
PopeAK49
Joined: Dec 18, 2013
I'm a living, breathing sentient tank!
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Posted: Jun 20, 2014 04:30 PM
Msg. 1 of 209
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kinpat
Joined: Apr 22, 2014
:D
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Posted: Jun 20, 2014 04:36 PM
Msg. 2 of 209
Looks amazing, very well done!
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PRPatxi
Joined: Oct 30, 2010
Dennis, free me from this suffering
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Posted: Jun 20, 2014 04:58 PM
Msg. 3 of 209
Looks rlly cool. Reminds me a lil of CMT G3 Mousetrapt and I loved that map so much. Can't wait to see this one.
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: Jun 20, 2014 05:00 PM
Msg. 4 of 209
Very beautiful ! One of the best human's architecture I've ever seen here !
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PopeAK49
Joined: Dec 18, 2013
I'm a living, breathing sentient tank!
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Posted: Jun 20, 2014 05:06 PM
Msg. 5 of 209
Quote: --- Original message by: Mootjuh The pelivan seems a bit out of place, and is that Forerunner metal I see at the right of the bottom picture? I'm still experimenting with the skybox. The forerunner texture is used because it was the quickest solution I could find in terms of exterior textures for the Pillar of Autumn. I'm open for suggestions in terms of the skybox.
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Nickster5000
Joined: Dec 11, 2010
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Posted: Jun 20, 2014 05:09 PM
Msg. 6 of 209
Played on it. It's sick lemme tell ya. I'm sure all of you will love it :D
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Bobblehob
Joined: Aug 29, 2010
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Posted: Jun 20, 2014 05:23 PM
Msg. 7 of 209
Quote: --- Original message by: PopeAK49
I'm still experimenting with the skybox. The forerunner texture is used because it was the quickest solution I could find in terms of exterior textures for the Pillar of Autumn. I'm open for suggestions in terms of the skybox. How about a low orbit over the ring skybox? if you are cool with trying to make original textures... maybe take a low orbit earth screen and cut it down to fit into the ring shape... or you could just do low orbit in general. Just a thought. You may also want to try using the original POA skin texture for the outside, instead of the forerunner metal. One last thing... Things on fire in space don't make much sense xP The pelican and the barrels outside are interesting but do look a bit out of place.
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PopeAK49
Joined: Dec 18, 2013
I'm a living, breathing sentient tank!
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Posted: Jun 20, 2014 05:27 PM
Msg. 8 of 209
LOL you are right about the fire. I can't believe I didn't think about that..
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PRPatxi
Joined: Oct 30, 2010
Dennis, free me from this suffering
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Posted: Jun 20, 2014 05:28 PM
Msg. 9 of 209
Quote: --- Original message by: BobblehobQuote: --- Original message by: PopeAK49
I'm still experimenting with the skybox. The forerunner texture is used because it was the quickest solution I could find in terms of exterior textures for the Pillar of Autumn. I'm open for suggestions in terms of the skybox. How about a low orbit over the ring skybox? if you are cool with trying to make original textures... maybe take a low orbit earth screen and cut it down to fit into the ring shape... or you could just do low orbit in general. Just a thought. You may also want to try using the original POA skin texture for the outside, instead of the forerunner metal. One last thing... Things on fire in space don't make much sense xP The pelican and the barrels outside are interesting but do look a bit out of place. No No No you can't be more wrong, those textures are perfect and nothing could be better. Like it or not.
