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Author Topic: WIP Gridiron (209 messages, Page 4 of 6)
Moderators: Dennis

Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jul 18, 2014 09:58 AM    Msg. 106 of 209       
I like the H1 tags.

Higuy did a gr8 job with aquarii.


Juzo
Joined: Jul 1, 2014


Posted: Jul 18, 2014 11:23 AM    Msg. 107 of 209       
Well H1 tags are not "that" boring to start with.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jul 18, 2014 11:35 AM    Msg. 108 of 209       
Quote: --- Original message by: Spartan_234
Well H1 tags are not "that" boring to start with.


It would be nice, to see a h1 tagset with differing animations. Though.


EtchyaSketch
Joined: Apr 11, 2014

S P I N


Posted: Jul 18, 2014 05:25 PM    Msg. 109 of 209       
Quote: --- Original message by: Spartan_234
H1 tags are boring.

Quote: --- Original message by: Spartan_234
Well H1 tags are not "that" boring to start with.


Make up your mind.
Or make better use of the language to convey your thoughts.


Juzo
Joined: Jul 1, 2014


Posted: Jul 18, 2014 05:35 PM    Msg. 110 of 209       
Halo 1 tags are good just wish it could be altered a bit.


PopeAK49
Joined: Dec 18, 2013

I'm a living, breathing sentient tank!


Posted: Jul 19, 2014 09:09 PM    Msg. 111 of 209       
Scratch that, I'm not going to change the base location. But I'm currently updating the textures with new ones. As much as I would like to use stock textures, I feel that this would be a perfect opportunity to work on some texturing practice. Plus the map would look better with some quality 1024x1024 tillable textures. I currently have the scuffed plate floor re-created and it looks pretty good.
Edited by PopeAK49 on Jul 19, 2014 at 10:39 PM


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jul 20, 2014 10:40 AM    Msg. 112 of 209       
Quote: --- Original message by: PopeAK49

Scratch that, I'm not going to change the base location. But I'm currently updating the textures with new ones. As much as I would like to use stock textures, I feel that this would be a perfect opportunity to work on some texturing practice. Plus the map would look better with some quality 1024x1024 tillable textures. I currently have the scuffed plate floor re-created and it looks pretty good.
Edited by PopeAK49 on Jul 19, 2014 at 10:39 PM


Need H2 or h3 Enviroment textures I have them!

Bump, reflection and specular too!


BKTiel
Joined: Mar 18, 2014

strong independent bird needs no cage


Posted: Jul 20, 2014 04:58 PM    Msg. 113 of 209       
At the risk of sounding retarded I have to agree with 234. After seeing vanilla tags in a majority of the archive here they're jack-all in terms of appeal. Lackluster AR, overpowered pistol, a-okay shotgun, good sniper rifle? *yawn* We were given the tools to create new ones for a reason.


PopeAK49
Joined: Dec 18, 2013

I'm a living, breathing sentient tank!


Posted: Jul 20, 2014 05:41 PM    Msg. 114 of 209       
Chances are, there will be a non-classic version of this map after release. Plus I play with the older halo mappers who enjoy the classic weapon set.


Arteen
Joined: Mar 8, 2008

...


Posted: Jul 25, 2014 07:58 PM    Msg. 115 of 209       
That map looks gorgeous.


Darkzealotx
Joined: Jun 15, 2014


Posted: Jul 25, 2014 08:07 PM    Msg. 116 of 209       
7/10


PopeAK49
Joined: Dec 18, 2013

I'm a living, breathing sentient tank!


Posted: Jul 26, 2014 12:54 AM    Msg. 117 of 209       
Quote: --- Original message by: Arteen
That map looks gorgeous.


omfg. It's you! To see the words 'That map looks gorgeous' from a legendary hero is an honor.

Thanks Arteen!


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jul 26, 2014 07:05 AM    Msg. 118 of 209       
What's the tris count up to btw?


PopeAK49
Joined: Dec 18, 2013

I'm a living, breathing sentient tank!


Posted: Jul 26, 2014 02:08 PM    Msg. 119 of 209       
Quote: --- Original message by: SS Flanker
What's the tris count up to btw?


Before the skybox it was 16,000. With the new skybox, with new skybox: 20,000.


LegionofShadows
Joined: Jul 10, 2011

The Red Pill is strong in this one.


Posted: Jul 28, 2014 03:26 AM    Msg. 120 of 209       
Beautiful map, mate. I always love maps that stay true to the feeling of classic Halo - Lumoria, Revelations.

If you haven't removed the pelican yet, mayhaps you could either a) use an intact pelican and make it a static object, or b) add in a spirit instead, as a boarding craft.

