A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Halo Online

Page 18 of 60 Go to page: · 1 · ... · 15 · 16 · 17 · [18] · 19 · 20 · 21 · ... · 60 · Prev · Next
Author Topic: Halo Online (2082 messages, Page 18 of 60)
Moderators: Dennis

MEGA_VKNG
Joined: Dec 23, 2013


Posted: Apr 26, 2015 03:38 AM    Msg. 596 of 2082       
Nvm I'm dum
Edited by MEGASEAN2812 on Apr 26, 2015 at 03:39 AM


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Apr 26, 2015 03:55 AM    Msg. 597 of 2082       
Quote: --- Original message by: DaLode
Petition to ban following people, as they lower the average IQ of this forum to below zero:
Caesar
Joker
emoose
Reachfan
Ftsshot
karmapro

Thanks in advance for considering my petition!

Kind regards,
Lodeman

Seconded.
They're all the same person probably so banning a few IPs would be nice.


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Apr 26, 2015 03:57 AM    Msg. 598 of 2082       
Quote: --- Original message by: no1dead
Well hate to break it to you but Forge actually does have saving support and one of us found a very hackish way of getting it to work. We also didn't "unlock it" the build we have is more Halo 3 than Halo Online, the ZAT (Alpha Test) build is 10mb less then ours.

Elites are in the game they don't replace the game mechanics, your counter-arguement doesn't make any sense. Elites are just a player model switch.

Firefight HUD was in the game so that won't be in the game from what it seems.

So all your points get thrown out just like that, what are we hacking? Modding is more fitting, we aren't doing something like this.

http://i.imgur.com/GPVVXF4.gif

Besides the point, we have a pretty good bunch put together. Much more than the public eye, so please refrain from posting false statements. No it's illegal to share its free not really something you can pirate, and plus for what and how are we going to get sued?


Few things

1. In any current public builds, it doesn't. Will it and/or can it? Sure, but that's not the point I was making. Also I did say that the whole unlocking part was due to it not being inherent to the base game, However I also stated that in a point that I wasn't 100% on that. You can prove me wrong on that and I could literally just go about it as "oh ok" and be on with my life. On that note, I'm also referring more to the retail game, not Dewrito/ElDorito
2. The point I was making was by him saying that elites are/can be put into the game, I was also pointing out that its unsure as to how they'll be operating in the base game. Considering the fact that the Spartan armors actually add stats, I wouldn't be surprised if they did some noticeable stat editing with the elites too.
3. I haven't seen or heard of firefight being in the actual game. Plus as I recall there's a LOT of unused assets tossed into halo online, including things like the Ark holograms. Is that enough for me to say "The Ark campaign mission: Confirmed"? Nope, not at all. I wouldn't be surprised if a lot of stuff gets scrapped or removed anyhow.
4. Its also not supposed to be out anywhere except Russia. From what I've understood, the whole transferring for those outside of Russia goes against the NDA that comes with the acceptance into the closed alpha, and was followed by Microsoft's whole damage control piece. So by that, yes that entire setup is still illegal. Your "more than the public eye" point is rather irrelevant because that's just about as justified as SS' remarks of extraction, except he's proven he's gotten everything set up. For the rest of that statement its worded in a way that I don't quite understand, so you'll need to clear up what you're saying.

Quote: --- Original message by: Spartan314
Quote: --- Original message by: DaLode
Petition to ban following people, as they lower the average IQ of this forum to below zero:
Caesar
Joker
emoose
Reachfan
Ftsshot
karmapro

Thanks in advance for considering my petition!

Kind regards,
Lodeman

Seconded.
They're all the same person probably so banning a few IPs would be nice.


Third'd

Quote: --- Original message by: Caesar
Contingency is all bull no offense.


Our 40+GB of data would tell you to shut the hell up.
Edited by R93_Sniper on Apr 26, 2015 at 04:02 AM


no1dead
Joined: Apr 20, 2015

Evolve H:O Mod, ElDorito dev


Posted: Apr 26, 2015 04:25 AM    Msg. 599 of 2082       
Yes let me clarify, we aren't stealing anything from them technically it is a free game afterall so I don't know how you'd be able to pirate something free.