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BKTiel
Joined: Mar 18, 2014
strong independent bird needs no cage
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Posted: Jun 20, 2014 05:33 PM
Msg. 10 of 209
Quote: --- Original message by: PRPatxiQuote: --- Original message by: BobblehobQuote: --- Original message by: PopeAK49
I'm still experimenting with the skybox. The forerunner texture is used because it was the quickest solution I could find in terms of exterior textures for the Pillar of Autumn. I'm open for suggestions in terms of the skybox. How about a low orbit over the ring skybox? if you are cool with trying to make original textures... maybe take a low orbit earth screen and cut it down to fit into the ring shape... or you could just do low orbit in general. Just a thought. You may also want to try using the original POA skin texture for the outside, instead of the forerunner metal. One last thing... Things on fire in space don't make much sense xP The pelican and the barrels outside are interesting but do look a bit out of place. No No No you can't be more wrong, those textures are perfect and nothing could be better. Like it or not. Who do you trust more, the valiant man with the Dexter avatar or the dirty spaniard? Also a firefight would be just amazing on this map.
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P3
Joined: Dec 2, 2011
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Posted: Jun 20, 2014 05:36 PM
Msg. 11 of 209
Looks pretty awesome. I'm just not much of a fan of those two large windows in the first picture. Maybe not make the bottom part of the windows in the first picture not go into a ramp and end in a corner, but make it go from a ramp to a straight horizantal edge that will form a 90 degree angle to form a corner and make the edge of the windows.
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Jun 20, 2014 06:13 PM
Msg. 12 of 209
Looks great pimp :) Edited by Maniac1000 on Jun 20, 2014 at 06:14 PM
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UHWArby
Joined: Jul 2, 2013
PIPO vive
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Posted: Jun 20, 2014 06:28 PM
Msg. 13 of 209
10/10 looks like cool
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Oskarmandude
Joined: Mar 16, 2013
Bosnia
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Posted: Jun 20, 2014 06:53 PM
Msg. 14 of 209
Looks great, just remove the Pelican.
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Invader Veex
Joined: Apr 11, 2007
i make poast
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Posted: Jun 20, 2014 07:40 PM
Msg. 15 of 209
What would look good in place of the crashed pelican would be an intact one sitting there without fire. I think I've seen a classic one somewhere, like the one in hugeass, as a scenery tag before, landing gear and all.
Map looks great by the way, will surely play it. Edited by Invader Veex on Jun 20, 2014 at 07:42 PM
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Jun 20, 2014 07:58 PM
Msg. 16 of 209
Use my shooting stars sky, or modify it :)
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DOOM899
Joined: Jul 23, 2013
{DM} [gamesmaster] if i can ill help maybe
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Posted: Jun 20, 2014 07:59 PM
Msg. 17 of 209
looks just like a halo 3 map not bad at all
Edited by DOOM899 on Jun 20, 2014 at 08:03 PM
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Taiwan123
Joined: Sep 15, 2013
A-Pu-Pu-Pue-Pue
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Posted: Jun 20, 2014 09:32 PM
Msg. 18 of 209
looks amazing nicely done :)
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Jun 20, 2014 09:34 PM
Msg. 19 of 209
What happened with the previous map? Are you going to release it?
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PopeAK49
Joined: Dec 18, 2013
I'm a living, breathing sentient tank!
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Posted: Jun 20, 2014 09:43 PM
Msg. 20 of 209
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Jun 20, 2014 10:50 PM
Msg. 21 of 209
Looks cool. One thing I noticed immediately is the angle of the ramp looks like a 45 degree angle, which is fairly steep. The only other problem was the fire in space, which you seemed to have noticed. Looks cool man.
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Jun 21, 2014 01:02 AM
Msg. 22 of 209
I think I mentioned this to somebody else on the forums (I think it was you actually) but UNSC stuff tends to have a lot of decal textures splattered all over the place. Perhaps you should look into adding a few direction arrows (Hangar, Armory, etc etc)
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AlekosGR
Joined: Aug 13, 2013
ACE Moding Team (Azura Computer Entertainment)
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Posted: Jun 21, 2014 02:11 AM
Msg. 23 of 209
If I was supposed to rate from 1 to 10 I would give it a 20
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Jun 21, 2014 02:21 AM
Msg. 24 of 209
Quote: --- Original message by: AlekosGR If I was supposed to rate from 1 to 10 I would give it a 20 20 is low. Try 99. And a map ain't one
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Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: Jun 21, 2014 03:34 AM
Msg. 25 of 209
Beautiful map. It looks amazing, maybe we will get to see this at CE3?
