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Author Topic: Adjutant 3.2.0.0 - Release (625 messages, Page 10 of 18)
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R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Sep 30, 2013 06:03 PM    Msg. 316 of 625       
Reccomended by Devs is max 8, reccomended overall would be max 10


videoman
Joined: Feb 2, 2008

We are Microsoft, Resistance is Futile


Posted: Oct 1, 2013 02:08 AM    Msg. 317 of 625       
So, I tried using 3ds Max 2010 the Halo 4 models...and noticed it seems to mess up the bone configuration. Is this normal with the current version of Adjutant and the 3ds Max Asset Importer when using it with Halo 4 assets? Or is this just because 3ds Max 2010 does not read the script correctly?


ElijahB1
Joined: Nov 25, 2012


Posted: Oct 1, 2013 08:54 AM    Msg. 318 of 625       
Quote: --- Original message by: videoman
So, I tried using 3ds Max 2010 the Halo 4 models...and noticed it seems to mess up the bone configuration. Is this normal with the current version of Adjutant and the 3ds Max Asset Importer when using it with Halo 4 assets? Or is this just because 3ds Max 2010 does not read the script correctly?


It's 3ds 2010 not reading the importation script properly.


videoman
Joined: Feb 2, 2008

We are Microsoft, Resistance is Futile


Posted: Oct 1, 2013 12:03 PM    Msg. 319 of 625       
Ok. I will see if I can find my old copy of 3ds Max 8 then. Hope the script reads correctly in that version. :P


savinpvtmike
Joined: Apr 18, 2010

It's heavily inserted


Posted: Oct 1, 2013 12:09 PM    Msg. 320 of 625       
use an new version like 2012 or 2013 i herd it works fine on 2013 but i use 2012 it works fin.


videoman
Joined: Feb 2, 2008

We are Microsoft, Resistance is Futile


Posted: Oct 1, 2013 12:20 PM    Msg. 321 of 625       
I have tried 2013, and the bones are all screwed up and disoriented. I have tried 2012, but found it buggy and was having constant crash issues. Thus...still trying to find 3ds Max 8.


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Oct 1, 2013 09:12 PM    Msg. 322 of 625       
Thats not an issue with max. its an issue with the way the models are exported. Gravemind and waffles both mentioned that after a certain point, bones will be disoriented and seem to be broken. Waffles also showed how you're supposed to fix that


videoman
Joined: Feb 2, 2008

We are Microsoft, Resistance is Futile


Posted: Oct 1, 2013 10:20 PM    Msg. 323 of 625       
Ya, I remember waffles mentioned a tutorial on the messed up bone thing. I just thought it was a Max version issue. Thanks for the heads up though.

EDIT:
So since not much has been said or asked about Adjutant itself. I will go ahead on ask.

Could we possible know what the current status is on it? I am not asking when it is going to be done, but more what has been done with the application since Gravemind stepped down. What has been completed? What is the next step to get Adjutant done? What are you currently working on withe Adjutant?

Would be nice to know something if possible. Better then being in the dark and not knowing anything. :P
Edited by videoman on Oct 2, 2013 at 06:12 PM


Rosanna Weyland
Joined: Apr 4, 2013

Up and down, and all around.


Posted: Oct 2, 2013 08:05 PM    Msg. 324 of 625       
Quote: --- Original message by: videoman
-snip-


As I keep saying, as soon as there are updates you'll get them. People are busy, some of the team have put Adjutant to the back burner in favour of other projects, and I personally am still woefully under-qualified to even begin to understand what the problems are.

I'm really sorry I don't have anything positive to report.


videoman
Joined: Feb 2, 2008

We are Microsoft, Resistance is Futile


Posted: Oct 2, 2013 09:27 PM    Msg. 325 of 625       
Quote: --- Original message by: Rosanna Weyland
Quote: --- Original message by: videoman
-snip-


As I keep saying, as soon as there are updates you'll get them. People are busy, some of the team have put Adjutant to the back burner in favour of other projects, and I personally am still woefully under-qualified to even begin to understand what the problems are.

I'm really sorry I don't have anything positive to report.


Thanks and don't worry about it. I was not asking about when a update would be released. More about what has been done and where it will be heading. I was not trying to be greedy, just was curious. I for one am very grateful that someone is actually working on this. Looking forward to what gets released and updated. :)


ElijahB1
Joined: Nov 25, 2012


Posted: Oct 4, 2013 03:42 AM    Msg. 326 of 625       
Quote: --- Original message by: videoman
Quote: --- Original message by: Rosanna Weyland
Quote: --- Original message by: videoman
-snip-


As I keep saying, as soon as there are updates you'll get them. People are busy, some of the team have put Adjutant to the back burner in favour of other projects, and I personally am still woefully under-qualified to even begin to understand what the problems are.