But nobody wants to combat that so everyone will follow M$'s DCMA claims and all that.

I'd also like to add _emoose_ is definitely not a troll, the other emoose is definitely a troll.

Edited by no1dead on Apr 26, 2015 at 04:57 AM
Edited by no1dead on Apr 26, 2015 at 04:58 AM


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Apr 26, 2015 04:34 AM    Msg. 600 of 2082       
Quote: --- Original message by: Zetren
Quote: --- Original message by: no1dead
I'd also like to add emoose is definitely not a troll.
Edited by no1dead on Apr 26, 2015 at 04:26 AM

Wtf, emoose on the irc has stated that he is not the "emoose" on this forum, rather he is registered as "_emoose_" because the dumb retard took his name.

can confirm


no1dead
Joined: Apr 20, 2015

Evolve H:O Mod, ElDorito dev


Posted: Apr 26, 2015 04:58 AM    Msg. 601 of 2082       
Quote: --- Original message by: R93_Sniper
Quote: --- Original message by: Caesar
Contingency is all bull no offense.


Our 40+GB of data would tell you to shut the hell up.



Where is it. Oh wait nobody other than the people working on it can see it. Add to that Installation 01, and Glassed from my quick search are not released either. Seriously games which aren't even out yet in any forum are not by a long shot valid points on why Halo Online we should argue about the quality of Halo Online.

That's like me saying GTA V is crap because of the 3 fan made games are better.

Adding to my first point the post portrays Halo Online as a hacky car, and the 3 indie games as a concept car are literally what it is, no amount of videos or "gameplay" will are going to prove to me that is how the game will be when it comes out.

Look at Watch_Dogs that was not the same as its gameplay footage from E3 or Destiny same with that. You could have made those (meaning the gameplay videos for the 3 Halo Games) videos as CGI not saying you did, but it is definitely possible.

Halo Online is in our hands Project Contingency, Installation 01, and Glassed I can't play them right now, and neither can alot of other people so they don't matter to this conversation, you could have the high-res assets to Halo 3/4/5 and if I can't see or download them then I can't believe you.

What you say is off of your word, there's actual downloadable files for Halo Online that anyone can access.
Edited by no1dead on Apr 26, 2015 at 05:01 AM


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Apr 26, 2015 05:14 AM    Msg. 602 of 2082       
Quote: --- Original message by: no1dead

Quote: --- Original message by: R93_Sniper
Quote: --- Original message by: Caesar
Contingency is all bull no offense.


Our 40+GB of data would tell you to shut the hell up.



Where is it. Oh wait nobody other than the people working on it can see it. Add to that Installation 01, and Glassed from my quick search are not released either. Seriously games which aren't even out yet in any forum are not by a long shot valid points on why Halo Online we should argue about the quality of Halo Online.

That's like me saying GTA V is crap because of the 3 fan made games are better.

Adding to my first point the post portrays Halo Online as a hacky car, and the 3 indie games as a concept car are literally what it is, no amount of videos or "gameplay" will are going to prove to me that is how the game will be when it comes out.

Look at Watch_Dogs that was not the same as its gameplay footage from E3 or Destiny same with that. You could have made those (meaning the gameplay videos for the 3 Halo Games) videos as CGI not saying you did, but it is definitely possible.

Halo Online is in our hands Project Contingency, Installation 01, and Glassed I can't play them right now, and neither can alot of other people so they don't matter to this conversation, you could have the high-res assets to Halo 3/4/5 and if I can't see or download them then I can't believe you.

What you say is off of your word, there's actual downloadable files for Halo Online that anyone can access.


I wasn't making a reference to halo online in that specific quote (which I guess makes it a bit offtopic but eh?), but at the same point realistically, Halo online isn't released either. There's a leaked version of it out, yes, as well as the closed alpha, but it isn't released.

As for the hacky car, look at the content that's actually in the game as is right now. Its a amalgamation of content from a bunch of different halo games tossed into the halo 3 engine, and quite frankly it looks really out of place. That analogy is pretty spot on if you ask me. However you're right about the concept car, because until gameplay is shown, you don't even have anything past concept.