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PopeAK49
Joined: Dec 18, 2013
I'm a living, breathing sentient tank!
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Posted: Jun 21, 2014 04:02 AM
Msg. 26 of 209
I plan on sending you guys a 5 minute vidoc on the development process behind gridiron.
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SOI_7
Joined: Mar 23, 2012
Welcome to the true man's world
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Posted: Jun 21, 2014 07:37 AM
Msg. 27 of 209
This is by far the best UNSC structure I've seen... it looks amazing even with the stock shaders, and the combination of tubes, ramps, grates and windows breaks the monotonous corridors of the PoA, something that I've always blamed to Bungie. Can't wait to see the final product!
Would you mind if I use your old unscarchitecture build in my mod? I'll give you all the needed credits, of course... :3
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Lateksi
Joined: Jan 1, 2010
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Posted: Jun 21, 2014 08:16 AM
Msg. 28 of 209
Looks amazing, and true to Halo CE aesthetics. All your maps are great to play, too!
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jun 21, 2014 09:00 AM
Msg. 29 of 209
But.........wanna try using this??????
http://www.mediafire.com/download/x8893ege3y00h5r/%7BSSMT%7D_Flame_Emmiter.zip
It may increase the cache file size a tad. And if it isn't quite what you require for certain area's I can tailor it to your specs.
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Corvette19
Joined: Feb 27, 2007
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Posted: Jun 21, 2014 10:39 AM
Msg. 30 of 209
Quote: --- Original message by: Oskarmandude Looks great, just remove the Pelican. Agree! I love the way the map looks!
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PopeAK49
Joined: Dec 18, 2013
I'm a living, breathing sentient tank!
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Posted: Jun 24, 2014 02:34 AM
Msg. 31 of 209
I sent PMs to several people for testing. Don't take it personally if I didn't PM some of you guys. If you are interested, just let me know. There will be a version of the map that is ready for gameplay testing on Wednesday. Hopefully, I can gather a few people for testing Wednesday night. My overall plan is to have the map ready for release on Saturday, June 28. As of this moment, I'm ahead of schedule.
Thanks again,
PopeAK49.
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ZOBI3KING
Joined: Dec 25, 2012
Look at me, I'm the captain now.
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Posted: Jun 24, 2014 02:40 AM
Msg. 32 of 209
I'm going to cry then :'( jk. The map looks great and I really don't have any critique than what has already been stated by others. Can't wait to see what it turns out to be like when its done.
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DOOM899
Joined: Jul 23, 2013
{DM} [gamesmaster] if i can ill help maybe
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Posted: Jun 24, 2014 05:41 AM
Msg. 33 of 209
Quote: --- Original message by: PopeAK49 I sent PMs to several people for testing. Don't take it personally if I didn't PM some of you guys. If you are interested, just let me know. There will be a version of the map that is ready for gameplay testing on Wednesday. Hopefully, I can gather a few people for testing Wednesday night. My overall plan is to have the map ready for release on Saturday, June 28. As of this moment, I'm ahead of schedule.
Thanks again,
PopeAK49. I wood love to test this map if I can
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1bobsam1
Joined: Mar 18, 2010
I win. You lose.
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Posted: Jun 24, 2014 09:31 AM
Msg. 34 of 209
If you are going to have Fusion Coils, please rip the one from Halo 2 or resize your current one... I seriously hate that tiny thing. Other than that small issue, it all looks great.
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PRPatxi
Joined: Oct 30, 2010
Dennis, free me from this suffering
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Posted: Jun 24, 2014 10:31 AM
Msg. 35 of 209
Quote: --- Original message by: Mootjuh Make sure they explode correctly or remove them entirely. Why Fusion-Coils need to explode? I really hate breakable objects in multiplayer maps.
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