I'm really sorry I don't have anything positive to report.


Thanks and don't worry about it. I was not asking about when a update would be released. More about what has been done and where it will be heading. I was not trying to be greedy, just was curious. I for one am very grateful that someone is actually working on this. Looking forward to what gets released and updated. :)


Well, we got you guys the dlc armor at the end of summer, as a early gift. I'm working now and am a full time student so not a lot of time for adj at the moment, so don't expect anything for a while. Just the way things are :/

Quote: --- Original message by: R93_Sniper
Thats not an issue with max. its an issue with the way the models are exported. Gravemind and waffles both mentioned that after a certain point, bones will be disoriented and seem to be broken. Waffles also showed how you're supposed to fix that


Look, I'd know what the issue is, newer versions don't get along well with the import script which causes some issues. You can extract a model from a map into emf and import that in to max08 and have working bones, then import the same emf into max13 and not have working bones.
What you can do if you like using max13 is have both 08 and 13 installed, import into 08, save, then open that save in 13 and you are good to go.


Rosanna Weyland
Joined: Apr 4, 2013

Up and down, and all around.


Posted: Oct 4, 2013 07:33 AM    Msg. 327 of 625       
Quote: --- Original message by: videoman
-snip-


I realise that, and it's nice to know that there's still support out there in the community for this project - but as Elijah and I have both said, things have gotten in the way that have, unfortunately, meant Adjutant gets pushed back a little.

As far as what's happened... unfortunately, nothing, since the release of the DLC content. Again, most of the people working on this have other obligations, and while I'm doing my best, I'm still not the best person to be looking over all of this alone.

We'll crack this eventually, guys. I can't promise that it'll be any time soon, but it's going to happen.


ElijahB1
Joined: Nov 25, 2012


Posted: Oct 5, 2013 12:29 AM    Msg. 328 of 625       
Quote: --- Original message by: waffles
@Elijah

I thought the original script was made in max 2009, I was under the impression after having the people "endorsing" xtraction that that was the only supported version of max that would work without issue.

Wish I would have known earlier that what you say was the case, after I had went and told everybody that it was an issue with the importer, and spent the time coming up with the manual "fix".

Also if you haven't already looked into it, after a few updates some bitmaps are the wrong format again, and some that used to work are broken (h3 number plate for ar/br).


Woah, slow down there bud. Its only a few, very select models that the 08 import works, so a tut is still needed.

and yeah, some changes made other things not work as well, but most of the stuff that was broken is easily replaceable.


savinpvtmike
Joined: Apr 18, 2010

It's heavily inserted


Posted: Oct 10, 2013 12:38 AM    Msg. 329 of 625       
halo 4 marines are weird they dont look like people in the military they look like power rangers. halo 3 and reach marines look better.
Edited by savinpvtmike on Oct 10, 2013 at 12:39 AM


Rosanna Weyland
Joined: Apr 4, 2013

Up and down, and all around.


Posted: Oct 10, 2013 07:32 AM    Msg. 330 of 625       
Quote: --- Original message by: Destroyer50
how long for more halo 4 texture extraction i got rigged halo 4 marines nearly perfect all i need is the textures for the armor


At the risk of repeating myself ad irritatum:

When we have any updates we'll tell you. Pestering won't solve anything, so please stop asking 'how long?' - because, honestly, we don't know.


Yoshiman
Joined: Mar 2, 2013


Posted: Oct 10, 2013 08:44 AM    Msg. 331 of 625       
Quote: --- Original message by: savinpvtmike

halo 4 marines are weird they dont look like people in the military they look like power rangers. halo 3 and reach marines look better.
Edited by savinpvtmike on Oct 10, 2013 at 12:39 AM


I like Halo Wars marines. They look like ultra powered up HD versions of Halo 1 Marines. Which I think would make sense for the timeline but Reach likes to mess with it though by having these new Marines that look nothing like Halo 1. I'm not talking about the army troopers but the marines on the last mission.


