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Author Topic: Adjutant 3.2.0.0 - Release (625 messages, Page 11 of 18)
Moderators: Dennis

Horeb
Joined: Nov 27, 2013

bananakid


Posted: Dec 15, 2013 12:43 AM    Msg. 351 of 625       
C: this post stills alive?


savinpvtmike
Joined: Apr 18, 2010

It's heavily inserted


Posted: Dec 15, 2013 05:53 PM    Msg. 352 of 625       
Quote: --- Original message by: Horeb
C: this post stills alive?

no


videoman
Joined: Feb 2, 2008

We are Microsoft, Resistance is Futile


Posted: Dec 15, 2013 08:43 PM    Msg. 353 of 625       
Quote: --- Original message by: Horeb
C: this post stills alive?


As far as I know, this thread and the program that it relates to...is dead. There has not been a real update about the going ons of Adjutant for quite sometime now. I don't think is will be being worked on for a long time, if ever. Sorry. Then again, I am not one of the team developers. Meaning I am just speaking from what I can see and tell.

Hopefully there is still some sort of progress going on. Though right now I sort of highly doubt it.


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Dec 16, 2013 12:30 AM    Msg. 354 of 625       
oh my god all of you people are so damn thick headed.

It has been stated COUNTLESS times that the program is being worked on, but there's been very little if any progress that's been getting through. This program/thread is not "dead" as you claim

To Rosanna and Elijah, if you deem this response acceptable, don't bother responding to it so you can keep the thread open for a update if required. If the explaination falls flat, you may do whatever


videoman
Joined: Feb 2, 2008

We are Microsoft, Resistance is Futile


Posted: Dec 16, 2013 12:37 AM    Msg. 355 of 625       
Quote: --- Original message by: R93_Sniper
oh my god all of you people are so damn thick headed.

It has been stated COUNTLESS times that the program is being worked on, but there's been very little if any progress that's been getting through. This program/thread is not "dead" as you claim

To Rosanna and Elijah, if you deem this response acceptable, don't bother responding to it so you can keep the thread open for a update if required. If the explaination falls flat, you may do whatever


Geez, you don't need to resort to name calling and profane language to get your point across. Please do calm down. I was only stating what I could see from the activity of this thread. Not hard facts. You do not need to get upset about it. Man...can't people have a calm and understanding conversation without the use of name and poor choice of language?


videoman
Joined: Feb 2, 2008

We are Microsoft, Resistance is Futile


Posted: Dec 16, 2013 12:44 AM    Msg. 356 of 625       
Quote: --- Original message by: waffles
This is halomaps, so no.


*sigh*

Guess you are right. I just hope that due to R93_Sniper poor choice of words, this thread too does not get closed and locked.....


Stevedoggen
Joined: Jan 14, 2013

#Byf4Lyf


Posted: Dec 16, 2013 12:47 AM    Msg. 357 of 625       
Quote: --- Original message by: videoman
Quote: --- Original message by: waffles
This is halomaps, so no.


*sigh*

Guess you are right. I just hope that due to R93_Sniper poor choice of words, this thread too does not get closed and locked.....


Pfft, if thats all it took, Halomaps wouldve crashed and burned years ago.
And go easy on R93, he wasnt getting angry pointlessly.


videoman
Joined: Feb 2, 2008

We are Microsoft, Resistance is Futile


Posted: Dec 16, 2013 12:59 AM    Msg. 358 of 625       
Quote: --- Original message by: Stevedoggen
Quote: --- Original message by: videoman
Quote: --- Original message by: waffles
This is halomaps, so no.


*sigh*

Guess you are right. I just hope that due to R93_Sniper poor choice of words, this thread too does not get closed and locked.....


Pfft, if thats all it took, Halomaps wouldve crashed and burned years ago.
And go easy on R93, he wasnt getting angry pointlessly.


His choice of words could have completely fooled me. I thought he was angry about this whole situation.


