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Author Topic: WIP Gridiron (209 messages, Page 3 of 6)
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PopeAK49
Joined: Dec 18, 2013

I'm a living, breathing sentient tank!


Posted: Jul 2, 2014 03:01 PM    Msg. 71 of 209       
If you have any recommendations for music that I should use for future videos, please let me know. I practically like all forms of music.


Vergil
Joined: Jun 13, 2011

you're just mad cuz you're angry


Posted: Jul 2, 2014 03:23 PM    Msg. 72 of 209       
i woulda suggested just leaving the game audio

so people can listen to what they want during it


PRPatxi
Joined: Oct 30, 2010

Dennis, free me from this suffering


Posted: Jul 2, 2014 06:12 PM    Msg. 73 of 209       
Quote: --- Original message by: PopeAK49
If you have any recommendations for music that I should use for future videos, please let me know. I practically like all forms of music.


Anything that isn't rap, hip-hop, reguetton, crunk or in that zone.

Some metal, rock, techno, punk, jazz, classical, blues, opera would be good.

https://www.youtube.com/watch?v=iMSK9FMAvls

https://www.youtube.com/watch?v=9yK7lHB2WuQ

https://www.youtube.com/watch?v=aYh3k0SxdIY

https://www.youtube.com/watch?v=bty4-TgBV9I

https://www.youtube.com/watch?v=R8NS7Zuh9YI

The map still looks good btw.


PopeAK49
Joined: Dec 18, 2013

I'm a living, breathing sentient tank!


Posted: Jul 2, 2014 08:04 PM    Msg. 74 of 209       
Quote: --- Original message by: stunt_man
Looks great.

Only crit I have:

-Windows look too blue in contrast to the rest of the map
-Lighting seems a little washed-out, could use a little more contrast (those white lights on the ceilings everywhere really flood the hallways, reduce the power mb? - unless this is what you're going for)


I was going to redo the windows. Lighting was temp, I'll try to use Aether.


Vergil
Joined: Jun 13, 2011

you're just mad cuz you're angry


Posted: Jul 2, 2014 08:15 PM    Msg. 75 of 209       


PopeAK49
Joined: Dec 18, 2013

I'm a living, breathing sentient tank!


Posted: Jul 5, 2014 10:11 PM    Msg. 76 of 209       
What is taking so long?.......Portals, that's why...


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jul 6, 2014 05:57 AM    Msg. 77 of 209       
Quote: --- Original message by: PopeAK49
What is taking so long?.......Portals, that's why...


Dude, just suffer with +exactportals.

+portals are so freaking annoying to get right, I think stunt_man has some experience with them. But they are literally more annoying than j-walkers.


Bungie LLC
Joined: Dec 29, 2013

friendly neighborhood contrarian funposter


Posted: Jul 6, 2014 10:42 AM    Msg. 78 of 209       
.
Edited by Bungie LLC on Jul 6, 2014 at 10:58 AM


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jul 6, 2014 10:48 AM    Msg. 79 of 209       
Quote: --- Original message by: Bungie LLC
Boy, you sure do like parading those tags you made around, don't you? This is the third or fourth thread I've counted.



Shamelessly plugging.


PopeAK49
Joined: Dec 18, 2013

I'm a living, breathing sentient tank!


Posted: Jul 6, 2014 06:29 PM    Msg. 80 of 209       
It's annoying when your exact portals say that an area is not 'defined' when you closed off a room with exact portals. I only get the area when blocking out the bases/central areas with a lot of entrances/windows. I'll see how it all renders in sapien. It does say that it divided the level into clusters. If it occludes like it should, then I'll stick with it.


stunt_man
Joined: Sep 22, 2009

GMYF - Now hosting proper MLG gametypes!


Posted: Jul 7, 2014 03:54 PM    Msg. 81 of 209       
For your exactportals:


  • Make sure that the planes defining a closed area all have their normals facing either inwards or outwards, and not a mix of both.

  • Also, recall that exactportal planes, unlike regular portals, need to seamlessly seal off an area (i.e.: if you are placing an exactportal in the doorway, select your BSP object, convert to editable mesh, create a poly using the vertices at the 4 corners of your doorway, select that poly > detach, rename and apply exactportal material).

  • Start with one area, then work your way out, keeping track of which way the normals are facing (I found this to be easier when NOT working your way out from the middle of the map, but rather from one side to the other).

  • Regular old portals should be used to further subdivide clusters defined by exactportals (i.e.: high-poly rooms).