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Oct 10, 2013 10:15 AM    Msg. 332 of 625       
Quote: --- Original message by: Yoshiman
Quote: --- Original message by: savinpvtmike

halo 4 marines are weird they dont look like people in the military they look like power rangers. halo 3 and reach marines look better.
Edited by savinpvtmike on Oct 10, 2013 at 12:39 AM


I like Halo Wars marines. They look like ultra powered up HD versions of Halo 1 Marines. Which I think would make sense for the timeline but Reach likes to mess with it though by having these new Marines that look nothing like Halo 1. I'm not talking about the army troopers but the marines on the last mission.

It would make sense for them to have different variants though...


Yoshiman
Joined: Mar 2, 2013


Posted: Oct 11, 2013 12:29 AM    Msg. 333 of 625       
Quote: --- Original message by: Dumb AI
Quote: --- Original message by: Yoshiman
Quote: --- Original message by: savinpvtmike

halo 4 marines are weird they dont look like people in the military they look like power rangers. halo 3 and reach marines look better.
Edited by savinpvtmike on Oct 10, 2013 at 12:39 AM


I like Halo Wars marines. They look like ultra powered up HD versions of Halo 1 Marines. Which I think would make sense for the timeline but Reach likes to mess with it though by having these new Marines that look nothing like Halo 1. I'm not talking about the army troopers but the marines on the last mission.

It would make sense for them to have different variants though...


Different variants yes but the ones in the last level are the Pillar of Autumns. So I would only think they should resemble the ones from Halo 1.


ElijahB1
Joined: Nov 25, 2012


Posted: Oct 11, 2013 09:04 AM    Msg. 334 of 625       
Quote: --- Original message by: Yoshiman
Quote: --- Original message by: Dumb AI
Quote: --- Original message by: Yoshiman
Quote: --- Original message by: savinpvtmike

halo 4 marines are weird they dont look like people in the military they look like power rangers. halo 3 and reach marines look better.
Edited by savinpvtmike on Oct 10, 2013 at 12:39 AM


I like Halo Wars marines. They look like ultra powered up HD versions of Halo 1 Marines. Which I think would make sense for the timeline but Reach likes to mess with it though by having these new Marines that look nothing like Halo 1. I'm not talking about the army troopers but the marines on the last mission.

It would make sense for them to have different variants though...


Different variants yes but the ones in the last level are the Pillar of Autumns. So I would only think they should resemble the ones from Halo 1.


Halo Reach all the way to the end of halo 3 is only a few months, the marines on the Autumn could have had different load outs, I mean we could not have seen them all in H1, there were a lot of people on that ship.


Yoshiman
Joined: Mar 2, 2013


Posted: Oct 11, 2013 01:17 PM    Msg. 335 of 625       
Quote: --- Original message by: ElijahB1
Quote: --- Original message by: Yoshiman
Quote: --- Original message by: Dumb AI
Quote: --- Original message by: Yoshiman
Quote: --- Original message by: savinpvtmike

halo 4 marines are weird they dont look like people in the military they look like power rangers. halo 3 and reach marines look better.
Edited by savinpvtmike on Oct 10, 2013 at 12:39 AM


I like Halo Wars marines. They look like ultra powered up HD versions of Halo 1 Marines. Which I think would make sense for the timeline but Reach likes to mess with it though by having these new Marines that look nothing like Halo 1. I'm not talking about the army troopers but the marines on the last mission.

It would make sense for them to have different variants though...


Different variants yes but the ones in the last level are the Pillar of Autumns. So I would only think they should resemble the ones from Halo 1.


Halo Reach all the way to the end of halo 3 is only a few months, the marines on the Autumn could have had different load outs, I mean we could not have seen them all in H1, there were a lot of people on that ship.


That or they just did a permutation of the Army Trooper just like they did with the ODSTs in the game because they probably wouldn't want to bother with it.


videoman
Joined: Feb 2, 2008

We are Microsoft, Resistance is Futile


Posted: Oct 12, 2013 05:06 AM    Msg. 336 of 625       
Quote: --- Original message by: ElijahB1
Halo Reach all the way to the end of halo 3 is only a few months, the marines on the Autumn could have had different load outs, I mean we could not have seen them all in H1, there were a lot of people on that ship.


Where did you...what was your...Where in the world did you read the Halo Reach (Or the Book Halo: The Fall of Reach) all the way to Halo 3...was few freaking months? Where...I just...this is preposterous. It's not even true.
Halo Reach (Or the Fall of Reach) took place in 2552. Halo 3 ending and then end of the Covenant-Human War is in the Summer of 2553. That's practically a year. I know it may be minor detail to some, but to others...it matters a lot that you get your information right. And yes, I know it's one year, but that it more then just a few months.