I'll probably concede to the whole watch_dogs/destiny bit, as I wasn't really paying attention to either during their dev cycle.

To the last two segments, the difference I was continually making is that I refer to the retail version. Also, in my example, ShadowSpartan still to this day hasn't released his tools and/or results of the tools. He has, however, shown off that he can do these things (along with CAD). I01 is being worked on and showing content being made, Contingency is doing the same, though im not sure what glassed is doing. You're also pulling a point that im bringing to somebody else and trying to input it as if it was correlated to your own argument, which its not. Following your logic, that entire line of conversation is completely irrelevant.


SGT Arroyo
Joined: Jul 23, 2014

golden


Posted: Apr 26, 2015 05:38 AM    Msg. 603 of 2082       
You are all super autistic! Cept you mega!


TheChunkierBean
Joined: Oct 31, 2013

This Bean is Cooking!!


Posted: Apr 26, 2015 06:55 AM    Msg. 604 of 2082       
You don't get your point across by calling someone a d******.

Say all you want but Halo: Online is a hack job. In all areas.


r3poser
Joined: Mar 17, 2015


Posted: Apr 26, 2015 07:03 AM    Msg. 605 of 2082       
Quote: --- Original message by: TheChunkierBean
You don't get your point across by calling someone a d******.

Say all you want but Halo: Online is a hack job. In all areas.



How can they be hacking halo online?
Edited by r3poser on Apr 26, 2015 at 07:06 AM


TheChunkierBean
Joined: Oct 31, 2013

This Bean is Cooking!!


Posted: Apr 26, 2015 07:16 AM    Msg. 606 of 2082       
Quote: --- Original message by: r3poser

Quote: --- Original message by: TheChunkierBean
You don't get your point across by calling someone a d******.

Say all you want but Halo: Online is a hack job. In all areas.



How can they be hacking halo online?
Edited by r3poser on Apr 26, 2015 at 07:06 AM


I said "hack" as in its just a bunch things put together to make a "Halo" game.


unkowndevelopername
Joined: Nov 2, 2014


Posted: Apr 26, 2015 09:52 AM    Msg. 607 of 2082       
Halo online tag editor is improving.


SpartanHex
Joined: Dec 9, 2012

Release the Kraken!


Posted: Apr 26, 2015 09:59 AM    Msg. 608 of 2082       
Dark Code just released something that allows forge saving.


Caesar
Joined: Jul 1, 2013


Posted: Apr 26, 2015 10:07 AM    Msg. 609 of 2082       
Darkc0de where can we see WIP?
Edited by Caesar on Apr 26, 2015 at 10:09 AM


Twinreaper
Joined: Jun 5, 2010


Posted: Apr 26, 2015 11:45 AM    Msg. 610 of 2082       
I'm sorry I just can't stand idiotic posts about creating tags from scratch and this so super awesome "editing kit" Darkcode is "supposedly" gonna create. As it is, this tag editor is nothing more than Entity or Assembly with a different UI and about 1/8 of the features.

But please do tell me....how is Darkcode going to create a command or UI compiler tool to create new tags? Is he going to replicate Guerilla to spit out new headers, padding, chunk fields etc from just pure will power? The community as a whole including Kornman has tried to get custom assets from scratch for Halo 2 for us, but gave up cause the work behind it was not simple nor did everything work.

Unless there is code laying around from the Alpha that includes segments of the format interchange for tags, you will not be seeing compiling assets from scratch. As it is, all I can compile from scratch is a render_model, collision model, physics_model as well as the base assets supported for Halo 2 PC. If Darkcode is so great and can pull off from scratch compiled tags...let's see him do it for Halo 2 PC. Surely an older engine should be simple since the engine is well documented much more than a new variant used in Halo Online.