Banshee64
Joined: Dec 4, 2012

oify


Posted: Dec 17, 2013 01:57 AM    Msg. 359 of 625       
Quote: --- Original message by: waffles
Quote: --- Original message by: UNDEROATH RMT
Still no good Halo 2 extractors.


Deal with it. Halo 2 was poo anyway.


: (


clonecam117
Joined: Dec 11, 2012

Now a professional VFX/particle effect artist.


Posted: Dec 17, 2013 11:48 AM    Msg. 360 of 625       
Why is Miranda italicized?
I really loved Halo 2's campaign, but mostly because of all the glitches and easter eggs :] Had countless hours of fun with the IWHBYD skull.


clonecam117
Joined: Dec 11, 2012

Now a professional VFX/particle effect artist.


Posted: Dec 17, 2013 11:57 AM    Msg. 361 of 625       
Miranda was meh throughout Halo 2 AND 3. Not really that important. Fun to look at in Halo 3, but just not a very big character for me.

I still play Halo 2 mostly (like I said) for glitching and egg-hunting. Those are some of my best Halo Memories :) using the Invinci-Hog to get the Outskirts Scarab Gun... good times.


clonecam117
Joined: Dec 11, 2012

Now a professional VFX/particle effect artist.


Posted: Dec 17, 2013 01:36 PM    Msg. 362 of 625       
If you use the Yelo Trainer for Xbox and go to "The Heretic" cutscene, The player MC biped is behind a pillar during Arby's trial. With the trainer you can take control of him and REALLY mess up the whole ceremony.


Banshee64
Joined: Dec 4, 2012

oify


Posted: Dec 17, 2013 01:59 PM    Msg. 363 of 625       
Quote: --- Original message by: clonecam117
If you use the Yelo Trainer for Xbox and go to "The Heretic" cutscene, The player MC biped is behind a pillar during Arby's trial. With the trainer you can take control of him and REALLY mess up the whole ceremony.


Yelo trainer is fun. We should have a game night for people with modded xboxes.


clonecam117
Joined: Dec 11, 2012

Now a professional VFX/particle effect artist.


Posted: Dec 17, 2013 02:09 PM    Msg. 364 of 625       
For once, Banshee... I agree. The Yelo Trainer is fun, and I like it's screenshots/vid capture functions and it's ability to modify the lighting on a map. I also like how it can activate skull effects in MP.
It's kinda off-topic, but have any of you guys tinkered with Halo 2 Xbox modding? I've made the giant covie turrets on the beaches in Outskirts operable. They shoot essentially giant brighter-blue wraith bombs.


ElijahB1
Joined: Nov 25, 2012


Posted: Dec 24, 2013 05:20 AM    Msg. 365 of 625       
I know this topic has been kinda dead for a bit, but lets try and stay on topic and not get all spammy.

Sorry for my absence, but college has taken much of my time. Now, on with business:

Q/A and NEWS!

Lets start with Q/A

Quote: --- Original message by: goldkilla88
Hello good sir, do you think you could add a button to the sound extractor that makes it so you can extract all of the sounds in a .snd! into a folder as separate files? The one now extracts them all but merges them into one file.


What exactly do you mean? Sounds extracted from Halo 3 can total 45,916 files in 15,016 folders, so I am confused as to what you are asking.. are you saying all the sounds you extract are in one sound file? This should not happen if that is the case.


Quote: --- Original message by: The Doctor
When a HCEA update/plugin?
A lot of people really want it....


Yes, we are well aware that the assets in HCEA are being sought after, but the game stores files in a 100% different way than any other Halo title, so it bay be a long while still. Good news is that most of the HCEA models are ripped from Reach.


Quote: --- Original message by: videoman
What is the recommended 3ds Max version that I should be using? I was using 3ds max 2012, but have moved around to see if there is a better version that works better with the Asset Importer for 3ds Max.

