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Author Topic: WIP Gridiron (209 messages, Page 6 of 6)
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Xx1Talon1xX
Joined: Feb 2, 2015

Mexicans, Mexicans Everywhere!


Posted: Feb 19, 2015 07:38 PM    Msg. 176 of 209       
So people who play maps with custom tags are casuals, you do realize that you're calling people who are still playing a 14 year old game casuals....

And for that fact also all the hard work that goes in too all these new maps and recreations and for f%%k sake in Evolve and SPV3 are also casuals, someone needs there head checked....


EtchyaSketch
Joined: Apr 11, 2014

S P I N


Posted: Feb 19, 2015 08:06 PM    Msg. 177 of 209       
Quote: --- Original message by: Xx1Talon1xX
So people who play maps with custom tags are casuals, you do realize that you're calling people who are still playing a 14 year old game casuals....

And for that fact also all the hard work that goes in too all these new maps and recreations and for f%%k sake in Evolve and SPV3 are also casuals, someone needs there head checked....

Did you even read what he typed? Hes saying if you are asking for custom tags purely on the basis that:
A- it will attract more players (please the masses as stunt_man says)
B- having it for the sheer fact that its a visual upgrade

...they are casuals, because a large amount of custom tag-set maps happen to have unbalanced gameplay, stemming from a lack of respect for weapon balance design and philosophy.

Sorry to continue the flame war. PopeAK, the redesigned structure looks beautiful, hope to play it soon :D


stunt_man
Joined: Sep 22, 2009

GMYF - Now hosting proper MLG gametypes!


Posted: Feb 19, 2015 08:13 PM    Msg. 178 of 209       
Quote: --- Original message by: Echo77
I don't think the default tagset is some pinnacle of perfection. It certainly works, but it shouldn't be placed on some pedestal of, "This is the most balanced weapon set in CE and no one will ever come close to rivaling it with anything custom."


I haven't placed anything on anything. Name me one custom tagset that performs as well as the stock tagset, and don't forget to list objective reasons that justify your choice. And I never said no one will ever come close - I'm saying no one has come close yet.

Quote: --- Original message by: Xx1Talon1xX
So people who play maps with custom tags are casuals, you do realize that you're calling people who are still playing a 14 year old game casuals....


Just because people have played a game for 14 years does not mean they understand it at a high level. Not everyone (myself included) is capable of grasping a game's meta from pure experience alone. I only learned about a lot of this stuff from reading about it.

So to answer your question, yes I think very many longtime players have been playing casually for a long time, and also that time alone does not make you a pro. There is much more to Halo than simply being able to shoot another player more quickly - if that's the experience you're after, Call of Duty or Counterstrike may be better suited for you.

Quote: --- Original message by: Xx1Talon1xX
And for that fact also all the hard work that goes in too all these new maps and recreations and for f%%k sake in Evolve and SPV3 are also casuals, someone needs there head checked....


First of all, this sentence hardly makes any sense.

Second of all, the Evolved and SPV3 projects are single player mods - weapon balance is significantly easier to do for a single player experience. Therefore, you chose a piss-poor example to prove your point.

Third of all, you seem to be either rather young or you're relatively new to this community, but as the years have gone by and project after project has been released, it's been abundantly clear that hard work DOES NOT necessarily equal good work. I could work really hard to build a house, but it would still turn out terrible because I don't know how to build a house.

My point remains: I don't believe that a custom tagset exists out there that can offer the same replayability, balance and consistency as the stock tagset, nor do I believe that one is in the works, being created by people who have the patience and skill required to accomplish such a feat.

Quote: --- Original message by: EtchyaSketch
Sorry to continue the flame war. PopeAK, the redesigned structure looks beautiful, hope to play it soon :D


It's not a flame-war, it's a debate. The only disrespectful thing that anyone's said is:

Quote: --- Original message by: Xx1Talon1xX
someone needs there head checked


And the word "their" wasn't used correctly, so it should be dismissed anyway.
Edited by stunt_man on Feb 19, 2015 at 08:15 PM


Juzo
Joined: Jul 1, 2014


Posted: Feb 19, 2015 08:27 PM    Msg. 179 of 209       
Quote: --- Original message by: Masters1337
The SPV3 tags would be terrible for MP, I have a MP tagset built but I am not happy with it's design.
Edited by Infinite Guardian on Feb 19, 2015 at 08:29 PM


Xx1Talon1xX
Joined: Feb 2, 2015

Mexicans, Mexicans Everywhere!


Posted: Feb 19, 2015 08:30 PM    Msg. 180 of 209       
Quote: --- Original message by: Infinite Guardian

Quote: --- Original message by: Masters1337
The SPV3 tags would be terrible for MP, I have a MP tagset built but I am not happy with it's design.
Edited by Infinite Guardian on Feb 19, 2015 at 08:29 PM

Not the point....