CirkuitBreaker
Joined: Feb 28, 2015


Posted: Apr 26, 2015 12:23 PM    Msg. 611 of 2082       
You are introducing a red herring. The fact that GFWL ruined Halo 2 Vista has nothing to do with TwinReaper's argument.


sshers4
Joined: Apr 28, 2013


Posted: Apr 26, 2015 12:57 PM    Msg. 612 of 2082       
Quote: --- Original message by: Twinreaper
I'm sorry I just can't stand idiotic posts about creating tags from scratch and this so super awesome "editing kit" Darkcode is "supposedly" gonna create. As it is, this tag editor is nothing more than Entity or Assembly with a different UI and about 1/8 of the features.

But please do tell me....how is Darkcode going to create a command or UI compiler tool to create new tags? Is he going to replicate Guerilla to spit out new headers, padding, chunk fields etc from just pure will power? The community as a whole including Kornman has tried to get custom assets from scratch for Halo 2 for us, but gave up cause the work behind it was not simple nor did everything work.

Unless there is code laying around from the Alpha that includes segments of the format interchange for tags, you will not be seeing compiling assets from scratch. As it is, all I can compile from scratch is a render_model, collision model, physics_model as well as the base assets supported for Halo 2 PC. If Darkcode is so great and can pull off from scratch compiled tags...let's see him do it for Halo 2 PC. Surely an older engine should be simple since the engine is well documented much more than a new variant used in Halo Online.



Halo 2 was completely locked down I think it was impossible for kornman and others to make their own kit from scratch.

I wish there was.


SOI_7
Joined: Mar 23, 2012

Welcome to the true man's world


Posted: Apr 26, 2015 01:20 PM    Msg. 613 of 2082       
It's the first time I see Moot getting mad at someone... I guess you surpassed the limit


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Apr 26, 2015 01:33 PM    Msg. 614 of 2082       
Quote: --- Original message by: vampire_girl

Quote: --- Original message by: Mootjuh
UNCERTAIN



Quote: --- Original message by: Mootjuh
UNCERTAINTY



Quote: --- Original message by: Mootjuh
rrducr



Quote: --- Original message by: Mootjuh
UE4 best enjin
Edited by Mootjuh on Apr 26, 2015 at 01:00 PM

Edited by vampire_girl on Apr 26, 2015 at 01:01 PM


I never thought you would return.


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Apr 26, 2015 01:36 PM    Msg. 615 of 2082       
History has shown these things never work, convince me, CONVINCE US that these things are happening rather then pulling out a "tag editor" that is just a GUI every time someone says something


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Apr 26, 2015 02:32 PM    Msg. 616 of 2082       
Mootjuh: https://www.youtube.com/watch?v=oEFk42sejRQ

I used this in a halo online video...
Edited by MEGASEAN2812 on Apr 26, 2015 at 02:32 PM


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Apr 26, 2015 03:03 PM    Msg. 617 of 2082       
Quote: --- Original message by: yampysoze
Yea but when the full game comes out the eldrito team would get all the updates.


your entire argument is "Eldorito this" and "Darkcode that", wherein you fail to realize the entire basis of the argument is coming from the official version, not this illegal hacked (or as no1dead said, modded) version of it. Seriously, learn to read the arguments you're trying to post yourself against.


DaLode
Joined: Oct 4, 2014

Ho ho hooooly doodle!


Posted: Apr 26, 2015 03:16 PM    Msg. 618 of 2082       
Quote: --- Original message by: vampire_girl
Quote: --- Original message by: Mootjuh
UE4 best enjin
Edited by Mootjuh on Apr 26, 2015 at 01:00 PM

Edited by vampire_girl on Apr 26, 2015 at 01:01 PM


TheChunkierBean
Joined: Oct 31, 2013

This Bean is Cooking!!