PM me if you need help, or add me on Xfire: killdill101 (though I'm not online as often as I'd like to be...).
Edited by stunt_man on Jul 7, 2014 at 03:54 PM


PopeAK49
Joined: Dec 18, 2013

I'm a living, breathing sentient tank!


Posted: Jul 7, 2014 06:38 PM    Msg. 82 of 209       
Quote: --- Original message by: stunt_man

For your exactportals:


  • Make sure that the planes defining a closed area all have their normals facing either inwards or outwards, and not a mix of both.

  • Also, recall that exactportal planes, unlike regular portals, need to seamlessly seal off an area (i.e.: if you are placing an exactportal in the doorway, select your BSP object, convert to editable mesh, create a poly using the vertices at the 4 corners of your doorway, select that poly > detach, rename and apply exactportal material).

  • Start with one area, then work your way out, keeping track of which way the normals are facing (I found this to be easier when NOT working your way out from the middle of the map, but rather from one side to the other).

  • Regular old portals should be used to further subdivide clusters defined by exactportals (i.e.: high-poly rooms).



PM me if you need help, or add me on Xfire: killdill101 (though I'm not online as often as I'd like to be...).
Edited by stunt_man on Jul 7, 2014 at 03:54 PM


Thanks a lot for the tips. I never really portal'd before. I was importing stock bsps to see how they did their portals. I'll be sure to see if my portal planes are faced the right direction.


TailsTheGamer
Joined: Mar 7, 2013

Meow


Posted: Jul 8, 2014 03:59 AM    Msg. 83 of 209       
Try not to put copyrighted music in your videos as YouTube tends to not like it and takes down those channels/gives strikes whether you gave credit to the owner or not.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jul 8, 2014 05:56 AM    Msg. 84 of 209       
Quote: --- Original message by: TailsTheGamer
Try not to put copyrighted music in your videos as YouTube tends to not like it and takes down those channels/gives strikes whether you gave credit to the owner or not.


If your talking about my channel.

My F'ing gf wouldn't stop playing music in the background. And I had set fraps to use my pc's microphone thing.

Technically, it wasn't even embedded into the video, it was just sound playing in the background.

Anyway, how is portalling going? BTW most maps below -9000 tris don't really require it.


stunt_man
Joined: Sep 22, 2009

GMYF - Now hosting proper MLG gametypes!


Posted: Jul 8, 2014 08:16 AM    Msg. 85 of 209       
Quote: --- Original message by: TailsTheGamer
Try not to put copyrighted music in your videos as YouTube tends to not like it and takes down those channels/gives strikes whether you gave credit to the owner or not.


Really? The worst that's happened to me was they put an ad at the beginning.


PopeAK49
Joined: Dec 18, 2013

I'm a living, breathing sentient tank!


Posted: Jul 8, 2014 02:34 PM    Msg. 86 of 209       
I'm going to let everyone have access to the beta for the time being. I feel bad leaving most of you out.

https://www.dropbox.com/s/mzsk0qludxn9pk4/gridiron_beta117.rar


Wolf_
Joined: May 16, 2006


Posted: Jul 8, 2014 02:42 PM    Msg. 87 of 209       
Quote: --- Original message by: stunt_man
Quote: --- Original message by: TailsTheGamer
Try not to put copyrighted music in your videos as YouTube tends to not like it and takes down those channels/gives strikes whether you gave credit to the owner or not.


Really? The worst that's happened to me was they put an ad at the beginning.
I don't think they do that unless you are participating in the youtube partners program. Either way, it doesnt always remove the video, in most cases it just limits the syndication.


TailsTheGamer
Joined: Mar 7, 2013

Meow


Posted: Jul 8, 2014 02:43 PM    Msg. 88 of 209       
Quote: --- Original message by: stunt_man
Quote: --- Original message by: TailsTheGamer
Try not to put copyrighted music in your videos as YouTube tends to not like it and takes down those channels/gives strikes whether you gave credit to the owner or not.


Really? The worst that's happened to me was they put an ad at the beginning.


Well you're lucky. You have to be REAALL careful with what you put in your videos. Unlike anyone ever I actually read threw the copyright part of the TOS. Anyway, I see channels get taken down all the time for the use of copyrighted material in their videos. YouTube said themselves that giving credit to the original owner does not give you permission to use it. You have to have written permission (pfft good luck with that though lol.)