I did look through the Original Post, but did not see any indication of a recommended 3ds Max version. Any one know the best version?

Thanks


Max 8 would probably be best, some bones in assets import better in it than other versions. I am using Max13 though and have not experienced any ill effects other than one or two models that do not have proper bones. (By the way, bones usually don't work anyways with Reach models, wip)


Quote: --- Original message by: videoman
So since not much has been said or asked about Adjutant itself. I will go ahead on ask.

Could we possible know what the current status is on it? I am not asking when it is going to be done, but more what has been done with the application since Gravemind stepped down. What has been completed? What is the next step to get Adjutant done? What are you currently working on withe Adjutant?

Would be nice to know something if possible. Better then being in the dark and not knowing anything. :P
Edited by videoman on Oct 2, 2013 at 06:12 PM


Well, I am back, working on making the ultra glitchy Halo 4 DLC update less glitchy. You already have the content though soooooo, idk if there is much point in it now days lol.

The next step for ADJ is what it has been since the launch of the Halo 4 asset extraction code, to refine and make it more stable. This includes better extraction (having biped models with heads) and less models failing to load.

All of this will be made available when it gets done. I am not sure about the rest of you guys, but I have a job to work and have school to go to sooo that takes priority over the ADJ project. With that in mind however I have thought about bringing more people on to the new and reformed ADJ team to pick up the speed on development.


Quote: --- Original message by: videoman
Quote: --- Original message by: Horeb
C: this post stills alive?


As far as I know, this thread and the program that it relates to...is dead. There has not been a real update about the going ons of Adjutant for quite sometime now. I don't think is will be being worked on for a long time, if ever. Sorry. Then again, I am not one of the team developers. Meaning I am just speaking from what I can see and tell.

Hopefully there is still some sort of progress going on. Though right now I sort of highly doubt it.


:( Sorry, been busy guys..


Quote: --- Original message by: UNDEROATH RMT
Still no good Halo 2 extractors.


After looking into this issue my self, DarkMatter is a pretty good app for extracting Halo 2 assets, though they are pretty lack luster given what other stuff you can get now.




OK, NOW FOR NEWS!



Working on stuff to make ADJ better is hard work, the app is kinda tricky, but progress is being made. Looking back on this past year we were able to provide sound extraction for Halo 3, Halo 3: ODST, and Halo: Reach, we were able to get 1/2 of Halo 4 support up and running and we improved over all quality of the app. Now we have had our fair share of problems too, Halo 4 Bipds missing heads, whole models failing to load, sound files not extracting with quality, and much more, but we are working to overcome these issues.

As we step into the new year let us look back on what we have done, and forward to what the new year may bring.

-Elijah

Pic 1

Pic 2

Pic 3

Pic 4

Pic 5

Have a Marry Christmas from the ADJ Team!


cippozzo
Joined: May 7, 2013

"I... I am a monument to all your sins."


Posted: Dec 24, 2013 06:34 AM    Msg. 366 of 625       
Can you link DarkMatter?


ElijahB1
Joined: Nov 25, 2012


Posted: Dec 24, 2013 06:55 AM    Msg. 367 of 625       
Quote: --- Original message by: cippozzo
Can you link DarkMatter?


link

There you go, its the build I use, idk what else is on the internet. I haven't had too many issues with it, just BSP's..


cippozzo
Joined: May 7, 2013

"I... I am a monument to all your sins."


Posted: Dec 24, 2013 07:12 AM    Msg. 368 of 625       
So, Elijah,is your project based in Halo 2 fanmade tools? Like DarkMatter and UE?
PS. Does DarkMatter rips BSPs?


ElijahB1
Joined: Nov 25, 2012


Posted: Dec 24, 2013 07:23 AM    Msg. 369 of 625       
Quote: --- Original message by: cippozzo
So, Elijah,is your project based in Halo 2 fanmade tools? Like DarkMatter and UE?
PS. Does DarkMatter rips BSPs?