Posted: Apr 26, 2015 03:39 PM    Msg. 619 of 2082       
Quote: --- Original message by: DaLode
Quote: --- Original message by: vampire_girl
Quote: --- Original message by: Mootjuh
UE4 best enjin
Edited by Mootjuh on Apr 26, 2015 at 01:00 PM

Edited by vampire_girl on Apr 26, 2015 at 01:01 PM


Unity 5 is best plebs.


killzone64
Joined: Jun 9, 2010

sometimes i miss the chaos occasionally


Posted: Apr 26, 2015 03:40 PM    Msg. 620 of 2082       
seems that there are a lot of little kids on the irc that are content on ruining reputations.

http://agil.crdnl.me/

seems i have an imposter XD

their community seems to be even more toxic than ours? (if thats even possible)


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Apr 26, 2015 04:06 PM    Msg. 621 of 2082       
Quote: --- Original message by: vampire_girl
Quote: --- Original message by: Mootjuh
rrducr


killzone64
Joined: Jun 9, 2010

sometimes i miss the chaos occasionally


Posted: Apr 26, 2015 04:22 PM    Msg. 622 of 2082       
the only thing i managed to get our of the last hour spent on the irc chat as randomperson is that they are definately not a freindly community, and that the eldewrito devs are working on a plugin system. which is intruiging


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Apr 26, 2015 04:54 PM    Msg. 623 of 2082       
They announced that eldewrido will have halo 3 campaign!


Vergil
Joined: Jun 13, 2011

you're just mad cuz you're angry


Posted: Apr 26, 2015 05:30 PM    Msg. 624 of 2082       
Quote: --- Original message by: altis94
They announced that eldewrido will have halo 3 campaign!


wha


Twinreaper
Joined: Jun 5, 2010


Posted: Apr 26, 2015 05:50 PM    Msg. 625 of 2082       
Quote: --- Original message by: yampysoze

Quote: --- Original message by: Twinreaper
I'm sorry I just can't stand idiotic posts about creating tags from scratch and this so super awesome "editing kit" Darkcode is "supposedly" gonna create. As it is, this tag editor is nothing more than Entity or Assembly with a different UI and about 1/8 of the features.

But please do tell me....how is Darkcode going to create a command or UI compiler tool to create new tags? Is he going to replicate Guerilla to spit out new headers, padding, chunk fields etc from just pure will power? The community as a whole including Kornman has tried to get custom assets from scratch for Halo 2 for us, but gave up cause the work behind it was not simple nor did everything work.

Unless there is code laying around from the Alpha that includes segments of the format interchange for tags, you will not be seeing compiling assets from scratch. As it is, all I can compile from scratch is a render_model, collision model, physics_model as well as the base assets supported for Halo 2 PC. If Darkcode is so great and can pull off from scratch compiled tags...let's see him do it for Halo 2 PC. Surely an older engine should be simple since the engine is well documented much more than a new variant used in Halo Online.



halo 2 failed dramatically, because of GFWL and you needed Windows Visita to play the game,And alot of us felt proper letdown so thats why we didn't wanted to focus on it, but there is a good chance of improving halo online
Edited by yampysoze on Apr 26, 2015 at 12:24 PM


Where do I begin..... You obviously have no understanding of the GFWL platform to make such a silly comment. The GFWL service was used as an "Activation" platform for the game. The service processed your product key then linked it directly to you XBL account. Live is also present in the code and is what offers the online functionality for friends, hosting and serverlists.

Also, the game being locked down has nothing to do with creating an editing kit from scratch. Do you even know how to theorize a programming model to emulate/interchange raw data into a propriotary format such as the ones we find with the Blam! Engine?

Kornman, myself, Xerax, Xbox 7887 and countless others couldnt extend H2V simply because there was too much missing in terms of base code. Animations for example....we have no idea where to obtain the codec for compiling the key frame animations, or exporting them into a base format that Tool would be able to use. yes all base files are normally a jms variant, but there is more to it than that.

Halo 2 wasnt locked to Vista. What it was locked to, was a fully functioning DX10 environment, which XP couldnt support fully. Had a team successfully gotten a port of DX10 running fully on XP, H2V would have worked 100%.

In the end, all these things didn't kill H2V. It was time that killed it. Not enough players wanted to.stick it out long enough to see what could be done with it. Over the last 5 yeats, I and the H2MT have done massive work on Halo and pumped out fantastic content. Sadly noone seems interested, and even 5 years ago people didnt have interest.

Halo CE survived as long as it did thanks to OS and a tight knit group of a community that it had 15 years ago. Halo 2 wasn't really welcomed with opened arms, and the community wasnt even an 1/8th the size CE has/had.