Quote: --- Original message by: Wolf_
Quote: --- Original message by: stunt_man
Quote: --- Original message by: TailsTheGamer
Try not to put copyrighted music in your videos as YouTube tends to not like it and takes down those channels/gives strikes whether you gave credit to the owner or not.


Really? The worst that's happened to me was they put an ad at the beginning.
I don't think they do that unless you are participating in the youtube partners program. Either way, it doesnt always remove the video, in most cases it just limits the syndication.


Either way it's still against the TOS and spam404 kinda have been also clearing things up ie taking down channels.


Anyway, I was just saying it as kinda a warning to be careful as YouTube will take action if you abuse their TOS on multiple levels. I don't like seeing channels get taken down for putting music they like in their videos.
Edited by TailsTheGamer on Jul 8, 2014 at 02:47 PM


PopeAK49
Joined: Dec 18, 2013

I'm a living, breathing sentient tank!


Posted: Jul 8, 2014 02:51 PM    Msg. 89 of 209       
Ok. Lets layoff the copyright laws for the time being. This thread is about Gridiron, not music. If they happen to take down the gameplay videos, I'll re-upload them without music. It's no big deal.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jul 12, 2014 11:44 AM    Msg. 90 of 209       
Quote: --- Original message by: PopeAK49
Ok. Lets layoff the copyright laws for the time being. This thread is about Gridiron, not music. If they happen to take down the gameplay videos, I'll re-upload them without music. It's no big deal.


Any luck with the portals?


PopeAK49
Joined: Dec 18, 2013

I'm a living, breathing sentient tank!


Posted: Jul 12, 2014 02:47 PM    Msg. 91 of 209       
Redoing the skybox. I'm gonna make it similar to what Higuy suggested. It would be cool anyways, there are not a lot of lava themed maps.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jul 13, 2014 09:45 AM    Msg. 92 of 209       
Quote: --- Original message by: PopeAK49
Redoing the skybox. I'm gonna make it similar to what Higuy suggested. It would be cool anyways, there are not a lot of lava themed maps.


Lava? ooooooooohhhhhh


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Jul 13, 2014 10:10 AM    Msg. 93 of 209       
Yay!


n00b1n8R
Joined: Jun 14, 2006

Major League Trolling


Posted: Jul 15, 2014 12:37 AM    Msg. 94 of 209       
make sure asuka has her lava suit on then


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jul 15, 2014 05:52 AM    Msg. 95 of 209       
If you need help with lava fx, such as rising steam or even moving lava I could look in to it.

The steam wouldn't take longer than a day, not sure about the lava.


n00b1n8R
Joined: Jun 14, 2006

Major League Trolling


Posted: Jul 15, 2014 08:23 AM    Msg. 96 of 209       


General_101
Joined: Dec 23, 2013

Apparently all I post is spam.


Posted: Jul 15, 2014 08:29 AM    Msg. 97 of 209       

To some extend I want to know the horror that you have blessed our sights with and how it came to be.


EtchyaSketch
Joined: Apr 11, 2014

S P I N


Posted: Jul 15, 2014 03:56 PM    Msg. 98 of 209       
Quote: --- Original message by: General_101

To some extend I want to know the horror that you have blessed our sights with and how it came to be.


Evangelion has touched many people.

Also this map is pretty sweet. I like the sleek but classic feel.


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Jul 15, 2014 11:17 PM    Msg. 99 of 209       
THE HORROR.


Juzo
Joined: Jul 1, 2014


Posted: Jul 17, 2014 10:09 AM    Msg. 100 of 209       
H1 tags are boring.


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Jul 17, 2014 10:13 AM    Msg. 101 of 209       
Don't worry, Johnlex will take care of that.


Juzo
Joined: Jul 1, 2014


Posted: Jul 17, 2014 10:19 AM    Msg. 102 of 209       
Praise johnlex jajajaja.


stunt_man
Joined: Sep 22, 2009

GMYF - Now hosting proper MLG gametypes!


Posted: Jul 17, 2014 11:39 AM    Msg. 103 of 209       
Quote: --- Original message by: Spartan_234
H1 tags are boring.


Can't tell if trolling


Juzo
Joined: Jul 1, 2014


Posted: Jul 17, 2014 11:48 AM    Msg. 104 of 209       
What troll?


PopeAK49
Joined: Dec 18, 2013

I'm a living, breathing sentient tank!


Posted: Jul 17, 2014 04:18 PM    Msg. 105 of 209       
Go back to H4 ragnarok.

 
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