Edit: After unsuccessfully attempting to gain access to your server about a dozen times, I want to give up and die. It just says I can't connect. :(
Edited by LegionofShadows on Jul 28, 2014 at 04:23 AM


PopeAK49
Joined: Dec 18, 2013

I'm a living, breathing sentient tank!


Posted: Sep 13, 2014 06:07 PM    Msg. 121 of 209       






just thought I would post some quick renders.


RabbitFood
Joined: Aug 9, 2014

tripping a path through an internship


Posted: Sep 13, 2014 06:12 PM    Msg. 122 of 209       


UHWArby
Joined: Jul 2, 2013

PIPO vive


Posted: Sep 13, 2014 06:43 PM    Msg. 123 of 209       


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Sep 13, 2014 10:35 PM    Msg. 124 of 209       


i c wot u did ther


RabbitFood
Joined: Aug 9, 2014

tripping a path through an internship


Posted: Sep 13, 2014 10:49 PM    Msg. 125 of 209       
Quote: --- Original message by: MEGASEAN2812


i c wot u did ther




MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Sep 13, 2014 10:58 PM    Msg. 126 of 209       
Dude, that looks awesome. Can't wait to see how it turns out.
Edited by MoooseGuy on Sep 13, 2014 at 11:00 PM


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Sep 14, 2014 07:07 AM    Msg. 127 of 209       
Does the lava move or flow, like say water would in halo?


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Sep 14, 2014 12:22 PM    Msg. 128 of 209       
Quote: --- Original message by: SS Flanker
Does the lava move or flow, like say water would in halo?


That's easily doable with a sliding shader. And you can make it look cool with various shaders transparent


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Sep 14, 2014 02:03 PM    Msg. 129 of 209       
Really? Show me how.


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Sep 14, 2014 05:29 PM    Msg. 130 of 209       
I would definitely not use a shader water for lava


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Sep 14, 2014 06:25 PM    Msg. 131 of 209       
Lolcano had some pretty good looking lava. I'd start there. http://hce.halomaps.org/index.cfm?fid=1636


stunt_man
Joined: Sep 22, 2009

GMYF - Now hosting proper MLG gametypes!


Posted: Sep 14, 2014 07:37 PM    Msg. 132 of 209       
^ I don't know, the lighting is good but it looks too.. shiny and reflective. Would be better if it looked chunky and it glowed imo


PopeAK49
Joined: Dec 18, 2013

I'm a living, breathing sentient tank!


Posted: Nov 28, 2014 12:55 AM    Msg. 133 of 209       
I know, I know. When is this map going to be released? Well, my fall semester of college was really stressful and intense, which resulted in me not doing jack squat. I like to apologize to the community for the inconvenience. With winter break approaching in two weeks, I should be able to work on a lot more things.

Thank you for your patience,

PopeAK49


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Nov 28, 2014 09:43 AM    Msg. 134 of 209       
Your unwrap tuts more than made up for your temporary departure.


PopeAK49
Joined: Dec 18, 2013

I'm a living, breathing sentient tank!


Posted: Dec 6, 2014 06:04 PM    Msg. 135 of 209       


1bobsam1
Joined: Mar 18, 2010

I win. You lose.


Posted: Dec 6, 2014 06:29 PM    Msg. 136 of 209       
Who did it? That name doesn't look familiar.
Edited by 1bobsam1 on Dec 6, 2014 at 06:34 PM


UHWArby
Joined: Jul 2, 2013

PIPO vive


Posted: Dec 7, 2014 10:44 AM    Msg. 137 of 209       
don't upload publics betas and finish the map in its final version


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Dec 7, 2014 11:41 AM    Msg. 138 of 209       
Quote: --- Original message by: UHWArby
don't upload publics betas and finish the map in its final version


Alert dennis, tell him to take it down.

This why you should really only trust.

me.

me.

me.

CMT


Darkzealotx
Joined: Jun 15, 2014


Posted: Dec 7, 2014 12:20 PM    Msg. 139 of 209       
Quote: --- Original message by: SS Flanker
Quote: --- Original message by: UHWArby
don't upload publics betas and finish the map in its final version


Alert dennis, tell him to take it down.
Dennis never takes down a map unfortunatley http://hce.halomaps.org/index.cfm?nid=347


PopeAK49
Joined: Dec 18, 2013

I'm a living, breathing sentient tank!


Posted: Dec 7, 2014 04:36 PM    Msg. 140 of 209       
Quote: --- Original message by: UHWArby
don't upload publics betas and finish the map in its final version


I knew it would eventually happen. I don't really care, I just found the description funny. "This is the final version with all the bugs and AI removed". If anything I was rolling on the floor.

That version of the map is nothing compared to what I'm polishing up.

 
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