Sorry, don't mean to be harsh. It's just...you are in a dedicated Halo Fan Community. Least you could do it input the right information.


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Oct 12, 2013 10:12 AM    Msg. 337 of 625       
Quote: --- Original message by: videoman
Quote: --- Original message by: ElijahB1
Halo Reach all the way to the end of halo 3 is only a few months, the marines on the Autumn could have had different load outs, I mean we could not have seen them all in H1, there were a lot of people on that ship.


Where did you...what was your...Where in the world did you read the Halo Reach (Or the Book Halo: The Fall of Reach) all the way to Halo 3...was few freaking months? Where...I just...this is preposterous. It's not even true.
Halo Reach (Or the Fall of Reach) took place in 2552. Halo 3 ending and then end of the Covenant-Human War is in the Summer of 2553. That's practically a year. I know it may be minor detail to some, but to others...it matters a lot that you get your information right. And yes, I know it's one year, but that it more then just a few months.

Sorry, don't mean to be harsh. It's just...you are in a dedicated Halo Fan Community. Least you could do it input the right information.

Depends on your source of information...

If you like to refer to a Wiki...
According to what I found on Halopedia, the war officially ended on March 2553, with a cease-fire in February 2553 and the deciding battle in December 2552.
Edited by Dumb AI on Oct 12, 2013 at 10:15 AM


ElijahB1
Joined: Nov 25, 2012


Posted: Oct 12, 2013 03:58 PM    Msg. 338 of 625       
Quote: --- Original message by: videoman
Quote: --- Original message by: ElijahB1
Halo Reach all the way to the end of halo 3 is only a few months, the marines on the Autumn could have had different load outs, I mean we could not have seen them all in H1, there were a lot of people on that ship.


Where did you...what was your...Where in the world did you read the Halo Reach (Or the Book Halo: The Fall of Reach) all the way to Halo 3...was few freaking months? Where...I just...this is preposterous. It's not even true.
Halo Reach (Or the Fall of Reach) took place in 2552. Halo 3 ending and then end of the Covenant-Human War is in the Summer of 2553. That's practically a year. I know it may be minor detail to some, but to others...it matters a lot that you get your information right. And yes, I know it's one year, but that it more then just a few months.

Sorry, don't mean to be harsh. It's just...you are in a dedicated Halo Fan Community. Least you could do it input the right information.


Battle of Reach was in July 2552, memorial cinematic in H3 was in February 2553. Just over 7ish months.


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Oct 28, 2013 06:15 PM    Msg. 339 of 625       
Bumping this thread for two reasons
One (the not so important to me reason): I dont suppose there's been any sort of update recently, has there? [News on possible extration expansion, etc]

Two (The one im more concerned about atm): After roughly 20-30 minutes of searching through reach's SP maps, i cant seem to find the marine textures. I've found the ODST and default set, but i cant seem to find the badlands or trooper sets. Anybody know where i might find these?

Edit: Three reasons
Where would i find the H4 DLC maps?
Edited by R93_Sniper on Oct 28, 2013 at 07:07 PM


ally
Joined: Jun 23, 2010

Aye Ready


Posted: Oct 28, 2013 07:36 PM    Msg. 340 of 625       
Quote: --- Original message by: R93_Sniper
Where would i find the H4 DLC maps?
Edited by R93_Sniper on Oct 28, 2013 at 07:07 PM


follow this path when you are on the main site: Index of ftp://publicftp@publicftp.access.dyn-net.com/- XboxDB.com (READ-ONLY)/Game Data For Original Xbox & 360 Games/Xbox 360 Game Data/DLC/


jackrabbit
Joined: Apr 27, 2005

Fight Against the Machine of Deth!


Posted: Oct 28, 2013 07:54 PM    Msg. 341 of 625       
I would not let dennis see that!^
just sayin warz is agenst the rules.
you could have just as easaly shared your info over a pm or im.
Im not trying be a dick just looking out for ya!
Edited by jackrabbit on Oct 28, 2013 at 07:55 PM


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Oct 28, 2013 08:28 PM    Msg. 342 of 625       
Quote: --- Original message by: ally
Quote: --- Original message by: R93_Sniper
Where would i find the H4 DLC maps?
Edited by R93_Sniper on Oct 28, 2013 at 07:07 PM


follow this path when you are on the main site: Index of ftp://publicftp@publicftp.access.dyn-net.com/- XboxDB.com (READ-ONLY)/Game Data For Original Xbox & 360 Games/Xbox 360 Game Data/DLC/


Very much appreciated!