Caesar
Joined: Jul 1, 2013


Posted: Apr 26, 2015 06:27 PM    Msg. 626 of 2082       
Quote: --- Original message by: Mootjuh
Halo 2 Vista had the time too, so why didn't it make it? Because too much limits like Online. GFWL had nothing to do with it btw.



Yes halo 2 did had the time but everyone hate working on it because it had a bad port.


With halo online everyone is working on it because it's going to be our future halo.



The question is what if darkcode made the editor closer to halo custom edition. Would you happy what the community did?
Edited by Caesar on Apr 26, 2015 at 06:36 PM


Caesar
Joined: Jul 1, 2013


Posted: Apr 26, 2015 06:40 PM    Msg. 627 of 2082       
Quote: --- Original message by: Mootjuh
Halo Online's port is in terms of modability worse than what Halo 2 had, therefore your point is invalid. People failed with Halo 2 and they're gonna fail again. Whatever the toolkit brings us will be very limited. And why do you care anyway? You don't mod so you should just keep quiet and pray to the Forerunners that if this ever happens you get someone to make bloodgulch with your name on the base.



Halo online is not bad port it just needs optimising, moving on to editor. What if it did worked out well that you wanted?


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Apr 26, 2015 06:47 PM    Msg. 628 of 2082       
Quote: --- Original message by: darkc0de
Just to be completely clear....

DarkToolKit is a plugin host application that allows plugin developers access to a common API for building Halo Online Plugins. This means every plugin will know where Halo Online is, if Halo is running, launch parameters of the game, etc. It keeps the plugins in one application, and it makes sure they are always up to date.

DarkToolKit is not a map editor, it is not a forge saver.

DarkToolKit has plugins that allow you to save and load forge maps. It has plugins that allow you to edit tags and spawn weapons in game.

DTK itself is nothing more than a host application for Halo Online plugins.

We will be spending time developing tag editors, content swappers, etc... but to say that you'll have the ability to make custom content on the level of Halo Custom Edition would take years of research and development. It's all possible with time, anything is possible, just don't get your hopes up of being able to swap models in and out anytime soon.

Just wanted to be clear.


Thank You!

@Caesar if it did happen I would make the immediate switch. But it isn't happening yet.

@karmapro you idiot he said it isn't being made right now!
Edited by MEGASEAN2812 on Apr 26, 2015 at 06:48 PM


unkowndevelopername
Joined: Nov 2, 2014


Posted: Apr 26, 2015 06:54 PM    Msg. 629 of 2082       
Quote: --- Original message by: darkc0de
Just to be completely clear....

DarkToolKit is a plugin host application that allows plugin developers access to a common API for building Halo Online Plugins. This means every plugin will know where Halo Online is, if Halo is running, launch parameters of the game, etc. It keeps the plugins in one application, and it makes sure they are always up to date.

DarkToolKit is not a map editor, it is not a forge saver.

DarkToolKit has plugins that allow you to save and load forge maps. It has plugins that allow you to edit tags and spawn weapons in game.

DTK itself is nothing more than a host application for Halo Online plugins.

We will be spending time developing tag editors, content swappers, etc... but to say that you'll have the ability to make custom content on the level of Halo Custom Edition would take years of research and development. It's all possible with time, anything is possible, just don't get your hopes up of being able to swap models in and out anytime soon.

Just wanted to be clear.
its better of you guys focus on fixing halo online before making editor......


Dwood
Joined: Oct 23, 2007

Judge Ye Therefore


Posted: Apr 26, 2015 06:55 PM    Msg. 630 of 2082       


A car that exists and is in your possession is better than looking at pictures of a glorified 3d render of a car, regardless of how good it looks.

"One in my hand is worth two in the bush"

 
Page 18 of 60 Go to page: · 1 · ... · 15 · 16 · 17 · [18] · 19 · 20 · 21 · ... · 60 · Prev · Next

 
Previous Older Thread    Next newer Thread







Time: Fri January 20, 2023 11:31 PM 250 ms.
A Halo Maps Website