Its based on work that Gravemind started, whatever he based his work on is unknown to me. He has been away for some time now though, so I have kind of taken over the project.

DarkMatter can rip Halo 2 BSP's, kinda.. I have had a lot of issues with it and it was designed to run on Windows XP, so that dose not really help things out.


cippozzo
Joined: May 7, 2013

"I... I am a monument to all your sins."


Posted: Dec 24, 2013 07:33 AM    Msg. 370 of 625       
Ah yes, I find one better version, it works in Windows 8.1!
I've downloaded it this summer, with some(hundreds) tools. I've also Entity but It's bugged as Windows Vista, I'm working on.
https://www.mediafire.com/?vf50xi9cotiic8k
Bsps works, but it export the bsps in thousands of pieces D:

edit : this script is useful http://www.scriptspot.com/3ds-max/scripts/batch-exportimport
Edited by cippozzo on Dec 24, 2013 at 07:33 AM
Edited by cippozzo on Dec 24, 2013 at 07:43 AM
Edited by cippozzo on Dec 24, 2013 at 08:06 AM


cippozzo
Joined: May 7, 2013

"I... I am a monument to all your sins."


Posted: Dec 25, 2013 08:28 AM    Msg. 371 of 625       
Can you make a multiplayer spartan asset pack with fp arms and armours?


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Dec 25, 2013 04:20 PM    Msg. 372 of 625       
so......Adjutant suddenly stopped working, is this just me or is it for everyone?


ElijahB1
Joined: Nov 25, 2012


Posted: Dec 25, 2013 05:02 PM    Msg. 373 of 625       
Quote: --- Original message by: cippozzo
Can you make a multiplayer spartan asset pack with fp arms and armours?


Uh, like you want someone to extract and apply the bitmaps to stuff for you or...?

Quote: --- Original message by: R93_Sniper
so......Adjutant suddenly stopped working, is this just me or is it for everyone?


I'm going to go out on a limb here and say it's just you.


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Dec 25, 2013 05:27 PM    Msg. 374 of 625       
Mind providing a bit of assistance then? For some reason, I get the error "Adjutant has stopped working" as soon as I start the program. It worked fine before, and now its not...any ideas?


ElijahB1
Joined: Nov 25, 2012


Posted: Dec 25, 2013 05:32 PM    Msg. 375 of 625       
Quote: --- Original message by: R93_Sniper
Mind providing a bit of assistance then? For some reason, I get the error "Adjutant has stopped working" as soon as I start the program. It worked fine before, and now its not...any ideas?


Try to re-download it? I really have no idea what would make it crash at start, never have had an issue like that while testing.


cippozzo
Joined: May 7, 2013

"I... I am a monument to all your sins."


Posted: Dec 25, 2013 05:51 PM    Msg. 376 of 625       
Yes elijah, we cannot extract those stuffs(spartan armours etc.), if you have arleady exported them it'll be a good thing.


ElijahB1
Joined: Nov 25, 2012


Posted: Dec 25, 2013 05:54 PM    Msg. 377 of 625       
Quote: --- Original message by: cippozzo
Yes elijah, we cannot extract those stuffs(spartan armours etc.), if you have arleady exported them it'll be a good thing.


The multiplayer models for the Halo 4 Spartan can't be extracted currently. The DLC armors have been extracted though and added to to OP for download.


theoneman
Joined: Dec 30, 2013


Posted: Dec 30, 2013 11:29 AM    Msg. 378 of 625       
I am just curious and want to ask, why do you keep adding more support for games even though the previous games you support is not finished?

Why can't the team spend more time refining Halo 3 support/ODST/Reach before adding Halo 4 support.

Its doing the community no good when we only can extract a few models out of every game. I'm not mad, I am just stating the truth. This is like DICE patching in more gametypes for BF4 but the patches don't fix any bugs, it justs adds new game types.