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Oct 28, 2013 09:01 PM    Msg. 343 of 625       
Quote: --- Original message by: jackrabbit

I would not let dennis see that!^
just sayin warz is agenst the rules.
you could have just as easaly shared your info over a pm or im.
Im not trying be a dick just looking out for ya!
Edited by jackrabbit on Oct 28, 2013 at 07:55 PM

There are not very many things over there.

I only found COD and Halo maps, along with the Halo 3 and Reach Betas.


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Oct 30, 2013 04:45 PM    Msg. 344 of 625       
because i have the mesh extracted previously and i never bothered extracting the CC maps, and i need those for something


Rosanna Weyland
Joined: Apr 4, 2013

Up and down, and all around.


Posted: Nov 1, 2013 08:13 AM    Msg. 345 of 625       
Quote: --- Original message by: Lolman

I MUST CONTINUE MY RIPPING JOURNEY THROUGH TIME AND SPACE. Wait, wrong thread.
anyways, How did u guys get the champion bros whatever stuff? is it an early build of the next version?
Edited by Lolman on Nov 1, 2013 at 12:35 AM


It's a hacky-as-all-hell fix that only works for the Champions Pack DLC - think of it as a side-project as opposed to an 'early 3.2.1.0' build. We haven't released the 'Champions Extractor' extractor to the public for several reasons:

  • Stability is a major concern. It sucks, I know, but we're looking out for you guys in the long run. Less hassle with idiots running to us with fried hard drives, at the worst end of the scale.

  • We'd prefer to have all the tools together in one program, rather than spin-off versions for different things. Saves on confusion when said above idiots come running to us asking which version does what. Consolidate, make it all easy.

  • It's still not a 'complete' fix. Some things that worked in the 'final' release (3.2.0.0) don't work for this version (which I'll dub 3.2.0.0 [C]) - in long and short, we fixed one thing and broke another. We're not releasing a 'broken' tool for those same aforementioned idiots to come running (again) with questions about why a certain thing won't extract.

Put simply: it was easier and safer for us to simply provide access to the content rather than the tools themselves. We have no plans to withhold the tools at all, and as soon as we can figure out how to integrate the two versions into one working program - one that extracts all assets - we'll get that sucker out into the public, rest assured.

On that point: no news is no good news, I'm afraid. I'm still pecking away at this but with no real success as of yet. When I know more I'll be sure to announce it - if anybody has an in-depth working knowledge of C# though, I'd be grateful for some assistance.
Edited by Rosanna Weyland on Nov 1, 2013 at 08:19 AM


varsaigen
Joined: Jun 14, 2013


Posted: Nov 14, 2013 01:54 PM    Msg. 346 of 625       
I appreciate everything you guys are doing for us. Programs like these take a lot of time, ad yours is certainly ambitious! I can always find workarounds for my project for the models I can't yet extract. Eager but patient. (Really want a Promethean Knight, but my need for that is a very long ways away. XD Plenty of time!)


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Nov 14, 2013 02:37 PM    Msg. 347 of 625       
if a knight is what you need, i rigged one and released it a while back on my personal thread


clonecam117
Joined: Dec 11, 2012

Now a professional VFX/particle effect artist.


Posted: Dec 4, 2013 11:13 AM    Msg. 348 of 625       
Sorry for the super-bump, but I haven't been here in a long time. Any updates for adjutant's H4 compatibility?


Rosanna Weyland
Joined: Apr 4, 2013

Up and down, and all around.


Posted: Dec 4, 2013 08:15 PM    Msg. 349 of 625       
Quote: --- Original message by: clonecam117
Sorry for the super-bump, but I haven't been here in a long time. Any updates for adjutant's H4 compatibility?


As soon as there is I'll let you know. Otherwise, assume not.


clonecam117
Joined: Dec 11, 2012

Now a professional VFX/particle effect artist.


Posted: Dec 5, 2013 02:00 PM    Msg. 350 of 625       
Quote: --- Original message by: Rosanna Weyland
Quote: --- Original message by: clonecam117
Sorry for the super-bump, but I haven't been here in a long time. Any updates for adjutant's H4 compatibility?


As soon as there is I'll let you know. Otherwise, assume not.

Thanks, man. Just PM me lulz

 
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