PopeAK49
Joined: Dec 18, 2013

I'm a living, breathing sentient tank!


Posted: Feb 19, 2015 08:39 PM    Msg. 181 of 209       
I don't mind that you guys talk about whether this map should consider custom weapons vs. stocked weapons.

I actually thought about implementing a DMR. Although, the DMR would be used exactly like the pistol (Damage, scoping, range, etc...). I just always thought it was ridiculous that a pistol would be the best weapon in Halo 1. Why not convert the pistol to a rifle without affecting the classic gameplay elements? Basically, the Halo 1 pistol will have a new model; that is, a rifle. Nothing else would change.

Any thoughts about that?


Xx1Talon1xX
Joined: Feb 2, 2015

Mexicans, Mexicans Everywhere!


Posted: Feb 19, 2015 08:58 PM    Msg. 182 of 209       
As long as it fits in, I don't see why not :)


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Feb 19, 2015 09:05 PM    Msg. 183 of 209       
I don't see what's stopping people from ripping the map and putting whatever tags they like in it. :l


Btcc22
Joined: Dec 17, 2012


Posted: Feb 19, 2015 09:07 PM    Msg. 184 of 209       
Quote: --- Original message by: PopeAK49
Any thoughts about that?


I'm in complete agreement with stunt_man. I think you should stick to the stock weapon tags, pistol model included simply because changing the model and animations of a weapon can make a surprising difference to how the weapon is perceived. I can't remember who it was but some years ago a developer talked about how they discovered that simply changing a weapon visuals could alter the players' perception of balance and how nice the weapon was to use. For example, if you replaced the pistol's model with the sniper's, it'd be functionally equivalent but relative to the pistol it'd probably feel clunky to aim.

You can argue about stock vs custom weapons but my view is that once you start replacing or making significant balance changes to the weapons, you can no longer call it the same game. Most of the players that stuck around for the multiplayer aspect did so because they enjoyed the game's balance and meta. Change the weapons, change the meta, change the game.

Quote: --- Original message by: Xx1Talon1xX
So people who play maps with custom tags are casuals, you do realize that you're calling people who are still playing a 14 year old game casuals....


The vast majority of current players are casuals that don't even own a legal key. Compare that to some years back when it was abnormal not to have a key. You could happily run games on servers with CD key checking and not expect any problems. Now it's the complete opposite. It's a bunch of players that have downloaded a cracked copy of the game that just want to blast rockets around for a few hours and then they'll probably never come back. They don't particularly care how horribly balanced a map's tagset is.
Edited by Btcc22 on Feb 19, 2015 at 09:26 PM


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Feb 19, 2015 09:23 PM    Msg. 185 of 209       
Stick with the stock tagset. If people don't like that they can modify it all they want and try to make it better... but the best chances are with the currently best tagset out there, which is the stock vanilla one (granted, maybe some fixes like the sniper scope, AR multipurpose would be good!).


stunt_man
Joined: Sep 22, 2009

GMYF - Now hosting proper MLG gametypes!


Posted: Feb 19, 2015 09:47 PM    Msg. 186 of 209       
Quote: --- Original message by: MEGASEAN2812
I don't see what's stopping people from ripping the map and putting whatever tags they like in it. :l


^this

The only reservation I have about changing the aesthetics of a weapon is that when players pick up a weapon that looks like another weapon they know, they tend to expect it to behave a certain way.

Personally I would prefer the stock look, but if you were to up-res some of the textures and animations, and do it really well, it could be interesting.


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Feb 19, 2015 09:50 PM    Msg. 187 of 209       
Quote: --- Original message by: stunt_man
Quote: --- Original message by: MEGASEAN2812
I don't see what's stopping people from ripping the map and putting whatever tags they like in it. :l


^this

The only reservation I have about changing the aesthetics of a weapon is that when players pick up a weapon that looks like another weapon they know, they tend to expect it to behave a certain way.

Personally I would prefer the stock look, but if you were to up-res some of the textures and animations, and do it really well, it could be interesting.


After seeing darksoldiers beautiful OS'd H1 cyborg, i would love to see a remastered H1 tagset with normals and better shaders. it could be like serious sam HD's visual upgrade. :3


stunt_man
Joined: Sep 22, 2009

GMYF - Now hosting proper MLG gametypes!


Posted: Feb 19, 2015 10:28 PM    Msg. 188 of 209       
^ I agree that a proper, tasteful "HD" remake of the stock tags (unlike the abortion that is H1 Anniversary) could be huge. As long as it doesn't require the map to be a .yelo.


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Feb 19, 2015 11:06 PM    Msg. 189 of 209       
When TSC:E releases you will have access to all the remade H1 assets developed for it, with matching HUD and particles etc... always an option if you want to do it and try the DMR as a replacement for the pistol.


PopeAK49
Joined: Dec 18, 2013

I'm a living, breathing sentient tank!