I don't see any reason why (since the program has been released, over 1000 days ago) ALL Halo 3 models can't be extracted.


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Dec 30, 2013 04:01 PM    Msg. 379 of 625       
You can extract about 98% of the models from H3 and ODST. The exceptions are in a few permuations within the brute and BSP [But this one has been covered many times why this isn't the case] iirc.

Secondly on that, Reach was a major change in how everything was handled. rigging support was messed up on the reach models and currently its an exchange of either extracting everything or extracting few things with rigs. I assume that the prior is more important since you can rig things yourself.

Also note, this "team" didn't add in Halo 4 support, Gravemind did back when he was actively working on the project. He might of had some assistance at some point (Which could be quite logical tbh), but they weren't the ones who added it. Adding on to which, you had all the immature brats such as TDog and Jackrabbit who constantly kept on bickering saying how gravemind was hiding halo 4 support even though that wasn't even remotely the case (the same happened with reach, except nobody figured out that he had the reach stuff working long before it was released).

You have a valid point in saying that there should be refinement in the previous games' extraction, but as it seems right now, the amount of extraction available is ample enough to not be a hinderance. That being said, the fact that the rigs are broken in reach, as well as not every model extracting in 3 and ODST and 4, opens up a few venues for people to toss in their own work. Might bring more people with C++ knowledge to come in and actually give some assistance to the team, or have people learn how to rig so that projects can move forward, or even animate based on these custom rigs.

TLDR: that DICE Analogy was terrible, that was EA's fault for rushing the game. Halomaps is the EA of Adjutant, so blame everyone else for trying to bumrush everything :x


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Dec 30, 2013 11:14 PM    Msg. 380 of 625       
Quote: --- Original message by: R93_Sniper

TLDR: that DICE Analogy was terrible, that was EA's fault for rushing the game. Halomaps is the EA of Adjutant, so blame everyone else for trying to bumrush everything :x


Uh no, its up to Adjutants developers to pace themselves and know when to finish and release something. If your new analogy made sense, Halomaps wouldn't be a good example since Halomaps isn't exactly: a) paying employees to work on Adjuntant b) its a terrible analogy

EA bumrushes their stuff becuase they don't care, know players will buy it, and care alot more about money rather than a great experience alot of the times.

Halomaps is a gaming community, not a publisher, dosen't rely on anyone but themselfs to keep themselves running, etc.

If the people at Adjutant are telling Halomaps they are the cause of something being rushed, they need to seriously rethink some things in their lives, because if you are listening to the demands of an entire community, you will get no where, at least in rushing it. It should be done, when its done, not when the people need it asap in some unfinished state. Besides, most people here could brush up on the most basic of skills in making their own content rather than ripping stuff from other games they could just go play.


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Dec 31, 2013 01:08 AM    Msg. 381 of 625       
I wouldn't say that they're saying halomaps is the cause of the rush, im stating my opinion or view on the matter. im not part of the team so don't take my word over theirs


Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: Dec 31, 2013 01:45 AM    Msg. 382 of 625       
Pls ea can I have my bf4 veteran battle pack? Been 2 months since last notification about teh problems


jackrabbit
Joined: Apr 27, 2005

Fight Against the Machine of Deth!


Posted: Dec 31, 2013 03:03 AM    Msg. 383 of 625       
It's because they are not writing the tag definitions them self's only mirroring what is Available to them found on google code. The ADJ team has no control over this.

They are simply wrighting this code based of the same code for Assembly for what research has been done on the game and is official.

Tag definitions are the same just different format I tried to tell gravemind about the fixes I made to get more models to work with this app the ADJ team does not want any help.

They will only use official google code and there is more research and accomplishments. made than that of witch is official.

Not everyone is sharing there research on google code.

There is still Privet build's with better features floating around for god sakes.

They simply don't want us to have specific content probably because the fetures are WIP.
and they don't want to released unfinished broken work. Honistly I cant blame them for that.

