr 27, 2015 07:50 PM
Msg. 655 of 2082
Quote: --- Original message by: Twinreaper ^^ Please don't try to claim e-penis by "saying" you've talked to people. What is "e-penis"?
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r3poser
Joined: Mar 17, 2015
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Posted: Apr 27, 2015 07:51 PM
Msg. 656 of 2082
Quote: --- Original message by: _emoose_Quote: --- Original message by: r3poser But why did you guys banned Killzone64? I don't know, he must have done something to offend one of the OPs. We don't just ban people randomly, there'd be no way to manage a 300+ (at it's peak) IRC channel like that. What was he trying to offend. Be specific. See right now you guys are lying.
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Dwood
Joined: Oct 23, 2007
Judge Ye Therefore
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Posted: Apr 27, 2015 07:54 PM
Msg. 657 of 2082
Quote: --- Original message by: DennisQuote: --- Original message by: Twinreaper ^^ Please don't try to claim e-penis by "saying" you've talked to people. What is "e-penis"? Something you have and he does not.
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Apr 27, 2015 07:55 PM
Msg. 658 of 2082
Quote: --- Original message by: DwoodQuote: --- Original message by: DennisQuote: --- Original message by: Twinreaper ^^ Please don't try to claim e-penis by "saying" you've talked to people. What is "e-penis"? Something you have and he does not. in my last dying words i shall say, rekt Edited by MEGASEAN2812 on Apr 27, 2015 at 07:56 PM
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Alaura
Joined: Apr 27, 2015
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Posted: Apr 27, 2015 08:00 PM
Msg. 659 of 2082
Hey, I'm that Operator that banned you from IRC due to disrespect and saying things that are not true, And I'm also here to state, that my name is spelled Al(a)ura not Alu(a)ra, Please learn in the future to try to keep my name out of stuff that i was not involved in, all i was doing was kicking you, and banning killzone, because you two were spewing drama into the chat, and I'm the operator keeping peace in that channel. And i am sorry that your banned. But you kinda deserve what you got if you wanted a punishment.
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Apr 27, 2015 08:02 PM
Msg. 660 of 2082
yeah, you guys are dum lel
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EtchyaSketch
Joined: Apr 11, 2014
S P I N
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Posted: Apr 27, 2015 08:03 PM
Msg. 661 of 2082
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The_Purrminator
Joined: May 30, 2014
(SBB) Michelle
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Posted: Apr 27, 2015 08:05 PM
Msg. 662 of 2082
Quote: --- Original message by: Alaura Hey, I'm that Operator that banned you from IRC due to disrespect and saying things that are not true, And I'm also here to state, that my name is spelled Al(a)ura not Alu(a)ra, Please learn in the future to try to keep my name out of stuff that i was not involved in, all i was doing was kicking you, and banning killzone, because you two were spewing drama into the chat, and I'm the operator keeping peace in that channel. And i am sorry that your banned. But you kinda deserve what you got if you wanted a punishment. That wasn't the real Killzone64 though.
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r3poser
Joined: Mar 17, 2015
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Posted: Apr 27, 2015 08:07 PM
Msg. 663 of 2082
Quote: --- Original message by: The_PurrminatorQuote: --- Original message by: Alaura Hey, I'm that Operator that banned you from IRC due to disrespect and saying things that are not true, And I'm also here to state, that my name is spelled Al(a)ura not Alu(a)ra, Please learn in the future to try to keep my name out of stuff that i was not involved in, all i was doing was kicking you, and banning killzone, because you two were spewing drama into the chat, and I'm the operator keeping peace in that channel. And i am sorry that your banned. But you kinda deserve what you got if you wanted a punishment. That wasn't the real Killzone64 though. Ya Alaura that wasn't him it was probably your dad.
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Apr 27, 2015 08:09 PM
Msg. 664 of 2082
It wasn't.
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Alaura
Joined: Apr 27, 2015
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Posted: Apr 27, 2015 08:16 PM
Msg. 665 of 2082
Quote: --- Original message by: r3poserQuote: --- Original message by: The_PurrminatorQuote: --- Original message by: Alaura Hey, I'm that Operator that banned you from IRC due to disrespect and saying things that are not true, And I'm also here to state, that my name is spelled Al(a)ura not Alu(a)ra, Please learn in the future to try to keep my name out of stuff that i was not involved in, all i was doing was kicking you, and banning killzone, because you two were spewing drama into the chat, and I'm the operator keeping peace in that channel. And i am sorry that your banned. But you kinda deserve what you got if you wanted a punishment. That wasn't the real Killzone64 though. Ya Alaura that wasn't him it was probably your dad. My dad is fooping dead, So is my mother, so you know, thanks for being a real arsehole about it, learn how to be a human, seriously.
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