Posted: Feb 20, 2015 12:21 AM    Msg. 190 of 209       
Quote: --- Original message by: Masters1337
When TSC:E releases you will have access to all the remade H1 assets developed for it, with matching HUD and particles etc... always an option if you want to do it and try the DMR as a replacement for the pistol.


It might be too late to put TSC:E assets in this map. You see, I plan on completing this project before 2016....



Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Feb 20, 2015 12:22 AM    Msg. 191 of 209       
Oh you sly dog. But it's not my project so it's okay for me to laugh.


DaLode
Joined: Oct 4, 2014

Ho ho hooooly doodle!


Posted: Feb 20, 2015 01:08 AM    Msg. 192 of 209       
Quote: --- Original message by: Xx1Talon1xX
And for that fact also all the hard work that goes in too all these new maps and recreations and for f%%k sake in Evolve and SPV3 are also casuals, someone needs there head checked....


The Evolved team are certainly not casuals. They put alot of thought into their balance and gameplay.

The main designer behind SPv3 is another story however, you'd know if you've ever worked closely with him. I'm just saying to not overrate people simply because their project is popular due to good looking assets.


stunt_man
Joined: Sep 22, 2009

GMYF - Now hosting proper MLG gametypes!


Posted: Mar 8, 2015 04:15 PM    Msg. 193 of 209       
BUMP

new screens when


PopeAK49
Joined: Dec 18, 2013

I'm a living, breathing sentient tank!


Posted: Mar 8, 2015 10:06 PM    Msg. 194 of 209       






Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Mar 9, 2015 01:00 PM    Msg. 195 of 209       
Looking good so far!


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Mar 9, 2015 02:04 PM    Msg. 196 of 209       
This map is really so gorgeous.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Mar 10, 2015 07:37 AM    Msg. 197 of 209       
You know what amazes me is that amount of detail that went into this map.

It's truly fascinating that such a level of detail can be outlined by simply taking care of your uv's in a correct manner.

Kudo's to you brah.


DaLode
Joined: Oct 4, 2014

Ho ho hooooly doodle!


Posted: Mar 10, 2015 12:34 PM    Msg. 198 of 209       
This map looks like a cool arena layout.
Inb4 remake in UT4.


SOI_7
Joined: Mar 23, 2012

Welcome to the true man's world


Posted: Mar 10, 2015 01:46 PM    Msg. 199 of 209       
That's simply beautiful


PopeAK49
Joined: Dec 18, 2013

I'm a living, breathing sentient tank!


Posted: Mar 12, 2015 02:27 PM    Msg. 200 of 209       




Ken10Ness
Joined: Mar 9, 2014

DED NOT BIG SUPRIZE!!!1111


Posted: Mar 12, 2015 02:46 PM    Msg. 201 of 209       
Nice job.


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Mar 12, 2015 03:56 PM    Msg. 202 of 209       
How many triangles does this have so far ?


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Mar 12, 2015 04:16 PM    Msg. 203 of 209       
3


PopeAK49
Joined: Dec 18, 2013

I'm a living, breathing sentient tank!


Posted: Mar 12, 2015 05:25 PM    Msg. 204 of 209       
Quote: --- Original message by: bourrin33
How many triangles does this have so far ?


28,491

I think 50,000 triangles can be drawn per scene with the engine. Otherwise, I think you get that weird disappearing geometry effect. Since this is an indoor level, it's easier to manage and divide the level with portals.

Again, I'm not 100% knowledgeable with the halo engine or any of the HAC2 and OS features. I'm more into the level design aspect of 3ds max. If anyone has any tips or suggestions that I should consider in terms of triangle count, let me know.


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Mar 12, 2015 07:09 PM    Msg. 205 of 209       
Call this McDonalds buh-buh-buh-buhcause I'm lovin' it.


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Mar 12, 2015 09:50 PM    Msg. 206 of 209       
Where the triangle supports meet the slanted wall, add something that helps anchor them into it. At the moment it just looks like some triangles sticking out of the wall.

Looking good, though.


PopeAK49
Joined: Dec 18, 2013

I'm a living, breathing sentient tank!


Posted: Mar 21, 2015 02:51 PM    Msg. 207 of 209       






The_Purrminator
Joined: May 30, 2014

(SBB) Michelle


Posted: Mar 24, 2015 10:10 AM    Msg. 208 of 209       
Could you show us a wire frame of the map? And maybe also a pic with edged faces?
Edited by The_Purrminator on Mar 24, 2015 at 10:10 AM


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Mar 27, 2015 11:22 AM    Msg. 209 of 209       
Quote: --- Original message by: The_Purrminator

Could you show us a wire frame of the map? And maybe also a pic with edged faces?
Edited by The_Purrminator on Mar 24, 2015 at 10:10 AM


Yes can you release the map model too plze.

 
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