I would not want to release unfinished work ither..
Why else would they release a tag pack?

It does not matter ADJ Will be obsolete Just as soon as Assembly has A proper model viewer Imputed.

Edited by jackrabbit on Dec 31, 2013 at 03:12 AM


Rosanna Weyland
Joined: Apr 4, 2013

Up and down, and all around.


Posted: Dec 31, 2013 04:47 PM    Msg. 384 of 625       
This coming from the primary advocate for releasing unfinished, broken or otherwise unsuitable content.

Yeah, no. I and other people are working on Adjutant as a labour of love. I'm personally pecking away at it with my limited C# knowledge, but I alone am not getting very far.

It's true, others more than likely have private builds in the work that have more content available, but unless I'm presented with those tools, I choose to work on the assumption that they either won't be released or are going to take a long time to be made public, and continue to work on Adjutant as the community's current best bet for complete asset extraction.

As for everything else: it's the community's lack of gratitude -yours in particular, Jackrabbit - that has left the rest of us without complete asset extraction tools. Maybe, just maybe, exercising a little gratitude towards the people working on these tools would stand the community in good stead for tools being released more quickly and the development of those tools being made more public and transparent. It's the foul behaviour that we've seen in the past that discourages people from developing and releasing their work.

Bear that in mind.


ElijahB1
Joined: Nov 25, 2012


Posted: Jan 2, 2014 12:04 AM    Msg. 385 of 625       
Quote: --- Original message by: Higuy
If the people at Adjutant are telling Halomaps they are the cause of something being rushed, they need to seriously rethink some things in their lives, because if you are listening to the demands of an entire community, you will get no where, at least in rushing it. It should be done, when its done, not when the people need it asap in some unfinished state.



I wish you were around like 4-5 months ago when everyone was ripping Gravemind a new hole because someone found out about the experimental H4 extraction. Then after that the community pressured him to release a version of ASJ that had some support for H4. Once that came out and everyone saw it was not finished they rolled on him even more for it not working properly when it was just experimental code anyways... I think it’s because this that he decided to take a break from everything.

If you look back when sound extraction came out, it went through about a month of testing before release and it works on almost 98% of sounds.


Quote: --- Original message by: jackrabbit

It's because they are not writing the tag definitions them self's only mirroring what is Available to them found on google code. The ADJ team has no control over this.

They are simply wrighting this code based of the same code for Assembly for what research has been done on the game and is official.

Tag definitions are the same just different format I tried to tell gravemind about the fixes I made to get more models to work with this app the ADJ team does not want any help.

They will only use official google code and there is more research and accomplishments. made than that of witch is official.

Not everyone is sharing there research on google code.

There is still Privet build's with better features floating around for god sakes.

They simply don't want us to have specific content probably because the fetures are WIP.
and they don't want to released unfinished broken work. Honistly I cant blame them for that.

I would not want to release unfinished work ither..
Why else would they release a tag pack?

It does not matter ADJ Will be obsolete Just as soon as Assembly has A proper model viewer Imputed.

Edited by jackrabbit on Dec 31, 2013 at 03:12 AM


Google code? lolwat?

I am working with people that are working on ASM, and the ASM extractor is making headway. It's code is a lot easier to work with because it is made with original code that the people working on the project themselves wrote, rather than ADJ where it was adopted by us and we don't know its full history. That is a 100% different story though, and ASM is just a meta editor/raw extractor at this stage.

For the 1,000th time, there are no "super builds" of ADJ going about with more advanced stuff, if there was, you would have seen an update on this thread because we would not keep it private. Why are you so hell bent on believing there is some sort of scheme to keep models and the like away from the community? The only "private" build (if you could call it that) is the one that extracts the DLC content, and it is not open to the public because of how unstable it is. We did release the models and bitmaps it could extract though.

Also, jackrabbit, use spell check please.
Edited by ElijahB1 on Jan 2, 2014 at 12:05 AM

 
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